raze/source/common/startscreen/startscreen_generic.cpp

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/*
** st_start.cpp
** Generic startup screen
**
**---------------------------------------------------------------------------
** Copyright 2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "startscreen.h"
#include "filesystem.h"
#include "printf.h"
#include "startupinfo.h"
#include "image.h"
#include "texturemanager.h"
// Hexen startup screen
#define ST_PROGRESS_X 64 // Start of notches x screen pos.
#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
class FGenericStartScreen : public FStartScreen
{
FBitmap Background;
int NotchPos = 0;
public:
FGenericStartScreen(int max_progress);
bool DoProgress(int) override;
};
//==========================================================================
//
// FGenericStartScreen Constructor
//
// Shows the Hexen startup screen. If the screen doesn't appear to be
// valid, it sets hr for a failure.
//
// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
// 16 entry (48 byte) VGA palette.
//
//==========================================================================
FGenericStartScreen::FGenericStartScreen(int max_progress)
: FStartScreen(max_progress)
{
// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
int startup_lump = fileSystem.CheckNumForName("GZDOOM", ns_graphics);
StartupBitmap.Create(640, 480);
ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640, 480);
// This also needs to work if the lump turns out to be unusable.
if (startup_lump != -1)
{
auto iBackground = FImageSource::GetImage(startup_lump, false);
if (iBackground)
{
Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
if (Background.GetWidth() < 640 || Background.GetHeight() < 480)
StartupBitmap.Blit(320 - Background.GetWidth()/2, 220 - Background.GetHeight() /2, Background);
else
StartupBitmap.Blit(0, 0, Background, 640, 480);
}
}
CreateHeader();
}
//==========================================================================
//
// FGenericStartScreen :: Progress
//
// Bumps the progress meter one notch.
//
//==========================================================================
bool FGenericStartScreen::DoProgress(int advance)
{
int notch_pos;
if (CurPos < MaxPos)
{
RgbQuad bcolor = { 128, 0, 0, 255 }; // todo: make configurable
int numnotches = 512;
notch_pos = ((CurPos + 1) * 512) / MaxPos;
if (notch_pos != NotchPos)
{ // Time to draw another notch.
ClearBlock(StartupBitmap, bcolor, ST_PROGRESS_X, ST_PROGRESS_Y, notch_pos, 16);
NotchPos = notch_pos;
StartupTexture->CleanHardwareData(true);
}
}
return FStartScreen::DoProgress(advance);
}
FStartScreen* CreateGenericStartScreen(int max_progress)
{
return new FGenericStartScreen(max_progress);
}