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46 lines
2 KiB
C
46 lines
2 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#define TEXT_INFO_TIME (3)
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#define TEXT_INFO_X (16)
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//#define TEXT_INFO_Y (20)
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#define TEXT_INFO_Y (40)
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#define TEXT_INFO_YOFF (10)
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#define TEXT_INFO_LINE(line) (TEXT_INFO_Y + ((line) * TEXT_INFO_YOFF))
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//#define TEXT_INFO_LINE(line) (TEXT_INFO_Y + ((line) * TEXT_INFO_YOFF) + GlobalInfoLineOffset)
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VOID DisplayFragNames(PLAYERp pp);
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VOID DisplayMiniBarSmString(PLAYERp pp,short xs,short ys, short pal, const char *buffer);
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VOID DisplaySmString(PLAYERp pp, short xs, short ys, short pal, const char *buffer);
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VOID DisplayMiniBarNumber(PLAYERp pp,short xs,short ys,int number);
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void DisplaySummaryString(PLAYERp pp,short xs,short ys,short color,short shade,const char *buffer);
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void DisplayPanelNumber(PLAYERp pp,short xs,short ys,int number);
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VOID PutStringInfo(PLAYERp pp, const char *string);
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VOID PutStringInfoLine(PLAYERp pp, const char *string);
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VOID PutStringInfoLine2(PLAYERp pp, const char *string);
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void pClearTextLine(PLAYERp pp,long y);
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void pMenuClearTextLine(PLAYERp pp);
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