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- Synchronise EGameType
enum from native code.
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@ -19,6 +19,10 @@ enum EGameType
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GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
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GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
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GAMEFLAG_WORLDTOUR = 0x00008000,
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GAMEFLAG_WORLDTOUR = 0x00008000,
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GAMEFLAG_DUKEDC = 0x00010000,
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GAMEFLAG_DUKEDC = 0x00010000,
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GAMEFLAG_DUKECOMPAT = GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL,
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GAMEFLAG_WH = 0x00020000,
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GAMEFLAG_WH2 = 0x00040000,
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GAMEFLAG_WHALL = GAMEFLAG_WH | GAMEFLAG_WH2,
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GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
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GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
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// We still need these for the parsers.
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// We still need these for the parsers.
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