raze/source/common/rendering/vulkan/renderer/vk_streambuffer.cpp

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/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_renderstate.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_buffer.h"
#include "vulkan/renderer/vk_streambuffer.h"
VkStreamBufferWriter::VkStreamBufferWriter(VulkanFrameBuffer* fb)
{
mBuffer = fb->GetBufferManager()->StreamBuffer.get();
}
bool VkStreamBufferWriter::Write(const StreamData& data)
{
mDataIndex++;
if (mDataIndex == MAX_STREAM_DATA)
{
mDataIndex = 0;
mStreamDataOffset = mBuffer->NextStreamDataBlock();
if (mStreamDataOffset == 0xffffffff)
return false;
}
uint8_t* ptr = (uint8_t*)mBuffer->UniformBuffer->Memory();
memcpy(ptr + mStreamDataOffset + sizeof(StreamData) * mDataIndex, &data, sizeof(StreamData));
return true;
}
void VkStreamBufferWriter::Reset()
{
mDataIndex = MAX_STREAM_DATA - 1;
mStreamDataOffset = 0;
mBuffer->Reset();
}
/////////////////////////////////////////////////////////////////////////////
VkMatrixBufferWriter::VkMatrixBufferWriter(VulkanFrameBuffer* fb)
{
mBuffer = fb->GetBufferManager()->MatrixBuffer.get();
mIdentityMatrix.loadIdentity();
}
template<typename T>
static void BufferedSet(bool& modified, T& dst, const T& src)
{
if (dst == src)
return;
dst = src;
modified = true;
}
static void BufferedSet(bool& modified, VSMatrix& dst, const VSMatrix& src)
{
if (memcmp(dst.get(), src.get(), sizeof(FLOATTYPE) * 16) == 0)
return;
dst = src;
modified = true;
}
bool VkMatrixBufferWriter::Write(const VSMatrix& modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled)
{
bool modified = (mOffset == 0); // always modified first call
if (modelMatrixEnabled)
{
BufferedSet(modified, mMatrices.ModelMatrix, modelMatrix);
if (modified)
mMatrices.NormalModelMatrix.computeNormalMatrix(modelMatrix);
}
else
{
BufferedSet(modified, mMatrices.ModelMatrix, mIdentityMatrix);
BufferedSet(modified, mMatrices.NormalModelMatrix, mIdentityMatrix);
}
if (textureMatrixEnabled)
{
BufferedSet(modified, mMatrices.TextureMatrix, textureMatrix);
}
else
{
BufferedSet(modified, mMatrices.TextureMatrix, mIdentityMatrix);
}
if (modified)
{
mOffset = mBuffer->NextStreamDataBlock();
if (mOffset == 0xffffffff)
return false;
uint8_t* ptr = (uint8_t*)mBuffer->UniformBuffer->Memory();
memcpy(ptr + mOffset, &mMatrices, sizeof(MatricesUBO));
}
return true;
}
void VkMatrixBufferWriter::Reset()
{
mOffset = 0;
mBuffer->Reset();
}