2020-05-13 22:04:14 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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2020-05-14 07:07:07 +00:00
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#include "concmd.h"
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2020-05-13 22:04:14 +00:00
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#include "duke3d_ed.h"
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#include "gamedef.h"
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#include "gamevar.h"
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#include "gameexec.h"
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BEGIN_DUKE_NS
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2020-05-14 07:07:07 +00:00
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// curse these global variables for parameter passing...
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int g_i, g_p;
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int g_x;
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int* g_t;
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uint8_t killit_flag;
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spritetype* g_sp;
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2020-05-13 22:04:14 +00:00
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char parse(void);
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2020-05-14 07:07:07 +00:00
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int furthestcanseepoint(int i, spritetype* ts, int* dax, int* day);
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bool ifsquished(int i, int p);
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void fakebubbaspawn(int g_i, int g_p);
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void tearitup(int sect);
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-05-13 22:04:14 +00:00
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void parseifelse(int condition)
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{
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if( condition )
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{
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// skip 'else' pointer.. and...
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insptr+=2;
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parse();
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}
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else
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{
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2020-05-14 07:07:07 +00:00
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insptr = apScript + *(insptr+1);
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2020-05-13 22:04:14 +00:00
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if(*insptr == 10)
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{
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// else...
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// skip 'else' and...
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insptr+=2;
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parse();
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}
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}
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}
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2020-05-14 07:07:07 +00:00
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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static int ifcanshoottarget(int g_i, int g_p, int g_x)
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2020-05-13 22:04:14 +00:00
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{
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2020-05-14 07:07:07 +00:00
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int j;
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auto g_sp = &sprite[g_i];
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if (g_x > 1024)
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2020-05-13 22:04:14 +00:00
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{
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2020-05-14 07:07:07 +00:00
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short temphit, sclip, angdif;
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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if (badguy(g_sp) && g_sp->xrepeat > 56)
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{
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sclip = 3084;
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angdif = 48;
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}
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else
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{
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sclip = 768;
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angdif = 16;
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}
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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j = hitasprite(g_i, &temphit);
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if (j == (1 << 30))
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{
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return 1;
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}
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if (j > sclip)
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{
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if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
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j = 0;
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else
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{
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g_sp->ang += angdif; j = hitasprite(g_i, &temphit); g_sp->ang -= angdif;
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if (j > sclip)
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2020-05-13 22:04:14 +00:00
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{
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2020-05-14 07:07:07 +00:00
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if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
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2020-05-13 22:04:14 +00:00
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j = 0;
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else
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{
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2020-05-14 07:07:07 +00:00
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g_sp->ang -= angdif; j = hitasprite(g_i, &temphit); g_sp->ang += angdif;
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if (j > 768)
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2020-05-13 22:04:14 +00:00
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{
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2020-05-14 07:07:07 +00:00
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if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
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2020-05-13 22:04:14 +00:00
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j = 0;
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2020-05-14 07:07:07 +00:00
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else j = 1;
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2020-05-13 22:04:14 +00:00
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}
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else j = 0;
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}
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}
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2020-05-14 07:07:07 +00:00
