2019-11-20 16:21:32 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-11-22 23:11:37 +00:00
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#include "ns.h"
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2020-08-18 07:52:08 +00:00
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#include "aistuff.h"
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2019-08-26 03:59:14 +00:00
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#include "engine.h"
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#include "exhumed.h"
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#include "sequence.h"
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#include <assert.h>
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2019-11-22 23:11:37 +00:00
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BEGIN_PS_NS
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2020-10-11 09:33:28 +00:00
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static actionSeq WaspSeq[] = {
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2020-03-02 21:08:31 +00:00
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{0, 0},
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{0, 0},
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{9, 0},
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{18, 0},
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{27, 1},
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{28, 1},
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{29, 1}
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};
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2019-08-26 03:59:14 +00:00
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2021-10-24 11:20:50 +00:00
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void SetWaspVel(spritetype* pSprite)
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2020-11-29 20:09:41 +00:00
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{
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2021-09-06 06:33:02 +00:00
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pSprite->xvel = bcos(pSprite->ang);
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pSprite->yvel = bsin(pSprite->ang);
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2019-08-26 03:59:14 +00:00
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}
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2021-11-16 17:41:34 +00:00
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DExhumedActor* BuildWasp(DExhumedActor* pActor, int x, int y, int z, int nSector, int nAngle, bool bEggWasp)
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2019-08-26 03:59:14 +00:00
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{
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2021-10-24 11:20:50 +00:00
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spritetype* pSprite;
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if (pActor == nullptr)
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2019-08-31 07:47:15 +00:00
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{
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2021-10-24 11:20:50 +00:00
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pActor = insertActor(nSector, 107);
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pSprite = &pActor->s();
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2019-08-31 07:47:15 +00:00
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2021-09-06 06:33:02 +00:00
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pSprite->x = x;
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pSprite->y = y;
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pSprite->z = z;
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2019-08-31 07:47:15 +00:00
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}
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else
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{
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2021-10-24 11:20:50 +00:00
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pSprite = &pActor->s();
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2021-09-06 06:33:02 +00:00
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nAngle = pSprite->ang;
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2021-10-24 11:20:50 +00:00
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ChangeActorStat(pActor, 107);
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2019-08-31 07:47:15 +00:00
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}
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2021-09-06 06:33:02 +00:00
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pSprite->shade = -12;
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pSprite->cstat = 0x101;
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2021-11-08 23:24:04 +00:00
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pSprite->pal = pSprite->sector()->ceilingpal;
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2021-09-06 06:33:02 +00:00
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pSprite->clipdist = 70;
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2019-08-31 07:47:15 +00:00
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2019-11-13 15:36:31 +00:00
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if (bEggWasp)
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2019-08-31 07:47:15 +00:00
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{
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2021-09-06 06:33:02 +00:00
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pSprite->xrepeat = 20;
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pSprite->yrepeat = 20;
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2019-08-31 07:47:15 +00:00
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}
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else
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{
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2021-09-06 06:33:02 +00:00
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pSprite->xrepeat = 50;
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pSprite->yrepeat = 50;
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2019-08-31 07:47:15 +00:00
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}
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2021-09-06 06:33:02 +00:00
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pSprite->xoffset = 0;
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pSprite->yoffset = 0;
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pSprite->picnum = 1;
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pSprite->ang = nAngle;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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pSprite->zvel = 0;
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pSprite->hitag = 0;
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pSprite->lotag = runlist_HeadRun() + 1;
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pSprite->extra = -1;
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2019-08-26 03:59:14 +00:00
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2021-10-15 21:29:25 +00:00
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// GrabTimeSlot(3);
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2019-08-26 03:59:14 +00:00
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2021-10-24 11:15:40 +00:00
