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- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
This will avoid problems with search&replace later.
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6 changed files with 20 additions and 9 deletions
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@ -615,7 +615,7 @@ tspritetype* renderAddTsprite(tspriteArray& tsprites, DCoreActor* actor)
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tspr->angle = actor->spr.angle;
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tspr->xvel = actor->spr.xvel;
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tspr->yvel = actor->spr.yvel;
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tspr->zvel = actor->int_zvel();
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tspr->inittype = actor->spr.inittype;
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tspr->lotag = actor->spr.lotag;
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tspr->hitag = actor->spr.hitag;
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tspr->extra = actor->spr.extra;
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