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else j = 0;
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2020-05-13 22:04:14 +00:00
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}
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2020-05-14 07:07:07 +00:00
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}
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else j = 0;
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}
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else j = 1;
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return j;
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}
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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static bool ifcansee(int g_i, int g_p)
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{
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auto g_sp = &sprite[g_i];
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spritetype* s;
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short sect;
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int j;
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// select sprite for monster to target
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// if holoduke is on, let them target holoduke first.
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//
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if (ps[g_p].holoduke_on >= 0 && !isRR())
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{
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s = &sprite[ps[g_p].holoduke_on];
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j = cansee(g_sp->x, g_sp->y, g_sp->z - (krand() & ((32 << 8) - 1)), g_sp->sectnum,
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s->x, s->y, s->z, s->sectnum);
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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if (j == 0)
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2020-05-13 22:04:14 +00:00
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{
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2020-05-14 07:07:07 +00:00
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// they can't see player's holoduke
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// check for player...
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s = &sprite[ps[g_p].i];
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}
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}
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else s = &sprite[ps[g_p].i]; // holoduke not on. look for player
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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// can they see player, (or player's holoduke)
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j = cansee(g_sp->x, g_sp->y, g_sp->z - (krand() & ((47 << 8))), g_sp->sectnum,
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s->x, s->y, s->z - ((isRR()? 28 : 24) << 8), s->sectnum);
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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if (j == 0)
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{
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// they can't see it.
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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// Huh?. This does nothing....
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// (the result is always j==0....)
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if ((abs(hittype[g_i].lastvx - g_sp->x) + abs(hittype[g_i].lastvy - g_sp->y)) <
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(abs(hittype[g_i].lastvx - s->x) + abs(hittype[g_i].lastvy - s->y)))
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j = 0;
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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// um yeah, this if() will always fire....
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if (j == 0)
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{
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// search around for target player
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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// also modifies 'target' x&y if found..
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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j = furthestcanseepoint(g_i, s, &hittype[g_i].lastvx, &hittype[g_i].lastvy);
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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if (j == -1) j = 0;
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else j = 1;
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2020-05-13 22:04:14 +00:00
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}
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2020-05-14 07:07:07 +00:00
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}
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else
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{
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// else, they did see it.
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// save where we were looking...
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hittype[g_i].lastvx = s->x;
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hittype[g_i].lastvy = s->y;
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}
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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if (j == 1 && (g_sp->statnum == 1 || g_sp->statnum == 6))
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hittype[g_i].timetosleep = SLEEPTIME;
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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return j == 1;
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}
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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// int *it = 0x00589a04;
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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char parse(void)
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{
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int j, l, s;
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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if(killit_flag) return 1;
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2020-05-13 22:04:14 +00:00
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2020-05-14 07:07:07 +00:00
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switch (*insptr)
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{
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case concmd_ifrnd:
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insptr++;
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parseifelse(rnd(*insptr));
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break;
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case concmd_ifcanshoottarget:
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parseifelse(ifcanshoottarget(g_i, g_p, g_x));
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break;
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case concmd_ifcanseetarget:
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j = cansee(g_sp->x, g_sp->y, g_sp->z - ((krand() & 41) << 8), g_sp->sectnum, ps[g_p].posx, ps[g_p].posy, ps[g_p].posz/*-((krand()&41)<<8)*/, sprite[ps[g_p].i].sectnum);
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parseifelse(j);
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if (j) hittype[g_i].timetosleep = SLEEPTIME;
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break;
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case concmd_ifnocover:
