raze/polymer/eduke32/build/include/sdlayer.h

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// SDL interface layer
// for the Build Engine
// by Jonathon Fowler (jonof@edgenetwk.com)
#ifndef __build_interface_layer__
#define __build_interface_layer__ SDL
#include "baselayer.h"
struct sdlappicon {
int width,height;
unsigned int *pixels;
unsigned char *mask;
};
#else
#if (__build_interface_layer__ != SDL)
#error "Already using the " __build_interface_layer__ ". Can't now use SDL."
#endif
#endif // __build_interface_layer__