2022-12-31 10:46:10 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class RedneckSawBlade : DukeProjectile
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{
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default
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{
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2022-12-31 16:16:11 +00:00
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+CANHURTSHOOTER;
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2022-12-31 10:46:10 +00:00
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spriteset "SAWBLADE", "SAWBLADE2", "SAWBLADE3", "SAWBLADE4", "SAWBLADE5", "SAWBLADE6", "SAWBLADE7", "SAWBLADE8",
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"CHEERBLADE", "CHEERBLADE2", "CHEERBLADE3", "CHEERBLADE4";
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Strength THROWSAW_WEAPON_STRENGTH;
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}
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override bool weaponhitwall(walltype wal)
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{
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if (Raze.tileflags(wal.walltexture) & Duke.TFLAG_NOCIRCLEREFLECT)
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{
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self.Destroy();
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return true;
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}
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if (self.extra <= 0)
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{
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self.pos += self.angle.ToVector() * 8;
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let Owner = self.ownerActor;
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if (!Owner || !(Owner.bALTPROJECTILESPRITE)) // depends on the shooter. Urgh...
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{
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let j = self.spawn("RedneckCircleStuck");
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if (j)
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{
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j.scale = (0.125, 0.125);
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j.cstat = CSTAT_SPRITE_ALIGNMENT_WALL;
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j.angle += 90;
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j.clipdist = self.scale.X * self.spriteWidth() * 0.125;
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}
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}
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self.Destroy();
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return true;
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}
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if (!dlevel.isMirror(wal))
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{
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self.extra -= 20;
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self.yint--;
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}
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let k = wal.delta().Angle();
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self.angle = k * 2 - self.angle;
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return true;
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}
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override bool animate(tspritetype tspr)
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{
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int frame;
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if (!OwnerActor || !(OwnerActor.bALTPROJECTILESPRITE)) frame = ((PlayClock >> 4) & 7);
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else frame = 8 + ((PlayClock >> 4) & 3);
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tspr.SetSpritePic(self, frame);
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return true;
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}
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}
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class RedneckCircleStuck : DukeActor
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{
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default
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{
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pic "CIRCLESTUCK";
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Strength 0;
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}
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}
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