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j = cansee(g_sp->x, g_sp->y, g_sp->z, g_sp->sectnum, ps[g_p].posx, ps[g_p].posy, ps[g_p].posz, sprite[ps[g_p].i].sectnum);
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parseifelse(j);
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if (j) hittype[g_i].timetosleep = SLEEPTIME;
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break;
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case concmd_ifactornotstayput:
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parseifelse(hittype[g_i].actorstayput == -1);
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break;
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case concmd_ifcansee:
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parseifelse(ifcansee(g_i, g_p));
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break;
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case concmd_ifhitweapon:
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parseifelse(ifhitbyweapon(g_i) >= 0);
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break;
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case concmd_ifsquished:
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parseifelse(ifsquished(g_i, g_p) == 1);
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break;
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case concmd_ifdead:
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{
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j = g_sp->extra;
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if (g_sp->picnum == APLAYER)
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j--;
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parseifelse(j < 0);
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}
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break;
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case concmd_ai:
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insptr++;
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g_t[5] = *insptr;
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g_t[4] = apScript[g_t[5]]; // Action
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g_t[1] = apScript[g_t[5] + 1]; // move
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g_sp->hitag = apScript[g_t[5] + 2]; // Ai
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g_t[0] = g_t[2] = g_t[3] = 0;
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if (g_sp->hitag & random_angle)
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g_sp->ang = krand() & 2047;
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insptr++;
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break;
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case concmd_action:
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insptr++;
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g_t[2] = 0;
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g_t[3] = 0;
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g_t[4] = *insptr;
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insptr++;
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break;
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case concmd_ifpdistl:
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insptr++;
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parseifelse(g_x < *insptr);
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if (g_x > MAXSLEEPDIST && hittype[g_i].timetosleep == 0)
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hittype[g_i].timetosleep = SLEEPTIME;
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break;
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case concmd_ifpdistg:
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insptr++;
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parseifelse(g_x > * insptr);
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if (g_x > MAXSLEEPDIST && hittype[g_i].timetosleep == 0)
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hittype[g_i].timetosleep = SLEEPTIME;
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break;
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case concmd_else:
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insptr = apScript + *(insptr + 1);
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break;
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case concmd_addstrength:
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insptr++;
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g_sp->extra += *insptr;
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insptr++;
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break;
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case concmd_strength:
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insptr++;
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g_sp->extra = *insptr;
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insptr++;
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break;
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case concmd_smacksprite:
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switch (krand() & 1)
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{
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case 0:
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g_sp->ang = (+512 + g_sp->ang + (krand() & 511)) & 2047;
|
2020-05-13 22:04:14 +00:00
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break;
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2020-05-14 07:07:07 +00:00
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case 1:
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g_sp->ang = (-512 + g_sp->ang - (krand() & 511)) & 2047;
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2020-05-13 22:04:14 +00:00
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break;
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2020-05-14 07:07:07 +00:00
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}
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insptr++;
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break;
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case concmd_fakebubba:
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insptr++;
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fakebubbaspawn(g_i, g_p);
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break;
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case concmd_rndmove:
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g_sp->ang = krand() & 2047;
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g_sp->xvel = 25;
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insptr++;
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break;
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case concmd_mamatrigger:
|
|
|
|
operateactivators(667, ps[g_p].i);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_mamaspawn:
|
|
|
|
if (mamaspawn_count)
|
|
|
|
{
|
|
|
|
mamaspawn_count--;
|
|
|
|
spawn(g_i, RABBIT);
|
|
|
|
}
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_mamaquake:
|
|
|
|
if (g_sp->pal == 31)
|
|
|
|
earthquaketime = 4;
|
|
|
|
else if (g_sp->pal == 32)
|
|
|
|
earthquaketime = 6;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_garybanjo:
|
|
|
|
if (banjosound == 0)
|
|
|
|
{
|
|
|
|
short rnum = (krand() & 3) + 1;
|
|
|
|
if (rnum == 4)
|
2020-05-13 22:04:14 +00:00
|
|
|
{
|
2020-05-14 07:07:07 +00:00
|
|
|
banjosound = 262;
|
|
|
|
}
|
|
|
|
else if (rnum == 1)
|
|
|
|
{
|
|
|
|
banjosound = 272;
|
|
|
|
}
|
|
|
|
else if (rnum == 2)
|
|
|
|
{
|
|
|
|
banjosound = 273;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
banjosound = 273;
|
|
|
|
}
|
|
|
|
A_PlaySound(banjosound, g_i, CHAN_WEAPON);
|
|
|
|
}
|
|
|
|
else if (!S_CheckSoundPlaying(g_i, banjosound))
|
|
|
