raze/source/core/vmstubs.cpp

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#include "name.h"
#include "dobject.h"
bool ShouldAllowGameSpecificVirtual(FName name, unsigned index, PType* arg, PType* varg)
{
return false;
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}
void DObject::EnableNetworking(const bool enable)
{
return;
}
void DObject::RemoveFromNetwork(void)
{
return;
}
void DObject::ClearNetworkID()
{
return;
}