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48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_config_h
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#define _SDL_config_h
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#include "SDL_platform.h"
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/* Add any platform that doesn't build using the configure system */
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#if defined(__DREAMCAST__)
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#include "SDL_config_dreamcast.h"
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#elif defined(__WII__)
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#include "SDL_config_wii.h"
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#elif defined(__MACOS__)
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#include "SDL_config_macos.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__SYMBIAN32__)
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#include "SDL_config_symbian.h" /* must be before win32! */
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#elif defined(__WIN32__)
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#include "SDL_config_win32.h"
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#elif defined(__OS2__)
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#include "SDL_config_os2.h"
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#else
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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#endif /* _SDL_config_h */
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