mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-17 01:41:06 +00:00
308 lines
11 KiB
C
308 lines
11 KiB
C
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// Evil and Nasty Configuration File Reader for KenBuild
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// by Jonathon Fowler
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#include "compat.h"
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#include "build.h"
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#include "editor.h"
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#include "osd.h"
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#ifdef RENDERTYPEWIN
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#include "winlayer.h"
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#endif
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#include "baselayer.h"
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static long vesares[13][2] = {{320,200},{360,200},{320,240},{360,240},{320,400},
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{360,400},{640,350},{640,400},{640,480},{800,600},
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{1024,768},{1280,1024},{1600,1200}};
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static int readconfig(BFILE *fp, const char *key, char *value, unsigned len)
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{
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char buf[1000], *k, *v, *eq;
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int x=0;
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if (len < 1) return 0;
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Brewind(fp);
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while (1) {
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if (!Bfgets(buf, 1000, fp)) return 0;
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if (buf[0] == ';') continue;
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eq = Bstrchr(buf, '=');
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if (!eq) continue;
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k = buf;
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v = eq+1;
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while (*k == ' ' || *k == '\t') k++;
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*(eq--) = 0;
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while ((*eq == ' ' || *eq == '\t') && eq>=k) *(eq--) = 0;
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if (Bstrcasecmp(k, key)) continue;
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while (*v == ' ' || *k == '\t') v++;
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eq = v + Bstrlen(v)-1;
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while ((*eq == ' ' || *eq == '\t' || *eq == '\r' || *eq == '\n') && eq>=v) *(eq--) = 0;
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value[--len] = 0;
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do value[x] = v[x]; while (v[x++] != 0 && len-- > 0);
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return x-1;
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}
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}
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extern short brightness;
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extern long fullscreen;
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extern char option[8];
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extern char keys[NUMBUILDKEYS];
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extern double msens;
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/*
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* SETUP.DAT
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* 0 = video mode (0:chained 1:vesa 2:screen buffered 3/4/5:tseng/paradise/s3 6:red-blue)
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* 1 = sound (0:none)
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* 2 = music (0:none)
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* 3 = input (0:keyboard 1:+mouse)
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* 4 = multiplayer (0:single 1-4:com 5-11:ipx)
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* 5&0xf0 = com speed
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* 5&0x0f = com irq
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* 6&0xf0 = chained y-res
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* 6&0x0f = chained x-res or vesa mode
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* 7&0xf0 = sound samplerate
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* 7&0x01 = sound quality
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* 7&0x02 = 8/16 bit
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* 7&0x04 = mono/stereo
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*
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* bytes 8 to 26 are key settings:
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* 0 = Forward (0xc8)
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* 1 = Backward (0xd0)
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* 2 = Turn left (0xcb)
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* 3 = Turn right (0xcd)
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* 4 = Run (0x2a)
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* 5 = Strafe (0x9d)
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* 6 = Fire (0x1d)
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* 7 = Use (0x39)
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* 8 = Stand high (0x1e)
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* 9 = Stand low (0x2c)
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* 10 = Look up (0xd1)
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* 11 = Look down (0xc9)
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* 12 = Strafe left (0x33)
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* 13 = Strafe right (0x34)
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* 14 = 2D/3D switch (0x9c)
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* 15 = View cycle (0x1c)
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* 16 = 2D Zoom in (0xd)
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* 17 = 2D Zoom out (0xc)
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* 18 = Chat (0xf)
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*/
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int loadsetup(const char *fn)
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{
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BFILE *fp;
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#define VL 32
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char val[VL];
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int i;
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if ((fp = Bfopen(fn, "rt")) == NULL) return -1;
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if (readconfig(fp, "fullscreen", val, VL) > 0) { if (Batoi(val) != 0) fullscreen = 1; else fullscreen = 0; }
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if (readconfig(fp, "resolution", val, VL) > 0) {
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i = Batoi(val) & 0x0f;
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if ((unsigned)i<13) { xdimgame = xdim2d = vesares[i][0]; ydimgame = ydim2d = vesares[i][1]; }
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}
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if (readconfig(fp, "2dresolution", val, VL) > 0) {
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i = Batoi(val) & 0x0f;
