- WIP keybinding cleanup

This commit is contained in:
Christoph Oelckers 2019-12-02 02:07:32 +01:00
parent 2c218349d4
commit 00b2467eea
12 changed files with 315 additions and 608 deletions

View file

@ -38,19 +38,6 @@ void CONFIG_SetDefaultKeys(const char *defbinds);
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
extern int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
extern int32_t MouseAnalogueAxes[MAXMOUSEAXES];
extern int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
extern int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
extern int32_t JoystickAnalogueAxes[MAXJOYAXES];
extern int32_t JoystickAnalogueScale[MAXJOYAXES];
extern int32_t JoystickAnalogueDead[MAXJOYAXES];
extern int32_t JoystickAnalogueSaturate[MAXJOYAXES];
extern int32_t JoystickAnalogueInvert[MAXJOYAXES];
int32_t CONFIG_AnalogNameToNum(const char* func);
const char* CONFIG_AnalogNumToName(int32_t func);
void CONFIG_SetupMouse(void);
void CONFIG_SetupJoystick(void);
void CONFIG_WriteControllerSettings();
void CONFIG_InitMouseAndController();
@ -59,8 +46,6 @@ void CONFIG_SetGameControllerDefaultsStandard();
void CONFIG_SetGameControllerDefaultsPro();
void CONFIG_SetGameControllerDefaultsClear();
FString CONFIG_GetBoundKeyForLastInput(int gameFunc);
extern FStringCVar* const CombatMacros[];
void CONFIG_ReadCombatMacros();