2019-09-18 22:27:46 +00:00
//-------------------------------------------------------------------------
/*
Copyright ( C ) 2016 EDuke32 developers and contributors
This file is part of EDuke32 .
EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
*/
//-------------------------------------------------------------------------
# define game_c_
# include "duke3d.h"
# include "compat.h"
# include "renderlayer.h"
# include "osdfuncs.h"
# include "osdcmds.h"
# include "crc32.h"
# include "net.h"
# include "menus.h"
# include "savegame.h"
# include "anim.h"
# include "demo.h"
# include "input.h"
# include "colmatch.h"
# include "cheats.h"
# include "sbar.h"
# include "screens.h"
# include "cmdline.h"
# include "palette.h"
# ifdef __ANDROID__
# include "android.h"
# endif
// Uncomment to prevent anything except mirrors from drawing. It is sensible to
// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
//#define DEBUG_MIRRORS_ONLY
# if KRANDDEBUG
# define GAME_INLINE
# define GAME_STATIC
# else
# define GAME_INLINE inline
# define GAME_STATIC static
# endif
# ifdef _WIN32
# include <shellapi.h>
# define UPDATEINTERVAL 604800 // 1w
# include "winbits.h"
# else
# ifndef GEKKO
# include <sys / ioctl.h>
# endif
# endif /* _WIN32 */
const char * AppProperName = APPNAME ;
const char * AppTechnicalName = APPBASENAME ;
int32_t g_quitDeadline = 0 ;
int32_t g_cameraDistance = 0 , g_cameraClock = 0 ;
static int32_t g_quickExit ;
char boardfilename [ BMAX_PATH ] = { 0 } , currentboardfilename [ BMAX_PATH ] = { 0 } ;
int32_t voting = - 1 ;
int32_t vote_map = - 1 , vote_episode = - 1 ;
int32_t g_Debug = 0 ;
const char * defaultrtsfilename [ GAMECOUNT ] = { " DUKE.RTS " , " REDNECK.RTS " , " REDNECK.RTS " } ;
int32_t g_Shareware = 0 ;
// This was 32 for a while, but I think lowering it to 24 will help things like the Dingoo.
// Ideally, we would look at our memory usage on our most cramped platform and figure out
// how much of that is needed for the underlying OS and things like SDL instead of guessing
# ifndef GEKKO
int32_t MAXCACHE1DSIZE = ( 96 * 1024 * 1024 ) ;
# else
int32_t MAXCACHE1DSIZE = ( 8 * 1024 * 1024 ) ;
# endif
int32_t tempwallptr ;
static int32_t nonsharedtimer ;
int32_t ticrandomseed ;
GAME_STATIC GAME_INLINE int32_t G_MoveLoop ( void ) ;
int32_t hud_showmapname = 1 ;
int32_t g_levelTextTime = 0 ;
int32_t r_maxfps = 60 ;
uint64_t g_frameDelay = 17 ;
# if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
extern char forcegl ;
# endif
void M32RunScript ( const char * s ) { UNREFERENCED_PARAMETER ( s ) ; } ; // needed for linking since it's referenced from build/src/osd.c
const char * G_DefaultRtsFile ( void )
{
if ( DUKE )
return defaultrtsfilename [ GAME_DUKE ] ;
else if ( RR )
return defaultrtsfilename [ GAME_RR ] ;
return defaultrtsfilename [ 0 ] ;
}
enum gametokens
{
T_INCLUDE = 0 ,
T_INTERFACE = 0 ,
T_LOADGRP = 1 ,
T_MODE = 1 ,
T_CACHESIZE = 2 ,
T_ALLOW = 2 ,
T_NOAUTOLOAD ,
T_INCLUDEDEFAULT ,
T_MUSIC ,
T_SOUND ,
T_FILE ,
T_CUTSCENE ,
T_ANIMSOUNDS ,
T_NOFLOORPALRANGE ,
T_ID ,
T_MINPITCH ,
T_MAXPITCH ,
T_PRIORITY ,
T_TYPE ,
T_DISTANCE ,
T_VOLUME ,
T_DELAY ,
T_RENAMEFILE ,
T_GLOBALGAMEFLAGS ,
T_ASPECT ,
T_FORCEFILTER ,
T_FORCENOFILTER ,
T_TEXTUREFILTER ,
} ;
void G_HandleSpecialKeys ( void )
{
// we need CONTROL_GetInput in order to pick up joystick button presses
if ( CONTROL_Started & & ! ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) )
{
ControlInfo noshareinfo ;
CONTROL_GetInput ( & noshareinfo ) ;
}
// CONTROL_ProcessBinds();
if ( g_networkMode ! = NET_DEDICATED_SERVER & & ALT_IS_PRESSED & & KB_KeyPressed ( sc_Enter ) )
{
if ( videoSetGameMode ( ! ud . config . ScreenMode , ud . config . ScreenWidth , ud . config . ScreenHeight , ud . config . ScreenBPP , ud . detail ) )
{
OSD_Printf ( OSD_ERROR " Failed setting fullscreen video mode. \n " ) ;
if ( videoSetGameMode ( ud . config . ScreenMode , ud . config . ScreenWidth , ud . config . ScreenHeight , ud . config . ScreenBPP , ud . detail ) )
G_GameExit ( " Failed to recover from failure to set fullscreen video mode. \n " ) ;
}
else ud . config . ScreenMode = ! ud . config . ScreenMode ;
KB_ClearKeyDown ( sc_Enter ) ;
g_restorePalette = 1 ;
G_UpdateScreenArea ( ) ;
}
if ( KB_UnBoundKeyPressed ( sc_F12 ) )
{
KB_ClearKeyDown ( sc_F12 ) ;
videoCaptureScreen (
" duke0000.tga "
,
0 ) ;
P_DoQuote ( QUOTE_SCREEN_SAVED , g_player [ myconnectindex ] . ps ) ;
}
// only dispatch commands here when not in a game
if ( ! ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) )
OSD_DispatchQueued ( ) ;
if ( g_quickExit = = 0 & & KB_KeyPressed ( sc_LeftControl ) & & KB_KeyPressed ( sc_LeftAlt ) & & ( KB_KeyPressed ( sc_Delete ) | | KB_KeyPressed ( sc_End ) ) )
{
g_quickExit = 1 ;
G_GameExit ( " Quick Exit. " ) ;
}
}
void G_GameQuit ( void )
{
if ( numplayers < 2 )
G_GameExit ( " " ) ;
if ( g_gameQuit = = 0 )
{
g_gameQuit = 1 ;
g_quitDeadline = totalclock + 120 ;
g_netDisconnect = 1 ;
}
if ( ( totalclock > g_quitDeadline ) & & ( g_gameQuit = = 1 ) )
G_GameExit ( " Timed out. " ) ;
}
int32_t A_CheckInventorySprite ( spritetype * s )
{
switch ( DYNAMICTILEMAP ( s - > picnum ) )
{
case FIRSTAID__STATIC :
case STEROIDS__STATIC :
case HEATSENSOR__STATIC :
case BOOTS__STATIC :
case JETPACK__STATIC :
case HOLODUKE__STATIC :
case AIRTANK__STATIC :
return 1 ;
default :
return 0 ;
}
}
void G_OnMotorcycle ( DukePlayer_t * pPlayer , int spriteNum )
{
if ( ! pPlayer - > on_motorcycle & & ! ( sector [ pPlayer - > cursectnum ] . lotag = = 2 ) )
{
if ( spriteNum )
{
pPlayer - > pos . x = sprite [ spriteNum ] . x ;
pPlayer - > pos . y = sprite [ spriteNum ] . y ;
pPlayer - > q16ang = F16 ( sprite [ spriteNum ] . ang ) ;
pPlayer - > ammo_amount [ MOTORCYCLE_WEAPON ] = sprite [ spriteNum ] . owner ;
A_DeleteSprite ( spriteNum ) ;
}
pPlayer - > over_shoulder_on = 0 ;
pPlayer - > on_motorcycle = 1 ;
pPlayer - > last_full_weapon = pPlayer - > curr_weapon ;
pPlayer - > curr_weapon = MOTORCYCLE_WEAPON ;
pPlayer - > gotweapon | = ( 1 < < MOTORCYCLE_WEAPON ) ;
pPlayer - > vel . x = 0 ;
pPlayer - > vel . y = 0 ;
pPlayer - > q16horiz = F16 ( 100 ) ;
}
if ( ! A_CheckSoundPlaying ( pPlayer - > i , 186 ) )
A_PlaySound ( 186 , pPlayer - > i ) ;
}
void G_OffMotorcycle ( DukePlayer_t * pPlayer )
{
int j ;
if ( pPlayer - > on_motorcycle )
{
if ( A_CheckSoundPlaying ( pPlayer - > i , 188 ) )
S_StopEnvSound ( 188 , pPlayer - > i ) ;
if ( A_CheckSoundPlaying ( pPlayer - > i , 187 ) )
S_StopEnvSound ( 187 , pPlayer - > i ) ;
if ( A_CheckSoundPlaying ( pPlayer - > i , 186 ) )
S_StopEnvSound ( 186 , pPlayer - > i ) ;
if ( A_CheckSoundPlaying ( pPlayer - > i , 214 ) )
S_StopEnvSound ( 214 , pPlayer - > i ) ;
if ( ! A_CheckSoundPlaying ( pPlayer - > i , 42 ) )
A_PlaySound ( 42 , pPlayer - > i ) ;
pPlayer - > on_motorcycle = 0 ;
pPlayer - > gotweapon & = ~ ( 1 < < MOTORCYCLE_WEAPON ) ;
pPlayer - > curr_weapon = pPlayer - > last_full_weapon ;
P_CheckWeapon ( pPlayer ) ;
pPlayer - > q16horiz = F16 ( 100 ) ;
pPlayer - > moto_do_bump = 0 ;
pPlayer - > moto_speed = 0 ;
pPlayer - > tilt_status = 0 ;
pPlayer - > moto_drink = 0 ;
pPlayer - > moto_bump_target = 0 ;
pPlayer - > moto_bump = 0 ;
pPlayer - > moto_turb = 0 ;
pPlayer - > vel . x = 0 ;
pPlayer - > vel . y = 0 ;
pPlayer - > vel . x - = sintable [ ( fix16_to_int ( pPlayer - > q16ang ) + 512 ) & 2047 ] < < 7 ;
pPlayer - > vel . y - = sintable [ fix16_to_int ( pPlayer - > q16ang ) & 2047 ] < < 7 ;
pPlayer - > moto_underwater = 0 ;
j = A_Spawn ( pPlayer - > i , EMPTYBIKE ) ;
sprite [ j ] . ang = fix16_to_int ( pPlayer - > q16ang ) ;
sprite [ j ] . xvel + = sintable [ ( fix16_to_int ( pPlayer - > q16ang ) + 512 ) & 2047 ] < < 7 ;
sprite [ j ] . yvel + = sintable [ fix16_to_int ( pPlayer - > q16ang ) & 2047 ] < < 7 ;
sprite [ j ] . owner = pPlayer - > ammo_amount [ MOTORCYCLE_WEAPON ] ;
}
}
void G_OnBoat ( DukePlayer_t * pPlayer , int spriteNum )
{
if ( ! pPlayer - > on_boat )
{
if ( spriteNum )
{
pPlayer - > pos . x = sprite [ spriteNum ] . x ;
pPlayer - > pos . y = sprite [ spriteNum ] . y ;
pPlayer - > q16ang = F16 ( sprite [ spriteNum ] . ang ) ;
pPlayer - > ammo_amount [ BOAT_WEAPON ] = sprite [ spriteNum ] . owner ;
deletesprite ( spriteNum ) ;
}
pPlayer - > over_shoulder_on = 0 ;
pPlayer - > on_boat = 1 ;
pPlayer - > last_full_weapon = pPlayer - > curr_weapon ;
pPlayer - > curr_weapon = BOAT_WEAPON ;
pPlayer - > gotweapon | = ( 1 < < BOAT_WEAPON ) ;
pPlayer - > vel . x = 0 ;
pPlayer - > vel . y = 0 ;
pPlayer - > q16horiz = F16 ( 100 ) ;
}
}
void G_OffBoat ( DukePlayer_t * pPlayer )
{
int j ;
if ( pPlayer - > on_boat )
{
pPlayer - > on_boat = 0 ;
pPlayer - > gotweapon & = ~ ( 1 < < BOAT_WEAPON ) ;
pPlayer - > curr_weapon = pPlayer - > last_full_weapon ;
P_CheckWeapon ( pPlayer ) ;
pPlayer - > q16horiz = F16 ( 100 ) ;
pPlayer - > moto_do_bump = 0 ;
pPlayer - > moto_speed = 0 ;
pPlayer - > tilt_status = 0 ;
pPlayer - > moto_drink = 0 ;
pPlayer - > moto_bump_target = 0 ;
pPlayer - > moto_bump = 0 ;
pPlayer - > moto_turb = 0 ;
pPlayer - > vel . x = 0 ;
pPlayer - > vel . y = 0 ;
pPlayer - > vel . x - = sintable [ ( fix16_to_int ( pPlayer - > q16ang ) + 512 ) & 2047 ] < < 7 ;
pPlayer - > vel . y - = sintable [ fix16_to_int ( pPlayer - > q16ang ) & 2047 ] < < 7 ;
pPlayer - > moto_underwater = 0 ;
j = A_Spawn ( pPlayer - > i , EMPTYBOAT ) ;
sprite [ j ] . ang = fix16_to_int ( pPlayer - > q16ang ) ;
sprite [ j ] . xvel + = sintable [ ( fix16_to_int ( pPlayer - > q16ang ) + 512 ) & 2047 ] < < 7 ;
sprite [ j ] . yvel + = sintable [ fix16_to_int ( pPlayer - > q16ang ) & 2047 ] < < 7 ;
sprite [ j ] . owner = pPlayer - > ammo_amount [ BOAT_WEAPON ] ;
}
}
void G_GameExit ( const char * msg )
{
if ( * msg ! = 0 ) g_player [ myconnectindex ] . ps - > palette = BASEPAL ;
if ( ud . recstat = = 1 )
G_CloseDemoWrite ( ) ;
else if ( ud . recstat = = 2 )
MAYBE_FCLOSE_AND_NULL ( g_demo_filePtr ) ;
// JBF: fixes crash on demo playback
// PK: modified from original
if ( ! g_quickExit )
{
if ( g_mostConcurrentPlayers > 1 & & g_player [ myconnectindex ] . ps - > gm & MODE_GAME & & GTFLAGS ( GAMETYPE_SCORESHEET ) & & * msg = = ' ' )
{
G_BonusScreen ( 1 ) ;
videoSetGameMode ( ud . config . ScreenMode , ud . config . ScreenWidth , ud . config . ScreenHeight , ud . config . ScreenBPP , ud . detail ) ;
}
// shareware and TEN screens
if ( * msg ! = 0 & & * ( msg + 1 ) ! = ' V ' & & * ( msg + 1 ) ! = ' Y ' )
G_DisplayExtraScreens ( ) ;
}
if ( * msg ! = 0 ) initprintf ( " %s \n " , msg ) ;
if ( in3dmode ( ) )
G_Shutdown ( ) ;
if ( * msg ! = 0 )
{
if ( ! ( msg [ 0 ] = = ' ' & & msg [ 1 ] = = 0 ) )
{
char titlebuf [ 256 ] ;
Bsprintf ( titlebuf , HEAD2 " %s " , s_buildRev ) ;
wm_msgbox ( titlebuf , " %s " , msg ) ;
}
}
Bfflush ( NULL ) ;
exit ( 0 ) ;
}
# ifdef YAX_DEBUG
// ugh...
