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- gameclock abstraction
This may need more work to have a reliable timer
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5 changed files with 20 additions and 8 deletions
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@ -96,7 +96,8 @@ GameInterface* gi;
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int myconnectindex, numplayers;
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int connecthead, connectpoint2[MAXMULTIPLAYERS];
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auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need an address for it to satisfy the MinGW compiled libraries.
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int gameclock, gameclockstart;
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int gameclock;
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uint64_t gameclockstart;
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int lastTic;
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int automapMode;
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