raze/polymer/eduke32/build/NAMES.H

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//Be careful when changing this file - it is parsed by Editart and Build.
#define SWITCH1ON 15
#define SLIME 34
#define BACKGROUND 37
#define KENPICTURE 48
#define BUILDDISK 49
#define SWITCH2ON 66
#define SWITCH2OFF 69
#define ALPHABET 73
#define NO 74
#define DEMOSIGN 75
#define COIN 76
#define COINSTACK 77
#define GIFTBOX 78
#define DIAMONDS 79
#define EVILALGRAVE 83
#define STATUSBAR 87
#define DAYSKY 89
#define WATERFOUNTAIN 90
#define USEWATERFOUNTAIN 91
#define NIGHTSKY 93
#define BULLET 98
#define BOMB 100
#define CANNON 101
#define GUNONBOTTOM 102
#define BOMBEMITTER 103
#define EXPLOSION 105
#define SPLASH 106
#define BROWNMONSTER 110
#define SKELETON 113
#define AL 114
#define EVILAL 115
#define PLAYER 120
#define SWITCH3OFF 146
#define SWITCH3ON 147
#define AIRPLANE 148
#define SPIRAL 149
#define COMPASS 150
#define FOOTPRINT 156
#define STATUSBARFILL8 160
#define STATUSBARFILL4 161
#define BOUNCYMAT 162
#define MIRROR 165
#define FLOORMIRROR 166
#define GRABBER 167
#define GRABCANNON 168
#define MISSILE 169
#define LAUNCHER 171
#define MIRRORLABEL 4000