raze/source/exhumed/src/d_menu.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
Copyright (C) 2019 Christoph Oelckers
This is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "osd.h"
#include "osd.h"
#include "exhumed.h"
#include "engine.h"
#include "sound.h"
#include "names.h"
#include "version.h"
#include "s_soundinternal.h"
#include "menu/menu.h"
#include "../../glbackend/glbackend.h"
BEGIN_PS_NS
int handle1;
int MenuExitCondition;
int menu_Menu(int nVal)
{
MenuExitCondition = -2;
M_StartControlPanel(false);
M_SetMenu(NAME_Mainmenu);
while (M_Active())
{
auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
int dword_9AB5F = ((int)totalclock / 16) & 3;
videoClearScreen(blackcol);
overwritesprite(160, 100, kSkullHead, 32, 3, kPalNormal);
overwritesprite(161, 130, kSkullJaw, 32, 3, kPalNormal);
overwritesprite(160, 40, nLogoTile, 32, 3, kPalNormal);
// draw the fire urn/lamp thingies
overwritesprite(50, 150, kTile3512 + dword_9AB5F, 32, 3, kPalNormal);
overwritesprite(270, 150, kTile3512 + ((dword_9AB5F + 2) & 3), 32, 3, kPalNormal);
HandleAsync();
videoNextPage();
}
int me = MenuExitCondition;
MenuExitCondition = -2;
return me;
}
//----------------------------------------------------------------------------
//
// Implements the native looking menu used for the main menu
// and the episode/skill selection screens, i.e. the parts
// that need to look authentic
//
//----------------------------------------------------------------------------
void menu_DoPlasma();
int zoomsize = 0;
class PSMainMenu : public DListMenu
{
void Init(DMenu* parent, FListMenuDescriptor* desc) override
{
DListMenu::Init(parent, desc);
PlayLocalSound(StaticSound[kSound31], 0, false, CHANF_UI);
}
void Ticker() override
{
// handle the menu zoom-in
if (zoomsize < 0x10000)
{
zoomsize += 4096;
if (zoomsize >= 0x10000) {
zoomsize = 0x10000;
}
}
}
void PreDraw() override
{
if (mDesc->mMenuName == NAME_Mainmenu)
menu_DoPlasma();
else
{
auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
overwritesprite(160, 40, nLogoTile, 32, 3, kPalNormal);
}
}
};
//----------------------------------------------------------------------------
//
// Menu related game interface functions
//
//----------------------------------------------------------------------------
void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags)
{
int tilenum = (int)strtoll(text, nullptr, 0);
double y = ypos - tilesiz[tilenum].y / 2;
int8_t shade;
if (state == NIT_SelectedState)
{ // currently selected menu item
shade = Sin((int)totalclock << 4) >> 9;
}
else if (state == NIT_ActiveState) {
shade = 0;
}
else {
shade = 25;
}
picanm[tilenum].xofs = 0;
picanm[tilenum].yofs = 0;
rotatesprite(160 << 16, int((y + tilesiz[tilenum].y) *65536), zoomsize, 0, tilenum, shade, 0, 2, 0, 0, xdim, ydim);
// tilesizx is 51
// tilesizy is 33
if (state == NIT_SelectedState)
{
overwritesprite(62, short(ypos - 12), kMenuCursorTile, 0, 2, kPalNormal);
overwritesprite(62 + 146, short(ypos - 12), kMenuCursorTile, 0, 10, kPalNormal);
}
}
void GameInterface::MenuOpened()
{
GrabPalette();
zoomsize = 0;
StopAllSounds();
StopLocalSound();
}
void GameInterface::MenuSound(EMenuSounds snd)
{
switch (snd)
{
case CursorSound:
PlayLocalSound(StaticSound[kSound35], 0, false, CHANF_UI);
break;
case AdvanceSound:
case BackSound:
PlayLocalSound(StaticSound[kSound33], 0, false, CHANF_UI);
break;
default:
return;
}
}
void GameInterface::MenuClosed()
{
}
void GameInterface::StartGame(FGameStartup& gs)
{
MenuExitCondition = gs.Episode; // Gross hack. The main loop needs to be redone for better handling.
}
FSavegameInfo GameInterface::GetSaveSig()
{
return { SAVESIG_PS, MINSAVEVER_PS, SAVEVER_PS };
}
void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg)
{
if (text)
{
int height = 11;
auto lines = FString(text).MakeUpper().Split("\n");
int y = position - (height * lines.Size() / 2);
for (auto& l : lines)
{
int width = MyGetStringWidth(l);
myprintext(int(origin.X) + 160 - width / 2, int(origin.Y) + y, l, 0);
y += height;
}
}
}
void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
{
DrawCenteredTextScreen(origin, text, 10, false);
}
END_PS_NS
//----------------------------------------------------------------------------
//
// Class registration
//
//----------------------------------------------------------------------------
static TMenuClassDescriptor<Powerslave::PSMainMenu> _mm("Exhumed.MainMenu");
void RegisterPSMenus()
{
menuClasses.Push(&_mm);
}