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pActor->nAction = 0;
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pActor->nFrame = 0;
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2021-10-24 11:20:50 +00:00
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pActor->pTarget = nullptr;
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2021-10-24 11:15:40 +00:00
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pActor->nHealth = 800;
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pActor->nDamage = 10;
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2021-10-24 11:20:50 +00:00
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pActor->nPhase = Counters[kCountWasp]++;
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2019-08-31 07:47:15 +00:00
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2019-11-13 15:36:31 +00:00
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if (bEggWasp)
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2019-08-31 07:47:15 +00:00
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{
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2021-10-24 11:15:40 +00:00
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pActor->nCount = 60;
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pActor->nDamage /= 2;
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2019-08-31 07:47:15 +00:00
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}
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else
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{
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2021-10-24 11:15:40 +00:00
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pActor->nCount = RandomSize(5);
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2019-08-31 07:47:15 +00:00
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}
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2021-10-24 11:15:40 +00:00
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pActor->nAngle = 0;
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pActor->nVel = 0;
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pActor->nAngle2 = RandomSize(7) + 127;
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2019-08-31 07:47:15 +00:00
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2021-10-24 11:20:50 +00:00
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pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, pActor, 0x1E0000);
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2019-08-31 07:47:15 +00:00
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2021-10-24 11:20:50 +00:00
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pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x1E0000);
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2019-08-31 07:47:15 +00:00
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2020-08-23 12:39:14 +00:00
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nCreaturesTotal++;
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2021-10-24 11:20:50 +00:00
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return pActor;
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2019-08-26 03:59:14 +00:00
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}
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2021-10-15 21:29:25 +00:00
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void AIWasp::Draw(RunListEvent* ev)
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2019-08-26 03:59:14 +00:00
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{
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2021-10-24 11:20:50 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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2021-11-21 19:34:15 +00:00
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int nAction = pActor->nAction;
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2021-10-15 21:29:25 +00:00
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2021-10-24 11:15:40 +00:00
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seq_PlotSequence(ev->nParam, SeqOffsets[kSeqWasp] + WaspSeq[nAction].a, pActor->nFrame, WaspSeq[nAction].b);
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2021-10-15 21:29:25 +00:00
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return;
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}
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void AIWasp::RadialDamage(RunListEvent* ev)
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{
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2021-10-24 11:20:50 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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auto pSprite = &pActor->s();
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2021-10-15 21:29:25 +00:00
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if (!(pSprite->cstat & 0x101))
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return;
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2021-10-24 11:20:50 +00:00
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ev->nDamage = runlist_CheckRadialDamage(pActor);
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2021-10-15 21:29:25 +00:00
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Damage(ev);
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}
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void AIWasp::Damage(RunListEvent* ev)
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{
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2021-10-24 11:20:50 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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auto pSprite = &pActor->s();
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2021-10-15 21:29:25 +00:00
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if (!ev->nDamage) {
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return;
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}
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2021-10-24 11:15:40 +00:00
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if (pActor->nHealth > 0)
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2021-10-15 21:29:25 +00:00
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{
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2021-10-24 11:15:40 +00:00
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pActor->nHealth -= dmgAdjust(ev->nDamage, 3);
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2021-10-15 21:29:25 +00:00
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2021-10-24 11:15:40 +00:00
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if (pActor->nHealth > 0)
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2021-10-15 21:29:25 +00:00
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{
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if (!RandomSize(4))
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{
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2021-10-24 11:15:40 +00:00
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pActor->nAction = 3;
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pActor->nFrame = 0;
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2021-10-15 21:29:25 +00:00
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}
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2021-10-24 11:15:40 +00:00
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pActor->nAction = 1;
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2021-10-15 21:29:25 +00:00