|
A_PlaySound(banjosound, g_i, CHAN_WEAPON);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_motoloopsnd:
|
|
|
|
if (!S_CheckSoundPlaying(g_i, 411))
|
|
|
|
A_PlaySound(411, g_i, CHAN_VOICE);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_ifgotweaponce:
|
|
|
|
insptr++;
|
|
|
|
|
|
|
|
if (ud.coop >= 1 && ud.multimode > 1)
|
|
|
|
{
|
|
|
|
if (*insptr == 0)
|
|
|
|
{
|
|
|
|
for (j = 0; j < ps[g_p].weapreccnt; j++)
|
|
|
|
if (ps[g_p].weaprecs[j] == g_sp->picnum)
|
|
|
|
break;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
parseifelse(j < ps[g_p].weapreccnt&& g_sp->owner == g_i);
|
|
|
|
}
|
|
|
|
else if (ps[g_p].weapreccnt < 16)
|
|
|
|
{
|
|
|
|
ps[g_p].weaprecs[ps[g_p].weapreccnt++] = g_sp->picnum;
|
|
|
|
parseifelse(g_sp->owner == g_i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else parseifelse(0);
|
|
|
|
break;
|
|
|
|
case concmd_getlastpal:
|
|
|
|
insptr++;
|
|
|
|
if (g_sp->picnum == APLAYER)
|
|
|
|
g_sp->pal = ps[g_sp->yvel].palookup;
|
|
|
|
else g_sp->pal = hittype[g_i].tempang;
|
|
|
|
hittype[g_i].tempang = 0;
|
|
|
|
break;
|
|
|
|
case concmd_tossweapon:
|
|
|
|
insptr++;
|
|
|
|
checkweapons(&ps[g_sp->yvel]);
|
|
|
|
break;
|
|
|
|
case concmd_nullop:
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_mikesnd:
|
|
|
|
insptr++;
|
|
|
|
if (!S_CheckSoundPlaying(g_i, g_sp->yvel))
|
|
|
|
A_PlaySound(g_sp->yvel, g_i, CHAN_VOICE);
|
|
|
|
break;
|
|
|
|
case concmd_pkick:
|
|
|
|
insptr++;
|
|
|
|
|
|
|
|
if (ud.multimode > 1 && g_sp->picnum == APLAYER)
|
|
|
|
{
|
|
|
|
if (ps[otherp].quick_kick == 0)
|
|
|
|
ps[otherp].quick_kick = 14;
|
|
|
|
}
|
|
|
|
else if (g_sp->picnum != APLAYER && ps[g_p].quick_kick == 0)
|
|
|
|
ps[g_p].quick_kick = 14;
|
|
|
|
break;
|
|
|
|
case concmd_sizeto:
|
|
|
|
insptr++;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
// JBF 20030805: As I understand it, if xrepeat becomes 0 it basically kills the
|
|
|
|
// sprite, which is why the "sizeto 0 41" calls in 1.3d became "sizeto 4 41" in
|
|
|
|
// 1.4, so instead of patching the CONs I'll surruptitiously patch the code here
|
|
|
|
//if (!PLUTOPAK && *insptr == 0) *insptr = 4;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
j = ((*insptr) - g_sp->xrepeat) << 1;
|
|
|
|
g_sp->xrepeat += ksgn(j);
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
insptr++;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
if ((g_sp->picnum == APLAYER && g_sp->yrepeat < 36) || *insptr < g_sp->yrepeat || ((g_sp->yrepeat * (tilesizy[g_sp->picnum] + 8)) << 2) < (hittype[g_i].floorz - hittype[g_i].ceilingz))
|
|
|
|
{
|
|
|
|
j = ((*insptr) - g_sp->yrepeat) << 1;
|
|
|
|
if (abs(j)) g_sp->yrepeat += ksgn(j);
|
|
|
|
}
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
insptr++;
|
|
|
|
|
|
|
|
break;
|
|
|
|
case concmd_sizeat:
|
|
|
|
insptr++;
|
|
|
|
g_sp->xrepeat = (uint8_t)*insptr;
|
|
|
|
insptr++;
|
|
|
|
g_sp->yrepeat = (uint8_t)*insptr;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_shoot:
|
|
|
|
insptr++;
|
|
|
|
shoot(g_i, (short)*insptr);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_ifsoundid:
|
|
|
|
insptr++;
|
|
|
|
parseifelse((short)*insptr == ambientlotag[g_sp->ang]);
|
|
|
|
break;
|
|
|
|
case concmd_ifsounddist:
|
|
|
|
insptr++;
|
|
|
|
if (*insptr == 0)
|
|
|
|
parseifelse(ambienthitag[g_sp->ang] > g_x);
|
|
|
|
else if (*insptr == 1)
|
|
|
|
parseifelse(ambienthitag[g_sp->ang] < g_x);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_soundtag:
|
|
|
|
insptr++;
|
|
|
|
spritesound(ambientlotag[g_sp->ang], g_i);
|
|
|
|
break;
|
|
|
|
case concmd_soundtagonce:
|
|
|
|
insptr++;
|
|
|
|
if (!S_CheckSoundPlaying(g_i, ambientlotag[g_sp->ang]))
|
|
|
|
A_PlaySound(ambientlotag[g_sp->ang], g_i);
|
|
|
|
break;
|
|
|
|
case concmd_soundonce:
|
|
|
|
insptr++;
|
|
|
|
if (!S_CheckSoundPlaying(g_i, *insptr++))
|
|
|
|
A_PlaySound(*(insptr - 1), g_i);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_stopsound:
|
|
|
|
insptr++;
|
|
|
|
if (S_CheckSoundPlaying(g_i, *insptr))
|
|
|
|
S_StopSound((int)*insptr);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_globalsound:
|
|
|
|
insptr++;
|
|
|
|
if (g_p == screenpeek || ud.coop == 1)
|
|
|
|
spritesound((int)*insptr, ps[screenpeek].i);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_smackbubba:
|
|
|
|
insptr++;
|
|
|
|
if (!isRRRA || g_sp->pal != 105)
|
|
|
|
{
|
|
|
|
ps[myconnectindex].gm = MODE_EOL;
|
|
|
|
ud.level_number++;
|
|
|
|
if (ud.level_number > 6)
|
|
|
|
ud.level_number = 0;
|
|
|
|
ud.m_level_number = ud.level_number;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case concmd_mamaend:
|
|
|
|
insptr++;
|
|
|
|
ps[myconnectindex].MamaEnd = 150;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case concmd_ifactorhealthg:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_sp->extra > (short)*insptr);
|
|
|
|
break;
|
|
|
|
case concmd_ifactorhealthl:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_sp->extra < (short)*insptr);
|
|
|
|
break;
|
|
|
|
case concmd_sound:
|
|
|
|
insptr++;
|
|
|
|
spritesound((short) *insptr,g_i);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case concmd_tip:
|
|
|
|
insptr++;
|
|
|
|
ps[g_p].tipincs = 26;
|
|
|
|
break;
|
|
|
|
case concmd_iftipcow:
|
|
|
|
case concmd_ifhittruck: // both have the same code.
|
|
|
|
if (g_spriteExtra[g_i] == 1) // TRANSITIONAL 'filler' no longer exists
|
|
|
|
{
|
|
|
|
j = 1;
|
|
|
|
g_spriteExtra[g_i]++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
j = 0;
|
|
|
|
parseifelse(j > 0);
|
|
|
|
break;
|
|
|
|
case concmd_tearitup:
|
|
|
|
insptr++;
|
|
|
|
tearitup(g_sp->sectnum);
|
|
|
|
break;
|
|
|
|
case concmd_fall:
|
|
|
|
insptr++;
|
|
|
|
g_sp->xoffset = 0;
|
|
|
|
g_sp->yoffset = 0;
|
|
|
|
fall(g_i, g_p);
|
|
|
|
break;
|
|
|
|
case concmd_enda:
|
|
|
|
case concmd_break:
|
|
|
|
case concmd_ends:
|
|
|
|
case concmd_endevent:
|
|
|
|
return 1;
|
|
|
|
case 30:
|
|
|
|
insptr++;
|
|
|
|
return 1;
|
|
|
|
case 2:
|
|
|
|
insptr++;
|
|
|
|
if( ps[g_p].ammo_amount[*insptr] >= max_ammo_amount[*insptr] )
|
|
|
|
{
|
|
|
|
killit_flag = 2;
|
2020-05-13 22:04:14 +00:00
|
|
|
break;
|
2020-05-14 07:07:07 +00:00
|
|
|
}
|
|
|
|
addammo( *insptr, &ps[g_p], *(insptr+1) );
|
|
|
|
if(ps[g_p].curr_weapon == KNEE_WEAPON)
|
|
|
|
if( ps[g_p].gotweapon[*insptr] )
|
|
|
|
addweapon( &ps[g_p], *insptr );
|
|
|
|
insptr += 2;
|
|
|
|
break;
|
|
|
|
case 86:
|
|
|
|
insptr++;
|
|
|
|
lotsofmoney(g_sp,*insptr);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 102:
|
|
|
|
insptr++;
|
|
|
|
lotsofmail(g_sp,*insptr);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 105:
|
|
|
|
insptr++;
|
|
|
|
hittype[g_i].timetosleep = (short)*insptr;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 103:
|
|
|
|
insptr++;
|
|
|
|
lotsofpaper(g_sp,*insptr);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 88:
|
|
|
|
insptr++;
|
|
|
|
ps[g_p].actors_killed += *insptr;
|
|
|
|
hittype[g_i].actorstayput = -1;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 93:
|
|
|
|
insptr++;
|
|
|
|
spriteglass(g_i,*insptr);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 22:
|
|
|
|
insptr++;
|
|
|
|
killit_flag = 1;
|
|
|
|
break;
|
|
|
|
case 23: // addweapon
|
|
|
|
insptr++;
|
|
|
|
if( ps[g_p].gotweapon[*insptr] == 0 ) addweapon( &ps[g_p], *insptr );
|
|
|
|
else if( ps[g_p].ammo_amount[*insptr] >= max_ammo_amount[*insptr] )
|
|
|
|
{
|
2020-05-13 22:04:14 +00:00
|
|
|
killit_flag = 2;
|
|
|
|
break;
|
2020-05-14 07:07:07 +00:00
|
|
|
}
|
|
|
|
addammo( *insptr, &ps[g_p], *(insptr+1) );
|
|
|
|
if(ps[g_p].curr_weapon == KNEE_WEAPON)
|
|
|
|
if( ps[g_p].gotweapon[*insptr] )
|
|
|
|
addweapon( &ps[g_p], *insptr );
|
|
|
|
insptr+=2;
|
|
|
|
break;
|
|
|
|
case 68:
|
|
|
|
insptr++;
|
|
|
|
printf("%ld\n",*insptr);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 69:
