raze/source/blood/src/menu.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
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#include "compat.h"
#include "mmulti.h"
#include "common_game.h"
#include "fx_man.h"
#include "music.h"
#include "blood.h"
#include "demo.h"
#include "config.h"
#include "gamemenu.h"
#include "globals.h"
#include "loadsave.h"
#include "menu.h"
#include "messages.h"
#include "network.h"
#include "osdcmds.h"
#include "sfx.h"
#include "screen.h"
#include "sound.h"
#include "view.h"
BEGIN_BLD_NS
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void SaveGame(CGameMenuItemZEditBitmap *, CGameMenuEvent *);
void SaveGameProcess(CGameMenuItemChain *);
void SetDifficultyAndStart(CGameMenuItemChain *);
void SetDetail(CGameMenuItemSlider *);
void SetGamma(CGameMenuItemSlider *);
void SetMusicVol(CGameMenuItemSlider *);
void SetSoundVol(CGameMenuItemSlider *);
void SetCDVol(CGameMenuItemSlider *);
void SetDoppler(CGameMenuItemZBool *);
void SetCrosshair(CGameMenuItemZBool *);
void SetCenterHoriz(CGameMenuItemZBool *);
void SetShowWeapons(CGameMenuItemZBool *);
void SetSlopeTilting(CGameMenuItemZBool *);
void SetViewBobbing(CGameMenuItemZBool *);
void SetViewSwaying(CGameMenuItemZBool *);
void SetMouseSensitivity(CGameMenuItemSliderFloat *);
void SetMouseAimFlipped(CGameMenuItemZBool *);
void SetTurnSpeed(CGameMenuItemSlider *);
void ResetKeys(CGameMenuItemChain *);
void ResetKeysClassic(CGameMenuItemChain *);
void SetMessages(CGameMenuItemZBool *);
void LoadGame(CGameMenuItemZEditBitmap *, CGameMenuEvent *);
void SetupNetLevels(CGameMenuItemZCycle *);
void StartNetGame(CGameMenuItemChain *);
void SetParentalLock(CGameMenuItemZBool *);
void TenProcess(CGameMenuItem7EA1C *);
void SetupLevelMenuItem(int);
void SetupVideoModeMenu(CGameMenuItemChain *);
void SetVideoMode(CGameMenuItemChain *);
void SetWidescreen(CGameMenuItemZBool *);
void SetFOV(CGameMenuItemSlider *);
void UpdateVideoModeMenuFrameLimit(CGameMenuItemZCycle *pItem);
void UpdateVideoModeMenuFPSOffset(CGameMenuItemSlider *pItem);
void UpdateVideoColorMenu(CGameMenuItemSliderFloat *);
void ResetVideoColor(CGameMenuItemChain *);
void SetWeaponsV10X(CGameMenuItemZBool* pItem);
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#ifdef USE_OPENGL
void SetupVideoPolymostMenu(CGameMenuItemChain *);
#endif
char strRestoreGameStrings[][16] =
{
"<Empty>",
"<Empty>",
"<Empty>",
"<Empty>",
"<Empty>",
"<Empty>",
"<Empty>",
"<Empty>",
"<Empty>",
"<Empty>",
};
const char *zNetGameTypes[] =
{
"Cooperative",
"Bloodbath",
"Teams",
};
const char *zMonsterStrings[] =
{
"None",
"Bring 'em on",
"Respawn",
};
const char *zWeaponStrings[] =
{
"Do not Respawn",
"Are Permanent",
"Respawn",
"Respawn with Markers",
};
const char *zItemStrings[] =
{
"Do not Respawn",
"Respawn",
"Respawn with Markers",
};
const char *zRespawnStrings[] =
{
"At Random Locations",
"Close to Weapons",
"Away from Enemies",
};
const char *zDiffStrings[] =
{
"STILL KICKING",
"PINK ON THE INSIDE",
"LIGHTLY BROILED",
"WELL DONE",
"EXTRA CRISPY",
};
char zUserMapName[16];
const char *zEpisodeNames[6];
const char *zLevelNames[6][16];
static char MenuGameFuncs[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
static char const *MenuGameFuncNone = " -None-";
static char const *pzGamefuncsStrings[NUMGAMEFUNCTIONS + 1];
static int nGamefuncsValues[NUMGAMEFUNCTIONS + 1];
static int nGamefuncsNum;
CGameMenu menuMain;
CGameMenu menuMainWithSave;
CGameMenu menuNetMain;
CGameMenu menuNetStart;
CGameMenu menuEpisode;
CGameMenu menuDifficulty;
CGameMenu menuOptionsOld;
CGameMenu menuControls;
CGameMenu menuMessages;
CGameMenu menuKeys;
CGameMenu menuSaveGame;
CGameMenu menuLoadGame;
CGameMenu menuLoading;
CGameMenu menuSounds;
CGameMenu menuQuit;
CGameMenu menuRestart;
CGameMenu menuCredits;
CGameMenu menuOrder;
CGameMenu menuPlayOnline;
CGameMenu menuParentalLock;
CGameMenu menuSorry;
CGameMenu menuSorry2;
CGameMenu menuNetwork;
CGameMenu menuNetworkHost;
CGameMenu menuNetworkJoin;
CGameMenuItemQAV itemBloodQAV("", 3, 160, 100, "BDRIP", true);
CGameMenuItemQAV itemCreditsQAV("", 3, 160, 100, "CREDITS", false, true);
CGameMenuItemQAV itemHelp3QAV("", 3, 160, 100, "HELP3", false, false);
CGameMenuItemQAV itemHelp3BQAV("", 3, 160, 100, "HELP3B", false, false);
CGameMenuItemQAV itemHelp4QAV("", 3, 160, 100, "HELP4", false, true);
CGameMenuItemQAV itemHelp5QAV("", 3, 160, 100, "HELP5", false, true);
CGameMenuItemTitle itemMainTitle("BLOOD", 1, 160, 20, 2038);
CGameMenuItemChain itemMain1("NEW GAME", 1, 0, 45, 320, 1, &menuEpisode, -1, NULL, 0);
//CGameMenuItemChain itemMain2("PLAY ONLINE", 1, 0, 65, 320, 1, &menuPlayOnline, -1, NULL, 0);
CGameMenuItemChain itemMain2("MULTIPLAYER", 1, 0, 65, 320, 1, &menuNetwork, -1, NULL, 0);
CGameMenuItemChain itemMain3("OPTIONS", 1, 0, 85, 320, 1, &menuOptions, -1, NULL, 0);
CGameMenuItemChain itemMain4("LOAD GAME", 1, 0, 105, 320, 1, &menuLoadGame, -1, NULL, 0);
CGameMenuItemChain itemMain5("HELP", 1, 0, 125, 320, 1, &menuOrder, -1, NULL, 0);
CGameMenuItemChain itemMain6("CREDITS", 1, 0, 145, 320, 1, &menuCredits, -1, NULL, 0);
CGameMenuItemChain itemMain7("QUIT", 1, 0, 165, 320, 1, &menuQuit, -1, NULL, 0);
CGameMenuItemTitle itemMainSaveTitle("BLOOD", 1, 160, 20, 2038);
CGameMenuItemChain itemMainSave1("NEW GAME", 1, 0, 45, 320, 1, &menuEpisode, -1, NULL, 0);
//CGameMenuItemChain itemMainSave2("PLAY ONLINE", 1, 0, 60, 320, 1, &menuPlayOnline, -1, NULL, 0);
CGameMenuItemChain itemMainSave2("OPTIONS", 1, 0, 60, 320, 1, &menuOptions, -1, NULL, 0);
CGameMenuItemChain itemMainSave3("SAVE GAME", 1, 0, 75, 320, 1, &menuSaveGame, -1, SaveGameProcess, 0);
CGameMenuItemChain itemMainSave4("LOAD GAME", 1, 0, 90, 320, 1, &menuLoadGame, -1, NULL, 0);
CGameMenuItemChain itemMainSave5("HELP", 1, 0, 105, 320, 1, &menuOrder, -1, NULL, 0);
CGameMenuItemChain itemMainSave6("CREDITS", 1, 0, 120, 320, 1, &menuCredits, -1, NULL, 0);
CGameMenuItemChain itemMainSave7("END GAME", 1, 0, 135, 320, 1, &menuRestart, -1, NULL, 0);
CGameMenuItemChain itemMainSave8("QUIT", 1, 0, 150, 320, 1, &menuQuit, -1, NULL, 0);
CGameMenuItemTitle itemEpisodesTitle("EPISODES", 1, 160, 20, 2038);
CGameMenuItemChain7F2F0 itemEpisodes[6];
CGameMenuItemTitle itemDifficultyTitle("DIFFICULTY", 1, 160, 20, 2038);
CGameMenuItemChain itemDifficulty1("STILL KICKING", 1, 0, 60, 320, 1, NULL, -1, SetDifficultyAndStart, 0);
CGameMenuItemChain itemDifficulty2("PINK ON THE INSIDE", 1, 0, 80, 320, 1, NULL, -1, SetDifficultyAndStart, 1);
CGameMenuItemChain itemDifficulty3("LIGHTLY BROILED", 1, 0, 100, 320, 1, NULL, -1, SetDifficultyAndStart, 2);
CGameMenuItemChain itemDifficulty4("WELL DONE", 1, 0, 120, 320, 1, NULL, -1, SetDifficultyAndStart, 3);
CGameMenuItemChain itemDifficulty5("EXTRA CRISPY", 1, 0, 140, 320, 1, 0, -1, SetDifficultyAndStart, 4);
CGameMenuItemTitle itemOptionsOldTitle("OPTIONS", 1, 160, 20, 2038);
CGameMenuItemChain itemOption1("CONTROLS...", 3, 0, 40, 320, 1, &menuControls, -1, NULL, 0);
CGameMenuItemSlider sliderDetail("DETAIL:", 3, 66, 50, 180, gDetail, 0, 4, 1, SetDetail, -1, -1);
CGameMenuItemSlider sliderGamma("GAMMA:", 3, 66, 60, 180, gGamma, 0, 15, 2, SetGamma, -1, -1);
CGameMenuItemSlider sliderMusic("MUSIC:", 3, 66, 70, 180, mus_volume, 0, 256, 48, SetMusicVol, -1, -1);
CGameMenuItemSlider sliderSound("SOUND:", 3, 66, 80, 180, snd_fxvolume, 0, 256, 48, SetSoundVol, -1, -1);
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//CGameMenuItemSlider sliderCDAudio("CD AUDIO:", 3, 66, 90, 180, CDVolume, 0, 256, 48, SetCDVol, -1, -1);
CGameMenuItemZBool bool3DAudio("3D AUDIO:", 3, 66, 100, 180, snd_doppler, SetDoppler, NULL, NULL);
CGameMenuItemZBool boolCrosshair("CROSSHAIR:", 3, 66, 110, 180, cl_crosshair, SetCrosshair, NULL, NULL);
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CGameMenuItemZBool boolShowWeapons("SHOW WEAPONS:", 3, 66, 120, 180, cl_showweapon, SetShowWeapons, NULL, NULL);
CGameMenuItemZBool boolSlopeTilting("SLOPE TILTING:", 3, 66, 130, 180, cl_slopetilting, SetSlopeTilting, NULL, NULL);
CGameMenuItemZBool boolViewBobbing("VIEW BOBBING:", 3, 66, 140, 180, cl_viewvbob, SetViewBobbing, NULL, NULL);
CGameMenuItemZBool boolViewSwaying("VIEW SWAYING:", 3, 66, 150, 180, cl_viewhbob, SetViewSwaying, NULL, NULL);
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CGameMenuItem7EE34 itemOption2("VIDEO MODE...", 3, 0, 160, 320, 1);
CGameMenuItemChain itemChainParentalLock("PARENTAL LOCK", 3, 0, 170, 320, 1, &menuParentalLock, -1, NULL, 0);
CGameMenuItemTitle itemControlsTitle("CONTROLS", 1, 160, 20, 2038);
CGameMenuItemSliderFloat sliderMouseSpeed("Mouse Sensitivity:", 1, 10, 70, 300, CONTROL_MouseSensitivity, 0.5f, 16.f, 0.5f, SetMouseSensitivity, -1,-1);
CGameMenuItemZBool boolMouseFlipped("Invert Mouse Aim:", 1, 10, 90, 300, gMouseAimingFlipped, SetMouseAimFlipped, NULL, NULL);
CGameMenuItemSlider sliderTurnSpeed("Key Turn Speed:", 1, 10, 110, 300, gTurnSpeed, 64, 128, 4, SetTurnSpeed, -1, -1);
CGameMenuItemChain itemChainKeyList("Configure Keys...", 1, 0, 130, 320, 1, &menuKeys, -1, NULL, 0);
CGameMenuItemChain itemChainKeyReset("Reset Keys (default)...", 1, 0, 150, 320, 1, &menuKeys, -1, ResetKeys, 0);
CGameMenuItemChain itemChainKeyResetClassic("Reset Keys (classic)...", 1, 0, 170, 320, 1, &menuKeys, -1, ResetKeysClassic, 0);
CGameMenuItemTitle itemMessagesTitle("MESSAGES", 1, 160, 20, 2038);
CGameMenuItemZBool boolMessages("MESSAGES:", 3, 66, 70, 180, 0, SetMessages, NULL, NULL);
CGameMenuItemSlider sliderMsgCount("MESSAGE COUNT:", 3, 66, 80, 180, gMessageCount, 1, 16, 1, NULL, -1, -1);
CGameMenuItemSlider sliderMsgTime("MESSAGE TIME:", 3, 66, 90, 180, gMessageTime, 1, 8, 1, NULL, -1, -1);
CGameMenuItemZBool boolMsgFont("LARGE FONT:", 3, 66, 100, 180, 0, 0, NULL, NULL);
CGameMenuItemZBool boolMsgIncoming("INCOMING:", 3, 66, 110, 180, 0, 0, NULL, NULL);
CGameMenuItemZBool boolMsgSelf("SELF PICKUP:", 3, 66, 120, 180, 0, 0, NULL, NULL);
CGameMenuItemZBool boolMsgOther("OTHER PICKUP:", 3, 66, 130, 180, 0, 0, NULL, NULL);
CGameMenuItemZBool boolMsgRespawn("RESPAWN:", 3, 66, 140, 180, 0, 0, NULL, NULL);
CGameMenuItemTitle itemKeysTitle("KEY SETUP", 1, 160, 20, 2038);