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pSprite->ang += RandomSize(9) + 768;
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pSprite->ang &= kAngleMask;
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2021-10-24 11:15:40 +00:00
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pActor->nVel = 3000;
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2021-10-15 21:29:25 +00:00
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pSprite->zvel = (-20) - RandomSize(6);
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}
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else
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{
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// Wasp is dead
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2021-10-24 11:15:40 +00:00
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pActor->nAction = 4;
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pActor->nFrame = 0;
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2021-10-15 21:29:25 +00:00
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pSprite->cstat = 0;
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pSprite->ang = (pSprite->ang + 1024) & kAngleMask;
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2021-10-24 11:20:50 +00:00
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SetWaspVel(pSprite);
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2021-10-15 21:29:25 +00:00
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pSprite->zvel = 512;
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nCreaturesKilled++;
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}
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}
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return;
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}
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void AIWasp::Tick(RunListEvent* ev)
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{
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2021-10-24 11:20:50 +00:00
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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auto pSprite = &pActor->s();
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2021-11-21 19:34:15 +00:00
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int nAction = pActor->nAction;
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2019-08-31 07:47:15 +00:00
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2021-10-24 11:20:50 +00:00
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DExhumedActor* pTarget = nullptr;
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2020-03-02 21:08:31 +00:00
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bool bVal = false;
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2019-08-31 07:47:15 +00:00
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2021-11-21 19:34:15 +00:00
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int nSeq = SeqOffsets[kSeqWasp] + WaspSeq[nAction].a;
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2021-10-15 21:29:25 +00:00
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2021-10-24 11:15:40 +00:00
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pSprite->picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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2021-10-15 21:29:25 +00:00
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2021-10-24 11:20:50 +00:00
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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2021-10-15 21:29:25 +00:00
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2021-10-24 11:15:40 +00:00
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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2021-10-15 21:29:25 +00:00
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{
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2021-10-24 11:15:40 +00:00
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pActor->nFrame = 0;
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2021-10-15 21:29:25 +00:00
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bVal = true;
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}
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2021-10-24 11:15:40 +00:00
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if (pActor->nHealth > 0)
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2019-08-31 07:47:15 +00:00
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{
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2021-10-24 11:20:50 +00:00
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pTarget = pActor->pTarget;
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2021-10-15 21:29:25 +00:00
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2021-11-20 19:52:29 +00:00
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if (pTarget && (!(pTarget->s().cstat & 0x101) || (pTarget->s().sector()->Flag & kSectUnderwater)))
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2019-08-31 07:47:15 +00:00
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{
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2021-10-15 21:29:25 +00:00
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// goto pink
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2021-10-24 11:20:50 +00:00
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pActor->pTarget = nullptr;
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2021-10-24 11:15:40 +00:00
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pActor->nAction = 0;
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pActor->nCount = RandomSize(6);
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2019-08-31 07:47:15 +00:00
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return;
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}
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2021-10-15 21:29:25 +00:00
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}
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2019-08-31 07:47:15 +00:00
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2021-10-15 21:29:25 +00:00
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switch (nAction)
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{
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default:
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return;
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2019-08-31 07:47:15 +00:00
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2021-10-15 21:29:25 +00:00
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case 0:
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{
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2021-10-24 11:15:40 +00:00
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pSprite->zvel = bsin(pActor->nAngle, -4);
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2019-08-31 07:47:15 +00:00
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2021-10-24 11:15:40 +00:00
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pActor->nAngle += pActor->nAngle2;
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pActor->nAngle &= kAngleMask;
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2021-10-15 21:29:25 +00:00
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2021-10-24 11:20:50 +00:00
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MoveCreature(pActor);
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2021-10-15 21:29:25 +00:00
