2019-08-26 03:59:14 +00:00
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#ifndef __menu_h__
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#define __menu_h__
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#include "player.h"
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#include "typedefs.h"
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#include <stdio.h>
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#pragma pack(1)
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// should be 75 bytes
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struct GameStat
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{
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2019-08-31 07:47:15 +00:00
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uint8_t nMap;
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short nWeapons;
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short nCurrentWeapon;
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short clip;
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short items;
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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Player player;
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2019-08-26 03:59:14 +00:00
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2019-08-31 07:47:15 +00:00
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short nLives;
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2019-08-26 03:59:14 +00:00
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};
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#pragma pack()
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extern GameStat GameStats;
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extern unsigned char cinemapal[];
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extern short SavePosition;
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int showmap(short nLevel, short nLevelNew, short nLevelBest);
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void ClearCinemaSeen();
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void menu_DoPlasma();
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int menu_Menu(int val);
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void menu_AdjustVolume();
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short menu_GameLoad(int nSlot);
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void menu_GameLoad2(FILE *fp);
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void menu_GameSave2(FILE *fp);
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void menu_GameSave(int nSaveSlot);
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int menu_DrawTheMap(int nLevel, int param_B, int param_C);
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void DoEnergyTile();
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int LoadCinemaPalette(int nPal);
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void CinemaFadeIn();
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2019-08-31 09:08:38 +00:00
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void ReadyCinemaText(uint16_t nVal);
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2019-08-31 07:47:15 +00:00
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uint8_t AdvanceCinemaText();
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2019-08-26 03:59:14 +00:00
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void DoFailedFinalScene();
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void DoLastLevelCinema();
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void DoAfterCinemaScene(int nLevel);
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void InitEnergyTile();
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#endif
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