|
|
|
|
insptr++;
|
|
|
|
ps[g_p].timebeforeexit = *insptr;
|
|
|
|
ps[g_p].customexitsound = -1;
|
|
|
|
ud.eog = 1;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 25:
|
|
|
|
insptr++;
|
|
|
|
|
|
|
|
if(ps[g_p].newowner >= 0)
|
|
|
|
{
|
|
|
|
ps[g_p].newowner = -1;
|
|
|
|
ps[g_p].posx = ps[g_p].oposx;
|
|
|
|
ps[g_p].posy = ps[g_p].oposy;
|
|
|
|
ps[g_p].posz = ps[g_p].oposz;
|
|
|
|
ps[g_p].ang = ps[g_p].oang;
|
|
|
|
updatesector(ps[g_p].posx,ps[g_p].posy,&ps[g_p].cursectnum);
|
|
|
|
setpal(&ps[g_p]);
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
j = headspritestat[1];
|
|
|
|
while(j >= 0)
|
2020-05-13 22:04:14 +00:00
|
|
|
{
|
2020-05-14 07:07:07 +00:00
|
|
|
if(sprite[j].picnum==CAMERA1)
|
|
|
|
sprite[j].yvel = 0;
|
|
|
|
j = nextspritestat[j];
|
2020-05-13 22:04:14 +00:00
|
|
|
}
|
2020-05-14 07:07:07 +00:00
|
|
|
}
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
j = sprite[ps[g_p].i].extra;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
if(g_sp->picnum != ATOMICHEALTH)
|
|
|
|
{
|
|
|
|
if( j > max_player_health && *insptr > 0 )
|
2020-05-13 22:04:14 +00:00
|
|
|
{
|
2020-05-14 07:07:07 +00:00
|
|
|
insptr++;
|
|
|
|
break;
|
2020-05-13 22:04:14 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2020-05-14 07:07:07 +00:00
|
|
|
if(j > 0)
|
2020-05-13 22:04:14 +00:00
|
|
|
j += *insptr;
|
2020-05-14 07:07:07 +00:00
|
|
|
if ( j > max_player_health && *insptr > 0 )
|
|
|
|
j = max_player_health;
|
2020-05-13 22:04:14 +00:00
|
|
|
}
|
2020-05-14 07:07:07 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( j > 0 )
|
|
|
|
j += *insptr;
|
|
|
|
if ( j > (max_player_health<<1) )
|
|
|
|
j = (max_player_health<<1);
|
|
|
|
}
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
if(j < 0) j = 0;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
if(ud.god == 0)
|
|
|
|
{
|
|
|
|
if(*insptr > 0)
|
2020-05-13 22:04:14 +00:00
|
|
|
{
|
2020-05-14 07:07:07 +00:00
|
|
|
if( ( j - *insptr ) < (max_player_health>>2) &&
|
|
|
|
j >= (max_player_health>>2) )
|
|
|
|
spritesound(DUKE_GOTHEALTHATLOW,ps[g_p].i);
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
ps[g_p].last_extra = j;
|
2020-05-13 22:04:14 +00:00
|
|
|
}
|
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
sprite[ps[g_p].i].extra = j;
|
|
|
|
}
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 17:
|
|
|
|
{
|
|
|
|
int *tempscrptr;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
tempscrptr = insptr+2;
|
|
|
|
|
|
|
|
insptr = (int *) *(insptr+1);
|
2020-05-13 22:04:14 +00:00
|
|
|
while(1) if(parse()) break;
|
2020-05-14 07:07:07 +00:00
|
|
|
insptr = tempscrptr;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 29:
|
|
|
|
insptr++;
|
|
|
|
while(1) if(parse()) break;
|
|
|
|
break;
|
|
|
|
case 32:
|
|
|
|
g_t[0]=0;
|
|
|
|
insptr++;
|
|
|
|
g_t[1] = *insptr;
|
|
|
|
insptr++;
|
|
|
|
g_sp->hitag = *insptr;
|
|
|
|
insptr++;
|
|
|
|
if(g_sp->hitag&random_angle)
|
|
|
|
g_sp->ang = krand()&2047;
|
|
|
|
break;
|
|
|
|
case 31:
|
|
|
|
insptr++;
|
|
|
|
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
|
|
|
|
spawn(g_i,*insptr);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 33:
|
|
|
|
insptr++;
|
|
|
|
parseifelse( hittype[g_i].picnum == *insptr);
|
|
|
|
break;
|
|
|
|
case 21:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_t[5] == *insptr);
|
|
|
|
break;
|
|
|
|
case 34:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_t[4] == *insptr);
|
|
|
|
break;
|
|
|
|
case 35:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_t[2] >= *insptr);
|
|
|
|
break;
|
|
|
|
case 36:
|
|
|
|
insptr++;
|
|
|
|
g_t[2] = 0;
|
|
|
|
break;
|
|
|
|
case 37:
|
|
|
|
{
|
|
|
|
short dnum;
|
|
|
|
|
2020-05-13 22:04:14 +00:00
|
|
|
insptr++;
|
2020-05-14 07:07:07 +00:00
|
|
|
dnum = *insptr;
|
2020-05-13 22:04:14 +00:00
|
|
|
insptr++;
|
2020-05-14 07:07:07 +00:00
|
|
|
|
2020-05-13 22:04:14 +00:00
|
|
|
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
|
2020-05-14 07:07:07 +00:00
|
|
|
for(j=(*insptr)-1;j>=0;j--)
|
2020-05-13 22:04:14 +00:00
|
|
|
{
|
2020-05-14 07:07:07 +00:00
|
|
|
if(g_sp->picnum == BLIMP && dnum == SCRAP1)
|
|
|
|
s = 0;
|
|
|
|
else s = (krand()%3);
|
|
|
|
|
|
|
|
l = EGS(g_sp->sectnum,
|
|
|
|
g_sp->x+(krand()&255)-128,g_sp->y+(krand()&255)-128,g_sp->z-(8<<8)-(krand()&8191),
|
|
|
|
dnum+s,g_sp->shade,32+(krand()&15),32+(krand()&15),
|
|
|
|
krand()&2047,(krand()&127)+32,
|
|
|
|
-(krand()&2047),g_i,5);
|
|
|
|
if(g_sp->picnum == BLIMP && dnum == SCRAP1)
|
|
|
|
sprite[l].yvel = weaponsandammosprites[j%14];
|
|
|
|
else sprite[l].yvel = -1;
|
|
|
|
sprite[l].pal = g_sp->pal;
|
2020-05-13 22:04:14 +00:00
|
|
|
}
|
|
|
|
insptr++;
|
2020-05-14 07:07:07 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 52:
|
|
|
|
insptr++;
|
|
|
|
g_t[0] = (short) *insptr;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 101:
|
|
|
|
insptr++;
|
|
|
|
g_sp->cstat |= (short)*insptr;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 110:
|
|
|
|
insptr++;
|
|
|
|
g_sp->clipdist = (short) *insptr;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 40:
|
|
|
|
insptr++;
|
|
|
|
g_sp->cstat = (short) *insptr;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 41:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_t[1] == *insptr);
|
|
|
|
break;
|
|
|
|
case 42:
|
|
|
|
insptr++;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
|
|
|
//AddLog("resetplayer");
|
2020-05-14 07:07:07 +00:00
|
|
|
if(ud.multimode < 2)
|
|
|
|
{
|
|
|
|
if( lastsavedpos >= 0 && ud.recstat != 2 )
|
2020-05-13 22:04:14 +00:00
|
|
|
{
|
2020-05-14 07:07:07 +00:00
|
|
|
ps[g_p].gm = MODE_MENU;
|
|
|
|
KB_ClearKeyDown(sc_Space);
|
|
|
|
cmenu(15000);
|
2020-05-13 22:04:14 +00:00
|
|
|
}
|
2020-05-14 07:07:07 +00:00
|
|
|
else ps[g_p].gm = MODE_RESTART;
|
|
|
|
killit_flag = 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pickrandomspot(g_p);
|
|
|
|
g_sp->x = hittype[g_i].bposx = ps[g_p].bobposx = ps[g_p].oposx = ps[g_p].posx;
|
|
|
|
g_sp->y = hittype[g_i].bposy = ps[g_p].bobposy = ps[g_p].oposy =ps[g_p].posy;
|
|
|
|
g_sp->z = hittype[g_i].bposy = ps[g_p].oposz =ps[g_p].posz;
|
|
|
|
updatesector(ps[g_p].posx,ps[g_p].posy,&ps[g_p].cursectnum);
|
|
|
|
setsprite(ps[g_p].i,ps[g_p].posx,ps[g_p].posy,ps[g_p].posz+PHEIGHT);
|
|
|
|
g_sp->cstat = 257;
|
|
|
|
|
|
|
|
g_sp->shade = -12;
|
|
|
|
g_sp->clipdist = 64;
|
|
|
|
g_sp->xrepeat = 42;
|
|
|
|
g_sp->yrepeat = 36;
|
|
|
|
g_sp->owner = g_i;
|
|
|
|
g_sp->xoffset = 0;
|
|
|
|
g_sp->pal = ps[g_p].palookup;
|
|
|
|
|
|
|
|
ps[g_p].last_extra = g_sp->extra = max_player_health;
|
|
|
|
ps[g_p].wantweaponfire = -1;
|
|
|
|
ps[g_p].horiz = 100;
|
|
|
|
ps[g_p].on_crane = -1;
|
|
|
|
ps[g_p].frag_ps = g_p;
|
|
|
|
ps[g_p].horizoff = 0;
|
|
|
|
ps[g_p].opyoff = 0;
|
|
|
|
ps[g_p].wackedbyactor = -1;
|
|
|
|
ps[g_p].shield_amount = max_armour_amount;
|
|
|
|
ps[g_p].dead_flag = 0;
|
|
|
|
ps[g_p].pals_time = 0;
|
|
|
|
ps[g_p].footprintcount = 0;
|
|
|
|
ps[g_p].weapreccnt = 0;
|
|
|
|
ps[g_p].fta = 0;
|
|
|
|
ps[g_p].ftq = 0;
|
|
|
|
ps[g_p].posxv = ps[g_p].posyv = 0;
|
|
|
|
ps[g_p].rotscrnang = 0;
|
|
|
|
|
|
|
|
ps[g_p].falling_counter = 0;
|
|
|
|
|
|
|
|
hittype[g_i].extra = -1;
|
|
|
|
hittype[g_i].owner = g_i;
|
|
|
|
|
|
|
|
hittype[g_i].cgg = 0;
|
|
|
|
hittype[g_i].movflag = 0;
|
|
|
|
hittype[g_i].tempang = 0;
|
|
|
|
hittype[g_i].actorstayput = -1;
|
|
|
|
hittype[g_i].dispicnum = 0;
|
|
|
|
hittype[g_i].owner = ps[g_p].i;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
resetinventory(g_p);
|
|
|
|
resetweapons(g_p);
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
cameradist = 0;
|
|
|
|
cameraclock = totalclock;
|
|
|
|
}
|
|
|
|
setpal(&ps[g_p]);
|
|
|
|
//AddLog("EOF: resetplayer");
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
break;
|
|
|
|
case 43:
|
|
|
|
