- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.

This will avoid problems with search&replace later.
This commit is contained in:
Christoph Oelckers 2022-09-01 00:45:45 +02:00
parent 8946a66350
commit 05f488ce3c
6 changed files with 20 additions and 9 deletions

View file

@ -499,7 +499,7 @@ DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
DEFINE_FIELD_NAMED(DCoreActor, spr.xvel, xvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.yvel, yvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.zvel, zvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, zvel)
DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, inittype)
DEFINE_FIELD_NAMED(DCoreActor, spr.hitag, hitag)
DEFINE_FIELD_NAMED(DCoreActor, spr.lotag, lotag)