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- fixed brightmaps again - hopefully for real this time.
The lighting model being used here is not really good for implementing render effect.
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3be9deb070
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4 changed files with 10 additions and 6 deletions
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@ -288,7 +288,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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else
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{
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UseBrightmaps(true);
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BindTexture(5, mtex, sampler);
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BindTexture(5, htex, sampler);
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}
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}
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}
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