char m32_debugstr [ 64 ] [ 128 ] ;
int32_t m32_numdebuglines = 0 ;
static void M32_drawdebug ( void )
{
int i , col = paletteGetClosestColor ( 255 , 255 , 255 ) ;
int x = 4 , y = 8 ;
if ( m32_numdebuglines > 0 )
{
videoBeginDrawing ( ) ;
for ( i = 0 ; i < m32_numdebuglines & & y < ydim - 8 ; i + + , y + = 8 )
printext256 ( x , y , col , 0 , m32_debugstr [ i ] , xdim > 640 ? 0 : 1 ) ;
videoEndDrawing ( ) ;
}
m32_numdebuglines = 0 ;
}
# endif
static int32_t G_DoThirdPerson ( const DukePlayer_t * pp , vec3_t * vect , int16_t * vsectnum , int16_t ang , int16_t horiz )
{
spritetype * sp = & sprite [ pp - > i ] ;
int32_t i , hx , hy ;
int32_t bakcstat = sp - > cstat ;
hitdata_t hit ;
vec3_t n = {
sintable [ ( ang + 1536 ) & 2047 ] > > 4 ,
sintable [ ( ang + 1024 ) & 2047 ] > > 4 ,
( horiz - 100 ) * 128
} ;
updatesectorz ( vect - > x , vect - > y , vect - > z , vsectnum ) ;
sp - > cstat & = ~ 0x101 ;
hitscan ( vect , * vsectnum , n . x , n . y , n . z , & hit , CLIPMASK1 ) ;
sp - > cstat = bakcstat ;
if ( * vsectnum < 0 )
return - 1 ;
hx = hit . pos . x - ( vect - > x ) ;
hy = hit . pos . y - ( vect - > y ) ;
if ( klabs ( n . x ) + klabs ( n . y ) > klabs ( hx ) + klabs ( hy ) )
{
* vsectnum = hit . sect ;
if ( hit . wall > = 0 )
{
int32_t daang = getangle ( wall [ wall [ hit . wall ] . point2 ] . x - wall [ hit . wall ] . x ,
wall [ wall [ hit . wall ] . point2 ] . y - wall [ hit . wall ] . y ) ;
i = n . x * sintable [ daang ] + n . y * sintable [ ( daang + 1536 ) & 2047 ] ;
if ( klabs ( n . x ) > klabs ( n . y ) )
hx - = mulscale28 ( n . x , i ) ;
else hy - = mulscale28 ( n . y , i ) ;
}
else if ( hit . sprite < 0 )
{
if ( klabs ( n . x ) > klabs ( n . y ) )
hx - = ( n . x > > 5 ) ;
else hy - = ( n . y > > 5 ) ;
}
if ( klabs ( n . x ) > klabs ( n . y ) )
i = divscale16 ( hx , n . x ) ;
else i = divscale16 ( hy , n . y ) ;
if ( i < CAMERADIST )
CAMERADIST = i ;
}
vect - > x + = mulscale16 ( n . x , CAMERADIST ) ;
vect - > y + = mulscale16 ( n . y , CAMERADIST ) ;
vect - > z + = mulscale16 ( n . z , CAMERADIST ) ;
CAMERADIST = min ( CAMERADIST + ( ( totalclock - CAMERACLOCK ) < < 10 ) , 65536 ) ;
CAMERACLOCK = totalclock ;
updatesectorz ( vect - > x , vect - > y , vect - > z , vsectnum ) ;
return 0 ;
}
int32_t SE150_TempSectorZ [ MAXSECTORS ] ;
int32_t SE150_TempSectorPicnum [ MAXSECTORS ] ;
static void G_SE150_Draw ( int32_t spnum , int32_t x , int32_t y , int32_t z , int32_t a , int32_t h , int32_t smoothratio )
{
int32_t i = 13 , j , k = 0 ;
int32_t floor1 = spnum , floor2 = 0 , ok = 0 , fofmode ;
int32_t offx , offy ;
if ( sprite [ spnum ] . ang ! = 512 ) return ;
tilesiz [ 13 ] . x = 0 ;
tilesiz [ 13 ] . y = 0 ;
tileDelete ( 13 ) ;
if ( ! ( gotpic [ i > > 3 ] & ( 1 < < ( i & 7 ) ) ) ) return ;
gotpic [ i > > 3 ] & = ~ ( 1 < < ( i & 7 ) ) ;
floor1 = spnum ;
if ( sprite [ spnum ] . lotag = = 152 ) fofmode = 150 ;
if ( sprite [ spnum ] . lotag = = 153 ) fofmode = 151 ;
if ( sprite [ spnum ] . lotag = = 154 ) fofmode = 150 ;
if ( sprite [ spnum ] . lotag = = 155 ) fofmode = 151 ;
// fofmode=sprite[spnum].lotag-2;
// sectnum=sprite[j].sectnum;
// sectnum=cursectnum;
ok + + ;
/* recursive?
for ( j = 0 ; j < MAXSPRITES ; j + + )
{
if (
sprite [ j ] . sectnum = = sectnum & &
sprite [ j ] . picnum = = 1 & &
sprite [ j ] . lotag = = 110
) { DrawFloorOverFloor ( j ) ; break ; }
}
*/
// if(ok==0) { Message("no fof",RED); return; }
for ( j = 0 ; j < MAXSPRITES ; j + + )
{
if (
sprite [ j ] . picnum = = 1 & &
sprite [ j ] . lotag = = fofmode & &
sprite [ j ] . hitag = = sprite [ floor1 ] . hitag
) {
floor1 = j ; fofmode = sprite [ j ] . lotag ; ok + + ; break ;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if ( fofmode = = 150 ) k = 151 ; else k = 150 ;
for ( j = 0 ; j < MAXSPRITES ; j + + )
{
if (
sprite [ j ] . picnum = = 1 & &
sprite [ j ] . lotag = = k & &
sprite [ j ] . hitag = = sprite [ floor1 ] . hitag
) {
floor2 = j ; ok + + ; break ;
}
}
// if(ok==2) { Message("no floor2",RED); return; }
for ( j = 0 ; j < MAXSPRITES ; j + + ) // raise ceiling or floor
{
if ( sprite [ j ] . picnum = = 1 & &
sprite [ j ] . lotag = = k + 2 & &
sprite [ j ] . hitag = = sprite [ floor1 ] . hitag
)
{
if ( k = = 150 )
{
SE150_TempSectorZ [ sprite [ j ] . sectnum ] = sector [ sprite [ j ] . sectnum ] . floorz ;
sector [ sprite [ j ] . sectnum ] . floorz + = ( ( ( z - sector [ sprite [ j ] . sectnum ] . floorz ) / 32768 ) + 1 ) * 32768 ;
SE150_TempSectorPicnum [ sprite [ j ] . sectnum ] = sector [ sprite [ j ] . sectnum ] . floorpicnum ;
sector [ sprite [ j ] . sectnum ] . floorpicnum = 13 ;
}
else if ( k = = 151 )
{
SE150_TempSectorZ [ sprite [ j ] . sectnum ] = sector [ sprite [ j ] . sectnum ] . ceilingz ;
sector [ sprite [ j ] . sectnum ] . ceilingz + = ( ( ( z - sector [ sprite [ j ] . sectnum ] . ceilingz ) / 32768 ) - 1 ) * 32768 ;
SE150_TempSectorPicnum [ sprite [ j ] . sectnum ] = sector [ sprite [ j ] . sectnum ] . ceilingpicnum ;
sector [ sprite [ j ] . sectnum ] . ceilingpicnum = 13 ;
}
}
}
i = floor1 ;
offx = x - sprite [ i ] . x ;
offy = y - sprite [ i ] . y ;
i = floor2 ;
# ifdef POLYMER
if ( videoGetRenderMode ( ) = = REND_POLYMER )
polymer_setanimatesprites ( G_DoSpriteAnimations , offx + sprite [ i ] . x , offy + sprite [ i ] . y , fix16_to_int ( a ) , smoothratio ) ;
# endif
renderDrawRoomsQ16 ( offx + sprite [ i ] . x , offy + sprite [ i ] . y , z , a , h , sprite [ i ] . sectnum ) ;
G_DoSpriteAnimations ( offx + sprite [ i ] . x , offy + sprite [ i ] . y , fix16_to_int ( a ) , smoothratio ) ;
renderDrawMasks ( ) ;
for ( j = 0 ; j < MAXSPRITES ; j + + ) // restore ceiling or floor
{
if ( sprite [ j ] . picnum = = 1 & &
sprite [ j ] . lotag = = k + 2 & &
sprite [ j ] . hitag = = sprite [ floor1 ] . hitag
)
{
if ( k = = 150 )
{
sector [ sprite [ j ] . sectnum ] . floorz = SE150_TempSectorZ [ sprite [ j ] . sectnum ] ;
sector [ sprite [ j ] . sectnum ] . floorpicnum = SE150_TempSectorPicnum [ sprite [ j ] . sectnum ] ;
}
else if ( k = = 151 )
{
sector [ sprite [ j ] . sectnum ] . ceilingz = SE150_TempSectorZ [ sprite [ j ] . sectnum ] ;
sector [ sprite [ j ] . sectnum ] . ceilingpicnum = SE150_TempSectorPicnum [ sprite [ j ] . sectnum ] ;
}
}
}
}
void G_SE150 ( int32_t x , int32_t y , int32_t z , int32_t a , int32_t h , int32_t smoothratio )
{
for ( int i = headspritestat [ STAT_RAROR ] ; i > = 0 ; i = nextspritestat [ i ] )
{
switch ( sprite [ i ] . lotag )
{
// case 40:
// case 41:
// SE40_Draw(i,x,y,a,smoothratio);
// break;
case 152 :
case 153 :
case 154 :
case 155 :
if ( g_player [ screenpeek ] . ps - > cursectnum = = sprite [ i ] . sectnum )
G_SE150_Draw ( i , x , y , z , a , h , smoothratio ) ;
break ;
}
}
}
# ifdef LEGACY_ROR
char ror_protectedsectors [ MAXSECTORS ] ;
static int32_t drawing_ror = 0 ;
static int32_t ror_sprite = - 1 ;
static void G_OROR_DupeSprites ( const spritetype * sp )
{
// dupe the sprites touching the portal to the other sector
int32_t k ;
const spritetype * refsp ;
if ( ( unsigned ) sp - > yvel > = ( unsigned ) g_mostConcurrentPlayers )
return ;
refsp = & sprite [ sp - > yvel ] ;
for ( SPRITES_OF_SECT ( sp - > sectnum , k ) )
{
if ( spritesortcnt > = maxspritesonscreen )
break ;
if ( sprite [ k ] . picnum ! = SECTOREFFECTOR & & sprite [ k ] . z > = sp - > z )
{
Bmemcpy ( & tsprite [ spritesortcnt ] , & sprite [ k ] , sizeof ( spritetype ) ) ;
tsprite [ spritesortcnt ] . x + = ( refsp - > x - sp - > x ) ;
tsprite [ spritesortcnt ] . y + = ( refsp - > y - sp - > y ) ;
tsprite [ spritesortcnt ] . z = tsprite [ spritesortcnt ] . z - sp - > z + actor [ sp - > yvel ] . ceilingz ;
tsprite [ spritesortcnt ] . sectnum = refsp - > sectnum ;
tsprite [ spritesortcnt ] . owner = k ;
tsprite [ spritesortcnt ] . extra = 0 ;
// OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt + + ;
}
}
}
static int16_t SE40backupStat [ MAXSECTORS ] ;
static int32_t SE40backupZ [ MAXSECTORS ] ;
static void G_SE40 ( int32_t smoothratio )
{
if ( ( unsigned ) ror_sprite < MAXSPRITES )
{
int32_t x , y , z ;
int16_t sect ;
int32_t level = 0 ;
const spritetype * const sp = & sprite [ ror_sprite ] ;
const int32_t sprite2 = sp - > yvel ;
if ( ( unsigned ) sprite2 > = MAXSPRITES )
return ;
if ( klabs ( sector [ sp - > sectnum ] . floorz - sp - > z ) < klabs ( sector [ sprite [ sprite2 ] . sectnum ] . floorz - sprite [ sprite2 ] . z ) )
level = 1 ;
x = CAMERA ( pos . x ) - sp - > x ;
y = CAMERA ( pos . y ) - sp - > y ;
z = CAMERA ( pos . z ) - ( level ? sector [ sp - > sectnum ] . floorz : sector [ sp - > sectnum ] . ceilingz ) ;
sect = sprite [ sprite2 ] . sectnum ;
updatesector ( sprite [ sprite2 ] . x + x , sprite [ sprite2 ] . y + y , & sect ) ;
if ( sect ! = - 1 )
{
int32_t renderz , picnum ;
// XXX: PK: too large stack allocation for my taste
int32_t i ;
int32_t pix_diff , newz ;
// initprintf("drawing ror\n");
if ( level )
{
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
renderz = sprite [ sprite2 ] . z - ( sprite [ sprite2 ] . yrepeat * tilesiz [ sprite [ sprite2 ] . picnum ] . y < < 1 ) ;
picnum = sector [ sprite [ sprite2 ] . sectnum ] . ceilingpicnum ;
sector [ sprite [ sprite2 ] . sectnum ] . ceilingpicnum = 562 ;
tilesiz [ 562 ] . x = tilesiz [ 562 ] . y = 0 ;
pix_diff = klabs ( z ) > > 8 ;
newz = - ( ( pix_diff / 128 ) + 1 ) * ( 128 < < 8 ) ;
for ( i = 0 ; i < numsectors ; i + + )
{
SE40backupStat [ i ] = sector [ i ] . ceilingstat ;
SE40backupZ [ i ] = sector [ i ] . ceilingz ;
if ( ! ror_protectedsectors [ i ] | | sp - > lotag = = 41 )
{
sector [ i ] . ceilingstat = 1 ;
sector [ i ] . ceilingz + = newz ;
}
}
}
else
{
// renderz = sector[sprite[sprite2].sectnum].floorz;
renderz = sprite [ sprite2 ] . z ;
picnum = sector [ sprite [ sprite2 ] . sectnum ] . floorpicnum ;
sector [ sprite [ sprite2 ] . sectnum ] . floorpicnum = 562 ;
tilesiz [ 562 ] . x = tilesiz [ 562 ] . y = 0 ;
pix_diff = klabs ( z ) > > 8 ;
newz = ( ( pix_diff / 128 ) + 1 ) * ( 128 < < 8 ) ;
for ( i = 0 ; i < numsectors ; i + + )
{
SE40backupStat [ i ] = sector [ i ] . floorstat ;
SE40backupZ [ i ] = sector [ i ] . floorz ;
if ( ! ror_protectedsectors [ i ] | | sp - > lotag = = 41 )
{
sector [ i ] . floorstat = 1 ;
sector [ i ] . floorz = + newz ;
}
}
}
# ifdef POLYMER
if ( videoGetRenderMode ( ) = = REND_POLYMER )
polymer_setanimatesprites ( G_DoSpriteAnimations , CAMERA ( pos . x ) , CAMERA ( pos . y ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothratio ) ;
# endif
renderDrawRoomsQ16 ( sprite [ sprite2 ] . x + x , sprite [ sprite2 ] . y + y ,
z + renderz , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , sect ) ;
drawing_ror = 1 + level ;
if ( drawing_ror = = 2 ) // viewing from top
G_OROR_DupeSprites ( sp ) ;
G_DoSpriteAnimations ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothratio ) ;
renderDrawMasks ( ) ;
if ( level )
{
sector [ sprite [ sprite2 ] . sectnum ] . ceilingpicnum = picnum ;
for ( i = 0 ; i < numsectors ; i + + )
{
sector [ i ] . ceilingstat = SE40backupStat [ i ] ;
sector [ i ] . ceilingz = SE40backupZ [ i ] ;
}
}
else
{
sector [ sprite [ sprite2 ] . sectnum ] . floorpicnum = picnum ;
for ( i = 0 ; i < numsectors ; i + + )
{
sector [ i ] . floorstat = SE40backupStat [ i ] ;
sector [ i ] . floorz = SE40backupZ [ i ] ;
}
}
}
}
}
# endif
void G_HandleMirror ( int32_t x , int32_t y , int32_t z , fix16_t a , fix16_t q16horiz , int32_t smoothratio )
{
if ( ( gotpic [ MIRROR > > 3 ] & ( 1 < < ( MIRROR & 7 ) ) )
# ifdef POLYMER
& & ( videoGetRenderMode ( ) ! = REND_POLYMER )
# endif
)
{
if ( g_mirrorCount = = 0 )
{
// NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR,
// for example in LNGA2.
