- fixed brightmaps again - hopefully for real this time.

The lighting model being used here is not really good for implementing render effect.
This commit is contained in:
Christoph Oelckers 2019-11-11 23:54:09 +01:00
parent 3be9deb070
commit 022c074ece
4 changed files with 10 additions and 6 deletions

View file

@ -288,7 +288,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
else
{
UseBrightmaps(true);
BindTexture(5, mtex, sampler);
BindTexture(5, htex, sampler);
}
}
}