raze/source/exhumed/src/input.h

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#ifndef __input_h__
#define __input_h__
#include "compat.h"
enum {
kButtonJump = 0x1,
kButtonOpen = 0x4,
kButtonFire = 0x8,
kButtonCrouch = 0x10,
kButtonCheatGuns = 0x20,
kButtonCheatGodMode = 0x40,
kButtonCheatKeys = 0x80,
kButtonCheatItems = 0x100,
};
// 32 bytes
struct PlayerInput
{
int xVel;
int yVel;
short nAngle;
uint16_t buttons;
short nTarget;
int8_t horizon;
int8_t nItem;
int h;
char i;
char field_15[11];
};
void InitInput();
void ClearAllKeys();
void WaitNoKey(int nSecs, void (*pFunc) (void));
int WaitAnyKey(int nSecs);
void UpdateInputs();
void ClearSpaceBar(short nPlayer);
void GetLocalInput();
extern PlayerInput sPlayerInput[];
extern int nNetMoves;
#endif