gotpic [ MIRROR > > 3 ] & = ~ ( 1 < < ( MIRROR & 7 ) ) ;
return ;
}
int32_t i = 0 , dst = INT32_MAX ;
for ( bssize_t k = g_mirrorCount - 1 ; k > = 0 ; k - - )
{
if ( ! wallvisible ( x , y , g_mirrorWall [ k ] ) )
continue ;
const int32_t j =
klabs ( wall [ g_mirrorWall [ k ] ] . x - x ) +
klabs ( wall [ g_mirrorWall [ k ] ] . y - y ) ;
if ( j < dst )
dst = j , i = k ;
}
if ( wall [ g_mirrorWall [ i ] ] . overpicnum ! = MIRROR )
{
// Try to find a new mirror wall in case the original one was broken.
int32_t startwall = sector [ g_mirrorSector [ i ] ] . wallptr ;
int32_t endwall = startwall + sector [ g_mirrorSector [ i ] ] . wallnum ;
for ( bssize_t k = startwall ; k < endwall ; k + + )
{
int32_t j = wall [ k ] . nextwall ;
if ( j > = 0 & & ( wall [ j ] . cstat & 32 ) & & wall [ j ] . overpicnum = = MIRROR ) // cmp. premap.c
{
g_mirrorWall [ i ] = j ;
break ;
}
}
}
if ( wall [ g_mirrorWall [ i ] ] . overpicnum = = MIRROR )
{
int32_t tposx , tposy ;
fix16_t tang ;
renderPrepareMirror ( x , y , a , g_mirrorWall [ i ] , & tposx , & tposy , & tang ) ;
int32_t j = g_visibility ;
g_visibility = ( j > > 1 ) + ( j > > 2 ) ;
if ( videoGetRenderMode ( ) = = REND_CLASSIC )
{
int32_t didmirror ;
yax_preparedrawrooms ( ) ;
didmirror = renderDrawRoomsQ16 ( tposx , tposy , z , tang , q16horiz , g_mirrorSector [ i ] + MAXSECTORS ) ;
yax_drawrooms ( G_DoSpriteAnimations , g_mirrorSector [ i ] , didmirror , smoothratio ) ;
}
# ifdef USE_OPENGL
else
renderDrawRoomsQ16 ( tposx , tposy , z , tang , q16horiz , g_mirrorSector [ i ] + MAXSECTORS ) ;
// XXX: Sprites don't get drawn with TROR/Polymost
# endif
display_mirror = 1 ;
G_DoSpriteAnimations ( tposx , tposy , fix16_to_int ( tang ) , smoothratio ) ;
display_mirror = 0 ;
renderDrawMasks ( ) ;
renderCompleteMirror ( ) ; //Reverse screen x-wise in this function
g_visibility = j ;
}
# ifdef SPLITSCREEN_MOD_HACKS
if ( ! g_fakeMultiMode )
# endif
{
// HACK for splitscreen mod: this is so that mirrors will be drawn
// from showview commands. Ugly, because we'll attempt do draw mirrors
// each frame then. But it's better than not drawing them, I guess.
// XXX: fix the sequence of setting/clearing this bit. Right now,
// we always draw one frame without drawing the mirror, after which
// the bit gets set and drawn subsequently.
gotpic [ MIRROR > > 3 ] & = ~ ( 1 < < ( MIRROR & 7 ) ) ;
}
}
}
# ifdef USE_OPENGL
static void G_ReadGLFrame ( void )
{
// Save OpenGL screenshot with Duke3D palette
// NOTE: maybe need to move this to the engine...
palette_t * const frame = ( palette_t * ) Xcalloc ( xdim * ydim , sizeof ( palette_t ) ) ;
char * const pic = ( char * ) waloff [ TILE_SAVESHOT ] ;
int32_t x , y ;
const int32_t xf = divscale16 ( ydim * 4 / 3 , 320 ) ;
const int32_t yf = divscale16 ( ydim , 200 ) ; // (ydim<<16)/200
tilesiz [ TILE_SAVESHOT ] . x = 200 ;
tilesiz [ TILE_SAVESHOT ] . y = 320 ;
if ( ! frame )
{
Bmemset ( pic , 0 , 320 * 200 ) ;
return ;
}
videoBeginDrawing ( ) ;
glReadPixels ( 0 , 0 , xdim , ydim , GL_RGBA , GL_UNSIGNED_BYTE , frame ) ;
videoEndDrawing ( ) ;
for ( y = 0 ; y < 200 ; y + + )
{
const int32_t base = mulscale16 ( 200 - y - 1 , yf ) * xdim ;
for ( x = 0 ; x < 320 ; x + + )
{
const palette_t * pix = & frame [ base + mulscale16 ( x , xf ) + ( xdim - ( ydim * 4 / 3 ) ) / 2 ] ;
pic [ 320 * y + x ] = paletteGetClosestColor ( pix - > r , pix - > g , pix - > b ) ;
}
}
Bfree ( frame ) ;
}
# endif
void G_DrawRooms ( int32_t playerNum , int32_t smoothRatio )
{
DukePlayer_t * const pPlayer = g_player [ playerNum ] . ps ;
int yxAspect = yxaspect ;
int viewingRange = viewingrange ;
if ( g_networkMode = = NET_DEDICATED_SERVER ) return ;
totalclocklock = totalclock ;
if ( pub > 0 | | videoGetRenderMode ( ) > = REND_POLYMOST ) // JBF 20040101: redraw background always
{
# ifndef EDUKE32_TOUCH_DEVICES
if ( ud . screen_size > = 8 )
# endif
G_DrawBackground ( ) ;
pub = 0 ;
}
if ( ud . overhead_on = = 2 | | ud . show_help | | ( pPlayer - > cursectnum = = - 1 & & videoGetRenderMode ( ) ! = REND_CLASSIC ) )
return ;
if ( r_usenewaspect )
{
newaspect_enable = 1 ;
videoSetCorrectedAspect ( ) ;
}
if ( ud . pause_on | | pPlayer - > on_crane > - 1 )
smoothRatio = 65536 ;
else
smoothRatio = calc_smoothratio ( totalclock , ototalclock ) ;
if ( RRRA & & g_fogType )
pPlayer - > visibility = ud . const_visibility ;
int const playerVis = pPlayer - > visibility ;
g_visibility = ( playerVis < = 0 ) ? 0 : ( int32_t ) ( playerVis * ( numplayers > 1 ? 1.f : r_ambientlightrecip ) ) ;
CAMERA ( sect ) = pPlayer - > cursectnum ;
G_DoInterpolations ( smoothRatio ) ;
G_AnimateCamSprite ( smoothRatio ) ;
if ( ud . camerasprite > = 0 )
{
spritetype * const pSprite = & sprite [ ud . camerasprite ] ;
// XXX: what?
if ( pSprite - > yvel < 0 ) pSprite - > yvel = - 100 ;
else if ( pSprite - > yvel > 199 ) pSprite - > yvel = 300 ;
CAMERA ( q16ang ) = fix16_from_int ( actor [ ud . camerasprite ] . tempang
+ mulscale16 ( ( ( pSprite - > ang + 1024 - actor [ ud . camerasprite ] . tempang ) & 2047 ) - 1024 , smoothRatio ) ) ;
# ifdef LEGACY_ROR
if ( ! RR )
G_SE40 ( smoothRatio ) ;
# endif
# ifdef POLYMER
if ( videoGetRenderMode ( ) = = REND_POLYMER )
polymer_setanimatesprites ( G_DoSpriteAnimations , pSprite - > x , pSprite - > y , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
# endif
yax_preparedrawrooms ( ) ;
renderDrawRoomsQ16 ( pSprite - > x , pSprite - > y , pSprite - > z - ZOFFSET6 , CAMERA ( q16ang ) , fix16_from_int ( pSprite - > yvel ) , pSprite - > sectnum ) ;
yax_drawrooms ( G_DoSpriteAnimations , pSprite - > sectnum , 0 , smoothRatio ) ;
G_DoSpriteAnimations ( pSprite - > x , pSprite - > y , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
renderDrawMasks ( ) ;
}
else
{
int32_t floorZ , ceilZ ;
int32_t tiltcx , tiltcy , tiltcs = 0 ; // JBF 20030807
int const vr = divscale22 ( 1 , RR ? 64 : ( sprite [ pPlayer - > i ] . yrepeat + 28 ) ) ;
int screenTilting = ( videoGetRenderMode ( ) = = REND_CLASSIC & & ( ( ( ud . screen_tilting & & pPlayer - > rotscrnang ) | | ( RR & & pPlayer - > drink_amt > 89 )
# ifdef SPLITSCREEN_MOD_HACKS
& & ! g_fakeMultiMode
# endif
) ) ) ;
if ( ! RRRA | | ! pPlayer - > drug_mode )
{
if ( ! r_usenewaspect )
renderSetAspect ( vr , yxaspect ) ;
else
{
viewingRange = vr ;
yxAspect = tabledivide32_noinline ( 65536 * ydim * 8 , xdim * 5 ) ;
renderSetAspect ( mulscale16 ( viewingRange , viewingrange ) , yxaspect ) ;
}
}
if ( g_screenCapture )
{
walock [ TILE_SAVESHOT ] = 199 ;
if ( waloff [ TILE_SAVESHOT ] = = 0 )
cacheAllocateBlock ( & waloff [ TILE_SAVESHOT ] , 200 * 320 , & walock [ TILE_SAVESHOT ] ) ;
if ( videoGetRenderMode ( ) = = REND_CLASSIC )
renderSetTarget ( TILE_SAVESHOT , 200 , 320 ) ;
}
else if ( screenTilting )
{
int32_t oviewingrange = viewingrange ; // save it from setaspect()
const int16_t tang = ( ud . screen_tilting ) ? pPlayer - > rotscrnang : 0 ;
if ( tang = = 1024 )
screenTilting = 2 ;
else
{
// Maximum possible allocation size passed to allocache() below
// since there is no equivalent of free() for allocache().
# if MAXYDIM >= 640
int const maxTiltSize = 640 * 640 ;
# else
int const maxTiltSize = 320 * 320 ;
# endif
// To render a tilted screen in high quality, we need at least
// 640 pixels of *Y* dimension.
# if MAXYDIM >= 640
// We also need
// * xdim >= 640 since tiltcx will be passed as setview()'s x2
// which must be less than xdim.
// * ydim >= 640 (sic!) since the tile-to-draw-to will be set
// up with dimension 400x640, but the engine's arrays like
// lastx[] are alloc'd with *xdim* elements! (This point is
// the dynamic counterpart of the #if above since we now
// allocate these engine arrays tightly.)
// XXX: The engine should be in charge of setting up everything
// so that no oob access occur.
if ( xdim > = 640 & & ydim > = 640 & & ( ! RRRA | | pPlayer - > drink_amt < = 89 ) )
{
tiltcs = 2 ;
tiltcx = 640 ;
tiltcy = 400 ;
}
else
# endif
{
// JBF 20030807: Increased tilted-screen quality
tiltcs = 1 ;
// NOTE: The same reflections as above apply here, too.
