- addressed most unused/uninitialized variable warnings from MSVC.

This commit is contained in:
Christoph Oelckers 2021-11-14 15:03:50 +01:00
parent c6bd5c04c7
commit 01abe7b2ac
158 changed files with 94 additions and 468 deletions

View file

@ -392,7 +392,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
assert(screen->mLights != NULL);
bool lightbuffertype = screen->mLights->GetBufferType();
unsigned int lightbuffersize = screen->mLights->GetBlockSize();
vp_comb.Format("#version 100\n#define NUM_UBO_LIGHTS %d\n#define NO_CLIPDISTANCE_SUPPORT\n", lightbuffersize);
@ -851,7 +850,7 @@ void FShaderCollection::CompileShaders(EPassType passType)
mMaterialShaders.Push(shc);
if (i < SHADER_NoTexture)
{
FShader *shc = Compile(defaultshaders[i].ShaderName, defaultshaders[i].gettexelfunc, defaultshaders[i].lightfunc, defaultshaders[i].Defines, false, passType);
shc = Compile(defaultshaders[i].ShaderName, defaultshaders[i].gettexelfunc, defaultshaders[i].lightfunc, defaultshaders[i].Defines, false, passType);
mMaterialShadersNAT.Push(shc);
}
}