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if ((unsigned)i<13) { xdim2d = vesares[i][0]; ydim2d = vesares[i][1]; }
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}
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if (readconfig(fp, "xdim2d", val, VL) > 0) xdim2d = Batoi(val);
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if (readconfig(fp, "ydim2d", val, VL) > 0) ydim2d = Batoi(val);
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if (readconfig(fp, "xdim3d", val, VL) > 0) xdimgame = Batoi(val);
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if (readconfig(fp, "ydim3d", val, VL) > 0) ydimgame = Batoi(val);
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if (readconfig(fp, "samplerate", val, VL) > 0) option[7] = (Batoi(val) & 0x0f) << 4;
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if (readconfig(fp, "music", val, VL) > 0) { if (Batoi(val) != 0) option[2] = 1; else option[2] = 0; }
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if (readconfig(fp, "mouse", val, VL) > 0) { if (Batoi(val) != 0) option[3] = 1; else option[3] = 0; }
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if (readconfig(fp, "bpp", val, VL) > 0) bppgame = Batoi(val);
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if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i); }
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if (readconfig(fp, "brightness", val, VL) > 0) brightness = min(max(Batoi(val),0),15);
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#ifdef RENDERTYPEWIN
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if (readconfig(fp, "maxrefreshfreq", val, VL) > 0) maxrefreshfreq = Batoi(val);
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#endif
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glusetexcache = glusetexcachecompression = -1;
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if (readconfig(fp, "glusetexcache", val, VL) > 0) {
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if (Batoi(val) != 0) glusetexcache = 1;
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else glusetexcache = 0;
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}
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if (readconfig(fp, "glusetexcachecompression", val, VL) > 0) {
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if (Batoi(val) != 0) glusetexcachecompression = 1;
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else glusetexcachecompression = 0;
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}
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if(glusetexcache == -1 && glusetexcachecompression == -1)
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{
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i=wm_ynbox("Texture caching",
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"Would you like to enable the on-disk texture cache? "
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"This feature may use up to 200 megabytes of disk "
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"space if you have a great deal of high resolution "
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"textures and skins, but textures will load exponentially "
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"faster after the first time they are loaded.");
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if (i) i = 'y';
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if(i == 'y' || i == 'Y' )
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glusetexcompr = glusetexcache = glusetexcachecompression = 1;
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else glusetexcache = glusetexcachecompression = 0;
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}
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option[0] = 1; // vesa all the way...
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option[1] = 1; // sound all the way...
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option[4] = 0; // no multiplayer
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option[5] = 0;
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if (readconfig(fp, "keyforward", val, VL) > 0) keys[0] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keybackward", val, VL) > 0) keys[1] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keyturnleft", val, VL) > 0) keys[2] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keyturnright", val, VL) > 0) keys[3] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keyrun", val, VL) > 0) keys[4] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keystrafe", val, VL) > 0) keys[5] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keyfire", val, VL) > 0) keys[6] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keyuse", val, VL) > 0) keys[7] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keystandhigh", val, VL) > 0) keys[8] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keystandlow", val, VL) > 0) keys[9] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keylookup", val, VL) > 0) keys[10] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keylookdown", val, VL) > 0) keys[11] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keystrafeleft", val, VL) > 0) keys[12] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keystraferight", val, VL) > 0) keys[13] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "key2dmode", val, VL) > 0) keys[14] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keyviewcycle", val, VL) > 0) keys[15] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "key2dzoomin", val, VL) > 0) keys[16] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "key2dzoomout", val, VL) > 0) keys[17] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keychat", val, VL) > 0) keys[18] = Bstrtol(val, NULL, 16);
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if (readconfig(fp, "keyconsole", val, VL) > 0) { keys[19] = Bstrtol(val, NULL, 16); OSD_CaptureKey(keys[19]); }
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if (readconfig(fp, "mousesensitivity", val, VL) > 0) msens = Bstrtod(val, NULL);
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Bfclose(fp);
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return 0;
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}
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int writesetup(const char *fn)
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{
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BFILE *fp;
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fp = Bfopen(fn,"wt");
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if (!fp) return -1;
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Bfprintf(fp,
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"; Video mode selection\n"
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"; 0 - Windowed\n"
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"; 1 - Fullscreen\n"
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"fullscreen = %ld\n"
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"\n"
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"; Video resolution\n"
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"xdim2d = %ld\n"
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"ydim2d = %ld\n"
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"xdim3d = %ld\n"
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"ydim3d = %ld\n"
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"\n"
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"; 3D-mode colour depth\n"
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"bpp = %ld\n"
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"\n"
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"; OpenGL mode options\n"
