- added all parts needed to implement the actor property parser.

Not hooked up yet with the rest of the code, this just adds the needed files in compilable form.
This commit is contained in:
Christoph Oelckers 2022-01-23 09:54:49 +01:00
parent b5a5d24bf4
commit 0398ba4ff0
12 changed files with 1666 additions and 4 deletions

View file

@ -143,7 +143,6 @@ void G_BuildTiccmd (ticcmd_t *cmd);
void D_DoAdvanceDemo (void);
static void SendSetup (uint32_t playersdetected[MAXNETNODES], uint8_t gotsetup[MAXNETNODES], int len);
static void RunScript(uint8_t **stream, AActor *pawn, int snum, int argn, int always);
int reboundpacket;
uint8_t reboundstore[MAX_MSGLEN];