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- added all parts needed to implement the actor property parser.
Not hooked up yet with the rest of the code, this just adds the needed files in compilable form.
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12 changed files with 1666 additions and 4 deletions
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@ -143,7 +143,6 @@ void G_BuildTiccmd (ticcmd_t *cmd);
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void D_DoAdvanceDemo (void);
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static void SendSetup (uint32_t playersdetected[MAXNETNODES], uint8_t gotsetup[MAXNETNODES], int len);
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static void RunScript(uint8_t **stream, AActor *pawn, int snum, int argn, int always);
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int reboundpacket;
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uint8_t reboundstore[MAX_MSGLEN];
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