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- addressed most unused/uninitialized variable warnings from MSVC.
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158 changed files with 94 additions and 468 deletions
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@ -392,7 +392,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
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assert(screen->mLights != NULL);
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bool lightbuffertype = screen->mLights->GetBufferType();
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unsigned int lightbuffersize = screen->mLights->GetBlockSize();
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vp_comb.Format("#version 100\n#define NUM_UBO_LIGHTS %d\n#define NO_CLIPDISTANCE_SUPPORT\n", lightbuffersize);
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@ -851,7 +850,7 @@ void FShaderCollection::CompileShaders(EPassType passType)
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mMaterialShaders.Push(shc);
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if (i < SHADER_NoTexture)
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{
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FShader *shc = Compile(defaultshaders[i].ShaderName, defaultshaders[i].gettexelfunc, defaultshaders[i].lightfunc, defaultshaders[i].Defines, false, passType);
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shc = Compile(defaultshaders[i].ShaderName, defaultshaders[i].gettexelfunc, defaultshaders[i].lightfunc, defaultshaders[i].Defines, false, passType);
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mMaterialShadersNAT.Push(shc);
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}
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}
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