// TILT_SETVIEWTOTILE_320.
tiltcx = 320 ;
tiltcy = 200 ;
}
// If the view is rotated (not 0 or 180 degrees modulo 360 degrees),
// we render onto a square tile and display a portion of that
// rotated on-screen later on.
const int32_t viewtilexsiz = ( tang & 1023 ) ? tiltcx : tiltcy ;
const int32_t viewtileysiz = tiltcx ;
walock [ TILE_TILT ] = 255 ;
if ( waloff [ TILE_TILT ] = = 0 )
cacheAllocateBlock ( & waloff [ TILE_TILT ] , maxTiltSize , & walock [ TILE_TILT ] ) ;
renderSetTarget ( TILE_TILT , viewtilexsiz , viewtileysiz ) ;
if ( ( tang & 1023 ) = = 512 )
{
//Block off unscreen section of 90ø tilted screen
int const j = tiltcx - ( 60 * tiltcs ) ;
for ( bssize_t i = ( 60 * tiltcs ) - 1 ; i > = 0 ; i - - )
{
startumost [ i ] = 1 ;
startumost [ i + j ] = 1 ;
startdmost [ i ] = 0 ;
startdmost [ i + j ] = 0 ;
}
}
int vRange = ( tang & 511 ) ;
if ( vRange > 256 )
vRange = 512 - vRange ;
vRange = sintable [ vRange + 512 ] * 8 + sintable [ vRange ] * 5 ;
// setaspect(i>>1, yxaspect);
renderSetAspect ( mulscale16 ( oviewingrange , vRange > > 1 ) , yxaspect ) ;
viewingRange = vRange > > 1 ;
yxAspect = tabledivide32_noinline ( 65536 * ydim * 8 , xdim * 5 ) ;
}
}
else if ( videoGetRenderMode ( ) > = REND_POLYMOST & & ( ud . screen_tilting
# ifdef SPLITSCREEN_MOD_HACKS
& & ! g_fakeMultiMode
# endif
) )
{
# ifdef USE_OPENGL
renderSetRollAngle ( pPlayer - > orotscrnang + mulscale16 ( ( ( pPlayer - > rotscrnang - pPlayer - > orotscrnang + 1024 ) & 2047 ) - 1024 , smoothRatio ) ) ;
# endif
pPlayer - > orotscrnang = pPlayer - > rotscrnang ;
}
if ( RRRA & & pPlayer - > drug_mode > 0 )
{
while ( pPlayer - > drug_timer < totalclock & & ! ( pPlayer - > gm & MODE_MENU ) & & ! ud . pause_on )
{
int aspect ;
if ( pPlayer - > drug_stat [ 0 ] = = 0 )
{
pPlayer - > drug_stat [ 1 ] + + ;
aspect = vr + pPlayer - > drug_stat [ 1 ] * 5000 ;
if ( vr * 3 < aspect )
{
pPlayer - > drug_aspect = vr * 3 ;
pPlayer - > drug_stat [ 0 ] = 2 ;
}
else
{
pPlayer - > drug_aspect = aspect ;
}
P_UpdateScreenPal ( pPlayer ) ;
}
else if ( pPlayer - > drug_stat [ 0 ] = = 3 )
{
pPlayer - > drug_stat [ 1 ] - - ;
aspect = vr + pPlayer - > drug_stat [ 1 ] * 5000 ;
if ( aspect < vr )
{
pPlayer - > drug_mode = 0 ;
pPlayer - > drug_stat [ 0 ] = 0 ;
pPlayer - > drug_stat [ 2 ] = 0 ;
pPlayer - > drug_stat [ 1 ] = 0 ;
pPlayer - > drug_aspect = vr ;
}
else
{
pPlayer - > drug_aspect = aspect ;
}
P_UpdateScreenPal ( pPlayer ) ;
}
else if ( pPlayer - > drug_stat [ 0 ] = = 2 )
{
if ( pPlayer - > drug_stat [ 2 ] > 30 )
{
pPlayer - > drug_stat [ 0 ] = 1 ;
}
else
{
pPlayer - > drug_stat [ 2 ] + + ;
aspect = pPlayer - > drug_stat [ 2 ] * 500 + vr * 3 ;
pPlayer - > drug_aspect = aspect ;
P_UpdateScreenPal ( pPlayer ) ;
}
}
else
{
if ( pPlayer - > drug_stat [ 2 ] < 1 )
{
pPlayer - > drug_stat [ 0 ] = 2 ;
pPlayer - > drug_mode - - ;
if ( pPlayer - > drug_mode = = 1 )
pPlayer - > drug_stat [ 0 ] = 3 ;
}
else
{
pPlayer - > drug_stat [ 2 ] - - ;
aspect = pPlayer - > drug_stat [ 2 ] * 500 + vr * 3 ;
pPlayer - > drug_aspect = aspect ;
P_UpdateScreenPal ( pPlayer ) ;
}
}
pPlayer - > drug_timer + = TICSPERFRAME / 2 ;
}
if ( ! r_usenewaspect )
renderSetAspect ( pPlayer - > drug_aspect , yxaspect ) ;
else
{
viewingRange = pPlayer - > drug_aspect ;
yxAspect = tabledivide32_noinline ( 65536 * ydim * 8 , xdim * 5 ) ;
renderSetAspect ( mulscale16 ( viewingRange , viewingrange ) , yxaspect ) ;
}
P_UpdateScreenPal ( pPlayer ) ;
}
if ( pPlayer - > newowner < 0 )
{
vec3_t const camVect = { pPlayer - > opos . x + mulscale16 ( pPlayer - > pos . x - pPlayer - > opos . x , smoothRatio ) ,
pPlayer - > opos . y + mulscale16 ( pPlayer - > pos . y - pPlayer - > opos . y , smoothRatio ) ,
pPlayer - > opos . z + mulscale16 ( pPlayer - > pos . z - pPlayer - > opos . z , smoothRatio ) } ;
CAMERA ( pos ) = camVect ;
CAMERA ( q16ang ) = pPlayer - > oq16ang
+ mulscale16 ( ( ( pPlayer - > q16ang + F16 ( 1024 ) - pPlayer - > oq16ang ) & 0x7FFFFFF ) - F16 ( 1024 ) , smoothRatio )
+ fix16_from_int ( pPlayer - > look_ang ) ;
CAMERA ( q16horiz ) = pPlayer - > oq16horiz + pPlayer - > oq16horizoff
+ mulscale16 ( ( pPlayer - > q16horiz + pPlayer - > q16horizoff - pPlayer - > oq16horiz - pPlayer - > oq16horizoff ) , smoothRatio ) ;
if ( ud . viewbob )
{
int zAdd = ( pPlayer - > opyoff + mulscale16 ( pPlayer - > pyoff - pPlayer - > opyoff , smoothRatio ) ) ;
if ( pPlayer - > over_shoulder_on )
zAdd > > = 3 ;
CAMERA ( pos . z ) + = zAdd ;
}
if ( pPlayer - > over_shoulder_on )
{
CAMERA ( pos . z ) - = 3072 ;
if ( G_DoThirdPerson ( pPlayer , & CAMERA ( pos ) , & CAMERA ( sect ) , fix16_to_int ( CAMERA ( q16ang ) ) , fix16_to_int ( CAMERA ( q16horiz ) ) ) < 0 )
{
CAMERA ( pos . z ) + = 3072 ;
G_DoThirdPerson ( pPlayer , & CAMERA ( pos ) , & CAMERA ( sect ) , fix16_to_int ( CAMERA ( q16ang ) ) , fix16_to_int ( CAMERA ( q16horiz ) ) ) ;
}
}
}
else
{
vec3_t const camVect = G_GetCameraPosition ( pPlayer - > newowner , smoothRatio ) ;
// looking through viewscreen
CAMERA ( pos ) = camVect ;
CAMERA ( q16ang ) = pPlayer - > q16ang + fix16_from_int ( pPlayer - > look_ang ) ;
CAMERA ( q16horiz ) = fix16_from_int ( 100 + sprite [ pPlayer - > newowner ] . shade ) ;
CAMERA ( sect ) = sprite [ pPlayer - > newowner ] . sectnum ;
}
ceilZ = actor [ pPlayer - > i ] . ceilingz ;
floorZ = actor [ pPlayer - > i ] . floorz ;
if ( g_earthquakeTime > 0 & & pPlayer - > on_ground = = 1 )
{
CAMERA ( pos . z ) + = 256 - ( ( ( g_earthquakeTime ) & 1 ) < < 9 ) ;
CAMERA ( q16ang ) + = fix16_from_int ( ( 2 - ( ( g_earthquakeTime ) & 2 ) ) < < 2 ) ;
}
if ( sprite [ pPlayer - > i ] . pal = = 1 )
CAMERA ( pos . z ) - = ( 18 < < 8 ) ;
if ( pPlayer - > newowner < 0 & & pPlayer - > spritebridge = = 0 )
{
// NOTE: when shrunk, p->pos.z can be below the floor. This puts the
// camera into the sector again then.
if ( CAMERA ( pos . z ) < ( pPlayer - > truecz + ZOFFSET6 ) )
CAMERA ( pos . z ) = ceilZ + ZOFFSET6 ;
else if ( CAMERA ( pos . z ) > ( pPlayer - > truefz - ZOFFSET6 ) )
CAMERA ( pos . z ) = floorZ - ZOFFSET6 ;
}
while ( CAMERA ( sect ) > = 0 ) // if, really
{
getzsofslope ( CAMERA ( sect ) , CAMERA ( pos . x ) , CAMERA ( pos . y ) , & ceilZ , & floorZ ) ;
# ifdef YAX_ENABLE
if ( yax_getbunch ( CAMERA ( sect ) , YAX_CEILING ) > = 0 )
{
if ( CAMERA ( pos . z ) < ceilZ )
{
updatesectorz ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , & CAMERA ( sect ) ) ;
break ; // since CAMERA(sect) might have been updated to -1
// NOTE: fist discovered in WGR2 SVN r134, til' death level 1
// (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic!
}
}
else
# endif
if ( CAMERA ( pos . z ) < ceilZ + ZOFFSET6 )
CAMERA ( pos . z ) = ceilZ + ZOFFSET6 ;
# ifdef YAX_ENABLE
if ( yax_getbunch ( CAMERA ( sect ) , YAX_FLOOR ) > = 0 )
{
if ( CAMERA ( pos . z ) > floorZ )
updatesectorz ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , & CAMERA ( sect ) ) ;
}
else
# endif
if ( CAMERA ( pos . z ) > floorZ - ZOFFSET6 )
CAMERA ( pos . z ) = floorZ - ZOFFSET6 ;
break ;
}
CAMERA ( q16horiz ) = fix16_clamp ( CAMERA ( q16horiz ) , F16 ( HORIZ_MIN ) , F16 ( HORIZ_MAX ) ) ;
G_HandleMirror ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , smoothRatio ) ;
# ifdef LEGACY_ROR
if ( ! RR )
G_SE40 ( smoothRatio ) ;
# endif
if ( RRRA )
G_SE150 ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , smoothRatio ) ;
# ifdef POLYMER
if ( videoGetRenderMode ( ) = = REND_POLYMER )
polymer_setanimatesprites ( G_DoSpriteAnimations , CAMERA ( pos . x ) , CAMERA ( pos . y ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
# endif
// for G_PrintCoords
dr_viewingrange = viewingrange ;
dr_yxaspect = yxaspect ;
# ifdef DEBUG_MIRRORS_ONLY
gotpic [ MIRROR > > 3 ] | = ( 1 < < ( MIRROR & 7 ) ) ;
# else
if ( RR & & sector [ CAMERA ( sect ) ] . lotag = = 848 )
{
yax_preparedrawrooms ( ) ;
renderDrawRoomsQ16 ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , CAMERA ( sect ) ) ;
yax_drawrooms ( G_DoSpriteAnimations , CAMERA ( sect ) , 0 , smoothRatio ) ;
G_DoSpriteAnimations ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
renderDrawMasks ( ) ;
int geoSector = 0 ;
for ( bsize_t gs = 0 ; gs < g_geoSectorCnt ; gs + + )
{
int spriteNum = headspritesect [ g_geoSector [ gs ] ] ;
while ( spriteNum ! = - 1 )
{
int spriteNext = nextspritesect [ spriteNum ] ;
changespritesect ( spriteNum , g_geoSectorWarp [ gs ] ) ;
sprite [ spriteNum ] . x - = g_geoSectorX [ gs ] ;
sprite [ spriteNum ] . y - = g_geoSectorY [ gs ] ;
setsprite ( spriteNum , ( vec3_t * ) & sprite [ spriteNum ] ) ;
spriteNum = spriteNext ;
}
if ( CAMERA ( sect ) = = g_geoSector [ gs ] )
geoSector = gs ;
}
CAMERA ( pos . x ) - = g_geoSectorX [ geoSector ] ;
CAMERA ( pos . y ) - = g_geoSectorY [ geoSector ] ;
yax_preparedrawrooms ( ) ;
renderDrawRoomsQ16 ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , g_geoSectorWarp [ geoSector ] ) ;
yax_drawrooms ( G_DoSpriteAnimations , g_geoSectorWarp [ geoSector ] , 0 , smoothRatio ) ;
CAMERA ( pos . x ) + = g_geoSectorX [ geoSector ] ;
CAMERA ( pos . y ) + = g_geoSectorY [ geoSector ] ;
for ( bsize_t gs = 0 ; gs < g_geoSectorCnt ; gs + + )
{
int spriteNum = headspritesect [ g_geoSectorWarp [ gs ] ] ;
while ( spriteNum ! = - 1 )
{
int spriteNext = nextspritesect [ spriteNum ] ;
changespritesect ( spriteNum , g_geoSector [ gs ] ) ;
sprite [ spriteNum ] . x + = g_geoSectorX [ gs ] ;
sprite [ spriteNum ] . y + = g_geoSectorY [ gs ] ;
setsprite ( spriteNum , ( vec3_t * ) & sprite [ spriteNum ] ) ;
spriteNum = spriteNext ;
}
}
G_DoSpriteAnimations ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
renderDrawMasks ( ) ;
for ( bsize_t gs = 0 ; gs < g_geoSectorCnt ; gs + + )
{
int spriteNum = headspritesect [ g_geoSector [ gs ] ] ;
while ( spriteNum ! = - 1 )
{
int spriteNext = nextspritesect [ spriteNum ] ;
changespritesect ( spriteNum , g_geoSectorWarp2 [ gs ] ) ;
sprite [ spriteNum ] . x - = g_geoSectorX2 [ gs ] ;
sprite [ spriteNum ] . y - = g_geoSectorY2 [ gs ] ;
setsprite ( spriteNum , ( vec3_t * ) & sprite [ spriteNum ] ) ;
spriteNum = spriteNext ;
}
if ( CAMERA ( sect ) = = g_geoSector [ gs ] )
geoSector = gs ;
}
CAMERA ( pos . x ) - = g_geoSectorX2 [ geoSector ] ;
CAMERA ( pos . y ) - = g_geoSectorY2 [ geoSector ] ;
yax_preparedrawrooms ( ) ;
renderDrawRoomsQ16 ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , g_geoSectorWarp2 [ geoSector ] ) ;
yax_drawrooms ( G_DoSpriteAnimations , g_geoSectorWarp2 [ geoSector ] , 0 , smoothRatio ) ;
CAMERA ( pos . x ) + = g_geoSectorX2 [ geoSector ] ;
CAMERA ( pos . y ) + = g_geoSectorY2 [ geoSector ] ;
for ( bsize_t gs = 0 ; gs < g_geoSectorCnt ; gs + + )
{
int spriteNum = headspritesect [ g_geoSectorWarp2 [ gs ] ] ;
while ( spriteNum ! = - 1 )
{
int spriteNext = nextspritesect [ spriteNum ] ;
changespritesect ( spriteNum , g_geoSector [ gs ] ) ;
sprite [ spriteNum ] . x + = g_geoSectorX2 [ gs ] ;
sprite [ spriteNum ] . y + = g_geoSectorY2 [ gs ] ;
setsprite ( spriteNum , ( vec3_t * ) & sprite [ spriteNum ] ) ;
spriteNum = spriteNext ;
}
}
G_DoSpriteAnimations ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
renderDrawMasks ( ) ;
}
else
{
yax_preparedrawrooms ( ) ;
renderDrawRoomsQ16 ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , CAMERA ( sect ) ) ;
yax_drawrooms ( G_DoSpriteAnimations , CAMERA ( sect ) , 0 , smoothRatio ) ;
# ifdef LEGACY_ROR
if ( ! RR & & ( unsigned ) ror_sprite < MAXSPRITES & & drawing_ror = = 1 ) // viewing from bottom
G_OROR_DupeSprites ( & sprite [ ror_sprite ] ) ;
# endif
G_DoSpriteAnimations ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
}
# ifdef LEGACY_ROR
drawing_ror = 0 ;
# endif
renderDrawMasks ( ) ;
# endif
if ( g_screenCapture )
{
g_screenCapture = 0 ;
tileInvalidate ( TILE_SAVESHOT , 0 , 255 ) ;
if ( videoGetRenderMode ( ) = = REND_CLASSIC )
{
renderRestoreTarget ( ) ;
// walock[TILE_SAVESHOT] = 1;
}
# ifdef USE_OPENGL
else
G_ReadGLFrame ( ) ;
# endif
}
else if ( screenTilting )
{
const int16_t tang = ( ud . screen_tilting ) ? pPlayer - > rotscrnang : 0 ;
if ( screenTilting = = 2 ) // tang == 1024
{
videoBeginDrawing ( ) ;
{
const int32_t height = windowxy2 . y - windowxy1 . y + 1 ;
const int32_t width = windowxy2 . x - windowxy1 . x + 1 ;
uint8_t * f = ( uint8_t * ) ( frameplace + ylookup [ windowxy1 . y ] ) ;
int32_t x , y ;
for ( y = 0 ; y < ( height > > 1 ) ; y + + )
swapbufreverse ( f + y * bytesperline + windowxy2 . x ,
f + ( height - 1 - y ) * bytesperline + windowxy1 . x ,
width ) ;
f + = ( height > > 1 ) * bytesperline + windowxy1 . x ;
if ( height & 1 )
for ( x = 0 ; x < ( width > > 1 ) ; x + + )
swapchar ( & f [ x ] , & f [ width - 1 - x ] ) ;
}
videoEndDrawing ( ) ;
}
else
{
renderRestoreTarget ( ) ;
picanm [ TILE_TILT ] . xofs = picanm [ TILE_TILT ] . yofs = 0 ;
int tiltZoom = ( tang & 511 ) ;
if ( tiltZoom > 256 )
tiltZoom = 512 - tiltZoom ;
tiltZoom = sintable [ tiltZoom + 512 ] * 8 + sintable [ tiltZoom ] * 5 ;
tiltZoom > > = tiltcs ; // JBF 20030807
rotatesprite_win ( 160 < < 16 , 100 < < 16 , tiltZoom , tang + 512 , TILE_TILT , 0 , 0 , 4 + 2 + 64 + 1024 ) ;
walock [ TILE_TILT ] = 199 ;
}
}
}
G_RestoreInterpolations ( ) ;
if ( ! RRRA | | ! g_fogType )
{
// Totalclock count of last step of p->visibility converging towards
// ud.const_visibility.
static int32_t lastvist ;
const int32_t visdif = ud . const_visibility - pPlayer - > visibility ;
// Check if totalclock was cleared (e.g. restarted game).
if ( totalclock < lastvist )
lastvist = 0 ;
// Every 2nd totalclock increment (each 1/60th second), ...
while ( totalclock > = lastvist + 2 )
{
// ... approximately three-quarter the difference between
// p->visibility and ud.const_visibility.
const int32_t visinc = visdif > > 2 ;
if ( klabs ( visinc ) = = 0 )
{
pPlayer - > visibility = ud . const_visibility ;
break ;
}
pPlayer - > visibility + = visinc ;
lastvist = totalclock ;
}
}
if ( r_usenewaspect )
{
newaspect_enable = 0 ;
renderSetAspect ( viewingRange , yxAspect ) ;
}
}
void G_DumpDebugInfo ( void )
{
int32_t j , x ;
// FILE * fp=fopen("condebug.log","w");
VM_ScriptInfo ( insptr , 64 ) ;
for ( x = 0 ; x < MAXSTATUS ; x + + )
{
j = headspritestat [ x ] ;
while ( j > = 0 )
{
buildprint ( " Sprite " , j , " ( " , TrackerCast ( sprite [ j ] . x ) , " , " , TrackerCast ( sprite [ j ] . y ) , " , " , TrackerCast ( sprite [ j ] . z ) ,
" ) (picnum: " , TrackerCast ( sprite [ j ] . picnum ) , " ) \n " ) ;
buildprint ( " \n " ) ;
j = nextspritestat [ j ] ;
}
}
// fclose(fp);
saveboard ( " debug.map " , & g_player [ myconnectindex ] . ps - > pos , fix16_to_int ( g_player [ myconnectindex ] . ps - > q16ang ) ,
g_player [ myconnectindex ] . ps - > cursectnum ) ;
}
// if <set_movflag_uncond> is true, set the moveflag unconditionally,
// else only if it equals 0.
static int32_t G_InitActor ( int32_t i , int32_t tilenum , int32_t set_movflag_uncond )
{
if ( g_tile [ tilenum ] . execPtr )
{
SH ( i ) = * ( g_tile [ tilenum ] . execPtr ) ;
AC_ACTION_ID ( actor [ i ] . t_data ) = * ( g_tile [ tilenum ] . execPtr + 1 ) ;
AC_MOVE_ID ( actor [ i ] . t_data ) = * ( g_tile [ tilenum ] . execPtr + 2 ) ;
if ( set_movflag_uncond | | ( * ( g_tile [ tilenum ] . execPtr + 3 ) & & SHT ( i ) = = 0 ) ) // AC_MOVFLAGS
SHT ( i ) = * ( g_tile [ tilenum ] . execPtr + 3 ) ;
return 1 ;
}
return 0 ;
}
static actor_t NullActor ;
static spriteext_t NullSprExt ;
static spritesmooth_t NullSprSmooth ;
int32_t A_InsertSprite ( int16_t whatsect , int32_t s_x , int32_t s_y , int32_t s_z , int16_t s_pn , int8_t s_s ,
uint8_t s_xr , uint8_t s_yr , int16_t s_a , int16_t s_ve , int16_t s_zv , int16_t s_ow , int16_t s_ss )
{
if ( RR & & s_ow < 0 )
return 0 ;
int32_t i = Net_IsRelevantStat ( s_ss ) ? Net_InsertSprite ( whatsect , s_ss ) : insertsprite ( whatsect , s_ss ) ;
if ( EDUKE32_PREDICT_FALSE ( ( unsigned ) i > = MAXSPRITES ) )
{
G_DumpDebugInfo ( ) ;
OSD_Printf ( " Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d \n " ,
s_pn , s_ow < 0 ? - 1 : TrackerCast ( sprite [ s_ow ] . picnum ) , s_ow , s_x , s_y , s_z , whatsect ) ;
G_GameExit ( " Too many sprites spawned. " ) ;
}
uspritetype spr_temp = { s_x , s_y , s_z , 0 , s_pn , s_s , 0 , 0 , 0 , s_xr , s_yr , 0 ,
0 , whatsect , s_ss , s_a , s_ow , s_ve , 0 , s_zv , 0 , 0 , 0 } ;
# ifdef DEBUGGINGAIDS
g_spriteStat . numins + + ;
# endif
spritetype * s = & sprite [ i ] ;
* s = * ( spritetype * ) & spr_temp ;
actor [ i ] = NullActor ;
actor [ i ] . bpos = * ( vec3_t * ) s ;
if ( ( unsigned ) s_ow < MAXSPRITES )
{
actor [ i ] . picnum = sprite [ s_ow ] . picnum ;
actor [ i ] . floorz = actor [ s_ow ] . floorz ;
actor [ i ] . ceilingz = actor [ s_ow ] . ceilingz ;
}
actor [ i ] . actorstayput = actor [ i ] . extra = - 1 ;
# ifdef POLYMER
actor [ i ] . lightId = - 1 ;
# endif
actor [ i ] . owner = s_ow ;
G_InitActor ( i , s_pn , 1 ) ;
spriteext [ i ] = NullSprExt ;
spritesmooth [ i ] = NullSprSmooth ;
return i ;
}
# ifdef YAX_ENABLE
void Yax_SetBunchZs ( int32_t sectnum , int32_t cf , int32_t daz )
{
int32_t i , bunchnum = yax_getbunch ( sectnum , cf ) ;
if ( bunchnum < 0 | | bunchnum > = numyaxbunches )
return ;
for ( SECTORS_OF_BUNCH ( bunchnum , YAX_CEILING , i ) )
SECTORFLD ( i , z , YAX_CEILING ) = daz ;
for ( SECTORS_OF_BUNCH ( bunchnum , YAX_FLOOR , i ) )
SECTORFLD ( i , z , YAX_FLOOR ) = daz ;
}
static void Yax_SetBunchInterpolation ( int32_t sectnum , int32_t cf )
{
int32_t i , bunchnum = yax_getbunch ( sectnum , cf ) ;
if ( bunchnum < 0 | | bunchnum > = numyaxbunches )
return ;
for ( SECTORS_OF_BUNCH ( bunchnum , YAX_CEILING , i ) )
G_SetInterpolation ( & sector [ i ] . ceilingz ) ;
for ( SECTORS_OF_BUNCH ( bunchnum , YAX_FLOOR , i ) )
G_SetInterpolation ( & sector [ i ] . floorz ) ;
}
# else
# define Yax_SetBunchInterpolation(sectnum, cf)
# endif
// A_Spawn has two forms with arguments having different meaning:
//
// 1. spriteNum>=0: Spawn from parent sprite <spriteNum> with picnum <tileNum>
// 2. spriteNum<0: Spawn from already *existing* sprite <tileNum>
int A_Spawn ( int spriteNum , int tileNum )
{
int newSprite ;
spritetype * pSprite ;
actor_t * pActor ;
int sectNum ;
if ( spriteNum > = 0 )
{
// spawn from parent sprite <j>
newSprite = A_InsertSprite ( sprite [ spriteNum ] . sectnum , sprite [ spriteNum ] . x , sprite [ spriteNum ] . y , sprite [ spriteNum ] . z ,
tileNum , 0 , 0 , 0 , 0 , 0 , 0 , spriteNum , 0 ) ;
actor [ newSprite ] . picnum = sprite [ spriteNum ] . picnum ;
}
else
{
// spawn from already existing sprite <pn>
newSprite = tileNum ;
spritetype * const pSprite = & sprite [ newSprite ] ;
actor_t * const pActor = & actor [ newSprite ] ;
Bmemset ( & actor [ newSprite ] , 0 , sizeof ( actor_t ) ) ;
Bmemcpy ( & pActor - > bpos , & sprite [ newSprite ] , sizeof ( vec3_t ) ) ;
pActor - > picnum = pSprite - > picnum ;
if ( pSprite - > picnum = = SECTOREFFECTOR & & pSprite - > lotag = = 50 )
pActor - > picnum = pSprite - > owner ;
pSprite - > owner = pActor - > owner = newSprite ;
pActor - > floorz = sector [ pSprite - > sectnum ] . floorz ;
pActor - > ceilingz = sector [ pSprite - > sectnum ] . ceilingz ;
pActor - > actorstayput = pActor - > extra = - 1 ;
# ifdef POLYMER
pActor - > lightId = - 1 ;
# endif
if ( ( pSprite - > cstat & 48 )
& & ( RR | | ( pSprite - > picnum ! = SPEAKER
& & pSprite - > picnum ! = LETTER
& & pSprite - > picnum ! = DUCK
& & pSprite - > picnum ! = TARGET
& & pSprite - > picnum ! = TRIPBOMB
& & pSprite - > picnum ! = VIEWSCREEN
& & pSprite - > picnum ! = VIEWSCREEN2 ) )
& & ( ! ( pSprite - > picnum > = CRACK1 & & pSprite - > picnum < = CRACK4 ) ) )
{
if ( pSprite - > shade = = 127 )
goto SPAWN_END ;
if ( A_CheckSwitchTile ( newSprite ) & & ( pSprite - > cstat & 16 ) )
{
if ( pSprite - > pal & & pSprite - > picnum ! = ACCESSSWITCH & & pSprite - > picnum ! = ACCESSSWITCH2 )
{
if ( ( ( ! g_netServer & & ud . multimode < 2 ) ) | | ( ( g_netServer | | ud . multimode > 1 ) & & ! GTFLAGS ( GAMETYPE_DMSWITCHES ) ) )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
pSprite - > lotag = pSprite - > hitag = 0 ;
pSprite - > cstat = 32768 ;
goto SPAWN_END ;
}
}
pSprite - > cstat | = 257 ;
if ( pSprite - > pal & & pSprite - > picnum ! = ACCESSSWITCH & & pSprite - > picnum ! = ACCESSSWITCH2 )
pSprite - > pal = 0 ;
goto SPAWN_END ;
}
if ( pSprite - > hitag )
{
changespritestat ( newSprite , STAT_FALLER ) ;
pSprite - > cstat | = 257 ;
pSprite - > extra = g_impactDamage ;
goto SPAWN_END ;
}
}
if ( pSprite - > cstat & 1 )
pSprite - > cstat | = 256 ;
if ( ! G_InitActor ( newSprite , pSprite - > picnum , 0 ) )
T2 ( newSprite ) = T5 ( newSprite ) = 0 ; // AC_MOVE_ID, AC_ACTION_ID
}
pSprite = & sprite [ newSprite ] ;
pActor = & actor [ newSprite ] ;
sectNum = pSprite - > sectnum ;
//some special cases that can't be handled through the dynamictostatic system.
if ( pSprite - > picnum > = CAMERA1 & & pSprite - > picnum < = CAMERA1 + 4 )
pSprite - > picnum = CAMERA1 ;
else if ( pSprite - > picnum > = BOLT1 & & pSprite - > picnum < = BOLT1 + 3 )
pSprite - > picnum = BOLT1 ;
else if ( ! RR & & pSprite - > picnum > = SIDEBOLT1 & & pSprite - > picnum < = SIDEBOLT1 + 3 )
pSprite - > picnum = SIDEBOLT1 ;
if ( RRRA & & pSprite - > picnum = = PIG + 11 )
{
pSprite - > xrepeat = 16 ;
pSprite - > yrepeat = 16 ;
pSprite - > clipdist = 0 ;
pSprite - > extra = 0 ;
pSprite - > cstat = 0 ;
changespritestat ( newSprite , 121 ) ;
}
else
switch ( DYNAMICTILEMAP ( pSprite - > picnum ) )
{
default :
default_case :
if ( G_HaveActor ( pSprite - > picnum ) )
{
if ( spriteNum = = - 1 & & pSprite - > lotag > ud . player_skill )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
// Init the size
if ( pSprite - > xrepeat = = 0 | | pSprite - > yrepeat = = 0 )
pSprite - > xrepeat = pSprite - > yrepeat = 1 ;
if ( A_CheckSpriteFlags ( newSprite , SFLAG_BADGUY ) )
{
if ( ud . monsters_off = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
A_Fall ( newSprite ) ;
if ( A_CheckSpriteFlags ( newSprite , SFLAG_BADGUYSTAYPUT ) )
pActor - > actorstayput = pSprite - > sectnum ;
if ( ! RR | | A_CheckSpriteFlags ( newSprite , SFLAG_KILLCOUNT ) )
g_player [ myconnectindex ] . ps - > max_actors_killed + + ;
pSprite - > clipdist = 80 ;
if ( spriteNum > = 0 )
{
if ( sprite [ spriteNum ] . picnum = = RESPAWN )
pActor - > tempang = sprite [ newSprite ] . pal = sprite [ spriteNum ] . pal ;
A_PlayAlertSound ( newSprite ) ;
changespritestat ( newSprite , STAT_ACTOR ) ;
}
else
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
}
else
{
pSprite - > clipdist = 40 ;
pSprite - > owner = newSprite ;
changespritestat ( newSprite , STAT_ACTOR ) ;
}
pActor - > timetosleep = 0 ;
if ( spriteNum > = 0 )
pSprite - > ang = sprite [ spriteNum ] . ang ;
}
break ;
case FOF__STATIC :
if ( RR ) goto default_case ;
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case RRTILE280__STATICRR :
case RRTILE281__STATICRR :
case RRTILE282__STATICRR :
case RRTILE283__STATICRR :
case RRTILE2025__STATICRR :
case RRTILE2026__STATICRR :
case RRTILE2027__STATICRR :
case RRTILE2028__STATICRR :
pSprite - > cstat = 0 ;
pSprite - > cstat | = 32768 ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
pSprite - > clipdist = 0 ;
pSprite - > extra = 0 ;
changespritestat ( newSprite , 105 ) ;
break ;
case RRTILE3410__STATICRR :
pSprite - > extra = 0 ;
changespritestat ( newSprite , 107 ) ;
break ;
case RRTILE8450__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > xrepeat = 64 ;
pSprite - > yrepeat = 64 ;
pSprite - > extra = pSprite - > lotag ;
pSprite - > cstat | = 257 ;
changespritestat ( newSprite , 116 ) ;
break ;
case RRTILE8487__STATICRR :
case RRTILE8489__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > xrepeat = 32 ;
pSprite - > yrepeat = 32 ;
pSprite - > extra = 0 ;
pSprite - > cstat | = 257 ;
pSprite - > hitag = 0 ;
changespritestat ( newSprite , 117 ) ;
break ;
case RRTILE7424__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > extra = 0 ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , 11 ) ;
break ;
case RRTILE7936__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
G_SetFog ( 2 ) ;
g_fogType = 1 ;
break ;
case RRTILE6144__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
for ( bssize_t TRAVERSE_CONNECT ( playerNum ) )
g_player [ playerNum ] . ps - > sea_sick_stat = 1 ;
break ;
case RRTILE8448__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > lotag = 1 ;
pSprite - > clipdist = 0 ;
break ;
case RRTILE8099__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > lotag = 5 ;
pSprite - > clipdist = 0 ;
changespritestat ( newSprite , 123 ) ;
break ;
case RRTILE8704__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > lotag = 1 ;
pSprite - > clipdist = 0 ;
break ;
case RRTILE8192__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
g_ufoSpawnMinion = 1 ;
break ;
case RRTILE8193__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
g_pistonSound = 1 ;
break ;
case RRTILE8165__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > lotag = 1 ;
pSprite - > clipdist = 0 ;
pSprite - > owner = newSprite ;
pSprite - > extra = 0 ;
changespritestat ( newSprite , 115 ) ;
break ;
case RRTILE8593__STATICRR :
if ( ! RRRA ) goto default_case ;
pSprite - > lotag = 1 ;
pSprite - > clipdist = 0 ;
pSprite - > owner = newSprite ;
pSprite - > extra = 0 ;
changespritestat ( newSprite , 122 ) ;
break ;
//#endif
case RRTILE285__STATICRR :
case RRTILE286__STATICRR :
case RRTILE287__STATICRR :
case RRTILE288__STATICRR :
case RRTILE289__STATICRR :
case RRTILE290__STATICRR :
case RRTILE291__STATICRR :
case RRTILE292__STATICRR :
case RRTILE293__STATICRR :
pSprite - > cstat = 0 ;
pSprite - > cstat | = 32768 ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
pSprite - > clipdist = 0 ;
pSprite - > lotag = 0 ;
changespritestat ( newSprite , 106 ) ;
break ;
case WATERSPLASH2__STATIC :
case MUD__STATICRR :
if ( spriteNum > = 0 )
{
setsprite ( newSprite , ( vec3_t * ) & sprite [ spriteNum ] ) ;
pSprite - > xrepeat = pSprite - > yrepeat = 8 + ( krand2 ( ) & 7 ) ;
}
else pSprite - > xrepeat = pSprite - > yrepeat = 16 + ( krand2 ( ) & 15 ) ;
pSprite - > shade = - 16 ;
pSprite - > cstat | = 128 ;
if ( spriteNum > = 0 )
{
if ( sector [ sprite [ spriteNum ] . sectnum ] . lotag = = ST_2_UNDERWATER )
{
pSprite - > z = getceilzofslope ( pSprite - > sectnum , pSprite - > x , pSprite - > y ) + ( 16 < < 8 ) ;
pSprite - > cstat | = 8 ;
}
else if ( sector [ sprite [ spriteNum ] . sectnum ] . lotag = = ST_1_ABOVE_WATER )
pSprite - > z = getflorzofslope ( pSprite - > sectnum , pSprite - > x , pSprite - > y ) ;
}
if ( sector [ sectNum ] . floorpicnum = = FLOORSLIME | | sector [ sectNum ] . ceilingpicnum = = FLOORSLIME )
pSprite - > pal = 7 ;
fallthrough__ ;
case NEON1__STATIC :
case NEON2__STATIC :
case NEON3__STATIC :
case NEON4__STATIC :
case NEON5__STATIC :
case NEON6__STATIC :
case DOMELITE__STATIC :
if ( pSprite - > picnum ! = WATERSPLASH2 )
pSprite - > cstat | = 257 ;
fallthrough__ ;
case NUKEBUTTON__STATIC :
if ( RR & & pSprite - > picnum = = NUKEBUTTON )
goto default_case ;
if ( pSprite - > picnum = = DOMELITE )
pSprite - > cstat | = 257 ;
fallthrough__ ;
case JIBS1__STATIC :
case JIBS2__STATIC :
case JIBS3__STATIC :
case JIBS4__STATIC :
case JIBS5__STATIC :
case JIBS6__STATIC :
case DUKETORSO__STATIC :
case DUKEGUN__STATIC :
case DUKELEG__STATIC :
if ( RR & & pSprite - > picnum = = JIBS6 )
{
pSprite - > xrepeat > > = 1 ;
pSprite - > yrepeat > > = 1 ;
}
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case HEADJIB1__STATIC :
case ARMJIB1__STATIC :
case LEGJIB1__STATIC :
case LIZMANHEAD1__STATIC :
case LIZMANARM1__STATIC :
case LIZMANLEG1__STATIC :
if ( RR ) goto default_case ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case RRTILE2460__STATICRR :
case RRTILE2465__STATICRR :
case BIKEJIBA__STATICRR :
case BIKEJIBB__STATICRR :
case BIKEJIBC__STATICRR :
case BIKERJIBA__STATICRR :
case BIKERJIBB__STATICRR :
case BIKERJIBC__STATICRR :
case BIKERJIBD__STATICRR :
case CHEERJIBA__STATICRR :
case CHEERJIBB__STATICRR :
case CHEERJIBC__STATICRR :
case CHEERJIBD__STATICRR :
case FBOATJIBA__STATICRR :
case FBOATJIBB__STATICRR :
case RABBITJIBA__STATICRR :
case RABBITJIBB__STATICRR :
case RABBITJIBC__STATICRR :
case MAMAJIBA__STATICRR :
case MAMAJIBB__STATICRR :
if ( ! RRRA ) goto default_case ;
if ( pSprite - > picnum = = RABBITJIBA )
{
pSprite - > xrepeat = 18 ;
pSprite - > yrepeat = 18 ;
}
else if ( pSprite - > picnum = = RABBITJIBB )
{
pSprite - > xrepeat = 36 ;
pSprite - > yrepeat = 36 ;
}
else if ( pSprite - > picnum = = RABBITJIBC )
{
pSprite - > xrepeat = 54 ;
pSprite - > yrepeat = 54 ;
}
fallthrough__ ;
case BILLYJIBA__STATICRR :
case BILLYJIBB__STATICRR :
case HULKJIBA__STATICRR :
case HULKJIBB__STATICRR :
case HULKJIBC__STATICRR :
case MINJIBA__STATICRR :
case MINJIBB__STATICRR :
case MINJIBC__STATICRR :
case COOTJIBA__STATICRR :
case COOTJIBB__STATICRR :
case COOTJIBC__STATICRR :
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case TONGUE__STATIC :
if ( spriteNum > = 0 )
pSprite - > ang = sprite [ spriteNum ] . ang ;
pSprite - > z - = 38 < < 8 ;
pSprite - > zvel = 256 - ( krand2 ( ) & 511 ) ;
pSprite - > xvel = 64 - ( krand2 ( ) & 127 ) ;
changespritestat ( newSprite , STAT_PROJECTILE ) ;
break ;
case NATURALLIGHTNING__STATIC :
if ( RR ) goto default_case ;
pSprite - > cstat & = ~ 257 ;
pSprite - > cstat | = 32768 ;
break ;
case TRANSPORTERSTAR__STATIC :
case TRANSPORTERBEAM__STATIC :
if ( spriteNum = = - 1 ) break ;
if ( pSprite - > picnum = = TRANSPORTERBEAM )
{
pSprite - > xrepeat = 31 ;
pSprite - > yrepeat = 1 ;
pSprite - > z = sector [ sprite [ spriteNum ] . sectnum ] . floorz - PHEIGHT ;
}
else
{
if ( sprite [ spriteNum ] . statnum = = STAT_PROJECTILE )
pSprite - > xrepeat = pSprite - > yrepeat = 8 ;
else
{
pSprite - > xrepeat = 48 ;
pSprite - > yrepeat = 64 ;
if ( sprite [ spriteNum ] . statnum = = STAT_PLAYER | | A_CheckEnemySprite ( & sprite [ spriteNum ] ) )
pSprite - > z - = ZOFFSET5 ;
}
}
pSprite - > shade = - 127 ;
pSprite - > cstat = 128 | 2 ;
pSprite - > ang = sprite [ spriteNum ] . ang ;
pSprite - > xvel = 128 ;
changespritestat ( newSprite , STAT_MISC ) ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
setsprite ( newSprite , ( vec3_t * ) pSprite ) ;
break ;
case FRAMEEFFECT1__STATIC :
if ( spriteNum > = 0 )
{
pSprite - > xrepeat = sprite [ spriteNum ] . xrepeat ;
pSprite - > yrepeat = sprite [ spriteNum ] . yrepeat ;
if ( RR & & sprite [ spriteNum ] . picnum = = APLAYER )
T2 ( newSprite ) = SMALLSMOKE ;
else
T2 ( newSprite ) = sprite [ spriteNum ] . picnum ;
}
else pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case LASERLINE__STATIC :
if ( RR ) goto default_case ;
pSprite - > yrepeat = 6 ;
pSprite - > xrepeat = 32 ;
if ( g_tripbombLaserMode = = 1 )
pSprite - > cstat = 16 + 2 ;
else if ( g_tripbombLaserMode = = 0 | | g_tripbombLaserMode = = 2 )
pSprite - > cstat = 16 ;
else
{
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
}
if ( spriteNum > = 0 ) pSprite - > ang = actor [ spriteNum ] . t_data [ 5 ] + 512 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case FORCESPHERE__STATIC :
if ( spriteNum = = - 1 )
{
pSprite - > cstat = 32768 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
}
else
{
pSprite - > xrepeat = pSprite - > yrepeat = 1 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
break ;
case BLOOD__STATIC :
pSprite - > xrepeat = pSprite - > yrepeat = RR ? 4 : 16 ;
pSprite - > z - = ( 26 < < 8 ) ;
if ( ! RR & & spriteNum > = 0 & & sprite [ spriteNum ] . pal = = 6 )
pSprite - > pal = 6 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case BLOODPOOL__STATIC :
case PUKE__STATIC :
{
if ( RR & & pSprite - > picnum = = PUKE ) goto default_case ;
int16_t pukeSect = pSprite - > sectnum ;
updatesector ( pSprite - > x + 108 , pSprite - > y + 108 , & pukeSect ) ;
if ( pukeSect > = 0 & & sector [ pukeSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
{
updatesector ( pSprite - > x - 108 , pSprite - > y - 108 , & pukeSect ) ;
if ( pukeSect > = 0 & & sector [ pukeSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
{
updatesector ( pSprite - > x + 108 , pSprite - > y - 108 , & pukeSect ) ;
if ( pukeSect > = 0 & & sector [ pukeSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
{
updatesector ( pSprite - > x - 108 , pSprite - > y + 108 , & pukeSect ) ;
if ( pukeSect > = 0 & & sector [ pukeSect ] . floorz ! = sector [ pSprite - > sectnum ] . floorz )
goto zero_puke ;
}
else goto zero_puke ;
}
else goto zero_puke ;
}
else
{
zero_puke :
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
if ( sector [ sectNum ] . lotag = = ST_1_ABOVE_WATER )
{
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
if ( spriteNum > = 0 & & ( RR | | pSprite - > picnum ! = PUKE ) )
{
if ( sprite [ spriteNum ] . pal = = 1 )
pSprite - > pal = 1 ;
else if ( sprite [ spriteNum ] . pal ! = 6 & & sprite [ spriteNum ] . picnum ! = NUKEBARREL & & sprite [ spriteNum ] . picnum ! = TIRE )
pSprite - > pal = ( ! RR & & sprite [ spriteNum ] . picnum = = FECES ) ? 7 : 2 ; // Brown or red
else
pSprite - > pal = 0 ; // green
if ( sprite [ spriteNum ] . picnum = = TIRE )
pSprite - > shade = 127 ;
}
pSprite - > cstat | = 32 ;
if ( RR ) goto rrbloodpool_fallthrough ;
fallthrough__ ;
}
case FECES__STATIC :
if ( RR ) goto default_case ;
if ( spriteNum > = 0 )
pSprite - > xrepeat = pSprite - > yrepeat = 1 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case BLOODSPLAT1__STATIC :
case BLOODSPLAT2__STATIC :
case BLOODSPLAT3__STATIC :
case BLOODSPLAT4__STATIC :
rrbloodpool_fallthrough :
pSprite - > cstat | = 16 ;
pSprite - > xrepeat = 7 + ( krand2 ( ) & 7 ) ;
pSprite - > yrepeat = 7 + ( krand2 ( ) & 7 ) ;
pSprite - > z - = ZOFFSET2 ;
if ( pSprite - > picnum = = BLOODPOOL )
pSprite - > cstat | = 32768 ;
if ( spriteNum > = 0 & & sprite [ spriteNum ] . pal = = 6 )
pSprite - > pal = 6 ;
A_AddToDeleteQueue ( newSprite ) ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case TRIPBOMB__STATIC :
if ( RR ) goto default_case ;
if ( pSprite - > lotag > ud . player_skill )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > xrepeat = 4 ;
pSprite - > yrepeat = 5 ;
pSprite - > hitag = newSprite ;
pSprite - > owner = pSprite - > hitag ;
pSprite - > xvel = 16 ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
pActor - > t_data [ 0 ] = 17 ;
pActor - > t_data [ 2 ] = 0 ;
pActor - > t_data [ 5 ] = pSprite - > ang ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case SPACEMARINE__STATIC :
if ( RR ) goto default_case ;
pSprite - > extra = 20 ;
pSprite - > cstat | = 257 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case PANNEL1__STATIC :
case PANNEL2__STATIC :
case OCEANSPRITE1__STATIC :
case OCEANSPRITE2__STATIC :
case OCEANSPRITE3__STATIC :
case OCEANSPRITE5__STATIC :
case MONK__STATIC :
case INDY__STATIC :
case LUKE__STATIC :
case JURYGUY__STATIC :
case HANGLIGHT__STATIC :
case FETUS__STATIC :
case FETUSBROKE__STATIC :
case TRIPODCAMERA__STATIC :
if ( RR ) goto default_case ;
fallthrough__ ;
case HYDRENT__STATIC :
case SATELITE__STATIC :
case FUELPOD__STATIC :
case SOLARPANNEL__STATIC :
case ANTENNA__STATIC :
case CHAIR1__STATIC :
case CHAIR2__STATIC :
case CHAIR3__STATIC :
case BOTTLE1__STATIC :
case BOTTLE2__STATIC :
case BOTTLE3__STATIC :
case BOTTLE4__STATIC :
case BOTTLE5__STATIC :
case BOTTLE6__STATIC :
case BOTTLE7__STATIC :
case BOTTLE8__STATIC :
case BOTTLE10__STATIC :
case BOTTLE11__STATIC :
case BOTTLE12__STATIC :
case BOTTLE13__STATIC :
case BOTTLE14__STATIC :
case BOTTLE15__STATIC :
case BOTTLE16__STATIC :
case BOTTLE17__STATIC :
case BOTTLE18__STATIC :
case BOTTLE19__STATIC :
case SCALE__STATIC :
case VACUUM__STATIC :
case CACTUS__STATIC :
case CACTUSBROKE__STATIC :
case CAMERALIGHT__STATIC :
case MOVIECAMERA__STATIC :
case IVUNIT__STATIC :
case POT1__STATIC :
case POT2__STATIC :
case POT3__STATIC :
case SUSHIPLATE1__STATIC :
case SUSHIPLATE2__STATIC :
case SUSHIPLATE3__STATIC :
case SUSHIPLATE4__STATIC :
case SUSHIPLATE5__STATIC :
case WAITTOBESEATED__STATIC :
case VASE__STATIC :
case PIPE1__STATIC :
case PIPE2__STATIC :
case PIPE3__STATIC :
case PIPE4__STATIC :
case PIPE5__STATIC :
case PIPE6__STATIC :
case GRATE1__STATIC :
case FANSPRITE__STATIC :
pSprite - > clipdist = 32 ;
pSprite - > cstat | = 257 ;
fallthrough__ ;
case OCEANSPRITE4__STATIC :
if ( RR & & pSprite - > picnum = = OCEANSPRITE4 ) goto default_case ;
changespritestat ( newSprite , STAT_DEFAULT ) ;
break ;
case FEMMAG1__STATIC :
case FEMMAG2__STATIC :
pSprite - > cstat & = ~ 257 ;
changespritestat ( newSprite , STAT_DEFAULT ) ;
break ;
case DUKETAG__STATIC :
case SIGN1__STATIC :
case SIGN2__STATIC :
if ( RR ) goto default_case ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
else pSprite - > pal = 0 ;
break ;
case MASKWALL1__STATIC :
case MASKWALL2__STATIC :
case MASKWALL3__STATIC :
case MASKWALL4__STATIC :
case MASKWALL5__STATIC :
case MASKWALL6__STATIC :
case MASKWALL8__STATIC :
case MASKWALL9__STATIC :
case MASKWALL10__STATIC :
case MASKWALL11__STATIC :
case MASKWALL12__STATIC :
case MASKWALL13__STATIC :
case MASKWALL14__STATIC :
case MASKWALL15__STATIC :
if ( RR ) goto default_case ;
fallthrough__ ;
case MASKWALL7__STATIC :
{
int const j = pSprite - > cstat & SPAWN_PROTECT_CSTAT_MASK ;
pSprite - > cstat = j | CSTAT_SPRITE_BLOCK ;
changespritestat ( newSprite , STAT_DEFAULT ) ;
break ;
}
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
if ( spriteNum > = 0 )
{
int16_t footSect = pSprite - > sectnum ;
updatesector ( pSprite - > x + 84 , pSprite - > y + 84 , & footSect ) ;
if ( footSect > = 0 & & sector [ footSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
{
updatesector ( pSprite - > x - 84 , pSprite - > y - 84 , & footSect ) ;
if ( footSect > = 0 & & sector [ footSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
{
updatesector ( pSprite - > x + 84 , pSprite - > y - 84 , & footSect ) ;
if ( footSect > = 0 & & sector [ footSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
{
updatesector ( pSprite - > x - 84 , pSprite - > y + 84 , & footSect ) ;
if ( footSect > = 0 & & sector [ footSect ] . floorz ! = sector [ pSprite - > sectnum ] . floorz )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
}
else goto zero_footprint ;
}
else goto zero_footprint ;
}
else
{
zero_footprint :
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
break ;
}
pSprite - > cstat = 32 + ( ( g_player [ P_Get ( spriteNum ) ] . ps - > footprintcount & 1 ) < < 2 ) ;
pSprite - > ang = sprite [ spriteNum ] . ang ;
}
pSprite - > z = sector [ sectNum ] . floorz ;
if ( sector [ sectNum ] . lotag ! = ST_1_ABOVE_WATER & & sector [ sectNum ] . lotag ! = ST_2_UNDERWATER )
pSprite - > xrepeat = pSprite - > yrepeat = 32 ;
A_AddToDeleteQueue ( newSprite ) ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case PODFEM1__STATIC :
if ( RR ) goto default_case ;
pSprite - > extra < < = 1 ;
fallthrough__ ;
case FEM1__STATIC :
case FEM2__STATIC :
case FEM3__STATIC :
case FEM4__STATIC :
case FEM5__STATIC :
case FEM6__STATIC :
case FEM7__STATIC :
case FEM8__STATIC :
case FEM9__STATIC :
if ( RR ) goto default_case ;
fallthrough__ ;
case FEM10__STATIC :
case NAKED1__STATIC :
case STATUE__STATIC :
case TOUGHGAL__STATIC :
pSprite - > yvel = pSprite - > hitag ;
pSprite - > hitag = - 1 ;
fallthrough__ ;
case BLOODYPOLE__STATIC :
if ( RR & & pSprite - > picnum = = BLOODYPOLE ) goto default_case ;
pSprite - > cstat | = 257 ;
pSprite - > clipdist = 32 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case QUEBALL__STATIC :
case STRIPEBALL__STATIC :
pSprite - > cstat = 256 ;
pSprite - > clipdist = 8 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case BOWLINGBALL__STATICRR :
pSprite - > cstat = 256 ;
pSprite - > clipdist = 64 ;
pSprite - > xrepeat = 11 ;
pSprite - > yrepeat = 9 ;
changespritestat ( newSprite , 2 ) ;
break ;
case HENSTAND__STATICRR :
pSprite - > cstat = 257 ;
pSprite - > clipdist = 48 ;
pSprite - > xrepeat = 21 ;
pSprite - > yrepeat = 15 ;
changespritestat ( newSprite , 2 ) ;
break ;
case RRTILE295__STATICRR :
pSprite - > cstat | = 32768 ;
changespritestat ( newSprite , 107 ) ;
break ;
case RRTILE296__STATICRR :
case RRTILE297__STATICRR :
pSprite - > xrepeat = 64 ;
pSprite - > yrepeat = 64 ;
pSprite - > clipdist = 64 ;
changespritestat ( newSprite , 108 ) ;
break ;
case RRTILE3190__STATICRR :
case RRTILE3191__STATICRR :
case RRTILE3192__STATICRR :
pSprite - > cstat = 257 ;
pSprite - > clipdist = 8 ;
pSprite - > xrepeat = 32 ;
pSprite - > yrepeat = 26 ;
pSprite - > xvel = 32 ;
changespritestat ( newSprite , 1 ) ;
break ;
case RRTILE3120__STATICRR :
pSprite - > cstat = 257 ;
pSprite - > clipdist = 8 ;
pSprite - > xrepeat = 12 ;
pSprite - > yrepeat = 10 ;
pSprite - > xvel = 32 ;
changespritestat ( newSprite , 1 ) ;
break ;
case RRTILE3122__STATICRR :
pSprite - > cstat = 257 ;
pSprite - > clipdist = 2 ;
pSprite - > xrepeat = 8 ;
pSprite - > yrepeat = 6 ;
pSprite - > xvel = 16 ;
changespritestat ( newSprite , 1 ) ;
break ;
case RRTILE3123__STATICRR :
pSprite - > cstat = 257 ;
pSprite - > clipdist = 8 ;
pSprite - > xrepeat = 13 ;
pSprite - > yrepeat = 13 ;
pSprite - > xvel = 16 ;
changespritestat ( newSprite , 1 ) ;
break ;
case RRTILE3124__STATICRR :
pSprite - > cstat = 257 ;
pSprite - > clipdist = 8 ;
pSprite - > xrepeat = 17 ;
pSprite - > yrepeat = 12 ;
pSprite - > xvel = 32 ;
changespritestat ( newSprite , 1 ) ;
break ;
case RRTILE3132__STATICRR :
pSprite - > cstat = 257 ;
pSprite - > clipdist = 8 ;
pSprite - > xrepeat = 13 ;
pSprite - > yrepeat = 10 ;
pSprite - > xvel = 0 ;
changespritestat ( newSprite , 1 ) ;
break ;
case RRTILE3440__STATICRR :
pSprite - > cstat = 257 ;
pSprite - > clipdist = 48 ;
pSprite - > xrepeat = 23 ;
pSprite - > yrepeat = 23 ;
changespritestat ( newSprite , 2 ) ;
break ;
case DUKELYINGDEAD__STATIC :
if ( spriteNum > = 0 & & sprite [ spriteNum ] . picnum = = APLAYER )
{
pSprite - > xrepeat = sprite [ spriteNum ] . xrepeat ;
pSprite - > yrepeat = sprite [ spriteNum ] . yrepeat ;
pSprite - > shade = sprite [ spriteNum ] . shade ;
pSprite - > pal = g_player [ P_Get ( spriteNum ) ] . ps - > palookup ;
}
fallthrough__ ;
case DUKECAR__STATIC :
case HELECOPT__STATIC :
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
if ( RR & & ( pSprite - > picnum = = DUKECAR | | pSprite - > picnum = = HELECOPT ) ) goto default_case ;
pSprite - > cstat = 0 ;
pSprite - > extra = 1 ;
pSprite - > xvel = 292 ;
pSprite - > zvel = 360 ;
fallthrough__ ;
case BLIMP__STATIC :
if ( RR & & pSprite - > picnum = = BLIMP ) goto default_case ;
pSprite - > cstat | = 257 ;
pSprite - > clipdist = 128 ;
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case RESPAWNMARKERRED__STATIC :
pSprite - > xrepeat = pSprite - > yrepeat = RR ? 8 : 24 ;
if ( spriteNum > = 0 )
pSprite - > z = actor [ spriteNum ] . floorz ; // -(1<<4);
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case MIKE__STATIC :
pSprite - > yvel = pSprite - > hitag ;
pSprite - > hitag = 0 ;
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case WEATHERWARN__STATIC :
if ( RR ) goto default_case ;
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case SPOTLITE__STATIC :
T1 ( newSprite ) = pSprite - > x ;
T2 ( newSprite ) = pSprite - > y ;
break ;
case BULLETHOLE__STATIC :
pSprite - > xrepeat = 3 ;
pSprite - > yrepeat = 3 ;
pSprite - > cstat = 16 + ( krand2 ( ) & 12 ) ;
A_AddToDeleteQueue ( newSprite ) ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case MONEY__STATIC :
case MAIL__STATIC :
case PAPER__STATIC :
if ( RR & & ( pSprite - > picnum = = MAIL | | pSprite - > picnum = = PAPER ) ) goto default_case ;
pActor - > t_data [ 0 ] = krand2 ( ) & 2047 ;
pSprite - > cstat = krand2 ( ) & 12 ;
pSprite - > xrepeat = 8 ;
pSprite - > yrepeat = 8 ;
pSprite - > ang = krand2 ( ) & 2047 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case VIEWSCREEN__STATIC :