CGameMenuItemKeyList itemKeyList("", 3, 56, 40, 200, 16, NUMGAMEFUNCTIONS, 0);
CGameMenuItemTitle itemSaveTitle("Save Game", 1, 160, 20, 2038);
CGameMenuItemZEditBitmap itemSaveGame1(NULL, 3, 20, 60, 320, strRestoreGameStrings[0], 16, 1, SaveGame, 0);
CGameMenuItemZEditBitmap itemSaveGame2(NULL, 3, 20, 70, 320, strRestoreGameStrings[1], 16, 1, SaveGame, 1);
CGameMenuItemZEditBitmap itemSaveGame3(NULL, 3, 20, 80, 320, strRestoreGameStrings[2], 16, 1, SaveGame, 2);
CGameMenuItemZEditBitmap itemSaveGame4(NULL, 3, 20, 90, 320, strRestoreGameStrings[3], 16, 1, SaveGame, 3);
CGameMenuItemZEditBitmap itemSaveGame5(NULL, 3, 20, 100, 320, strRestoreGameStrings[4], 16, 1, SaveGame, 4);
CGameMenuItemZEditBitmap itemSaveGame6(NULL, 3, 20, 110, 320, strRestoreGameStrings[5], 16, 1, SaveGame, 5);
CGameMenuItemZEditBitmap itemSaveGame7(NULL, 3, 20, 120, 320, strRestoreGameStrings[6], 16, 1, SaveGame, 6);
CGameMenuItemZEditBitmap itemSaveGame8(NULL, 3, 20, 130, 320, strRestoreGameStrings[7], 16, 1, SaveGame, 7);
CGameMenuItemZEditBitmap itemSaveGame9(NULL, 3, 20, 140, 320, strRestoreGameStrings[8], 16, 1, SaveGame, 8);
CGameMenuItemZEditBitmap itemSaveGame10(NULL, 3, 20, 150, 320, strRestoreGameStrings[9], 16, 1, SaveGame, 9);
CGameMenuItemBitmapLS itemSaveGamePic(NULL, 3, 0, 0, 2050);
CGameMenuItemTitle itemLoadTitle("Load Game", 1, 160, 20, 2038);
CGameMenuItemZEditBitmap itemLoadGame1(NULL, 3, 20, 60, 320, strRestoreGameStrings[0], 16, 1, LoadGame, 0);
CGameMenuItemZEditBitmap itemLoadGame2(NULL, 3, 20, 70, 320, strRestoreGameStrings[1], 16, 1, LoadGame, 1);
CGameMenuItemZEditBitmap itemLoadGame3(NULL, 3, 20, 80, 320, strRestoreGameStrings[2], 16, 1, LoadGame, 2);
CGameMenuItemZEditBitmap itemLoadGame4(NULL, 3, 20, 90, 320, strRestoreGameStrings[3], 16, 1, LoadGame, 3);
CGameMenuItemZEditBitmap itemLoadGame5(NULL, 3, 20, 100, 320, strRestoreGameStrings[4], 16, 1, LoadGame, 4);
CGameMenuItemZEditBitmap itemLoadGame6(NULL, 3, 20, 110, 320, strRestoreGameStrings[5], 16, 1, LoadGame, 5);
CGameMenuItemZEditBitmap itemLoadGame7(NULL, 3, 20, 120, 320, strRestoreGameStrings[6], 16, 1, LoadGame, 6);
CGameMenuItemZEditBitmap itemLoadGame8(NULL, 3, 20, 130, 320, strRestoreGameStrings[7], 16, 1, LoadGame, 7);
CGameMenuItemZEditBitmap itemLoadGame9(NULL, 3, 20, 140, 320, strRestoreGameStrings[8], 16, 1, LoadGame, 8);
CGameMenuItemZEditBitmap itemLoadGame10(NULL, 3, 20, 150, 320, strRestoreGameStrings[9], 16, 1, LoadGame, 9);
CGameMenuItemBitmapLS itemLoadGamePic(NULL, 3, 0, 0, 2518);
CGameMenuItemTitle itemNetStartTitle("MULTIPLAYER", 1, 160, 20, 2038);
CGameMenuItemZCycle itemNetStart1("GAME:", 3, 66, 60, 180, 0, 0, zNetGameTypes, 3, 0);
CGameMenuItemZCycle itemNetStart2("EPISODE:", 3, 66, 70, 180, 0, SetupNetLevels, NULL, 0, 0);
CGameMenuItemZCycle itemNetStart3("LEVEL:", 3, 66, 80, 180, 0, NULL, NULL, 0, 0);
CGameMenuItemZCycle itemNetStart4("DIFFICULTY:", 3, 66, 90, 180, 0, 0, zDiffStrings, 5, 0);
CGameMenuItemZCycle itemNetStart5("MONSTERS:", 3, 66, 100, 180, 0, 0, zMonsterStrings, 3, 0);
CGameMenuItemZCycle itemNetStart6("WEAPONS:", 3, 66, 110, 180, 0, 0, zWeaponStrings, 4, 0);
CGameMenuItemZCycle itemNetStart7("ITEMS:", 3, 66, 120, 180, 0, 0, zItemStrings, 3, 0);
CGameMenuItemZBool itemNetStart8("FRIENDLY FIRE:", 3, 66, 130, 180, true, 0, NULL, NULL);
CGameMenuItemZBool itemNetStart9("KEEP KEYS ON RESPAWN:", 3, 66, 140, 180, false, 0, NULL, NULL);
CGameMenuItemZBool itemNetStart10("V1.0x WEAPONS BALANCE:", 3, 66, 150, 180, false, 0, NULL, NULL);
CGameMenuItemZEdit itemNetStart11("USER MAP:", 3, 66, 160, 180, zUserMapName, 13, 0, NULL, 0);
CGameMenuItemChain itemNetStart12("START GAME", 1, 66, 175, 280, 0, 0, -1, StartNetGame, 0);
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CGameMenuItemText itemLoadingText("LOADING...", 1, 160, 100, 1);
CGameMenuItemTitle itemSoundsTitle("SOUNDS", 1, 160, 20, 2038);
CGameMenuItemSlider itemSoundsMusic("MUSIC:", 3, 40, 60, 180, mus_volume, 0, 256, 48, SetMusicVol, -1, -1);
CGameMenuItemSlider itemSoundsSound("SOUND:", 3, 40, 70, 180, snd_fxvolume, 0, 256, 48, SetSoundVol, -1, -1);
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//CGameMenuItemSlider itemSoundsCDAudio("CD AUDIO:", 3, 40, 80, 180, CDVolume, 0, 256, 48, SetCDVol, -1, -1);
CGameMenuItemZBool itemSounds3DAudio("3D SOUND:", 3, 40, 90, 180, snd_doppler, SetDoppler, NULL, NULL);
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CGameMenuItemTitle itemQuitTitle("QUIT", 1, 160, 20, 2038);
CGameMenuItemText itemQuitText1("Do you really want to quit?", 0, 160, 100, 1);
CGameMenuItemYesNoQuit itemQuitYesNo("[Y/N]", 0, 20, 110, 280, 1, 0);
CGameMenuItemTitle itemRestartTitle("RESTART GAME", 1, 160, 20, 2038);
CGameMenuItemText itemRestartText1("Do you really want to restart game?", 0, 160, 100, 1);
CGameMenuItemYesNoQuit itemRestartYesNo("[Y/N]", 0, 20, 110, 280, 1, 1);
CGameMenuItemPicCycle itemCreditsPicCycle(0, 0, NULL, NULL, 0, 0);
CGameMenuItemPicCycle itemOrderPicCycle(0, 0, NULL, NULL, 0, 0);
CGameMenuItemTitle itemParentalLockTitle("PARENTAL LOCK", 1, 160, 20, 2038);
CGameMenuItemZBool itemParentalLockToggle("LOCK:", 3, 66, 70, 180, 0, SetParentalLock, NULL, NULL);
CGameMenuItemPassword itemParentalLockPassword("SET PASSWORD:", 3, 160, 80);
CGameMenuItemPicCycle itemSorryPicCycle(0, 0, NULL, NULL, 0, 0);
CGameMenuItemText itemSorryText1("Loading and saving games", 0, 160, 90, 1);
CGameMenuItemText itemSorryText2("not supported", 0, 160, 100, 1);
CGameMenuItemText itemSorryText3("in this demo version of Blood.", 0, 160, 110, 1);
CGameMenuItemText itemSorry2Text1("Buy the complete version of", 0, 160, 90, 1);
CGameMenuItemText itemSorry2Text2("Blood for three new episodes", 0, 160, 100, 1);
CGameMenuItemText itemSorry2Text3("plus eight BloodBath-only levels!", 0, 160, 110, 1);
CGameMenuItemTitle unk_26E06C(" ONLINE ", 1, 160, 20, 2038);
CGameMenuItem7EA1C unk_26E090("DWANGO", 1, 0, 45, 320, "matt", "DWANGO", 1, -1, NULL, 0);
CGameMenuItem7EA1C unk_26E0E8("RTIME", 1, 0, 65, 320, "matt", "RTIME", 1, -1, NULL, 0);
CGameMenuItem7EA1C unk_26E140("HEAT", 1, 0, 85, 320, "matt", "HEAT", 1, -1, NULL, 0);
CGameMenuItem7EA1C unk_26E198("KALI", 1, 0, 105, 320, "matt", "KALI", 1, -1, NULL, 0);
CGameMenuItem7EA1C unk_26E1F0("MPATH", 1, 0, 125, 320, "matt", "MPATH", 1, -1, NULL, 0);
CGameMenuItem7EA1C unk_26E248("TEN", 1, 0, 145, 320, "matt", "TEN", 1, -1, TenProcess, 0);
// static int32_t newresolution, newrendermode, newfullscreen, newvsync;
enum resflags_t {
RES_FS = 0x1,
RES_WIN = 0x2,
};
#define MAXRESOLUTIONSTRINGLENGTH 19
struct resolution_t {
int32_t xdim, ydim;
int32_t flags;
int32_t bppmax;
char name[MAXRESOLUTIONSTRINGLENGTH];
};
resolution_t gResolution[MAXVALIDMODES];
int gResolutionNum;
const char *gResolutionName[MAXVALIDMODES];
CGameMenu menuOptions;
CGameMenu menuOptionsGame;
CGameMenu menuOptionsDisplay;
CGameMenu menuOptionsDisplayColor;
CGameMenu menuOptionsDisplayMode;
#ifdef USE_OPENGL
CGameMenu menuOptionsDisplayPolymost;
#endif
CGameMenu menuOptionsSound;
CGameMenu menuOptionsPlayer;
CGameMenu menuOptionsControl;
void SetupOptionsSound(CGameMenuItemChain *pItem);
CGameMenuItemTitle itemOptionsTitle("OPTIONS", 1, 160, 20, 2038);
CGameMenuItemChain itemOptionsChainGame("GAME SETUP", 1, 0, 50, 320, 1, &menuOptionsGame, -1, NULL, 0);
CGameMenuItemChain itemOptionsChainDisplay("DISPLAY SETUP", 1, 0, 70, 320, 1, &menuOptionsDisplay, -1, NULL, 0);
CGameMenuItemChain itemOptionsChainSound("SOUND SETUP", 1, 0, 90, 320, 1, &menuOptionsSound, -1, SetupOptionsSound, 0);
CGameMenuItemChain itemOptionsChainPlayer("PLAYER SETUP", 1, 0, 110, 320, 1, &menuOptionsPlayer, -1, NULL, 0);
CGameMenuItemChain itemOptionsChainControl("CONTROL SETUP", 1, 0, 130, 320, 1, &menuOptionsControl, -1, NULL, 0);
CGameMenuItemChain itemOptionsChainOld("OLD MENU", 1, 0, 170, 320, 1, &menuOptionsOld, -1, NULL, 0);
const char *pzAutoAimStrings[] = {
"NEVER",
"ALWAYS",
"HITSCAN ONLY"
};
const char *pzWeaponSwitchStrings[] = {
"NEVER",
"IF NEW",
"BY RATING"
};
void SetAutoAim(CGameMenuItemZCycle *);
void SetLevelStats(CGameMenuItemZBool *);
void SetPowerupDuration(CGameMenuItemZBool *);
void SetShowMapTitle(CGameMenuItemZBool*);
void SetWeaponSwitch(CGameMenuItemZCycle *pItem);
CGameMenuItemTitle itemOptionsGameTitle("GAME SETUP", 1, 160, 20, 2038);
///////////////
CGameMenuItemZBool itemOptionsGameBoolWeaponsV10X("V1.0x WEAPONS BALANCE:", 3, 66, 130, 180, gWeaponsV10x, SetWeaponsV10X, NULL, NULL);
///////////////////
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CGameMenuItemZBool itemOptionsGameBoolShowWeapons("SHOW WEAPONS:", 3, 66, 70, 180, cl_showweapon, SetShowWeapons, NULL, NULL);
CGameMenuItemZBool itemOptionsGameBoolSlopeTilting("SLOPE TILTING:", 3, 66, 80, 180, cl_slopetilting, SetSlopeTilting, NULL, NULL);
CGameMenuItemZBool itemOptionsGameBoolViewBobbing("VIEW BOBBING:", 3, 66, 90, 180, cl_viewvbob, SetViewBobbing, NULL, NULL);
CGameMenuItemZBool itemOptionsGameBoolViewSwaying("VIEW SWAYING:", 3, 66, 100, 180, cl_viewhbob, SetViewSwaying, NULL, NULL);
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CGameMenuItemZCycle itemOptionsGameBoolAutoAim("AUTO AIM:", 3, 66, 110, 180, 0, SetAutoAim, pzAutoAimStrings, ARRAY_SSIZE(pzAutoAimStrings), 0);
CGameMenuItemZCycle itemOptionsGameWeaponSwitch("EQUIP PICKUPS:", 3, 66, 120, 180, 0, SetWeaponSwitch, pzWeaponSwitchStrings, ARRAY_SSIZE(pzWeaponSwitchStrings), 0);
CGameMenuItemChain itemOptionsGameChainParentalLock("PARENTAL LOCK", 3, 0, 120, 320, 1, &menuParentalLock, -1, NULL, 0);
CGameMenuItemTitle itemOptionsDisplayTitle("DISPLAY SETUP", 1, 160, 20, 2038);
CGameMenuItemChain itemOptionsDisplayColor("COLOR CORRECTION", 3, 66, 60, 180, 0, &menuOptionsDisplayColor, -1, NULL, 0);
CGameMenuItemChain itemOptionsDisplayMode("VIDEO MODE", 3, 66, 70, 180, 0, &menuOptionsDisplayMode, -1, SetupVideoModeMenu, 0);
CGameMenuItemZBool itemOptionsDisplayBoolCrosshair("CROSSHAIR:", 3, 66, 80, 180, cl_crosshair, SetCrosshair, NULL, NULL);
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CGameMenuItemZBool itemOptionsDisplayBoolCenterHoriz("CENTER HORIZON LINE:", 3, 66, 90, 180, gCenterHoriz, SetCenterHoriz, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayBoolLevelStats("LEVEL STATS:", 3, 66, 100, 180, gLevelStats, SetLevelStats, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayBoolPowerupDuration("POWERUP DURATION:", 3, 66, 110, 180, gPowerupDuration, SetPowerupDuration, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayBoolShowMapTitle("MAP TITLE:", 3, 66, 120, 180, gShowMapTitle, SetShowMapTitle, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayBoolMessages("MESSAGES:", 3, 66, 130, 180, gMessageState, SetMessages, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayBoolWidescreen("WIDESCREEN:", 3, 66, 140, 180, r_usenewaspect, SetWidescreen, NULL, NULL);
CGameMenuItemSlider itemOptionsDisplayFOV("FOV:", 3, 66, 150, 180, &gFov, 75, 140, 5, SetFOV, -1, -1, kMenuSliderValue);
#ifdef USE_OPENGL
CGameMenuItemChain itemOptionsDisplayPolymost("POLYMOST SETUP", 3, 66, 160, 180, 0, &menuOptionsDisplayPolymost, -1, SetupVideoPolymostMenu, 0);
#endif
const char *pzRendererStrings[] = {
"CLASSIC",
"POLYMOST"
};
const int nRendererValues[] = {
REND_CLASSIC,
REND_POLYMOST
};
const char *pzVSyncStrings[] = {
"ADAPTIVE",
"OFF",
"ON"
};
const int nVSyncValues[] = {
-1,
0,
1
};
const char *pzFrameLimitStrings[] = {
"30 FPS",
"60 FPS",
"75 FPS",
"100 FPS",
"120 FPS",
"144 FPS",
"165 FPS",
"240 FPS"
};
const int nFrameLimitValues[] = {
30,
60,
75,
100,
120,
144,
165,
240
};
void PreDrawVideoModeMenu(CGameMenuItem *);
CGameMenuItemTitle itemOptionsDisplayModeTitle("VIDEO MODE", 1, 160, 20, 2038);
CGameMenuItemZCycle itemOptionsDisplayModeResolution("RESOLUTION:", 3, 66, 60, 180, 0, NULL, NULL, 0, 0, true);
CGameMenuItemZCycle itemOptionsDisplayModeRenderer("RENDERER:", 3, 66, 70, 180, 0, NULL, pzRendererStrings, 2, 0);
CGameMenuItemZBool itemOptionsDisplayModeFullscreen("FULLSCREEN:", 3, 66, 80, 180, 0, NULL, NULL, NULL);
CGameMenuItemZCycle itemOptionsDisplayModeVSync("VSYNC:", 3, 66, 90, 180, 0, NULL, pzVSyncStrings, 3, 0);
CGameMenuItemZCycle itemOptionsDisplayModeFrameLimit("FRAMERATE LIMIT:", 3, 66, 100, 180, 0, UpdateVideoModeMenuFrameLimit, pzFrameLimitStrings, 8, 0);
CGameMenuItemSlider itemOptionsDisplayModeFPSOffset("FPS OFFSET:", 3, 66, 110, 180, 0, -10, 10, 1, UpdateVideoModeMenuFPSOffset, -1, -1, kMenuSliderValue);
CGameMenuItemChain itemOptionsDisplayModeApply("APPLY CHANGES", 3, 66, 125, 180, 0, NULL, 0, SetVideoMode, 0);
void PreDrawDisplayColor(CGameMenuItem *);
CGameMenuItemTitle itemOptionsDisplayColorTitle("COLOR CORRECTION", 1, 160, 20, -1);
CGameMenuItemSliderFloat itemOptionsDisplayColorGamma("GAMMA:", 3, 66, 140, 180, &g_videoGamma, 0.3f, 4.f, 0.1f, UpdateVideoColorMenu, -1, -1, kMenuSliderValue);
CGameMenuItemSliderFloat itemOptionsDisplayColorContrast("CONTRAST:", 3, 66, 150, 180, &g_videoContrast, 0.1f, 2.7f, 0.05f, UpdateVideoColorMenu, -1, -1, kMenuSliderValue);
CGameMenuItemSliderFloat itemOptionsDisplayColorBrightness("BRIGHTNESS:", 3, 66, 160, 180, &g_videoBrightness, -0.8f, 0.8f, 0.05f, UpdateVideoColorMenu, -1, -1, kMenuSliderValue);
CGameMenuItemSliderFloat itemOptionsDisplayColorVisibility("VISIBILITY:", 3, 66, 170, 180, &r_ambientlight, 0.125f, 4.f, 0.125f, UpdateVideoColorMenu, -1, -1, kMenuSliderValue);
CGameMenuItemChain itemOptionsDisplayColorReset("RESET TO DEFAULTS", 3, 66, 180, 180, 0, NULL, 0, ResetVideoColor, 0);
const char *pzTextureModeStrings[] = {
"CLASSIC",
"FILTERED"
};
#ifdef USE_OPENGL
int nTextureModeValues[] = {
TEXFILTER_OFF,
TEXFILTER_ON
};
#endif
const char *pzAnisotropyStrings[] = {
"MAX",
"NONE",
"2X",
"4X",
"8X",
"16X"
};
int nAnisotropyValues[] = {
0,
1,
2,
4,
8,
16
};
const char *pzTexQualityStrings[] = {
"FULL",
"HALF",
"BARF"
};
void UpdateTextureMode(CGameMenuItemZCycle *pItem);
void UpdateAnisotropy(CGameMenuItemZCycle *pItem);
void UpdateTrueColorTextures(CGameMenuItemZBool *pItem);
void UpdateTexQuality(CGameMenuItemZCycle *pItem);
void UpdatePreloadCache(CGameMenuItemZBool *pItem);
void UpdateDetailTex(CGameMenuItemZBool *pItem);
void UpdateGlowTex(CGameMenuItemZBool *pItem);
void Update3DModels(CGameMenuItemZBool *pItem);
void UpdateDeliriumBlur(CGameMenuItemZBool *pItem);
#ifdef USE_OPENGL
void PreDrawDisplayPolymost(CGameMenuItem *pItem);
CGameMenuItemTitle itemOptionsDisplayPolymostTitle("POLYMOST SETUP", 1, 160, 20, 2038);
CGameMenuItemZCycle itemOptionsDisplayPolymostTextureMode("TEXTURE MODE:", 3, 66, 60, 180, 0, UpdateTextureMode, pzTextureModeStrings, 2, 0);
CGameMenuItemZCycle itemOptionsDisplayPolymostAnisotropy("ANISOTROPY:", 3, 66, 70, 180, 0, UpdateAnisotropy, pzAnisotropyStrings, 6, 0);
CGameMenuItemZBool itemOptionsDisplayPolymostTrueColorTextures("TRUE COLOR TEXTURES:", 3, 66, 80, 180, 0, UpdateTrueColorTextures, NULL, NULL);
CGameMenuItemZCycle itemOptionsDisplayPolymostTexQuality("GL TEXTURE QUALITY:", 3, 66, 90, 180, 0, UpdateTexQuality, pzTexQualityStrings, 3, 0);
CGameMenuItemZBool itemOptionsDisplayPolymostPreloadCache("PRE-LOAD MAP TEXTURES:", 3, 66, 100, 180, 0, UpdatePreloadCache, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayPolymostDetailTex("DETAIL TEXTURES:", 3, 66, 120, 180, 0, UpdateDetailTex, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayPolymostGlowTex("GLOW TEXTURES:", 3, 66, 130, 180, 0, UpdateGlowTex, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayPolymost3DModels("3D MODELS:", 3, 66, 140, 180, 0, Update3DModels, NULL, NULL);
CGameMenuItemZBool itemOptionsDisplayPolymostDeliriumBlur("DELIRIUM EFFECT BLUR:", 3, 66, 150, 180, 0, UpdateDeliriumBlur, NULL, NULL);
#endif
void UpdateSoundToggle(CGameMenuItemZBool *pItem);
void UpdateMusicToggle(CGameMenuItemZBool *pItem);
void Update3DToggle(CGameMenuItemZBool *pItem);
void UpdateCDToggle(CGameMenuItemZBool *pItem);
void UpdateSoundVolume(CGameMenuItemSlider *pItem);
void UpdateMusicVolume(CGameMenuItemSlider *pItem);
void UpdateSoundRate(CGameMenuItemZCycle *pItem);
void UpdateNumVoices(CGameMenuItemSlider *pItem);
void UpdateMusicDevice(CGameMenuItemZCycle *pItem);
void SetSound(CGameMenuItemChain *pItem);
void PreDrawSound(CGameMenuItem *pItem);
const char *pzSoundRateStrings[] = {
"22050HZ",
"44100HZ",
"48000HZ"
};
int nSoundRateValues[] = {
22050,
44100,
48000
};
const char *pzMusicDeviceStrings[] = {
"SYSTEM MIDI",
"OPL3(SB/ADLIB)"
};
CGameMenuItemTitle itemOptionsSoundTitle("SOUND SETUP", 1, 160, 20, 2038);
CGameMenuItemZBool itemOptionsSoundSoundToggle("SOUND:", 3, 66, 60, 180, false, UpdateSoundToggle, NULL, NULL);
CGameMenuItemZBool itemOptionsSoundMusicToggle("MUSIC:", 3, 66, 70, 180, false, UpdateMusicToggle, NULL, NULL);
CGameMenuItemZBool itemOptionsSound3DToggle("3D AUDIO:", 3, 66, 80, 180, false, Update3DToggle, NULL, NULL);
CGameMenuItemSlider itemOptionsSoundSoundVolume("SOUND VOLUME:", 3, 66, 90, 180, &snd_fxvolume.Value, 0, 256, 48, UpdateSoundVolume, -1, -1, kMenuSliderPercent);
CGameMenuItemSlider itemOptionsSoundMusicVolume("MUSIC VOLUME:", 3, 66, 100, 180, &mus_volume.Value, 0, 256, 48, UpdateMusicVolume, -1, -1, kMenuSliderPercent);
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CGameMenuItemZCycle itemOptionsSoundSampleRate("SAMPLE RATE:", 3, 66, 110, 180, 0, UpdateSoundRate, pzSoundRateStrings, 3, 0);
CGameMenuItemSlider itemOptionsSoundNumVoices("VOICES:", 3, 66, 120, 180, snd_numvoices, 16, 256, 16, UpdateNumVoices, -1, -1, kMenuSliderValue);
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CGameMenuItemZBool itemOptionsSoundCDToggle("REDBOOK AUDIO:", 3, 66, 130, 180, false, UpdateCDToggle, NULL, NULL);
CGameMenuItemZCycle itemOptionsSoundMusicDevice("MUSIC DEVICE:", 3, 66, 140, 180, 0, UpdateMusicDevice, pzMusicDeviceStrings, 2, 0);
CGameMenuItemChain itemOptionsSoundApplyChanges("APPLY CHANGES", 3, 66, 150, 180, 0, NULL, 0, SetSound, 0);
void UpdatePlayerName(CGameMenuItemZEdit *pItem, CGameMenuEvent *pEvent);
CGameMenuItemTitle itemOptionsPlayerTitle("PLAYER SETUP", 1, 160, 20, 2038);
CGameMenuItemZEdit itemOptionsPlayerName("PLAYER NAME:", 3, 66, 60, 180, szPlayerName, MAXPLAYERNAME, 0, UpdatePlayerName, 0);
CGameMenu menuOptionsControlKeyboard;
CGameMenu menuOptionsControlMouse;
CGameMenu menuOptionsControlMouseButtonAssignment;
void SetupMouseMenu(CGameMenuItemChain *pItem);
CGameMenuItemTitle itemOptionsControlTitle("CONTROL SETUP", 1, 160, 20, 2038);
CGameMenuItemChain itemOptionsControlKeyboard("KEYBOARD SETUP", 1, 0, 60, 320, 1, &menuOptionsControlKeyboard, -1, NULL, 0);
CGameMenuItemChain itemOptionsControlMouse("MOUSE SETUP", 1, 0, 80, 320, 1, &menuOptionsControlMouse, -1, SetupMouseMenu, 0);
CGameMenuItemTitle itemOptionsControlKeyboardTitle("KEYBOARD SETUP", 1, 160, 20, 2038);
CGameMenuItemChain itemOptionsControlKeyboardList("Configure Keys...", 1, 0, 60, 320, 1, &menuKeys, -1, NULL, 0);
CGameMenuItemChain itemOptionsControlKeyboardReset("Reset Keys (default)...", 1, 0, 80, 320, 1, &menuKeys, -1, ResetKeys, 0);
CGameMenuItemChain itemOptionsControlKeyboardResetClassic("Reset Keys (classic)...", 1, 0, 100, 320, 1, &menuKeys, -1, ResetKeysClassic, 0);
void SetMouseFilterInput(CGameMenuItemZBool *pItem);
void SetMouseAimMode(CGameMenuItemZBool *pItem);
void SetMouseVerticalAim(CGameMenuItemZBool *pItem);
void SetMouseXScale(CGameMenuItemSlider *pItem);
void SetMouseYScale(CGameMenuItemSlider *pItem);
void SetMouseDigitalAxis(CGameMenuItemZCycle *pItem);
void PreDrawControlMouse(CGameMenuItem *pItem);
void SetupMouseButtonMenu(CGameMenuItemChain *pItem);
CGameMenuItemTitle itemOptionsControlMouseTitle("MOUSE SETUP", 1, 160, 20, 2038);
CGameMenuItemChain itemOptionsControlMouseButton("BUTTON ASSIGNMENT", 3, 66, 60, 180, 0, &menuOptionsControlMouseButtonAssignment, 0, SetupMouseButtonMenu, 0);
CGameMenuItemSliderFloat itemOptionsControlMouseSensitivity("SENSITIVITY:", 3, 66, 70, 180, &CONTROL_MouseSensitivity, 0.5f, 16.f, 0.5f, SetMouseSensitivity, -1, -1, kMenuSliderValue);
CGameMenuItemZBool itemOptionsControlMouseAimFlipped("INVERT AIMING:", 3, 66, 80, 180, false, SetMouseAimFlipped, NULL, NULL);
CGameMenuItemZBool itemOptionsControlMouseFilterInput("FILTER INPUT:", 3, 66, 90, 180, false, SetMouseFilterInput, NULL, NULL);
CGameMenuItemZBool itemOptionsControlMouseAimMode("AIMING TYPE:", 3, 66, 100, 180, false, SetMouseAimMode, "HOLD", "TOGGLE");
CGameMenuItemZBool itemOptionsControlMouseVerticalAim("VERTICAL AIMING:", 3, 66, 110, 180, false, SetMouseVerticalAim, NULL, NULL);
CGameMenuItemSlider itemOptionsControlMouseXScale("X-SCALE:", 3, 66, 120, 180, (int*)&MouseAnalogueScale[0], 0, 65536, 1024, SetMouseXScale, -1, -1, kMenuSliderQ16);
CGameMenuItemSlider itemOptionsControlMouseYScale("Y-SCALE:", 3, 66, 130, 180, (int*)&MouseAnalogueScale[1], 0, 65536, 1024, SetMouseYScale, -1, -1, kMenuSliderQ16);
CGameMenuItemZCycle itemOptionsControlMouseDigitalUp("DIGITAL UP", 3, 66, 140, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
CGameMenuItemZCycle itemOptionsControlMouseDigitalDown("DIGITAL DOWN", 3, 66, 150, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
CGameMenuItemZCycle itemOptionsControlMouseDigitalLeft("DIGITAL LEFT", 3, 66, 160, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
CGameMenuItemZCycle itemOptionsControlMouseDigitalRight("DIGITAL RIGHT", 3, 66, 170, 180, 0, SetMouseDigitalAxis, NULL, 0, 0, true);
void SetupNetworkMenu(void);
void SetupNetworkHostMenu(CGameMenuItemChain *pItem);
void SetupNetworkJoinMenu(CGameMenuItemChain *pItem);
void NetworkHostGame(CGameMenuItemChain *pItem);
void NetworkJoinGame(CGameMenuItemChain *pItem);
char zNetAddressBuffer[16] = "localhost";
char zNetPortBuffer[6];
CGameMenuItemTitle itemNetworkTitle("MULTIPLAYER", 1, 160, 20, 2038);
CGameMenuItemChain itemNetworkHost("HOST A GAME", 1, 0, 80, 320, 1, &menuNetworkHost, -1, SetupNetworkHostMenu, 0);
CGameMenuItemChain itemNetworkJoin("JOIN A GAME", 1, 0, 100, 320, 1, &menuNetworkJoin, -1, SetupNetworkJoinMenu, 0);
CGameMenuItemTitle itemNetworkHostTitle("HOST A GAME", 1, 160, 20, 2038);
CGameMenuItemSlider itemNetworkHostPlayerNum("PLAYER NUMBER:", 3, 66, 70, 180, 1, 2, kMaxPlayers, 1, NULL, -1, -1, kMenuSliderValue);
CGameMenuItemZEdit itemNetworkHostPort("NETWORK PORT:", 3, 66, 80, 180, zNetPortBuffer, 6, 0, NULL, 0);
CGameMenuItemChain itemNetworkHostHost("HOST A GAME", 3, 66, 100, 180, 1, NULL, -1, NetworkHostGame, 0);
CGameMenuItemTitle itemNetworkJoinTitle("JOIN A GAME", 1, 160, 20, 2038);
CGameMenuItemZEdit itemNetworkJoinAddress("NETWORK ADDRESS:", 3, 66, 70, 180, zNetAddressBuffer, 16, 0, NULL, 0);
CGameMenuItemZEdit itemNetworkJoinPort("NETWORK PORT:", 3, 66, 80, 180, zNetPortBuffer, 6, 0, NULL, 0);
CGameMenuItemChain itemNetworkJoinJoin("JOIN A GAME", 3, 66, 100, 180, 1, NULL, -1, NetworkJoinGame, 0);
// There is no better way to do this than manually.
#define MENUMOUSEFUNCTIONS 12
static char const *MenuMouseNames[MENUMOUSEFUNCTIONS] = {
"Button 1",
"Double Button 1",
"Button 2",
"Double Button 2",
"Button 3",
"Double Button 3",
"Wheel Up",
"Wheel Down",
"Button 4",
"Double Button 4",
"Button 5",
"Double Button 5",
};
static int32_t MenuMouseDataIndex[MENUMOUSEFUNCTIONS][2] = {
{ 0, 0, },
{ 0, 1, },
{ 1, 0, },
{ 1, 1, },
{ 2, 0, },
{ 2, 1, },
// note the mouse wheel
{ 4, 0, },
{ 5, 0, },
{ 3, 0, },
{ 3, 1, },
{ 6, 0, },
{ 6, 1, },
};
void SetMouseButton(CGameMenuItemZCycle *pItem);
CGameMenuItemZCycle *pItemOptionsControlMouseButton[MENUMOUSEFUNCTIONS];
void SetupLoadingScreen(void)
{
menuLoading.Add(&itemLoadingText, true);
}
void SetupKeyListMenu(void)
{
menuKeys.Add(&itemKeysTitle, false);
menuKeys.Add(&itemKeyList, true);
menuKeys.Add(&itemBloodQAV, false);
}
void SetupMessagesMenu(void)
{
menuMessages.Add(&itemMessagesTitle, false);
menuMessages.Add(&boolMessages, true);
menuMessages.Add(&sliderMsgCount, false);
menuMessages.Add(&sliderMsgTime, false);
menuMessages.Add(&boolMsgFont, false);
menuMessages.Add(&boolMsgIncoming, false);
menuMessages.Add(&boolMsgSelf, false);
menuMessages.Add(&boolMsgOther, false);
menuMessages.Add(&boolMsgRespawn, false);
menuMessages.Add(&itemBloodQAV, false);
}
void SetupControlsMenu(void)
{
sliderMouseSpeed.fValue = ClipRangeF(CONTROL_MouseSensitivity, sliderMouseSpeed.fRangeLow, sliderMouseSpeed.fRangeHigh);
sliderTurnSpeed.nValue = ClipRange(gTurnSpeed, sliderTurnSpeed.nRangeLow, sliderTurnSpeed.nRangeHigh);
boolMouseFlipped.at20 = gMouseAimingFlipped;
menuControls.Add(&itemControlsTitle, false);
menuControls.Add(&sliderMouseSpeed, true);
menuControls.Add(&boolMouseFlipped, false);
menuControls.Add(&sliderTurnSpeed, false);
menuControls.Add(&itemChainKeyList, false);
menuControls.Add(&itemChainKeyReset, false);
menuControls.Add(&itemChainKeyResetClassic, false);
menuControls.Add(&itemBloodQAV, false);
}
void SetupOptionsOldMenu(void)
{
sliderDetail.nValue = ClipRange(gDetail, sliderDetail.nRangeLow, sliderDetail.nRangeHigh);
sliderGamma.nValue = ClipRange(gGamma, sliderGamma.nRangeLow, sliderGamma.nRangeHigh);
sliderMusic.nValue = ClipRange(mus_volume, sliderMusic.nRangeLow, sliderMusic.nRangeHigh);
sliderSound.nValue = ClipRange(snd_fxvolume, sliderSound.nRangeLow, sliderSound.nRangeHigh);
bool3DAudio.at20 = snd_doppler;
boolCrosshair.at20 = cl_crosshair;
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boolShowWeapons.at20 = cl_showweapon;
boolSlopeTilting.at20 = cl_slopetilting;
boolViewBobbing.at20 = cl_viewvbob;
boolViewSwaying.at20 = cl_viewhbob;
boolMessages.at20 = gGameMessageMgr.state;
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menuOptionsOld.Add(&itemOptionsTitle, false);
menuOptionsOld.Add(&itemOption1, true);
menuOptionsOld.Add(&sliderDetail, false);
menuOptionsOld.Add(&sliderGamma, false);
menuOptionsOld.Add(&sliderMusic, false);
menuOptionsOld.Add(&sliderSound, false);
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//menuOptionsOld.Add(&sliderCDAudio, false);
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menuOptionsOld.Add(&bool3DAudio, false);
menuOptionsOld.Add(&boolCrosshair, false);
menuOptionsOld.Add(&boolShowWeapons, false);
menuOptionsOld.Add(&boolSlopeTilting, false);
menuOptionsOld.Add(&boolViewBobbing, false);
menuOptionsOld.Add(&boolViewSwaying, false);
menuOptionsOld.Add(&itemOption2, false);
menuOptionsOld.Add(&itemChainParentalLock, false);
menuOptionsOld.Add(&itemBloodQAV, false);
}
void SetupDifficultyMenu(void)
{
menuDifficulty.Add(&itemDifficultyTitle, false);
menuDifficulty.Add(&itemDifficulty1, false);
menuDifficulty.Add(&itemDifficulty2, false);
menuDifficulty.Add(&itemDifficulty3, true);
menuDifficulty.Add(&itemDifficulty4, false);
menuDifficulty.Add(&itemDifficulty5, false);
menuDifficulty.Add(&itemBloodQAV, false);
}
void SetupEpisodeMenu(void)
{
menuEpisode.Add(&itemEpisodesTitle, false);
bool unk = false;
int height;
gMenuTextMgr.GetFontInfo(1, NULL, NULL, &height);
int j = 0;
for (int i = 0; i < 6; i++)
{
EPISODEINFO *pEpisode = &gEpisodeInfo[i];
if (!pEpisode->bloodbath || gGameOptions.nGameType != 0)
{
if (j < gEpisodeCount)
{
CGameMenuItemChain7F2F0 *pEpisodeItem = &itemEpisodes[j];
pEpisodeItem->m_nFont = 1;
pEpisodeItem->m_nX = 0;
pEpisodeItem->m_nWidth = 320;
pEpisodeItem->at20 = 1;
pEpisodeItem->m_pzText = pEpisode->at0;
pEpisodeItem->m_nY = 55+(height+8)*j;
pEpisodeItem->at34 = i;
if (!unk || j == 0)
{
pEpisodeItem = &itemEpisodes[j];
pEpisodeItem->at24 = &menuDifficulty;
pEpisodeItem->at28 = 3;
}
else
{
pEpisodeItem->at24 = &menuSorry2;
pEpisodeItem->at28 = 1;
}
pEpisodeItem = &itemEpisodes[j];
pEpisodeItem->bCanSelect = 1;
pEpisodeItem->bEnable = 1;
bool first = j == 0;
menuEpisode.Add(&itemEpisodes[j], first);
if (first)
SetupLevelMenuItem(j);
}
j++;
}
}
menuEpisode.Add(&itemBloodQAV, false);
}
void SetupMainMenu(void)
{
menuMain.Add(&itemMainTitle, false);
menuMain.Add(&itemMain1, true);
if (gGameOptions.nGameType > 0)
{
itemMain1.at24 = &menuNetStart;
itemMain1.at28 = 2;
}
else
{
itemMain1.at24 = &menuEpisode;
itemMain1.at28 = -1;
}
menuMain.Add(&itemMain2, false);
menuMain.Add(&itemMain3, false);
menuMain.Add(&itemMain4, false);
menuMain.Add(&itemMain5, false);
menuMain.Add(&itemMain6, false);
menuMain.Add(&itemMain7, false);
menuMain.Add(&itemBloodQAV, false);
}
void SetupMainMenuWithSave(void)
{
menuMainWithSave.Add(&itemMainSaveTitle, false);
menuMainWithSave.Add(&itemMainSave1, true);
if (gGameOptions.nGameType > 0)
{
itemMainSave1.at24 = &menuNetStart;
itemMainSave1.at28 = 2;
}
else
{
itemMainSave1.at24 = &menuEpisode;
itemMainSave1.at28 = -1;
}
menuMainWithSave.Add(&itemMainSave2, false);
menuMainWithSave.Add(&itemMainSave3, false);
menuMainWithSave.Add(&itemMainSave4, false);
menuMainWithSave.Add(&itemMainSave5, false);
menuMainWithSave.Add(&itemMainSave6, false);
menuMainWithSave.Add(&itemMainSave7, false);
menuMainWithSave.Add(&itemMainSave8, false);
menuMainWithSave.Add(&itemBloodQAV, false);
}
void SetupNetStartMenu(void)
{
bool oneEpisode = false;
menuNetStart.Add(&itemNetStartTitle, false);
menuNetStart.Add(&itemNetStart1, false);
for (int i = 0; i < (oneEpisode ? 1 : 6); i++)
{
EPISODEINFO *pEpisode = &gEpisodeInfo[i];
if (i < gEpisodeCount)
itemNetStart2.Add(pEpisode->at0, i == 0);
}
menuNetStart.Add(&itemNetStart2, false);
menuNetStart.Add(&itemNetStart3, false);
menuNetStart.Add(&itemNetStart4, false);
menuNetStart.Add(&itemNetStart5, false);
menuNetStart.Add(&itemNetStart6, false);
menuNetStart.Add(&itemNetStart7, false);
menuNetStart.Add(&itemNetStart8, false);
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menuNetStart.Add(&itemNetStart9, false);
menuNetStart.Add(&itemNetStart10, false);
menuNetStart.Add(&itemNetStart11, false);
menuNetStart.Add(&itemNetStart12, false);
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itemNetStart1.SetTextIndex(1);
itemNetStart4.SetTextIndex(2);
itemNetStart5.SetTextIndex(0);
itemNetStart6.SetTextIndex(1);
itemNetStart7.SetTextIndex(1);
menuNetStart.Add(&itemBloodQAV, false);
}
void SetupSaveGameMenu(void)
{
menuSaveGame.Add(&itemSaveTitle, false);
menuSaveGame.Add(&itemSaveGame1, true);
menuSaveGame.Add(&itemSaveGame2, false);
menuSaveGame.Add(&itemSaveGame3, false);
menuSaveGame.Add(&itemSaveGame4, false);
menuSaveGame.Add(&itemSaveGame5, false);
menuSaveGame.Add(&itemSaveGame6, false);
menuSaveGame.Add(&itemSaveGame7, false);
menuSaveGame.Add(&itemSaveGame8, false);
menuSaveGame.Add(&itemSaveGame9, false);
menuSaveGame.Add(&itemSaveGame10, false);
menuSaveGame.Add(&itemSaveGamePic, false);
menuSaveGame.Add(&itemBloodQAV, false);
itemSaveGame1.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[0], "<Empty>"))
itemSaveGame1.at37 = 1;
itemSaveGame2.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[1], "<Empty>"))
itemSaveGame2.at37 = 1;
itemSaveGame3.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[2], "<Empty>"))
itemSaveGame3.at37 = 1;
itemSaveGame4.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[3], "<Empty>"))
itemSaveGame4.at37 = 1;
itemSaveGame5.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[4], "<Empty>"))
itemSaveGame5.at37 = 1;
itemSaveGame6.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[5], "<Empty>"))
itemSaveGame6.at37 = 1;
itemSaveGame7.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[6], "<Empty>"))
itemSaveGame7.at37 = 1;
itemSaveGame8.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[7], "<Empty>"))
itemSaveGame8.at37 = 1;
itemSaveGame9.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[8], "<Empty>"))
itemSaveGame9.at37 = 1;
itemSaveGame10.at2c = &itemSaveGamePic;
if (!strcmp(strRestoreGameStrings[9], "<Empty>"))
itemSaveGame10.at37 = 1;
}
void SetupLoadGameMenu(void)
{
menuLoadGame.Add(&itemLoadTitle, false);
menuLoadGame.Add(&itemLoadGame1, true);
menuLoadGame.Add(&itemLoadGame2, false);
menuLoadGame.Add(&itemLoadGame3, false);
menuLoadGame.Add(&itemLoadGame4, false);
menuLoadGame.Add(&itemLoadGame5, false);
menuLoadGame.Add(&itemLoadGame6, false);
menuLoadGame.Add(&itemLoadGame7, false);
menuLoadGame.Add(&itemLoadGame8, false);
menuLoadGame.Add(&itemLoadGame9, false);
menuLoadGame.Add(&itemLoadGame10, false);
menuLoadGame.Add(&itemLoadGamePic, false);
itemLoadGame1.at35 = 0;
itemLoadGame2.at35 = 0;
itemLoadGame3.at35 = 0;
itemLoadGame4.at35 = 0;
itemLoadGame5.at35 = 0;
itemLoadGame6.at35 = 0;
itemLoadGame7.at35 = 0;
itemLoadGame8.at35 = 0;
itemLoadGame9.at35 = 0;
itemLoadGame10.at35 = 0;
itemLoadGame1.at2c = &itemLoadGamePic;
itemLoadGame2.at2c = &itemLoadGamePic;
itemLoadGame3.at2c = &itemLoadGamePic;
itemLoadGame4.at2c = &itemLoadGamePic;
itemLoadGame5.at2c = &itemLoadGamePic;
itemLoadGame6.at2c = &itemLoadGamePic;
itemLoadGame7.at2c = &itemLoadGamePic;
itemLoadGame8.at2c = &itemLoadGamePic;
itemLoadGame9.at2c = &itemLoadGamePic;
itemLoadGame10.at2c = &itemLoadGamePic;
menuLoadGame.Add(&itemBloodQAV, false);
}
void SetupSoundsMenu(void)
{
itemSoundsMusic.nValue = ClipRange(mus_volume, itemSoundsMusic.nRangeLow, itemSoundsMusic.nRangeHigh);
itemSoundsSound.nValue = ClipRange(snd_fxvolume, itemSoundsSound.nRangeLow, itemSoundsSound.nRangeHigh);
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menuSounds.Add(&itemSoundsTitle, false);
menuSounds.Add(&itemSoundsMusic, true);
menuSounds.Add(&itemSoundsSound, false);
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//menuSounds.Add(&itemSoundsCDAudio, false);
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menuSounds.Add(&itemSounds3DAudio, false);
menuSounds.Add(&itemBloodQAV, false);
}
void SetupQuitMenu(void)
{
menuQuit.Add(&itemQuitTitle, false);
menuQuit.Add(&itemQuitText1, false);
menuQuit.Add(&itemQuitYesNo, true);
menuQuit.Add(&itemBloodQAV, false);
menuRestart.Add(&itemRestartTitle, false);
menuRestart.Add(&itemRestartText1, false);
menuRestart.Add(&itemRestartYesNo, true);
menuRestart.Add(&itemBloodQAV, false);
}
void SetupHelpOrderMenu(void)
{
menuOrder.Add(&itemHelp4QAV, true);
menuOrder.Add(&itemHelp5QAV, false);
menuOrder.Add(&itemHelp3QAV, false);
menuOrder.Add(&itemHelp3BQAV, false);
itemHelp4QAV.bEnable = 1;
itemHelp4QAV.bNoDraw = 1;
itemHelp5QAV.bEnable = 1;
itemHelp5QAV.bNoDraw = 1;
itemHelp3QAV.bEnable = 1;
itemHelp3QAV.bNoDraw = 1;
itemHelp3BQAV.bEnable = 1;
itemHelp3BQAV.bNoDraw = 1;
}
void SetupCreditsMenu(void)
{
menuCredits.Add(&itemCreditsQAV, true);
itemCreditsQAV.bEnable = 1;
itemCreditsQAV.bNoDraw = 1;
}
void SetupParentalLockMenu(void)
{
itemParentalLockToggle.at20 = gbAdultContent;
strcpy(itemParentalLockPassword.at20, gzAdultPassword);
menuParentalLock.Add(&itemParentalLockTitle, false);
menuParentalLock.Add(&itemParentalLockToggle, true);
menuParentalLock.Add(&itemParentalLockPassword, false);
menuParentalLock.Add(&itemBloodQAV, false);
}
void SetupSorry3Menu(void)
{
menuPlayOnline.Add(&unk_26E06C, false);
menuPlayOnline.Add(&unk_26E090, true);
menuPlayOnline.Add(&unk_26E0E8, false);
menuPlayOnline.Add(&unk_26E140, false);
menuPlayOnline.Add(&unk_26E198, false);
menuPlayOnline.Add(&unk_26E1F0, false);
menuPlayOnline.Add(&unk_26E248, false);
menuPlayOnline.Add(&itemBloodQAV, false);
}
void SetupSorryMenu(void)
{
menuSorry.Add(&itemSorryPicCycle, true);
menuSorry.Add(&itemSorryText1, false);
menuSorry.Add(&itemSorryText3, false);
menuSorry.Add(&itemBloodQAV, false);
}
void SetupSorry2Menu(void)
{
menuSorry2.Add(&itemSorryPicCycle, true);
menuSorry2.Add(&itemSorry2Text1, false);
menuSorry2.Add(&itemSorry2Text2, false);
menuSorry2.Add(&itemSorry2Text3, false);
menuSorry2.Add(&itemBloodQAV, false);
}
void SetupOptionsMenu(void)
{
menuOptions.Add(&itemOptionsTitle, false);
menuOptions.Add(&itemOptionsChainGame, true);
menuOptions.Add(&itemOptionsChainDisplay, false);
menuOptions.Add(&itemOptionsChainSound, false);
menuOptions.Add(&itemOptionsChainPlayer, false);
menuOptions.Add(&itemOptionsChainControl, false);
//menuOptions.Add(&itemOptionsChainOld, false);
menuOptions.Add(&itemBloodQAV, false);
menuOptionsGame.Add(&itemOptionsGameTitle, false);
menuOptionsGame.Add(&itemOptionsGameBoolShowWeapons, true);
menuOptionsGame.Add(&itemOptionsGameBoolSlopeTilting, false);
menuOptionsGame.Add(&itemOptionsGameBoolViewBobbing, false);
menuOptionsGame.Add(&itemOptionsGameBoolViewSwaying, false);
menuOptionsGame.Add(&itemOptionsGameBoolAutoAim, false);
menuOptionsGame.Add(&itemOptionsGameWeaponSwitch, false);
//////////////////////
if (gGameOptions.nGameType == 0) {
menuOptionsGame.Add(&itemOptionsGameBoolWeaponsV10X, false);
}
/////////////////////
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//menuOptionsGame.Add(&itemOptionsGameChainParentalLock, false);
menuOptionsGame.Add(&itemBloodQAV, false);
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itemOptionsGameBoolShowWeapons.at20 = cl_showweapon;
itemOptionsGameBoolSlopeTilting.at20 = cl_slopetilting;
itemOptionsGameBoolViewBobbing.at20 = cl_viewvbob;
itemOptionsGameBoolViewSwaying.at20 = cl_viewhbob;
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itemOptionsGameBoolAutoAim.m_nFocus = cl_autoaim;
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itemOptionsGameWeaponSwitch.m_nFocus = (cl_weaponswitch&1) ? ((cl_weaponswitch&2) ? 1 : 2) : 0;
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///////
itemOptionsGameBoolWeaponsV10X.at20 = gWeaponsV10x;
///////
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menuOptionsDisplay.Add(&itemOptionsDisplayTitle, false);
menuOptionsDisplay.Add(&itemOptionsDisplayColor, true);
menuOptionsDisplay.Add(&itemOptionsDisplayMode, false);
menuOptionsDisplay.Add(&itemOptionsDisplayBoolCrosshair, false);
menuOptionsDisplay.Add(&itemOptionsDisplayBoolCenterHoriz, false);
menuOptionsDisplay.Add(&itemOptionsDisplayBoolLevelStats, false);
menuOptionsDisplay.Add(&itemOptionsDisplayBoolPowerupDuration, false);
menuOptionsDisplay.Add(&itemOptionsDisplayBoolShowMapTitle, false);
menuOptionsDisplay.Add(&itemOptionsDisplayBoolMessages, false);
menuOptionsDisplay.Add(&itemOptionsDisplayBoolWidescreen, false);
menuOptionsDisplay.Add(&itemOptionsDisplayFOV, false);
#ifdef USE_OPENGL
menuOptionsDisplay.Add(&itemOptionsDisplayPolymost, false);
#endif
menuOptionsDisplay.Add(&itemBloodQAV, false);
itemOptionsDisplayBoolCrosshair.at20 = cl_crosshair;
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itemOptionsDisplayBoolCenterHoriz.at20 = gCenterHoriz;
itemOptionsDisplayBoolLevelStats.at20 = gLevelStats;
itemOptionsDisplayBoolPowerupDuration.at20 = gPowerupDuration;
itemOptionsDisplayBoolShowMapTitle.at20 = gShowMapTitle;
itemOptionsDisplayBoolMessages.at20 = gMessageState;
itemOptionsDisplayBoolWidescreen.at20 = r_usenewaspect;
menuOptionsDisplayMode.Add(&itemOptionsDisplayModeTitle, false);
menuOptionsDisplayMode.Add(&itemOptionsDisplayModeResolution, true);
// prepare video setup
for (int i = 0; i < validmodecnt; ++i)
{
int j;
for (j = 0; j < gResolutionNum; ++j)
{
if (validmode[i].xdim == gResolution[j].xdim && validmode[i].ydim == gResolution[j].ydim)
{
gResolution[j].flags |= validmode[i].fs ? RES_FS : RES_WIN;
Bsnprintf(gResolution[j].name, MAXRESOLUTIONSTRINGLENGTH, "%d x %d%s", gResolution[j].xdim, gResolution[j].ydim, (gResolution[j].flags & RES_FS) ? "" : "Win");
gResolutionName[j] = gResolution[j].name;
if (validmode[i].bpp > gResolution[j].bppmax)
gResolution[j].bppmax = validmode[i].bpp;
break;
}
}
if (j == gResolutionNum) // no match found
{
gResolution[j].xdim = validmode[i].xdim;
gResolution[j].ydim = validmode[i].ydim;
gResolution[j].bppmax = validmode[i].bpp;
gResolution[j].flags = validmode[i].fs ? RES_FS : RES_WIN;
Bsnprintf(gResolution[j].name, MAXRESOLUTIONSTRINGLENGTH, "%d x %d%s", gResolution[j].xdim, gResolution[j].ydim, (gResolution[j].flags & RES_FS) ? "" : "Win");
gResolutionName[j] = gResolution[j].name;
++gResolutionNum;
}
}
itemOptionsDisplayModeResolution.SetTextArray(gResolutionName, gResolutionNum, 0);
#ifdef USE_OPENGL
menuOptionsDisplayMode.Add(&itemOptionsDisplayModeRenderer, false);
#endif
menuOptionsDisplayMode.Add(&itemOptionsDisplayModeFullscreen, false);
menuOptionsDisplayMode.Add(&itemOptionsDisplayModeVSync, false);
menuOptionsDisplayMode.Add(&itemOptionsDisplayModeFrameLimit, false);
menuOptionsDisplayMode.Add(&itemOptionsDisplayModeFPSOffset, false);
menuOptionsDisplayMode.Add(&itemOptionsDisplayModeApply, false);
menuOptionsDisplayMode.Add(&itemBloodQAV, false);
#ifdef USE_OPENGL
itemOptionsDisplayModeRenderer.pPreDrawCallback = PreDrawVideoModeMenu;
#endif
itemOptionsDisplayModeFullscreen.pPreDrawCallback = PreDrawVideoModeMenu;
itemOptionsDisplayModeFPSOffset.pPreDrawCallback = PreDrawVideoModeMenu;
menuOptionsDisplayColor.Add(&itemOptionsDisplayColorTitle, false);
menuOptionsDisplayColor.Add(&itemOptionsDisplayColorGamma, true);
menuOptionsDisplayColor.Add(&itemOptionsDisplayColorContrast, false);
menuOptionsDisplayColor.Add(&itemOptionsDisplayColorBrightness, false);
menuOptionsDisplayColor.Add(&itemOptionsDisplayColorVisibility, false);
menuOptionsDisplayColor.Add(&itemOptionsDisplayColorReset, false);
menuOptionsDisplayColor.Add(&itemBloodQAV, false);
itemOptionsDisplayColorContrast.pPreDrawCallback = PreDrawDisplayColor;
itemOptionsDisplayColorBrightness.pPreDrawCallback = PreDrawDisplayColor;
#ifdef USE_OPENGL
menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostTitle, false);
//menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostTextureMode, true);
//menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostAnisotropy, false);
menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostTrueColorTextures, true);
menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostTexQuality, false);
menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostPreloadCache, false);
menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostDetailTex, false);
menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostGlowTex, false);
menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymost3DModels, false);
menuOptionsDisplayPolymost.Add(&itemOptionsDisplayPolymostDeliriumBlur, false);
menuOptionsDisplayPolymost.Add(&itemBloodQAV, false);
itemOptionsDisplayPolymostTexQuality.pPreDrawCallback = PreDrawDisplayPolymost;
itemOptionsDisplayPolymostPreloadCache.pPreDrawCallback = PreDrawDisplayPolymost;
itemOptionsDisplayPolymostDetailTex.pPreDrawCallback = PreDrawDisplayPolymost;
itemOptionsDisplayPolymostGlowTex.pPreDrawCallback = PreDrawDisplayPolymost;
#endif
menuOptionsSound.Add(&itemOptionsSoundTitle, false);
menuOptionsSound.Add(&itemOptionsSoundSoundToggle, true);
menuOptionsSound.Add(&itemOptionsSoundMusicToggle, false);
menuOptionsSound.Add(&itemOptionsSound3DToggle, false);
menuOptionsSound.Add(&itemOptionsSoundSoundVolume, false);
menuOptionsSound.Add(&itemOptionsSoundMusicVolume, false);
menuOptionsSound.Add(&itemOptionsSoundSampleRate, false);
menuOptionsSound.Add(&itemOptionsSoundNumVoices, false);
menuOptionsSound.Add(&itemOptionsSoundCDToggle, false);
menuOptionsSound.Add(&itemOptionsSoundMusicDevice, false);
menuOptionsSound.Add(&itemOptionsSoundApplyChanges, false);
menuOptionsSound.Add(&itemBloodQAV, false);
menuOptionsPlayer.Add(&itemOptionsPlayerTitle, false);
menuOptionsPlayer.Add(&itemOptionsPlayerName, true);
menuOptionsPlayer.Add(&itemBloodQAV, false);
menuOptionsControl.Add(&itemOptionsControlTitle, false);
menuOptionsControl.Add(&itemOptionsControlKeyboard, true);
menuOptionsControl.Add(&itemOptionsControlMouse, false);
menuOptionsControl.Add(&itemBloodQAV, false);
menuOptionsControlKeyboard.Add(&itemOptionsControlKeyboardTitle, false);
menuOptionsControlKeyboard.Add(&itemOptionsControlKeyboardList, true);
menuOptionsControlKeyboard.Add(&itemOptionsControlKeyboardReset, false);
menuOptionsControlKeyboard.Add(&itemOptionsControlKeyboardResetClassic, false);
menuOptionsControlKeyboard.Add(&itemBloodQAV, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseTitle, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseButton, true);
menuOptionsControlMouse.Add(&itemOptionsControlMouseSensitivity, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseAimFlipped, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseFilterInput, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseAimMode, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseVerticalAim, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseXScale, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseYScale, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalUp, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalDown, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalLeft, false);
menuOptionsControlMouse.Add(&itemOptionsControlMouseDigitalRight, false);
menuOptionsControlMouse.Add(&itemBloodQAV, false);
itemOptionsControlMouseDigitalUp.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
itemOptionsControlMouseDigitalDown.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
itemOptionsControlMouseDigitalLeft.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
itemOptionsControlMouseDigitalRight.SetTextArray(pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0);
itemOptionsControlMouseVerticalAim.pPreDrawCallback = PreDrawControlMouse;
menuOptionsControlMouseButtonAssignment.Add(&itemOptionsControlMouseTitle, false);
int y = 60;
for (int i = 0; i < MENUMOUSEFUNCTIONS; i++)
{
pItemOptionsControlMouseButton[i] = new CGameMenuItemZCycle(MenuMouseNames[i], 3, 66, y, 180, 0, SetMouseButton, pzGamefuncsStrings, NUMGAMEFUNCTIONS+1, 0, true);
dassert(pItemOptionsControlMouseButton[i] != NULL);
menuOptionsControlMouseButtonAssignment.Add(pItemOptionsControlMouseButton[i], i == 0);
y += 10;
}
menuOptionsControlMouseButtonAssignment.Add(&itemBloodQAV, false);
}
void SetupMenus(void)
{
// prepare gamefuncs and keys
pzGamefuncsStrings[0] = MenuGameFuncNone;
nGamefuncsValues[0] = -1;
int k = 1;
for (int i = 0; i < NUMGAMEFUNCTIONS; ++i)
{
Bstrcpy(MenuGameFuncs[i], gamefunctions[i]);
for (int j = 0; j < MAXGAMEFUNCLEN; ++j)
if (MenuGameFuncs[i][j] == '_')
MenuGameFuncs[i][j] = ' ';
if (gamefunctions[i][0] != '\0')
{
pzGamefuncsStrings[k] = MenuGameFuncs[i];
nGamefuncsValues[k] = i;
++k;
}
}
nGamefuncsNum = k;
SetupLoadingScreen();
SetupKeyListMenu();
SetupMessagesMenu();
SetupControlsMenu();
SetupSaveGameMenu();
SetupLoadGameMenu();
SetupOptionsOldMenu();
SetupCreditsMenu();
SetupHelpOrderMenu();
SetupSoundsMenu();
SetupDifficultyMenu();
SetupEpisodeMenu();
SetupMainMenu();
SetupMainMenuWithSave();
SetupNetStartMenu();
SetupQuitMenu();
SetupParentalLockMenu();
SetupSorryMenu();
SetupSorry2Menu();
SetupSorry3Menu();
SetupOptionsMenu();
SetupNetworkMenu();
}
void UpdateNetworkMenus(void)
{
if (gGameOptions.nGameType > 0)
{
itemMain1.at24 = &menuNetStart;
itemMain1.at28 = 2;
}
else
{
itemMain1.at24 = &menuEpisode;
itemMain1.at28 = -1;
}
if (gGameOptions.nGameType > 0)
{
itemMainSave1.at24 = &menuNetStart;
itemMainSave1.at28 = 2;
}
else
{
itemMainSave1.at24 = &menuEpisode;
itemMainSave1.at28 = -1;
}
}
void SetDoppler(CGameMenuItemZBool *pItem)
{
snd_doppler = pItem->at20;
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}
void SetCrosshair(CGameMenuItemZBool *pItem)
{
cl_crosshair = pItem->at20;
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}
void SetCenterHoriz(CGameMenuItemZBool *pItem)
{
gCenterHoriz = pItem->at20;
}
void ResetKeys(CGameMenuItemChain *)
{
CONFIG_SetDefaultKeys(keydefaults);
}
void ResetKeysClassic(CGameMenuItemChain *)
{
CONFIG_SetDefaultKeys(oldkeydefaults);
}
////
void SetWeaponsV10X(CGameMenuItemZBool* pItem)
{
if (gGameOptions.nGameType == 0) {
gWeaponsV10x = pItem->at20;
gGameOptions.weaponsV10x = pItem->at20;
}
}
////
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void SetShowWeapons(CGameMenuItemZBool *pItem)
{
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cl_showweapon = pItem->at20;
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}
void SetSlopeTilting(CGameMenuItemZBool *pItem)
{
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cl_slopetilting = pItem->at20;
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}
void SetViewBobbing(CGameMenuItemZBool *pItem)
{
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cl_viewvbob = pItem->at20;
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}
void SetViewSwaying(CGameMenuItemZBool *pItem)
{
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cl_viewhbob = pItem->at20;
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}
void SetDetail(CGameMenuItemSlider *pItem)
{
gDetail = pItem->nValue;
}
void SetGamma(CGameMenuItemSlider *pItem)
{
gGamma = pItem->nValue;
scrSetGamma(gGamma);
}
void SetMusicVol(CGameMenuItemSlider *pItem)
{
sndSetMusicVolume(pItem->nValue);
}
void SetSoundVol(CGameMenuItemSlider *pItem)
{
sndSetFXVolume(pItem->nValue);
}
void SetCDVol(CGameMenuItemSlider *pItem)
{
UNREFERENCED_PARAMETER(pItem);
// NUKE-TODO:
}
void SetMessages(CGameMenuItemZBool *pItem)
{
gMessageState = pItem->at20;
gGameMessageMgr.SetState(gMessageState);
}
void SetMouseSensitivity(CGameMenuItemSliderFloat *pItem)
{
CONTROL_MouseSensitivity = pItem->fValue;
}
void SetMouseAimFlipped(CGameMenuItemZBool *pItem)
{
gMouseAimingFlipped = pItem->at20;
}
void SetTurnSpeed(CGameMenuItemSlider *pItem)
{
gTurnSpeed = pItem->nValue;
}
void SetAutoAim(CGameMenuItemZCycle *pItem)
{
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cl_autoaim = pItem->m_nFocus;
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if (!gDemo.at0 && !gDemo.at1)
{
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gProfile[myconnectindex].nAutoAim = cl_autoaim;
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netBroadcastPlayerInfo(myconnectindex);
}
}
void SetLevelStats(CGameMenuItemZBool *pItem)
{
gLevelStats = pItem->at20;
}
void SetPowerupDuration(CGameMenuItemZBool* pItem)
{
gPowerupDuration = pItem->at20;
}
void SetShowMapTitle(CGameMenuItemZBool* pItem)
{
gShowMapTitle = pItem->at20;
}
void SetWeaponSwitch(CGameMenuItemZCycle *pItem)
{
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cl_weaponswitch = cl_weaponswitch & ~(1|2);
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switch (pItem->m_nFocus)
{
case 0:
break;
case 1:
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cl_weaponswitch = cl_weaponswitch | 2;
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fallthrough__;
case 2:
default:
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cl_weaponswitch = cl_weaponswitch | 1;
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break;
}
if (!gDemo.at0 && !gDemo.at1)
{
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gProfile[myconnectindex].nWeaponSwitch = cl_weaponswitch;
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netBroadcastPlayerInfo(myconnectindex);
}
}
extern bool gStartNewGame;
void SetDifficultyAndStart(CGameMenuItemChain *pItem)
{
gGameOptions.nDifficulty = pItem->at30;
gSkill = pItem->at30;
gGameOptions.nLevel = 0;
if (gDemo.at1)
gDemo.StopPlayback();
gStartNewGame = true;
gCheatMgr.sub_5BCF4();
gGameMenuMgr.Deactivate();
}
void SetVideoModeOld(CGameMenuItemChain *pItem)
{
if (pItem->at30 == validmodecnt)
{
gSetup.fullscreen = 0;
gSetup.xdim = 640;
gSetup.ydim = 480;
}
else
{
gSetup.fullscreen = 0;
gSetup.xdim = validmode[pItem->at30].xdim;
gSetup.ydim = validmode[pItem->at30].ydim;
}
scrSetGameMode(gSetup.fullscreen, gSetup.xdim, gSetup.ydim, gSetup.bpp);
scrSetDac();
viewResizeView(gViewSize);
}
void SetVideoMode(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
resolution_t p = { xres, yres, fullscreen, bpp, 0 };
int32_t prend = videoGetRenderMode();
int32_t pvsync = vsync;
int32_t nResolution = itemOptionsDisplayModeResolution.m_nFocus;
resolution_t n = { gResolution[nResolution].xdim, gResolution[nResolution].ydim,
(gResolution[nResolution].flags & RES_FS) ? itemOptionsDisplayModeFullscreen.at20 : 0,
(nRendererValues[itemOptionsDisplayModeRenderer.m_nFocus] == REND_CLASSIC) ? 8 : gResolution[nResolution].bppmax, 0 };
int32_t UNUSED(nrend) = nRendererValues[itemOptionsDisplayModeRenderer.m_nFocus];
int32_t nvsync = nVSyncValues[itemOptionsDisplayModeVSync.m_nFocus];
if (videoSetGameMode(n.flags, n.xdim, n.ydim, n.bppmax, upscalefactor) < 0)
{
if (videoSetGameMode(p.flags, p.xdim, p.ydim, p.bppmax, upscalefactor) < 0)
{
videoSetRenderMode(prend);
ThrowError("Failed restoring old video mode.");
}
else
{
onvideomodechange(p.bppmax > 8);
vsync = videoSetVsync(pvsync);
}
}
else onvideomodechange(n.bppmax > 8);
viewResizeView(gViewSize);
vsync = videoSetVsync(nvsync);
gSetup.fullscreen = fullscreen;
gSetup.xdim = xres;
gSetup.ydim = yres;
gSetup.bpp = bpp;
}
void SetWidescreen(CGameMenuItemZBool *pItem)
{
r_usenewaspect = pItem->at20;
}
void SetFOV(CGameMenuItemSlider *pItem)
{
gFov = pItem->nValue;
}
void SetupVideoModeMenu(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
for (int i = 0; i < gResolutionNum; i++)
{
if (gSetup.xdim == gResolution[i].xdim && gSetup.ydim == gResolution[i].ydim)
{
itemOptionsDisplayModeResolution.m_nFocus = i;
break;
}
}
itemOptionsDisplayModeFullscreen.at20 = gSetup.fullscreen;
#ifdef USE_OPENGL
for (int i = 0; i < 2; i++)
{
if (videoGetRenderMode() == nRendererValues[i])
{
itemOptionsDisplayModeRenderer.m_nFocus = i;
break;
}
}
#endif
for (int i = 0; i < 3; i++)
{
if (vsync == nVSyncValues[i])
{
itemOptionsDisplayModeVSync.m_nFocus = i;
break;
}
}
for (int i = 0; i < 8; i++)
{
if (r_maxfps == nFrameLimitValues[i])
{
itemOptionsDisplayModeFrameLimit.m_nFocus = i;
break;
}
}
itemOptionsDisplayModeFPSOffset.nValue = r_maxfpsoffset;
}
void PreDrawVideoModeMenu(CGameMenuItem *pItem)
{
if (pItem == &itemOptionsDisplayModeFullscreen)
pItem->bEnable = !!(gResolution[itemOptionsDisplayModeResolution.m_nFocus].flags & RES_FS);
#ifdef USE_OPENGL
else if (pItem == &itemOptionsDisplayModeRenderer)
pItem->bEnable = gResolution[itemOptionsDisplayModeResolution.m_nFocus].bppmax > 8;
#endif
}
void UpdateVideoModeMenuFrameLimit(CGameMenuItemZCycle *pItem)
{
r_maxfps = nFrameLimitValues[pItem->m_nFocus];
g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset);
}
void UpdateVideoModeMenuFPSOffset(CGameMenuItemSlider *pItem)
{
r_maxfpsoffset = pItem->nValue;
g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset);
}
void UpdateVideoColorMenu(CGameMenuItemSliderFloat *pItem)
{
UNREFERENCED_PARAMETER(pItem);
g_videoGamma = itemOptionsDisplayColorGamma.fValue;
g_videoContrast = itemOptionsDisplayColorContrast.fValue;
g_videoBrightness = itemOptionsDisplayColorBrightness.fValue;
r_ambientlight = itemOptionsDisplayColorVisibility.fValue;
r_ambientlightrecip = 1.f/r_ambientlight;
gBrightness = GAMMA_CALC<<2;
videoSetPalette(gBrightness>>2, gLastPal, 0);
}
void PreDrawDisplayColor(CGameMenuItem *pItem)
{
if (pItem == &itemOptionsDisplayColorContrast)
pItem->bEnable = 1;
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else if (pItem == &itemOptionsDisplayColorBrightness)
pItem->bEnable = 1;
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}
void ResetVideoColor(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
g_videoGamma = DEFAULT_GAMMA;
g_videoContrast = DEFAULT_CONTRAST;
g_videoBrightness = DEFAULT_BRIGHTNESS;
gBrightness = 0;
r_ambientlight = r_ambientlightrecip = 1.f;
videoSetPalette(gBrightness>>2, gLastPal, 0);
}
#ifdef USE_OPENGL
void SetupVideoPolymostMenu(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
itemOptionsDisplayPolymostTextureMode.m_nFocus = 0;
for (int i = 0; i < 2; i++)
{
if (nTextureModeValues[i] == gltexfiltermode)
{
itemOptionsDisplayPolymostTextureMode.m_nFocus = i;
break;
}
}
itemOptionsDisplayPolymostAnisotropy.m_nFocus = 0;
for (int i = 0; i < 6; i++)
{
if (nAnisotropyValues[i] == glanisotropy)
{
itemOptionsDisplayPolymostAnisotropy.m_nFocus = i;
break;
}
}
itemOptionsDisplayPolymostTrueColorTextures.at20 = usehightile;
itemOptionsDisplayPolymostTexQuality.m_nFocus = r_downsize;
itemOptionsDisplayPolymostPreloadCache.at20 = useprecache;
itemOptionsDisplayPolymostDetailTex.at20 = r_detailmapping;
itemOptionsDisplayPolymostGlowTex.at20 = r_glowmapping;
itemOptionsDisplayPolymost3DModels.at20 = usemodels;
itemOptionsDisplayPolymostDeliriumBlur.at20 = gDeliriumBlur;
}
void UpdateTextureMode(CGameMenuItemZCycle *pItem)
{
gltexfiltermode = nTextureModeValues[pItem->m_nFocus];
gltexapplyprops();
}
void UpdateAnisotropy(CGameMenuItemZCycle *pItem)
{
glanisotropy = nAnisotropyValues[pItem->m_nFocus];
gltexapplyprops();
}
void UpdateTrueColorTextures(CGameMenuItemZBool *pItem)
{
usehightile = pItem->at20;
}
#endif
void DoModeChange(void)
{
videoResetMode();
if (videoSetGameMode(fullscreen, xres, yres, bpp, upscalefactor))
OSD_Printf("restartvid: Reset failed...\n");
onvideomodechange(gSetup.bpp > 8);
}
#ifdef USE_OPENGL
void UpdateTexQuality(CGameMenuItemZCycle *pItem)
{
r_downsize = pItem->m_nFocus;
r_downsizevar = r_downsize;
DoModeChange();
}
void UpdatePreloadCache(CGameMenuItemZBool *pItem)
{
useprecache = pItem->at20;
}
void UpdateDetailTex(CGameMenuItemZBool *pItem)
{
r_detailmapping = pItem->at20;
}
void UpdateGlowTex(CGameMenuItemZBool *pItem)
{
r_glowmapping = pItem->at20;
}
void Update3DModels(CGameMenuItemZBool *pItem)
{
usemodels = pItem->at20;
}
void UpdateDeliriumBlur(CGameMenuItemZBool *pItem)
{
gDeliriumBlur = pItem->at20;
}
void PreDrawDisplayPolymost(CGameMenuItem *pItem)
{
if (pItem == &itemOptionsDisplayPolymostTexQuality)
pItem->bEnable = usehightile;
else if (pItem == &itemOptionsDisplayPolymostPreloadCache)
pItem->bEnable = usehightile;
else if (pItem == &itemOptionsDisplayPolymostDetailTex)
pItem->bEnable = usehightile;
else if (pItem == &itemOptionsDisplayPolymostGlowTex)
pItem->bEnable = usehightile;
}
#endif
void UpdateSoundToggle(CGameMenuItemZBool *pItem)
{
snd_enabled = pItem->at20;
if (!snd_enabled)
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FX_StopAllSounds();
}
void UpdateMusicToggle(CGameMenuItemZBool *pItem)
{
mus_enabled = pItem->at20;
if (!mus_enabled)
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sndStopSong();
else
{
if (gGameStarted || gDemo.at1)
sndPlaySong(gGameOptions.zLevelSong, true);
}
}
void Update3DToggle(CGameMenuItemZBool *pItem)
{
snd_doppler = pItem->at20;
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}
void UpdateCDToggle(CGameMenuItemZBool *pItem)
{
mus_redbook = pItem->at20;
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if (gGameStarted || gDemo.at1)
levelTryPlayMusicOrNothing(gGameOptions.nEpisode, gGameOptions.nLevel);
}
void UpdateSoundVolume(CGameMenuItemSlider *pItem)
{
sndSetFXVolume(pItem->nValue);
}
void UpdateMusicVolume(CGameMenuItemSlider *pItem)
{
sndSetMusicVolume(pItem->nValue);
}
void UpdateSoundRate(CGameMenuItemZCycle *pItem)
{
UNREFERENCED_PARAMETER(pItem);
}
void UpdateNumVoices(CGameMenuItemSlider *pItem)
{
UNREFERENCED_PARAMETER(pItem);
}
void UpdateMusicDevice(CGameMenuItemZCycle *pItem)
{
UNREFERENCED_PARAMETER(pItem);
}
void SetSound(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
snd_mixrate = nSoundRateValues[itemOptionsSoundSampleRate.m_nFocus];
snd_numvoices = itemOptionsSoundNumVoices.nValue;
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//MusicDevice = itemOptionsSoundMusicDevice.m_nFocus;
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sfxTerm();
sndTerm();
sndInit();
sfxInit();
if (mus_enabled && (gGameStarted || gDemo.at1))
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sndPlaySong(gGameOptions.zLevelSong, true);
}
void PreDrawSound(CGameMenuItem *pItem)
{
UNREFERENCED_PARAMETER(pItem);
}
void SetupOptionsSound(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
itemOptionsSoundSoundToggle.at20 = snd_enabled;
itemOptionsSoundMusicToggle.at20 = mus_enabled;
itemOptionsSound3DToggle.at20 = snd_doppler;
itemOptionsSoundCDToggle.at20 = mus_redbook;
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itemOptionsSoundSampleRate.m_nFocus = 0;
for (int i = 0; i < 3; i++)
{
if (nSoundRateValues[i] == snd_mixrate)
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{
itemOptionsSoundSampleRate.m_nFocus = i;
break;
}
}
itemOptionsSoundNumVoices.nValue = snd_numvoices;
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itemOptionsSoundMusicDevice.m_nFocus = 1;// MusicDevice;
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}
void UpdatePlayerName(CGameMenuItemZEdit *pItem, CGameMenuEvent *pEvent)
{
UNREFERENCED_PARAMETER(pItem);
if (pEvent->at0 == kMenuEventEnter)
netBroadcastPlayerInfo(myconnectindex);
}
void SetMouseFilterInput(CGameMenuItemZBool *pItem)
{
CONTROL_SmoothMouse = pItem->at20;
SmoothInput = pItem->at20;
}
void SetMouseAimMode(CGameMenuItemZBool *pItem)
{
gMouseAiming = pItem->at20;
}
void SetMouseVerticalAim(CGameMenuItemZBool *pItem)
{
gMouseAim = pItem->at20;
}
void SetMouseXScale(CGameMenuItemSlider *pItem)
{
MouseAnalogueScale[0] = pItem->nValue;
CONTROL_SetAnalogAxisScale(0, pItem->nValue, controldevice_mouse);
}
void SetMouseYScale(CGameMenuItemSlider *pItem)
{
MouseAnalogueScale[1] = pItem->nValue;
CONTROL_SetAnalogAxisScale(1, pItem->nValue, controldevice_mouse);
}
void SetMouseDigitalAxis(CGameMenuItemZCycle *pItem)
{
if (pItem == &itemOptionsControlMouseDigitalUp)
{
MouseDigitalFunctions[1][0] = nGamefuncsValues[pItem->m_nFocus];
CONTROL_MapDigitalAxis(1, MouseDigitalFunctions[1][0], 0, controldevice_mouse);
}
else if (pItem == &itemOptionsControlMouseDigitalDown)
{
MouseDigitalFunctions[1][1] = nGamefuncsValues[pItem->m_nFocus];
CONTROL_MapDigitalAxis(1, MouseDigitalFunctions[1][1], 1, controldevice_mouse);
}
else if (pItem == &itemOptionsControlMouseDigitalLeft)
{
MouseDigitalFunctions[0][0] = nGamefuncsValues[pItem->m_nFocus];
CONTROL_MapDigitalAxis(0, MouseDigitalFunctions[0][0], 0, controldevice_mouse);
}
else if (pItem == &itemOptionsControlMouseDigitalRight)
{
MouseDigitalFunctions[0][1] = nGamefuncsValues[pItem->m_nFocus];
CONTROL_MapDigitalAxis(0, MouseDigitalFunctions[0][1], 1, controldevice_mouse);
}
}
void SetupMouseMenu(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
static CGameMenuItemZCycle *pMouseDigitalAxis[4] = {
&itemOptionsControlMouseDigitalLeft,
&itemOptionsControlMouseDigitalRight,
&itemOptionsControlMouseDigitalUp,
&itemOptionsControlMouseDigitalDown
};
for (int i = 0; i < ARRAY_SSIZE(pMouseDigitalAxis); i++)
{
CGameMenuItemZCycle *pItem = pMouseDigitalAxis[i];
pItem->m_nFocus = 0;
for (int j = 0; j < NUMGAMEFUNCTIONS+1; j++)
{
if (nGamefuncsValues[j] == MouseDigitalFunctions[i>>1][i&1])
{
pItem->m_nFocus = j;
break;
}
}
}
itemOptionsControlMouseAimFlipped.at20 = gMouseAimingFlipped;
itemOptionsControlMouseFilterInput.at20 = SmoothInput;
itemOptionsControlMouseAimMode.at20 = gMouseAiming;
itemOptionsControlMouseVerticalAim.at20 = gMouseAim;
}
void PreDrawControlMouse(CGameMenuItem *pItem)
{
if (pItem == &itemOptionsControlMouseVerticalAim)
pItem->bEnable = !gMouseAiming;
}
void SetMouseButton(CGameMenuItemZCycle *pItem)
{
for (int i = 0; i < MENUMOUSEFUNCTIONS; i++)
{
if (pItem == pItemOptionsControlMouseButton[i])
{
int nFunc = nGamefuncsValues[pItem->m_nFocus];
MouseFunctions[MenuMouseDataIndex[i][0]][MenuMouseDataIndex[i][1]] = nFunc;
CONTROL_MapButton(nFunc, MenuMouseDataIndex[i][0], MenuMouseDataIndex[i][1], controldevice_mouse);
CONTROL_FreeMouseBind(MenuMouseDataIndex[i][0]);
break;
}
}
}
void SetupMouseButtonMenu(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
for (int i = 0; i < MENUMOUSEFUNCTIONS; i++)
{
auto pItem = pItemOptionsControlMouseButton[i];
pItem->m_nFocus = 0;
for (int j = 0; j < NUMGAMEFUNCTIONS+1; j++)
{
if (MouseFunctions[MenuMouseDataIndex[i][0]][MenuMouseDataIndex[i][1]] == nGamefuncsValues[j])
{
pItem->m_nFocus = j;
break;
}
}
}
}
void SetupNetworkMenu(void)
{
sprintf(zNetPortBuffer, "%d", gNetPort);
if (strlen(gNetAddress) > 0)
strncpy(zNetAddressBuffer, gNetAddress, sizeof(zNetAddressBuffer)-1);
menuNetwork.Add(&itemNetworkTitle, false);
menuNetwork.Add(&itemNetworkHost, true);
menuNetwork.Add(&itemNetworkJoin, false);
menuNetwork.Add(&itemBloodQAV, false);
menuNetworkHost.Add(&itemNetworkHostTitle, false);
menuNetworkHost.Add(&itemNetworkHostPlayerNum, true);
menuNetworkHost.Add(&itemNetworkHostPort, false);
menuNetworkHost.Add(&itemNetworkHostHost, false);
menuNetworkHost.Add(&itemBloodQAV, false);
menuNetworkJoin.Add(&itemNetworkJoinTitle, false);
menuNetworkJoin.Add(&itemNetworkJoinAddress, true);
menuNetworkJoin.Add(&itemNetworkJoinPort, false);
menuNetworkJoin.Add(&itemNetworkJoinJoin, false);
menuNetworkJoin.Add(&itemBloodQAV, false);
}
void SetupNetworkHostMenu(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
}
void SetupNetworkJoinMenu(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
}
void NetworkHostGame(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
sndStopSong();
FX_StopAllSounds();
UpdateDacs(0, true);
gNetPlayers = itemNetworkHostPlayerNum.nValue;
gNetPort = strtoul(zNetPortBuffer, NULL, 10);
if (!gNetPort)
gNetPort = kNetDefaultPort;
gNetMode = NETWORK_SERVER;
netInitialize(false);
gGameMenuMgr.Deactivate();
gQuitGame = gRestartGame = true;
}
void NetworkJoinGame(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
sndStopSong();
FX_StopAllSounds();
UpdateDacs(0, true);
strcpy(gNetAddress, zNetAddressBuffer);
gNetPort = strtoul(zNetPortBuffer, NULL, 10);
if (!gNetPort)
gNetPort = kNetDefaultPort;
gNetMode = NETWORK_CLIENT;
netInitialize(false);
gGameMenuMgr.Deactivate();
gQuitGame = gRestartGame = true;
}
void SaveGameProcess(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
}
void TenProcess(CGameMenuItem7EA1C *pItem)
{
UNREFERENCED_PARAMETER(pItem);
}
short gQuickLoadSlot = -1;
short gQuickSaveSlot = -1;
void SaveGame(CGameMenuItemZEditBitmap *pItem, CGameMenuEvent *event)
{
char strSaveGameName[BMAX_PATH];
int nSlot = pItem->at28;
if (gGameOptions.nGameType > 0 || !gGameStarted)
return;
if (event->at0 != 6/* || strSaveGameName[0]*/)
{
gGameMenuMgr.Deactivate();
return;
}
G_ModDirSnprintf(strSaveGameName, BMAX_PATH, "game00%02d.sav", nSlot);
strcpy(gGameOptions.szUserGameName, strRestoreGameStrings[nSlot]);
sprintf(gGameOptions.szSaveGameName, "%s", strSaveGameName);
gGameOptions.nSaveGameSlot = nSlot;
viewLoadingScreen(2518, "Saving", "Saving Your Game", strRestoreGameStrings[nSlot]);
videoNextPage();
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gSaveGameNum = nSlot;
LoadSave::SaveGame(strSaveGameName);
gQuickSaveSlot = nSlot;
gGameMenuMgr.Deactivate();
}
void QuickSaveGame(void)
{
char strSaveGameName[BMAX_PATH];
if (gGameOptions.nGameType > 0 || !gGameStarted)
return;
/*if (strSaveGameName[0])
{
gGameMenuMgr.Deactivate();
return;
}*/
G_ModDirSnprintf(strSaveGameName, BMAX_PATH, "game00%02d.sav", gQuickSaveSlot);
strcpy(gGameOptions.szUserGameName, strRestoreGameStrings[gQuickSaveSlot]);
sprintf(gGameOptions.szSaveGameName, "%s", strSaveGameName);
gGameOptions.nSaveGameSlot = gQuickSaveSlot;
viewLoadingScreen(2518, "Saving", "Saving Your Game", strRestoreGameStrings[gQuickSaveSlot]);
videoNextPage();
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LoadSave::SaveGame(strSaveGameName);
gGameOptions.picEntry = gSavedOffset;
gSaveGameOptions[gQuickSaveSlot] = gGameOptions;
UpdateSavedInfo(gQuickSaveSlot);
gGameMenuMgr.Deactivate();
}
void LoadGame(CGameMenuItemZEditBitmap *pItem, CGameMenuEvent *event)
{
UNREFERENCED_PARAMETER(event);
char strLoadGameName[BMAX_PATH];
int nSlot = pItem->at28;
if (gGameOptions.nGameType > 0)
return;
G_ModDirSnprintf(strLoadGameName, BMAX_PATH, "game00%02d.sav", nSlot);
if (!testkopen(strLoadGameName, 0))
return;
viewLoadingScreen(2518, "Loading", "Loading Saved Game", strRestoreGameStrings[nSlot]);
videoNextPage();
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LoadSave::LoadGame(strLoadGameName);
gGameMenuMgr.Deactivate();
gQuickLoadSlot = nSlot;
}
void QuickLoadGame(void)
{
char strLoadGameName[BMAX_PATH];
if (gGameOptions.nGameType > 0)
return;
G_ModDirSnprintf(strLoadGameName, BMAX_PATH, "game00%02d.sav", gQuickLoadSlot);
if (!testkopen(strLoadGameName, 0))
return;
viewLoadingScreen(2518, "Loading", "Loading Saved Game", strRestoreGameStrings[gQuickLoadSlot]);
videoNextPage();
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LoadSave::LoadGame(strLoadGameName);
gGameMenuMgr.Deactivate();
}
void SetupLevelMenuItem(int nEpisode)
{
dassert(nEpisode >= 0 && nEpisode < gEpisodeCount);
itemNetStart3.SetTextArray(zLevelNames[nEpisode], gEpisodeInfo[nEpisode].nLevels, 0);
}
void SetupNetLevels(CGameMenuItemZCycle *pItem)
{
SetupLevelMenuItem(pItem->m_nFocus);
}
void StartNetGame(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
gPacketStartGame.gameType = itemNetStart1.m_nFocus+1;
if (gPacketStartGame.gameType == 0)
gPacketStartGame.gameType = 2;
gPacketStartGame.episodeId = itemNetStart2.m_nFocus;
gPacketStartGame.levelId = itemNetStart3.m_nFocus;
gPacketStartGame.difficulty = itemNetStart4.m_nFocus;
gPacketStartGame.monsterSettings = itemNetStart5.m_nFocus;
gPacketStartGame.weaponSettings = itemNetStart6.m_nFocus;
gPacketStartGame.itemSettings = itemNetStart7.m_nFocus;
gPacketStartGame.respawnSettings = 0;
gPacketStartGame.bFriendlyFire = itemNetStart8.at20;
gPacketStartGame.bKeepKeysOnRespawn = itemNetStart9.at20;
////
gPacketStartGame.weaponsV10x = itemNetStart10.at20;
////
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gPacketStartGame.unk = 0;
gPacketStartGame.userMapName[0] = 0;
strncpy(gPacketStartGame.userMapName, itemNetStart11.at20, 13);
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gPacketStartGame.userMapName[12] = 0;
gPacketStartGame.userMap = gPacketStartGame.userMapName[0] != 0;
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netBroadcastNewGame();
gStartNewGame = 1;
gGameMenuMgr.Deactivate();
}
void Restart(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
if (gGameOptions.nGameType == 0 || numplayers == 1)
{
gQuitGame = true;
gRestartGame = true;
}
else
gQuitRequest = 2;
gGameMenuMgr.Deactivate();
}
void Quit(CGameMenuItemChain *pItem)
{
UNREFERENCED_PARAMETER(pItem);
if (gGameOptions.nGameType == 0 || numplayers == 1)
gQuitGame = true;
else
gQuitRequest = 1;
gGameMenuMgr.Deactivate();
}
void SetParentalLock(CGameMenuItemZBool *pItem)
{
if (!pItem->at20)
{
pItem->at20 = true;
pItem->Draw();
if (strcmp(itemParentalLockPassword.at20, ""))
{
itemParentalLockPassword.pMenu->FocusNextItem();
itemParentalLockPassword.at32 = 0;
itemParentalLockPassword.at37 = 1;
itemParentalLockPassword.at5f = pItem;
itemParentalLockPassword.at29[0] = 0;
return;
}
else
{
itemParentalLockPassword.at20[0] = 0;
pItem->Draw();
gbAdultContent = false;
}
}
else
gbAdultContent = true;
// NUKE-TODO: CONFIG_WriteAdultMode();
}
void MenuSetupEpisodeInfo(void)
{
memset(zEpisodeNames, 0, sizeof(zEpisodeNames));
memset(zLevelNames, 0, sizeof(zLevelNames));
for (int i = 0; i < 6; i++)
{
if (i < gEpisodeCount)
{
EPISODEINFO *pEpisode = &gEpisodeInfo[i];
zEpisodeNames[i] = pEpisode->at0;
for (int j = 0; j < 16; j++)
{
if (j < pEpisode->nLevels)
{
zLevelNames[i][j] = pEpisode->at28[j].at90;
}
}
}
}
}
void drawLoadingScreen(void)
{
char buffer[80];
if (gGameOptions.nGameType == 0)
{
if (gDemo.at1)
sprintf(buffer, "Loading Demo");
else
sprintf(buffer, "Loading Level");
}
else
sprintf(buffer, "%s", zNetGameTypes[gGameOptions.nGameType-1]);
viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
}
END_BLD_NS