- gameclock abstraction

This may need more work to have a reliable timer
This commit is contained in:
Christoph Oelckers 2020-08-31 00:16:43 +02:00
parent 7684f9e3e6
commit 007c6e122d
5 changed files with 20 additions and 8 deletions

View file

@ -96,7 +96,8 @@ GameInterface* gi;
int myconnectindex, numplayers;
int connecthead, connectpoint2[MAXMULTIPLAYERS];
auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
int gameclock, gameclockstart;
int gameclock;
uint64_t gameclockstart;
int lastTic;
int automapMode;