mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-31 09:20:59 +00:00
Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
git-svn-id: https://svn.eduke32.com/eduke32@7473 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
f7f62c4466
commit
0bfde1c4d3
3 changed files with 8 additions and 5 deletions
|
@ -88,6 +88,8 @@ extern int16_t clipsectorlist[MAXCLIPSECTORS], origclipsectorlist[MAXCLIPSECTORS
|
|||
int clipinsidebox(vec2_t *vect, int wallnum, int walldist);
|
||||
int clipinsideboxline(int x, int y, int x1, int y1, int x2, int y2, int walldist);
|
||||
|
||||
int sectoradjacent(int sect1, int sect2);
|
||||
|
||||
extern int32_t clipmoveboxtracenum;
|
||||
|
||||
int32_t clipmove(vec3_t *pos, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue