raze/polymer/eduke32/source/jmact/_control.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition
However, it is either an older version of a file that is, or is
some test code written during the development of Duke Nukem 3D.
This file is provided purely for educational interest.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// Private header for CONTROL.C
//
//****************************************************************************
#ifndef _control_private
#define _control_private
#ifdef __cplusplus
extern "C" {
#endif
//****************************************************************************
//
// DEFINES
//
//****************************************************************************
#define BUTTON0_SCAN_1 sc_Space
#define BUTTON0_SCAN_2 sc_Enter
#define BUTTON0_SCAN_3 sc_kpad_Enter
#define BUTTON1_SCAN sc_Escape
#define AXISUNDEFINED 0x7f
#define BUTTONUNDEFINED 0x7f
#define KEYUNDEFINED 0x7f
#define SENSITIVE 0x400
//#define MINSENSITIVE 0x30
#define THRESHOLD 0x200
#define MINTHRESHOLD 0x80
#define USERINPUTDELAY 200
#define ResetMouse 0
#define GetMouseButtons 3
#define GetMouseDelta 11
#define MouseInt 0x33
#define JoyMax 0xa00
#define MaxJoyValue 5000
#define DEFAULTMOUSESENSITIVITY 10 // 0x7000+MINIMUMMOUSESENSITIVITY
#define INSTANT_ONOFF 0
#define TOGGLE_ONOFF 1
#define MAXCONTROLVALUE 0x7fff
// Maximum number of buttons for any controller
#define MAXBUTTONS 32
// Number of Mouse buttons
#define MAXMOUSEBUTTONS 6
// Number of Mouse Axes
#define MAXMOUSEAXES 2
// Number of JOY buttons
#define MAXJOYBUTTONS 32
// Number of JOY axes
#define MAXJOYAXES 6
// Number of GamePad axes
#define MAXGAMEPADAXES 2
// Number of axes
#define MAXAXES 6
// NORMAL axis scale
#define NORMALAXISSCALE (65536)
#define BUTTONSET(x,value) \
(\
((x)>31) ?\
(CONTROL_ButtonState2 |= (value<<((x)-32))) :\
(CONTROL_ButtonState1 |= (value<<(x)))\
)
#define BUTTONCLEAR(x) \
(\
((x)>31) ?\
(CONTROL_ButtonState2 &= (~(1<<((x)-32)))) :\
(CONTROL_ButtonState1 &= (~(1<<(x))))\
)
#define BUTTONHELDSET(x,value)\
(\
((x)>31) ?\
(CONTROL_ButtonHeldState2 |= value<<((x)-32)) :\
(CONTROL_ButtonHeldState1 |= value<<(x))\
)
#define LIMITCONTROL(x)\
{\
if ((*x)>MAXCONTROLVALUE) \
{\
(*x) = MAXCONTROLVALUE;\
}\
if ((*x)<-MAXCONTROLVALUE) \
{\
(*x) = -MAXCONTROLVALUE;\
}\
}
#define SGN(x) \
( ( (x) > 0 ) ? 1 : ( (x) < 0 ) ? -1 : 0 )
//****************************************************************************
//
// TYPEDEFS
//
//****************************************************************************
typedef enum
{
motion_Left = -1,
motion_Up = -1,
motion_None = 0,
motion_Right = 1,
motion_Down = 1
} motion;
typedef struct
{
int32 joyMinX;
int32 joyMinY;
int32 threshMinX;
int32 threshMinY;
int32 threshMaxX;
int32 threshMaxY;
int32 joyMaxX;
int32 joyMaxY;
int32 joyMultXL;
int32 joyMultYL;
int32 joyMultXH;
int32 joyMultYH;
} JoystickDef;
// int32 ThrottleMin;
// int32 RudderMin;
// int32 ThrottlethreshMin;
// int32 RudderthreshMin;
// int32 ThrottlethreshMax;
// int32 RudderthreshMax;
// int32 ThrottleMax;
// int32 RudderMax;
// int32 ThrottleMultL;
// int32 RudderMultL;
// int32 ThrottleMultH;
// int32 RudderMultH;
/*
typedef struct
{
byte active : 1;
byte used : 1;
byte toggle : 1;
byte buttonheld : 1;
byte cleared : 1;
} controlflags;
typedef struct
{
volatile byte active : 1;
volatile byte used : 1;
volatile byte toggle : 1;
volatile byte buttonheld : 1;
volatile byte cleared : 1;
} controlflags;
*/
typedef struct
{
byte active ;
byte used ;
byte toggle ;
byte buttonheld ;
int32 cleared ;
} controlflags;
typedef struct
{
kb_scancode key1;
kb_scancode key2;
} controlkeymaptype;
typedef struct
{
byte singleclicked;
byte doubleclicked;
word extra;
} controlbuttontype;
typedef struct
{
byte analogmap;
byte minmap;
byte maxmap;
byte extra;
} controlaxismaptype;
typedef struct
{
int32 analog;
int32 digital;
} controlaxistype;
//***************************************************************************
//
// PROTOTYPES
//
//***************************************************************************
void CONTROL_GetMouseDelta( void );
byte CONTROL_GetMouseButtons( void );
boolean CONTROL_StartMouse( void );
void CONTROL_GetJoyAbs( void );
void CONTROL_GetJoyDelta( void );
boolean CONTROL_StartJoy( int32 joy );
void CONTROL_ShutJoy( int32 joy );
void CONTROL_SetFlag( int32 which, boolean active );
void CONTROL_ButtonFunctionState( boolean * state );
boolean CONTROL_KeyboardFunctionPressed( int32 whichfunction );
static inline boolean CONTROL_CheckRange( int32 which );
int32 CONTROL_GetTime( void );
void CONTROL_AxisFunctionState( boolean * state );
void CONTROL_GetJoyMovement( ControlInfo * info );
#ifdef __cplusplus
};
#endif
#endif