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2021-10-24 11:20:50 +00:00
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if (pTarget)
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2019-08-31 07:47:15 +00:00
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{
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2021-10-24 11:15:40 +00:00
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pActor->nCount--;
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if (pActor->nCount > 0)
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2021-10-15 21:29:25 +00:00
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{
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2021-10-24 11:20:50 +00:00
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PlotCourseToSprite(pActor, pTarget);
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2019-08-31 07:47:15 +00:00
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}
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2021-10-15 21:29:25 +00:00
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else
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2019-08-31 07:47:15 +00:00
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{
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2021-10-15 21:29:25 +00:00
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pSprite->zvel = 0;
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2021-10-24 11:15:40 +00:00
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pActor->nAction = 1;
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pActor->nFrame = 0;
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pActor->nVel = 1500;
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pActor->nCount = RandomSize(5) + 60;
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2021-10-15 21:29:25 +00:00
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}
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}
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else
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{
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2021-10-24 11:20:50 +00:00
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if ((pActor->nPhase & 0x1F) == (totalmoves & 0x1F)) {
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pActor->pTarget = FindPlayer(pActor, 60);
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2021-10-15 21:29:25 +00:00
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}
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}
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2019-11-20 16:21:32 +00:00
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2021-10-15 21:29:25 +00:00
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return;
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}
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2019-08-31 07:47:15 +00:00
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2021-10-15 21:29:25 +00:00
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case 1:
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{
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2021-10-24 11:15:40 +00:00
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pActor->nCount--;
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2019-08-31 07:47:15 +00:00
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2021-10-24 11:15:40 +00:00
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if (pActor->nCount <= 0)
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2021-10-15 21:29:25 +00:00
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{
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2021-10-24 11:15:40 +00:00
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pActor->nAction = 0;
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pActor->nCount = RandomSize(6);
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2021-10-15 21:29:25 +00:00
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return;
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}
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2019-08-31 07:47:15 +00:00
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2021-10-24 11:20:50 +00:00
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auto nChaseVal = AngleChase(pActor, pTarget, pActor->nVel, 0, 16);
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2019-08-31 07:47:15 +00:00
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2021-10-24 11:20:50 +00:00
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switch (nChaseVal.type)
|
2021-10-15 21:29:25 +00:00
|
|
|
{
|
|
|
|
default:
|
|
|
|
return;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-24 11:20:50 +00:00
|
|
|
case kHitWall:
|
2021-10-15 21:29:25 +00:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2020-03-02 21:08:31 +00:00
|
|
|
|
2021-10-24 11:20:50 +00:00
|
|
|
case kHitSprite:
|
2021-10-15 21:29:25 +00:00
|
|
|
{
|
2021-10-24 11:20:50 +00:00
|
|
|
if (nChaseVal.actor == pTarget)
|
2021-10-15 21:29:25 +00:00
|
|
|
{
|
|
|
|
pSprite->xvel = 0;
|
|
|
|
pSprite->yvel = 0;
|
2021-10-24 11:20:50 +00:00
|
|
|
runlist_DamageEnemy(pTarget, pActor, pActor->nDamage);
|
2021-10-24 11:15:40 +00:00
|
|
|
pActor->nAction = 2;
|
|
|
|
pActor->nFrame = 0;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2021-10-15 21:29:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:29:25 +00:00
|
|
|
case 2:
|
|
|
|
case 3:
|
|
|
|
{
|
|
|
|
if (bVal)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-15 21:29:25 +00:00
|
|
|
pSprite->ang += RandomSize(9) + 768;
|
|
|
|
pSprite->ang &= kAngleMask;
|
|
|
|
pSprite->zvel = (-20) - RandomSize(6);
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-24 11:15:40 +00:00
|
|
|
pActor->nAction = 1;
|
|
|
|
pActor->nVel = 3000;
|
2021-10-15 21:29:25 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
case 4:
|
|
|
|
{
|
2021-10-24 11:20:50 +00:00
|
|
|
auto nMove = MoveCreature(pActor);
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-24 11:20:50 +00:00
|
|
|
//if (nMove.type != kHitNone) // The code messed up the return value so this check always was true.
|
2021-10-15 21:29:25 +00:00
|
|
|
{
|
|
|
|
pSprite->xvel = 0;
|
|
|
|
pSprite->yvel = 0;
|
|
|
|
pSprite->zvel = 1024;
|
2021-10-24 11:15:40 +00:00
|
|
|
pActor->nAction = 5;
|
|
|
|
pActor->nFrame = 0;
|
2021-10-15 21:29:25 +00:00
|
|
|
}
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:29:25 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
case 5:
|
|
|
|
{
|
2021-11-09 16:27:54 +00:00
|
|
|
int nSector =pSprite->sectnum;
|
2021-10-15 21:29:25 +00:00
|
|
|
|
|
|
|
pSprite->z += pSprite->zvel;
|
2019-08-31 07:47:15 +00:00
|
|
|
|
2021-10-15 21:29:25 +00:00
|
|
|
if (pSprite->z >= sector[nSector].floorz)
|
|
|
|
{
|
2021-11-20 19:52:29 +00:00
|
|
|
if (sector[nSector].Below > -1)
|
2019-08-31 07:47:15 +00:00
|
|
|
{
|
2021-10-24 17:18:11 +00:00
|
|
|
BuildSplash(pActor, nSector);
|
2021-10-15 21:29:25 +00:00
|
|
|
pSprite->cstat |= 0x8000;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
|
|
|
|
2021-10-15 21:29:25 +00:00
|
|
|
pSprite->xvel = 0;
|
|
|
|
pSprite->yvel = 0;
|
|
|
|
pSprite->zvel = 0;
|
2021-10-24 11:15:40 +00:00
|
|
|
pActor->nAction = 6;
|
|
|
|
pActor->nFrame = 0;
|
|
|
|
runlist_SubRunRec(pActor->nRun);
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:29:25 +00:00
|
|
|
|
|
|
|
return;
|
2019-08-31 07:47:15 +00:00
|
|
|
}
|
2021-10-15 21:29:25 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-11-22 23:11:37 +00:00
|
|
|
END_PS_NS
|