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- addressed most unused/uninitialized variable warnings from MSVC.
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158 changed files with 94 additions and 468 deletions
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@ -359,7 +359,6 @@ FGameTexture *mdloadskin(idmodel_t *m, int32_t number, int32_t pal, int32_t surf
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{
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int32_t i;
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mdskinmap_t *sk, *skzero = NULL;
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int32_t doalloc = 1;
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if (m->mdnum == 2)
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surf = 0;
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@ -1361,9 +1360,6 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
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if (!tex)
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continue;
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FGameTexture *det = nullptr, *glow = nullptr;
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float detscale = 1.f;
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int palid = TRANSLATION(Translation_Remap + curbasepal, globalpal);
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GLInterface.SetFade(sector[tspr->sectnum].floorpal);
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GLInterface.SetTexture(tex, palid, CLAMP_XY);
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