raze/source/exhumed/src/object.h

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#ifndef __object_h__
#define __object_h__
#define kMaxPoints 1024
#define kMaxSlides 128
#define kMaxElevs 1024
enum kStatus
{
kStatDestructibleSprite = 97,
kStat98,
kStatExplodeTrigger = 141,
kStatExplodeTarget = 152
};
extern short nSmokeSparks;
extern short nDronePitch;
extern int lFinaleStart;
extern short nFinaleSpr;
void InitObjects();
void InitElev();
void InitPoint();
void InitSlide();
void InitWallFace();
void DoDrips();
void DoMovingSects();
void DoFinale();
void PostProcess();
void FuncElev(int, int, int);
void FuncWallFace(int, int, int);
void FuncSlide(int, int, int);
void FuncObject(int, int, int);
void FuncTrap(int, int, int);
void FuncEnergyBlock(int, int, int);
void FuncSpark(int, int, int);
void SnapBobs(short nSectorA, short nSectorB);
short FindWallSprites(short nSector);
void AddMovingSector(int nSector, int edx, int ebx, int ecx);
int BuildWallSprite(int nSector);
void ProcessTrailSprite(int nSprite, int nLotag, int nHitag);
void AddSectorBob(int nSector, int nHitag, int bx);
int BuildObject(short nSprite, int nOjectType, int nHitag);
int BuildArrow(int nSprite, int nVal);
int BuildFireBall(int nSprite, int a, int b);
void BuildDrip(int nSprite);
int BuildEnergyBlock(short nSector);
int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, int zList ...);
int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, int zList ...);
int BuildWallFace(short nChannel, short nWall, short nCount, int nPics ...);
int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3);
#endif