parseifelse( abs(g_sp->z-sector[g_sp->sectnum].floorz) < (32<<8) && sector[g_sp->sectnum].lotag == 1);
|
|
|
|
break;
|
|
|
|
case 44:
|
|
|
|
parseifelse( sector[g_sp->sectnum].lotag == 2);
|
|
|
|
break;
|
|
|
|
case 46:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_t[0] >= *insptr);
|
|
|
|
break;
|
|
|
|
case 53:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_sp->picnum == *insptr);
|
|
|
|
break;
|
|
|
|
case 47:
|
|
|
|
insptr++;
|
|
|
|
g_t[0] = 0;
|
|
|
|
break;
|
|
|
|
case 48:
|
|
|
|
insptr+=2;
|
|
|
|
switch(*(insptr-1))
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
ps[g_p].steroids_amount = *insptr;
|
|
|
|
ps[g_p].inven_icon = 2;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
ps[g_p].shield_amount += *insptr;// 100;
|
|
|
|
if(ps[g_p].shield_amount > max_player_health)
|
|
|
|
ps[g_p].shield_amount = max_player_health;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
ps[g_p].scuba_amount = *insptr;// 1600;
|
|
|
|
ps[g_p].inven_icon = 6;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
ps[g_p].holoduke_amount = *insptr;// 1600;
|
|
|
|
ps[g_p].inven_icon = 3;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
ps[g_p].jetpack_amount = *insptr;// 1600;
|
|
|
|
ps[g_p].inven_icon = 4;
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
switch(g_sp->pal)
|
2020-05-13 22:04:14 +00:00
|
|
|
{
|
2020-05-14 07:07:07 +00:00
|
|
|
case 0: ps[g_p].got_access |= 1;break;
|
|
|
|
case 21: ps[g_p].got_access |= 2;break;
|
|
|
|
case 23: ps[g_p].got_access |= 4;break;
|
2020-05-13 22:04:14 +00:00
|
|
|
}
|
2020-05-14 07:07:07 +00:00
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
ps[g_p].heat_amount = *insptr;
|
|
|
|
ps[g_p].inven_icon = 5;
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
ps[g_p].inven_icon = 1;
|
|
|
|
ps[g_p].firstaid_amount = *insptr;
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
ps[g_p].inven_icon = 7;
|
|
|
|
ps[g_p].boot_amount = *insptr;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 50:
|
|
|
|
hitradius(g_i,*(insptr+1),*(insptr+2),*(insptr+3),*(insptr+4),*(insptr+5));
|
|
|
|
insptr+=6;
|
|
|
|
break;
|
|
|
|
case 51:
|
|
|
|
{
|
|
|
|
insptr++;
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
l = *insptr;
|
|
|
|
j = 0;
|
|
|
|
|
|
|
|
s = g_sp->xvel;
|
|
|
|
|
|
|
|
if( (l&8) && ps[g_p].on_ground && (sync[g_p].bits&2) )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&16) && ps[g_p].jumping_counter == 0 && !ps[g_p].on_ground &&
|
|
|
|
ps[g_p].poszv > 2048 )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&32) && ps[g_p].jumping_counter > 348 )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&1) && s >= 0 && s < 8)
|
|
|
|
j = 1;
|
|
|
|
else if( (l&2) && s >= 8 && !(sync[g_p].bits&(1<<5)) )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&4) && s >= 8 && sync[g_p].bits&(1<<5) )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&64) && ps[g_p].posz < (g_sp->z-(48<<8)) )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&128) && s <= -8 && !(sync[g_p].bits&(1<<5)) )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&256) && s <= -8 && (sync[g_p].bits&(1<<5)) )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&512) && ( ps[g_p].quick_kick > 0 || ( ps[g_p].curr_weapon == KNEE_WEAPON && ps[g_p].kickback_pic > 0 ) ) )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&1024) && sprite[ps[g_p].i].xrepeat < 32 )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&2048) && ps[g_p].jetpack_on )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&4096) && ps[g_p].steroids_amount > 0 && ps[g_p].steroids_amount < 400 )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&8192) && ps[g_p].on_ground)
|
|
|
|
j = 1;
|
|
|
|
else if( (l&16384) && sprite[ps[g_p].i].xrepeat > 32 && sprite[ps[g_p].i].extra > 0 && ps[g_p].timebeforeexit == 0 )
|
|
|
|
j = 1;
|
|
|
|
else if( (l&32768) && sprite[ps[g_p].i].extra <= 0)
|
|
|
|
j = 1;
|
|
|
|
else if( (l&65536L) )
|
|
|
|
{
|
|
|
|
if(g_sp->picnum == APLAYER && ud.multimode > 1)
|
|
|
|
j = getincangle(ps[otherp].ang,getangle(ps[g_p].posx-ps[otherp].posx,ps[g_p].posy-ps[otherp].posy));
|
|
|
|
else
|
|
|
|
j = getincangle(ps[g_p].ang,getangle(g_sp->x-ps[g_p].posx,g_sp->y-ps[g_p].posy));
|
2020-05-13 22:04:14 +00:00
|
|
|
|
2020-05-14 07:07:07 +00:00
|
|
|
if( j > -128 && j < 128 )
|
|
|
|
j = 1;
|
|
|
|
else
|
|
|
|
j = 0;
|
2020-05-13 22:04:14 +00:00
|
|
|
}
|
2020-05-14 07:07:07 +00:00
|
|
|
|
|
|
|
parseifelse((int) j);
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 56:
|
|
|
|
insptr++;
|
|
|
|
parseifelse(g_sp->extra <= *insptr);
|
|
|
|
break;
|
2020-05-13 22:04:14 +00:00
|
|
|
case 58:
|
|
|
|
insptr += 2;
|
|
|
|
guts(g_sp,*(insptr-1),*insptr,g_p);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 59:
|
|
|
|
insptr++;
|
|
|
|
// if(g_sp->owner >= 0 && sprite[g_sp->owner].picnum == *insptr)
|
|
|
|
// parseifelse(1);
|
|
|
|
// else
|
|
|
|
parseifelse( hittype[g_i].picnum == *insptr);
|
|
|
|
break;
|
|
|
|
case 61:
|
|
|
|
insptr++;
|
|
|
|
forceplayerangle(&ps[g_p]);
|
|
|
|
return 0;
|
|
|
|
case 62:
|
|
|
|
insptr++;
|
|
|
|
parseifelse( (( hittype[g_i].floorz - hittype[g_i].ceilingz ) >> 8 ) < *insptr);
|
|
|
|
break;
|
|
|
|
case 63:
|
|
|
|
parseifelse( sync[g_p].bits&(1<<29));
|
|
|
|
break;
|
|
|
|
case 64:
|
|
|
|
parseifelse(sector[g_sp->sectnum].ceilingstat&1);
|
|
|
|
break;
|
|
|
|
case 65:
|
|
|
|
parseifelse(ud.multimode > 1);
|
|
|
|
break;
|
|
|
|
case 66:
|
|
|
|
insptr++;
|
|
|
|
if( sector[g_sp->sectnum].lotag == 0 )
|
|
|
|
{
|
|
|
|
neartag(g_sp->x,g_sp->y,g_sp->z-(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,768L,1);
|
|
|
|
if( neartagsector >= 0 && isanearoperator(sector[neartagsector].lotag) )
|
|
|
|
if( (sector[neartagsector].lotag&0xff) == 23 || sector[neartagsector].floorz == sector[neartagsector].ceilingz )
|
|
|
|
if( (sector[neartagsector].lotag&16384) == 0 )
|
|
|
|
if( (sector[neartagsector].lotag&32768) == 0 )
|
|
|
|
{
|
|
|
|
j = headspritesect[neartagsector];
|
|
|
|
while(j >= 0)
|
|
|
|
{
|
|
|
|
if(sprite[j].picnum == ACTIVATOR)
|
|
|
|
break;
|
|
|
|
j = nextspritesect[j];
|
|
|
|
}
|
|
|
|
if(j == -1)
|
|
|
|
operatesectors(neartagsector,g_i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 67:
|
|
|
|
parseifelse(ceilingspace(g_sp->sectnum));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 74:
|
|
|
|
insptr++;
|
|
|
|
if(g_sp->picnum != APLAYER)
|
|
|
|
hittype[g_i].tempang = g_sp->pal;
|
|
|
|
g_sp->pal = *insptr;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 77:
|
|
|
|
insptr++;
|
|
|
|
g_sp->picnum = *insptr;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 70:
|
|
|
|
parseifelse( dodge(g_sp) == 1);
|
|
|
|
break;
|
|
|
|
case 71:
|
|
|
|
if( badguy(g_sp) )
|
|
|
|
parseifelse( ud.respawn_monsters );
|
|
|
|
else if( inventory(g_sp) )
|
|
|
|
parseifelse( ud.respawn_inventory );
|
|
|
|
else
|
|
|
|
parseifelse( ud.respawn_items );
|
|
|
|
break;
|
|
|
|
case 72:
|
|
|
|
insptr++;
|
|
|
|
// getglobalz(g_i);
|
|
|
|
parseifelse( (hittype[g_i].floorz - g_sp->z) <= ((*insptr)<<8));
|
|
|
|
break;
|
|
|
|
case 73:
|
|
|
|
insptr++;
|
|
|
|
// getglobalz(g_i);
|
|
|
|
parseifelse( ( g_sp->z - hittype[g_i].ceilingz ) <= ((*insptr)<<8));
|
|
|
|
break;
|
|
|
|
case 14:
|
|
|
|
|
|
|
|
insptr++;
|
|
|
|
ps[g_p].pals_time = *insptr;
|
|
|
|
insptr++;
|
|
|
|
for(j=0;j<3;j++)
|
|
|
|
{
|
|
|
|
ps[g_p].pals[j] = *insptr;
|
|
|
|
insptr++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
/* case 74:
|
|
|
|
insptr++;
|
|
|
|
getglobalz(g_i);
|
|
|
|
parseifelse( (( hittype[g_i].floorz - hittype[g_i].ceilingz ) >> 8 ) >= *insptr);
|
|
|
|
break;
|
|
|
|
*/
|
|
|
|
case CON_ADDLOG:
|
|
|
|
{ int l;
|
|
|
|
int lFile;
|
|
|
|
insptr++;
|
|
|
|
lFile=*(insptr++); // file
|
|
|
|
l=*(insptr++); // line
|
|
|
|