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"glusetexcache = %ld\n"
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"glusetexcachecompression = %ld\n"
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"\n"
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#ifdef RENDERTYPEWIN
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"; Maximum OpenGL mode refresh rate (Windows only, in Hertz)\n"
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"maxrefreshfreq = %d\n"
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"\n"
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#endif
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"; 3D mode brightness setting\n"
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"; 0 - lowest\n"
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"; 15 - highest\n"
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"brightness = %d\n"
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"\n"
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"; Sound sample frequency\n"
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"; 0 - 6 KHz\n"
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"; 1 - 8 KHz\n"
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"; 2 - 11.025 KHz\n"
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"; 3 - 16 KHz\n"
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"; 4 - 22.05 KHz\n"
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"; 5 - 32 KHz\n"
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"; 6 - 44.1 KHz\n"
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"samplerate = %d\n"
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"\n"
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"; Music playback\n"
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"; 0 - Off\n"
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"; 1 - On\n"
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"music = %d\n"
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"\n"
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"; Enable mouse\n"
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"; 0 - No\n"
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"; 1 - Yes\n"
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"mouse = %d\n"
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"\n"
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"; Mouse sensitivity\n"
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"mousesensitivity = %g\n"
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"\n"
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"; Key Settings\n"
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"; Here's a map of all the keyboard scan codes: NOTE: values are listed in hex!\n"
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"; +---------------------------------------------------------------------------------------------+\n"
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"; | 01 3B 3C 3D 3E 3F 40 41 42 43 44 57 58 46 |\n"
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"; |ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 SCROLL |\n"
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"; | |\n"
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"; |29 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E D2 C7 C9 45 B5 37 4A |\n"
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"; | ` '1' '2' '3' '4' '5' '6' '7' '8' '9' '0' - = BACK INS HOME PGUP NUMLK KP/ KP* KP- |\n"
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"; | |\n"
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"; | 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 2B D3 CF D1 47 48 49 4E |\n"
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"; |TAB Q W E R T Y U I O P [ ] \\ DEL END PGDN KP7 KP8 KP9 KP+ |\n"
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"; | |\n"
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"; | 3A 1E 1F 20 21 22 23 24 25 26 27 28 1C 4B 4C 4D |\n"
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"; |CAPS A S D F G H J K L ; ' ENTER KP4 KP5 KP6 9C |\n"
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"; | KPENTER|\n"
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"; | 2A 2C 2D 2E 2F 30 31 32 33 34 35 36 C8 4F 50 51 |\n"
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"; |LSHIFT Z X C V B N M , . / RSHIFT UP KP1 KP2 KP3 |\n"
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"; | |\n"
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"; | 1D 38 39 B8 9D CB D0 CD 52 53 |\n"
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"; |LCTRL LALT SPACE RALT RCTRL LEFT DOWN RIGHT KP0 KP. |\n"
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"; +---------------------------------------------------------------------------------------------+\n"
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"\n"
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"keyforward = %X\n"
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"keybackward = %X\n"
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"keyturnleft = %X\n"
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"keyturnright = %X\n"
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"keyrun = %X\n"
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"keystrafe = %X\n"
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"keyfire = %X\n"
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"keyuse = %X\n"
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"keystandhigh = %X\n"
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"keystandlow = %X\n"
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"keylookup = %X\n"
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"keylookdown = %X\n"
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"keystrafeleft = %X\n"
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"keystraferight = %X\n"
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"key2dmode = %X\n"
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"keyviewcycle = %X\n"
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"key2dzoomin = %X\n"
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"key2dzoomout = %X\n"
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"keychat = %X\n"
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"keyconsole = %X\n"
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"\n",
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fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame,
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glusetexcache, glusetexcachecompression,
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#ifdef RENDERTYPEWIN
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maxrefreshfreq,
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#endif
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brightness, option[7]>>4, option[2],
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option[3], msens,
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keys[0], keys[1], keys[2], keys[3], keys[4], keys[5],
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keys[6], keys[7], keys[8], keys[9], keys[10], keys[11],
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keys[12], keys[13], keys[14], keys[15], keys[16], keys[17],
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keys[18], keys[19]
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);
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Bfclose(fp);
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return 0;
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}
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