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- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
This will avoid problems with search&replace later.
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6 changed files with 20 additions and 9 deletions
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@ -499,7 +499,7 @@ DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
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DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
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DEFINE_FIELD_NAMED(DCoreActor, spr.xvel, xvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.yvel, yvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.zvel, zvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, zvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, inittype)
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DEFINE_FIELD_NAMED(DCoreActor, spr.hitag, hitag)
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DEFINE_FIELD_NAMED(DCoreActor, spr.lotag, lotag)
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