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- Move syncinput mechanism into GameInput
object.
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parent
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19 changed files with 51 additions and 53 deletions
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@ -617,7 +617,7 @@ void TryRunTics (void)
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gi->Predict(myconnectindex);
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#endif
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}
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if (!SyncInput())
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if (!gameInput.SyncInput())
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{
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gameInput.getInput();
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}
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