sprintf(g_szBuf,"ADDLOG: %s L=%ld",g_achSourceFiles[lFile],l);
|
|
|
|
AddLog(g_szBuf);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_ADDLOGVAR:
|
|
|
|
{ int l;
|
|
|
|
char szBuf[256];
|
|
|
|
int lFile;
|
|
|
|
insptr++;
|
|
|
|
lFile=*(insptr++); // file
|
|
|
|
l=*(insptr++); // l=Line number, *instpr=varID
|
|
|
|
if( (*insptr >= iGameVarCount)
|
|
|
|
|| *insptr < 0
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// invalid varID
|
|
|
|
insptr++;
|
|
|
|
break; // out of switch
|
|
|
|
}
|
|
|
|
sprintf(szBuf,"ADDLOGVAR: %s L=%ld %s ",g_achSourceFiles[lFile],l, aGameVars[*insptr].szLabel);
|
|
|
|
strcpy(g_szBuf,szBuf);
|
|
|
|
|
|
|
|
if( aGameVars[*insptr].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
|
|
{
|
|
|
|
sprintf(szBuf," (read-only)");
|
|
|
|
strcat(g_szBuf,szBuf);
|
|
|
|
}
|
|
|
|
if( aGameVars[*insptr].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
|
|
{
|
|
|
|
sprintf(szBuf," (Per Player. Player=%d)",g_p);
|
|
|
|
}
|
|
|
|
else if( aGameVars[*insptr].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
|
|
{
|
|
|
|
sprintf(szBuf," (Per Actor. Actor=%d)",g_i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprintf(szBuf," (Global)");
|
|
|
|
}
|
|
|
|
strcat(g_szBuf,szBuf);
|
|
|
|
sprintf(szBuf," =%ld", GetGameVarID(*insptr, g_i, g_p));
|
|
|
|
strcat(g_szBuf,szBuf);
|
|
|
|
AddLog(g_szBuf);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_SETVAR:
|
|
|
|
{ int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
SetGameVarID(i, *insptr, g_i, g_p );
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_SETVARVAR:
|
|
|
|
{ int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
SetGameVarID(i, GetGameVarID(*insptr, g_i, g_p), g_i, g_p );
|
|
|
|
// aGameVars[i].lValue = aGameVars[*insptr].lValue;
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_ADDVAR:
|
|
|
|
{ int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
//sprintf(g_szBuf,"AddVar %d to Var ID=%d, g_i=%d, g_p=%d\n",*insptr, i, g_i, g_p);
|
|
|
|
//AddLog(g_szBuf);
|
|
|
|
SetGameVarID(i, GetGameVarID(i, g_i, g_p) + *insptr, g_i, g_p );
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case CON_ADDVARVAR:
|
|
|
|
{ int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
SetGameVarID(i, GetGameVarID(i, g_i, g_p) + GetGameVarID(*insptr, g_i, g_p), g_i, g_p );
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_IFVARVARE:
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
j=0;
|
|
|
|
if(GetGameVarID(i, g_i, g_p) == GetGameVarID(*(insptr), g_i, g_p) )
|
|
|
|
{
|
|
|
|
j=1;
|
|
|
|
}
|
|
|
|
parseifelse( j );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_IFVARVARG:
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
j=0;
|
|
|
|
if(GetGameVarID(i, g_i, g_p) > GetGameVarID(*(insptr), g_i, g_p) )
|
|
|
|
{
|
|
|
|
j=1;
|
|
|
|
}
|
|
|
|
parseifelse( j );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_IFVARVARL:
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
j=0;
|
|
|
|
if(GetGameVarID(i, g_i, g_p) < GetGameVarID(*(insptr), g_i, g_p) )
|
|
|
|
{
|
|
|
|
j=1;
|
|
|
|
}
|
|
|
|
parseifelse( j );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_IFVARE:
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
j=0;
|
|
|
|
if(GetGameVarID(i, g_i, g_p) == *insptr)
|
|
|
|
{
|
|
|
|
j=1;
|
|
|
|
}
|
|
|
|
parseifelse( j );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_IFVARG:
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
j=0;
|
|
|
|
if(GetGameVarID(i, g_i, g_p) > *insptr)
|
|
|
|
{
|
|
|
|
j=1;
|
|
|
|
}
|
|
|
|
parseifelse( j );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case CON_IFVARL:
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
insptr++;
|
|
|
|
i=*(insptr++); // ID of def
|
|
|
|
j=0;
|
|
|
|
if(GetGameVarID(i, g_i, g_p) < *insptr)
|
|
|
|
{
|
|
|
|
j=1;
|
|
|
|
}
|
|
|
|
parseifelse( j );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 78:
|
|
|
|
insptr++;
|
|
|
|
parseifelse( sprite[ps[g_p].i].extra < *insptr);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 75:
|
|
|
|
{
|
|
|
|
insptr++;
|
|
|
|
j = 0;
|
|
|
|
switch(*(insptr++))
|
|
|
|
{
|
|
|
|
case 0:if( ps[g_p].steroids_amount != *insptr)
|
|
|
|
j = 1;
|
|
|
|
break;
|
|
|
|
case 1:if(ps[g_p].shield_amount != max_player_health )
|
|
|
|
j = 1;
|
|
|
|
break;
|
|
|
|
case 2:if(ps[g_p].scuba_amount != *insptr) j = 1;break;
|
|
|
|
case 3:if(ps[g_p].holoduke_amount != *insptr) j = 1;break;
|
|
|
|
case 4:if(ps[g_p].jetpack_amount != *insptr) j = 1;break;
|
|
|
|
case 6:
|
|
|
|
switch(g_sp->pal)
|
|
|
|
{
|
|
|
|
case 0: if(ps[g_p].got_access&1) j = 1;break;
|
|
|
|
case 21: if(ps[g_p].got_access&2) j = 1;break;
|
|
|
|
case 23: if(ps[g_p].got_access&4) j = 1;break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 7:if(ps[g_p].heat_amount != *insptr) j = 1;break;
|
|
|
|
case 9:
|
|
|
|
if(ps[g_p].firstaid_amount != *insptr) j = 1;break;
|
|
|
|
case 10:
|
|
|
|
if(ps[g_p].boot_amount != *insptr) j = 1;break;
|
|
|
|
}
|
|
|
|
|
|
|
|
parseifelse(j);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case 38:
|
|
|
|
insptr++;
|
|
|
|
if( ps[g_p].knee_incs == 0 && sprite[ps[g_p].i].xrepeat >= 40 )
|
|
|
|
if( cansee(g_sp->x,g_sp->y,g_sp->z-(4<<8),g_sp->sectnum,ps[g_p].posx,ps[g_p].posy,ps[g_p].posz+(16<<8),sprite[ps[g_p].i].sectnum) )
|
|
|
|
{
|
|
|
|
ps[g_p].knee_incs = 1;
|
|
|
|
if(ps[g_p].weapon_pos == 0)
|
|
|
|
ps[g_p].weapon_pos = -1;
|
|
|
|
ps[g_p].actorsqu = g_i;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 90:
|
|
|
|
{
|
|
|
|
short s1;
|
|
|
|
|
|
|
|
s1 = g_sp->sectnum;
|
|
|
|
|
|
|
|
j = 0;
|
|
|
|
|
|
|
|
updatesector(g_sp->x+108,g_sp->y+108,&s1);
|
|
|
|
if( s1 == g_sp->sectnum )
|
|
|
|
{
|
|
|
|
updatesector(g_sp->x-108,g_sp->y-108,&s1);
|
|
|
|
if( s1 == g_sp->sectnum )
|
|
|
|
{
|
|
|
|
updatesector(g_sp->x+108,g_sp->y-108,&s1);
|
|
|
|
if( s1 == g_sp->sectnum )
|
|
|
|
{
|
|
|
|
updatesector(g_sp->x-108,g_sp->y+108,&s1);
|
|
|
|
if( s1 == g_sp->sectnum )
|
|
|
|
j = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
parseifelse( j );
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case 80:
|
|
|
|
insptr++;
|
|
|
|
FTA(*insptr,&ps[g_p]);
|
|
|
|
insptr++;
|
|
|
|
break;
|
|
|
|
case 81:
|
|
|
|
parseifelse( floorspace(g_sp->sectnum));
|
|
|
|
break;
|
|
|
|
case 82:
|
|
|
|
parseifelse( (hittype[g_i].movflag&49152) > 16384 );
|
|
|
|
break;
|
|
|
|
case 83:
|
|
|
|
insptr++;
|
|
|
|
switch(g_sp->picnum)
|
|
|
|
{
|
|
|
|
case FEM1:
|
|
|
|
case FEM2:
|
|
|
|
case FEM3:
|
|
|
|
case FEM4:
|
|
|
|
case FEM5:
|
|
|
|
case FEM6:
|
|
|
|
case FEM7:
|
|
|
|
case FEM8:
|
|
|
|
case FEM9:
|
|
|
|
case FEM10:
|
|
|
|
case PODFEM1:
|
|
|
|
case NAKED1:
|
|
|
|
case STATUE:
|
|
|
|
if(g_sp->yvel) operaterespawns(g_sp->yvel);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if(g_sp->hitag >= 0) operaterespawns(g_sp->hitag);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 85:
|
|
|
|
insptr++;
|
|
|
|
parseifelse( g_sp->pal == *insptr);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 111:
|
|
|
|
insptr++;
|
|
|
|
j = abs(getincangle(ps[g_p].ang,g_sp->ang));
|
|
|
|
parseifelse( j <= *insptr);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 109:
|
|
|
|
|
|
|
|
for(j=1;j<NUM_SOUNDS;j++)
|
|
|
|
if( SoundOwner[j][0].i == g_i )
|
|
|
|
break;
|
|
|
|
|
|
|
|
parseifelse( j == NUM_SOUNDS );
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
#ifdef WW2
|
|
|
|
sprintf(g_szBuf,"Unrecognized PCode of %ld in parse. Killing current sprite.",*insptr);
|
|
|
|
AddLog(g_szBuf);
|
|
|
|
sprintf(g_szBuf,"Offset=%0lX",scriptptr-script);
|
|
|
|
AddLog(g_szBuf);
|
|
|
|
#endif
|
|
|
|
killit_flag = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void LoadActor(short i,short p,int x)
|
|
|
|
{
|
|
|
|
char done;
|
|
|
|
|
|
|
|
g_i = i; // Sprite ID
|
|
|
|
g_p = p; // Player ID
|
|
|
|
g_x = x; // ??
