- added a bit more code for the main loop.

This commit is contained in:
Christoph Oelckers 2020-10-29 17:17:40 +01:00
parent 82f23a4733
commit 0a03331400
5 changed files with 86 additions and 13 deletions

View file

@ -5,9 +5,13 @@
#include "buildtiles.h"
#include "v_draw.h"
#include "menu.h"
#include "mmulti.h"
BEGIN_WH_NS
int followmode, followx, followy, followa;
int followang, followvel, followsvel;
const char *GameInterface::CheckCheatMode()
{
#if 0
@ -275,9 +279,75 @@ void GameInterface::DrawBackground()
}
}
inline bool playrunning()
{
return (paused == 0 || multiplayer/* || demoplay/record*/);
}
void GameInterface::Ticker()
{
#if 0
// Make copies so that the originals do not have to be modified.
for (int i = 0; i < MAXPLAYERS; i++)
{
auto oldactions = ps[i].sync.actions;
ps[i].sync = playercmds[i].ucmd;
if (oldactions & SB_CENTERVIEW) ps[i].sync.actions |= SB_CENTERVIEW;
}
#endif
if (!playrunning())
{
r_NoInterpolate = true;
return;
}
for (int i = connecthead; i >= 0; i = connectpoint2[i])
player[i].oldsector = player[i].sector;
PLAYER &plr = player[pyrn];
viewBackupPlayerLoc(pyrn);
//processinput(pyrn);
updateviewmap(plr);
//updatepaletteshifts();
processobjs(plr);
animateobjs(plr);
animatetags(pyrn);
doanimations();
dodelayitems(TICSPERFRAME);
dofx();
speelbookprocess(plr);
timerprocess(plr);
weaponsprocess(pyrn);
updatesounds();
if (followmode) {
followa += followang;
followx += (followvel * sintable[(512 + 2048 - followa) & 2047]) >> 10;
followy += (followvel * sintable[(512 + 1024 - 512 - followa) & 2047]) >> 10;
followx += (followsvel * sintable[(512 + 1024 - 512 - followa) & 2047]) >> 10;
followy -= (followsvel * sintable[(512 + 2048 - followa) & 2047]) >> 10;
}
lockclock += TICSPERFRAME;
}
void GameInterface::MenuSound(EMenuSounds snd)
{
if (!isWh2()) SND_Sound(85);
else SND_Sound(59);
}
::GameInterface* CreateInterface()
{
return new GameInterface;
}
END_WH_NS

View file

@ -150,9 +150,10 @@ int playsound_internal(int sn, spritetype *spr, int x, int y, int loop, int chan
int flags = sourcetype == SOURCE_Unattached ? CHANF_LISTENERZ : CHANF_NONE;
if (loop != 0) flags |= CHANF_LOOP;
auto sfx = soundEngine->StartSound(sourcetype, spr, &spos, chan, EChanFlags::FromInt(flags), sn, 1.f, attn);
if (loop > 0 && sfx) sfx->UserData = IntToFixed(loop);
if (!sfx) return -1;
if (loop > 0) sfx->UserData = IntToFixed(loop);
else sfx->UserData = 0;
return sfx ? 0 : -1;
return 0;
}

View file

@ -19,7 +19,6 @@ int playertorch = 0;
uint8_t ceilingshadearray[MAXSECTORS];
uint8_t floorshadearray[MAXSECTORS];
uint8_t wallshadearray[MAXWALLS];
int hours, minutes, seconds, fortieth;
short floormirrorsector[64];
int floormirrorcnt;
int displaytime = -1;

View file

@ -152,7 +152,6 @@ extern int playertorch;
extern uint8_t ceilingshadearray[MAXSECTORS];
extern uint8_t floorshadearray[MAXSECTORS];
extern uint8_t wallshadearray[MAXWALLS];
extern int hours, minutes, seconds, fortieth;
extern short floormirrorsector[64];
extern int floormirrorcnt;
extern int displaytime;
@ -453,6 +452,7 @@ inline void startblueflash(int)
{}
void updatesounds();
int playsound_internal(int sn, spritetype* spr, int x, int y, int loop, int chan);
inline int playsound(int sn, int x, int y, int loop = 0, int channel = CHAN_AUTO) {
@ -473,6 +473,14 @@ void setupmidi();
extern int attacktheme;
inline int insertsprite(int sectnum, int statnum)
{
int j = ::insertsprite(sectnum, statnum);
if (j != -1)
sprite[j].detail = 0;
return j;
}
void startWh2Ending();
@ -498,7 +506,7 @@ struct GameInterface : public ::GameInterface
//void PlayHudSound() override;
//GameStats getStats() override;
//void MenuOpened() override;
//void MenuSound(EMenuSounds snd) override;
void MenuSound(EMenuSounds snd) override;
bool CanSave() override;
//bool StartGame(FNewGameStartup& gs) override;
//FSavegameInfo GetSaveSig() override;
@ -513,7 +521,7 @@ struct GameInterface : public ::GameInterface
void Startup() override;
void DrawBackground() override;
//void Render() override;
//void Ticker() override;
void Ticker() override;
const char* GenericCheat(int player, int cheat) override;
const char* CheckCheatMode() override;
//void NextLevel(MapRecord* map, int skill) override;

View file

@ -243,11 +243,6 @@ boolean prepareboard(const char* fname) {
damage_svel = 0;
damage_vel = 0;
hours = 0;
minutes = 0;
seconds = 0;
fortieth = 0;
// goblinwarcnt = 0;
treasurescnt = 0;
treasuresfound = 0;