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added the remaining needed GetChars calls.
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59 changed files with 289 additions and 287 deletions
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@ -117,7 +117,7 @@ void FSavegameManager::PerformSaveGame(const char *f, const char *s)
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FString FSavegameManager::BuildSaveName(const char* fn, int slot)
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{
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return G_BuildSaveName(FStringf("%s%04d", fn, slot));
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return G_BuildSaveName(FStringf("%s%04d", fn, slot).GetChars());
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}
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//=============================================================================
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