|
|
|
|
g_sp = &sprite[g_i]; // Pointer to sprite structure
|
|
|
|
g_t = &hittype[g_i].temp_data[0]; // Sprite's 'extra' data
|
|
|
|
|
|
|
|
if( actorLoadEventScrptr[g_sp->picnum] == 0 ) return;
|
|
|
|
|
|
|
|
insptr = 4 + (actorLoadEventScrptr[g_sp->picnum]);
|
|
|
|
|
|
|
|
killit_flag = 0;
|
|
|
|
|
|
|
|
if(g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
|
|
|
|
{
|
|
|
|
// if(badguy(g_sp))
|
|
|
|
// ps[g_p].actors_killed++;
|
|
|
|
deletesprite(g_i);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
do
|
|
|
|
done = parse();
|
|
|
|
while( done == 0 );
|
|
|
|
|
|
|
|
if(killit_flag == 1)
|
|
|
|
{
|
|
|
|
// if player was set to squish, first stop that...
|
|
|
|
if (g_p >= 0 )
|
|
|
|
{
|
|
|
|
if(ps[g_p].actorsqu == g_i)
|
|
|
|
ps[g_p].actorsqu = -1;
|
|
|
|
}
|
|
|
|
deletesprite(g_i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
move();
|
|
|
|
|
|
|
|
if( g_sp->statnum == 1)
|
|
|
|
{
|
|
|
|
if( badguy(g_sp) )
|
|
|
|
{
|
|
|
|
if( g_sp->xrepeat > 60 ) return;
|
|
|
|
if( ud.respawn_monsters == 1 && g_sp->extra <= 0 ) return;
|
|
|
|
}
|
|
|
|
else if( ud.respawn_items == 1 && (g_sp->cstat&32768) ) return;
|
|
|
|
|
|
|
|
if(hittype[g_i].timetosleep > 1)
|
|
|
|
hittype[g_i].timetosleep--;
|
|
|
|
else if(hittype[g_i].timetosleep == 1)
|
|
|
|
changespritestat(g_i,2);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(g_sp->statnum == 6)
|
|
|
|
{
|
|
|
|
switch(g_sp->picnum)
|
|
|
|
{
|
|
|
|
case RUBBERCAN:
|
|
|
|
case EXPLODINGBARREL:
|
|
|
|
case WOODENHORSE:
|
|
|
|
case HORSEONSIDE:
|
|
|
|
case CANWITHSOMETHING:
|
|
|
|
case FIREBARREL:
|
|
|
|
case NUKEBARREL:
|
|
|
|
case NUKEBARRELDENTED:
|
|
|
|
case NUKEBARRELLEAKED:
|
|
|
|
case TRIPBOMB:
|
|
|
|
case EGG:
|
|
|
|
if(hittype[g_i].timetosleep > 1)
|
|
|
|
hittype[g_i].timetosleep--;
|
|
|
|
else if(hittype[g_i].timetosleep == 1)
|
|
|
|
changespritestat(g_i,2);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void execute(short i,short p,int x)
|
|
|
|
{
|
|
|
|
char done;
|
|
|
|
|
|
|
|
g_i = i; // Sprite ID
|
|
|
|
g_p = p; // Player ID
|
|
|
|
g_x = x; // ??
|
|
|
|
g_sp = &sprite[g_i]; // Pointer to sprite structure
|
|
|
|
g_t = &hittype[g_i].temp_data[0]; // Sprite's 'extra' data
|
|
|
|
|
|
|
|
if( actorscrptr[g_sp->picnum] == 0 ) return;
|
|
|
|
|
|
|
|
insptr = 4 + (actorscrptr[g_sp->picnum]);
|
|
|
|
|
|
|
|
killit_flag = 0;
|
|
|
|
|
|
|
|
if(g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
|
|
|
|
{
|
|
|
|
if(badguy(g_sp))
|
|
|
|
ps[g_p].actors_killed++;
|
|
|
|
deletesprite(g_i);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(g_t[4])
|
|
|
|
{
|
|
|
|
g_sp->lotag += TICSPERFRAME;
|
|
|
|
if(g_sp->lotag > *(int *)(g_t[4]+16) )
|
|
|
|
{
|
|
|
|
g_t[2]++;
|
|
|
|
g_sp->lotag = 0;
|
|
|
|
g_t[3] += *(int *)( g_t[4]+12 );
|
|
|
|
}
|
|
|
|
if( abs(g_t[3]) >= abs( *(int *)(g_t[4]+4) * *(int *)(g_t[4]+12) ) )
|
|
|
|
g_t[3] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
do
|
|
|
|
done = parse();
|
|
|
|
while( done == 0 );
|
|
|
|
|
|
|
|
if(killit_flag == 1)
|
|
|
|
{
|
|
|
|
// if player was set to squish, first stop that...
|
|
|
|
if(ps[g_p].actorsqu == g_i)
|
|
|
|
ps[g_p].actorsqu = -1;
|
|
|
|
deletesprite(g_i);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
move();
|
|
|
|
|
|
|
|
if( g_sp->statnum == 1)
|
|
|
|
{
|
|
|
|
if( badguy(g_sp) )
|
|
|
|
{
|
|
|
|
if( g_sp->xrepeat > 60 ) return;
|
|
|
|
if( ud.respawn_monsters == 1 && g_sp->extra <= 0 ) return;
|
|
|
|
}
|
|
|
|
else if( ud.respawn_items == 1 && (g_sp->cstat&32768) ) return;
|
|
|
|
|
|
|
|
if(hittype[g_i].timetosleep > 1)
|
|
|
|
hittype[g_i].timetosleep--;
|
|
|
|
else if(hittype[g_i].timetosleep == 1)
|
|
|
|
changespritestat(g_i,2);
|
|
|
|
}
|
|
|
|
|
|
|
|
else if(g_sp->statnum == 6)
|
|
|
|
switch(g_sp->picnum)
|
|
|
|
{
|
|
|
|
case RUBBERCAN:
|
|
|
|
case EXPLODINGBARREL:
|
|
|
|
case WOODENHORSE:
|
|
|
|
case HORSEONSIDE:
|
|
|
|
case CANWITHSOMETHING:
|
|
|
|
case FIREBARREL:
|
|
|
|
case NUKEBARREL:
|
|
|
|
case NUKEBARRELDENTED:
|
|
|
|
case NUKEBARRELLEAKED:
|
|
|
|
case TRIPBOMB:
|
|
|
|
case EGG:
|
|
|
|
if(hittype[g_i].timetosleep > 1)
|
|
|
|
hittype[g_i].timetosleep--;
|
|
|
|
else if(hittype[g_i].timetosleep == 1)
|
|
|
|
changespritestat(g_i,2);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
END_DUKE_NS
|