case VIEWSCREEN2__STATIC :
if ( RR ) goto default_case ;
pSprite - > owner = newSprite ;
pSprite - > lotag = pSprite - > extra = 1 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case SHELL__STATIC : //From the player
case SHOTGUNSHELL__STATIC :
if ( spriteNum > = 0 )
{
int shellAng ;
if ( sprite [ spriteNum ] . picnum = = APLAYER )
{
int const playerNum = P_Get ( spriteNum ) ;
const DukePlayer_t * const pPlayer = g_player [ playerNum ] . ps ;
shellAng = fix16_to_int ( pPlayer - > q16ang ) - ( krand2 ( ) & 63 ) + 8 ; // Fine tune
T1 ( newSprite ) = krand2 ( ) & 1 ;
pSprite - > z = ( 3 < < 8 ) + pPlayer - > pyoff + pPlayer - > pos . z - ( fix16_to_int ( ( pPlayer - > q16horizoff + pPlayer - > q16horiz - F16 ( 100 ) ) ) < < 4 ) ;
if ( pSprite - > picnum = = SHOTGUNSHELL )
pSprite - > z + = ( 3 < < 8 ) ;
pSprite - > zvel = - ( krand2 ( ) & 255 ) ;
}
else
{
shellAng = pSprite - > ang ;
pSprite - > z = sprite [ spriteNum ] . z - PHEIGHT + ( RR ? ( 7 < < 8 ) : ( 3 < < 8 ) ) ;
}
pSprite - > x = sprite [ spriteNum ] . x + ( sintable [ ( shellAng + 512 ) & 2047 ] > > 7 ) ;
pSprite - > y = sprite [ spriteNum ] . y + ( sintable [ shellAng & 2047 ] > > 7 ) ;
pSprite - > shade = - 8 ;
if ( pSprite - > yvel = = 1 )
{
pSprite - > ang = shellAng + 512 ;
pSprite - > xvel = 30 ;
}
else
{
pSprite - > ang = shellAng - 512 ;
pSprite - > xvel = 20 ;
}
if ( RR & & pSprite - > picnum = = SHELL )
pSprite - > xrepeat = pSprite - > yrepeat = 2 ;
else
pSprite - > xrepeat = pSprite - > yrepeat = 4 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
break ;
case RESPAWN__STATIC :
pSprite - > extra = 66 - 13 ;
fallthrough__ ;
case MUSICANDSFX__STATIC :
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > cstat = 32768 ;
changespritestat ( newSprite , STAT_FX ) ;
break ;
case SOUNDFX__STATICRR :
pSprite - > cstat | = 32768 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case EXPLOSION2__STATIC :
case EXPLOSION3__STATICRR :
# ifdef POLYMER
if ( pSprite - > yrepeat > 32 )
{
G_AddGameLight ( 0 , newSprite , ( ( pSprite - > yrepeat * tilesiz [ pSprite - > picnum ] . y ) < < 1 ) , 32768 , 255 + ( 95 < < 8 ) , PR_LIGHT_PRIO_MAX_GAME ) ;
pActor - > lightcount = 2 ;
}
fallthrough__ ;
# endif
case EXPLOSION2BOT__STATIC :
case BURNING__STATIC :
case BURNING2__STATIC :
case SMALLSMOKE__STATIC :
case SHRINKEREXPLOSION__STATIC :
case COOLEXPLOSION1__STATIC :
if ( RR & & ( pSprite - > picnum = = EXPLOSION2BOT | | pSprite - > picnum = = BURNING2
| | pSprite - > picnum = = SHRINKEREXPLOSION | | pSprite - > picnum = = COOLEXPLOSION1 ) ) goto default_case ;
if ( spriteNum > = 0 )
{
pSprite - > ang = sprite [ spriteNum ] . ang ;
pSprite - > shade = - 64 ;
pSprite - > cstat = 128 | ( krand2 ( ) & 4 ) ;
}
if ( pSprite - > picnum = = EXPLOSION2 | | ( ! RR & & pSprite - > picnum = = EXPLOSION2BOT ) )
{
pSprite - > xrepeat = pSprite - > yrepeat = 48 ;
pSprite - > shade = - 127 ;
pSprite - > cstat | = 128 ;
}
else if ( RR & & pSprite - > picnum = = EXPLOSION3 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 128 ;
pSprite - > shade = - 127 ;
pSprite - > cstat | = 128 ;
}
else if ( ! RR & & pSprite - > picnum = = SHRINKEREXPLOSION )
pSprite - > xrepeat = pSprite - > yrepeat = 32 ;
else if ( pSprite - > picnum = = SMALLSMOKE )
{
// 64 "money"
pSprite - > xrepeat = pSprite - > yrepeat = RR ? 12 : 24 ;
}
else if ( pSprite - > picnum = = BURNING | | ( ! RR & & pSprite - > picnum = = BURNING2 ) )
pSprite - > xrepeat = pSprite - > yrepeat = 4 ;
pSprite - > cstat | = 8192 ;
if ( spriteNum > = 0 )
{
int const floorZ = getflorzofslope ( pSprite - > sectnum , pSprite - > x , pSprite - > y ) ;
if ( pSprite - > z > floorZ - ZOFFSET4 )
pSprite - > z = floorZ - ZOFFSET4 ;
}
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case PLAYERONWATER__STATIC :
if ( spriteNum > = 0 )
{
pSprite - > xrepeat = sprite [ spriteNum ] . xrepeat ;
pSprite - > yrepeat = sprite [ spriteNum ] . yrepeat ;
pSprite - > zvel = 128 ;
if ( sector [ pSprite - > sectnum ] . lotag ! = ST_2_UNDERWATER )
pSprite - > cstat | = 32768 ;
}
changespritestat ( newSprite , STAT_DUMMYPLAYER ) ;
break ;
case APLAYER__STATIC :
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
pSprite - > cstat = 32768 ;
changespritestat ( newSprite , ( ( ! g_netServer & & ud . multimode < 2 )
| | ( ( g_gametypeFlags [ ud . coop ] & GAMETYPE_COOPSPAWN ) / GAMETYPE_COOPSPAWN ) ! = pSprite - > lotag )
? STAT_MISC
: STAT_PLAYER ) ;
break ;
case WATERBUBBLE__STATIC :
if ( spriteNum > = 0 )
{
if ( sprite [ spriteNum ] . picnum = = APLAYER )
pSprite - > z - = ( 16 < < 8 ) ;
pSprite - > ang = sprite [ spriteNum ] . ang ;
}
pSprite - > xrepeat = pSprite - > yrepeat = RR ? ( 1 + ( krand2 ( ) & 7 ) ) : 4 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case CRANE__STATIC :
pSprite - > cstat | = 64 | 257 ;
pSprite - > picnum + = 2 ;
pSprite - > z = sector [ sectNum ] . ceilingz + ( 48 < < 8 ) ;
T5 ( newSprite ) = tempwallptr ;
g_origins [ tempwallptr ] = * ( vec2_t * ) pSprite ;
g_origins [ tempwallptr + 2 ] . x = pSprite - > z ;
if ( headspritestat [ STAT_DEFAULT ] ! = - 1 )
{
int findSprite = headspritestat [ STAT_DEFAULT ] ;
do
{
if ( sprite [ findSprite ] . picnum = = CRANEPOLE & & pSprite - > hitag = = ( sprite [ findSprite ] . hitag ) )
{
g_origins [ tempwallptr + 2 ] . y = findSprite ;
T2 ( newSprite ) = sprite [ findSprite ] . sectnum ;
sprite [ findSprite ] . xrepeat = 48 ;
sprite [ findSprite ] . yrepeat = 128 ;
g_origins [ tempwallptr + 1 ] = * ( vec2_t * ) & sprite [ findSprite ] ;
* ( vec3_t * ) & sprite [ findSprite ] = * ( vec3_t * ) pSprite ;
sprite [ findSprite ] . shade = pSprite - > shade ;
setsprite ( findSprite , ( vec3_t * ) & sprite [ findSprite ] ) ;
break ;
}
findSprite = nextspritestat [ findSprite ] ;
} while ( findSprite > = 0 ) ;
}
tempwallptr + = 3 ;
pSprite - > owner = - 1 ;
pSprite - > extra = 8 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case TRASH__STATIC :
pSprite - > ang = krand2 ( ) & 2047 ;
pSprite - > xrepeat = pSprite - > yrepeat = 24 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case WATERDRIP__STATIC :
if ( spriteNum > = 0 & & ( sprite [ spriteNum ] . statnum = = STAT_PLAYER | | sprite [ spriteNum ] . statnum = = STAT_ACTOR ) )
{
if ( sprite [ spriteNum ] . pal ! = 1 )
{
pSprite - > pal = 2 ;
pSprite - > z - = ( 18 < < 8 ) ;
}
else pSprite - > z - = ( 13 < < 8 ) ;
pSprite - > shade = 32 ;
pSprite - > ang = getangle ( g_player [ 0 ] . ps - > pos . x - pSprite - > x , g_player [ 0 ] . ps - > pos . y - pSprite - > y ) ;
pSprite - > xvel = 48 - ( krand2 ( ) & 31 ) ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
}
else if ( spriteNum = = - 1 )
{
pSprite - > z + = ZOFFSET6 ;
T1 ( newSprite ) = pSprite - > z ;
if ( ! RR )
T2 ( newSprite ) = krand2 ( ) & 127 ;
}
fallthrough__ ;
case WATERDRIPSPLASH__STATIC :
if ( RR & & pSprite - > picnum = = WATERDRIPSPLASH ) goto default_case ;
pSprite - > xrepeat = pSprite - > yrepeat = 24 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case PLUG__STATIC :
pSprite - > lotag = 9999 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case TOUCHPLATE__STATIC :
T3 ( newSprite ) = sector [ sectNum ] . floorz ;
if ( sector [ sectNum ] . lotag ! = ST_1_ABOVE_WATER & & sector [ sectNum ] . lotag ! = ST_2_UNDERWATER )
sector [ sectNum ] . floorz = pSprite - > z ;
if ( pSprite - > pal & & ( g_netServer | | ud . multimode > 1 ) )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
fallthrough__ ;
case WATERBUBBLEMAKER__STATIC :
if ( EDUKE32_PREDICT_FALSE ( pSprite - > hitag & & pSprite - > picnum = = WATERBUBBLEMAKER ) )
{
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
OSD_Printf ( OSD_ERROR " WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup. \n " ,
newSprite , TrackerCast ( pSprite - > x ) , TrackerCast ( pSprite - > y ) ) ;
pSprite - > hitag = 0 ;
}
pSprite - > cstat | = 32768 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case BOLT1__STATIC :
case SIDEBOLT1__STATIC :
if ( RR & & pSprite - > picnum > = SIDEBOLT1 & & pSprite - > picnum < = SIDEBOLT1 + 3 ) goto default_case ;
T1 ( newSprite ) = pSprite - > xrepeat ;
T2 ( newSprite ) = pSprite - > yrepeat ;
pSprite - > yvel = 0 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case MASTERSWITCH__STATIC :
if ( pSprite - > picnum = = MASTERSWITCH )
pSprite - > cstat | = 32768 ;
pSprite - > yvel = 0 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case TARGET__STATIC :
case DUCK__STATIC :
case LETTER__STATIC :
if ( RR ) goto default_case ;
pSprite - > extra = 1 ;
pSprite - > cstat | = 257 ;
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case OCTABRAINSTAYPUT__STATIC :
case LIZTROOPSTAYPUT__STATIC :
case PIGCOPSTAYPUT__STATIC :
case LIZMANSTAYPUT__STATIC :
case BOSS1STAYPUT__STATIC :
case PIGCOPDIVE__STATIC :
case COMMANDERSTAYPUT__STATIC :
case BOSS4STAYPUT__STATIC :
if ( RR ) goto default_case ;
pActor - > actorstayput = pSprite - > sectnum ;
fallthrough__ ;
case BOSS1__STATIC :
case BOSS2__STATIC :
case BOSS3__STATIC :
case BOSS4__STATIC :
case ROTATEGUN__STATIC :
case GREENSLIME__STATIC :
if ( RR ) goto default_case ;
if ( pSprite - > picnum = = GREENSLIME )
pSprite - > extra = 1 ;
fallthrough__ ;
case DRONE__STATIC :
case LIZTROOPONTOILET__STATIC :
case LIZTROOPJUSTSIT__STATIC :
case LIZTROOPSHOOT__STATIC :
case LIZTROOPJETPACK__STATIC :
case LIZTROOPDUCKING__STATIC :
case LIZTROOPRUNNING__STATIC :
case LIZTROOP__STATIC :
case OCTABRAIN__STATIC :
case COMMANDER__STATIC :
case PIGCOP__STATIC :
case LIZMAN__STATIC :
case LIZMANSPITTING__STATIC :
case LIZMANFEEDING__STATIC :
case LIZMANJUMP__STATIC :
case ORGANTIC__STATIC :
case RAT__STATIC :
case SHARK__STATIC :
if ( RR )
{
if ( pSprite - > picnum = = RAT | | pSprite - > picnum = = SHARK | | pSprite - > picnum = = DRONE )
goto rr_badguy ;
goto default_case ;
}
if ( pSprite - > pal = = 0 )
{
switch ( DYNAMICTILEMAP ( pSprite - > picnum ) )
{
case LIZTROOPONTOILET__STATIC :
case LIZTROOPSHOOT__STATIC :
case LIZTROOPJETPACK__STATIC :
case LIZTROOPDUCKING__STATIC :
case LIZTROOPRUNNING__STATIC :
case LIZTROOPSTAYPUT__STATIC :
case LIZTROOPJUSTSIT__STATIC :
case LIZTROOP__STATIC : pSprite - > pal = 22 ; break ;
}
}
else
{
if ( ! PLUTOPAK )
pSprite - > extra < < = 1 ;
}
if ( pSprite - > picnum = = BOSS4STAYPUT | | pSprite - > picnum = = BOSS1 | | pSprite - > picnum = = BOSS2 | |
pSprite - > picnum = = BOSS1STAYPUT | | pSprite - > picnum = = BOSS3 | | pSprite - > picnum = = BOSS4 )
{
if ( spriteNum > = 0 & & sprite [ spriteNum ] . picnum = = RESPAWN )
pSprite - > pal = sprite [ spriteNum ] . pal ;
if ( pSprite - > pal )
{
pSprite - > clipdist = 80 ;
pSprite - > xrepeat = pSprite - > yrepeat = 40 ;
}
else
{
pSprite - > xrepeat = pSprite - > yrepeat = 80 ;
pSprite - > clipdist = 164 ;
}
}
else
{
if ( pSprite - > picnum ! = SHARK )
{
pSprite - > xrepeat = pSprite - > yrepeat = 40 ;
pSprite - > clipdist = 80 ;
}
else
{
pSprite - > xrepeat = pSprite - > yrepeat = 60 ;
pSprite - > clipdist = 40 ;
}
}
// If spawned from parent sprite (as opposed to 'from premap'),
// ignore skill.
if ( spriteNum > = 0 )
pSprite - > lotag = 0 ;
if ( ( pSprite - > lotag > ud . player_skill ) | | ud . monsters_off = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
else
{
A_Fall ( newSprite ) ;
if ( pSprite - > picnum = = RAT )
{
pSprite - > ang = krand2 ( ) & 2047 ;
pSprite - > xrepeat = pSprite - > yrepeat = 48 ;
pSprite - > cstat = 0 ;
}
else
{
pSprite - > cstat | = 257 ;
if ( pSprite - > picnum ! = SHARK )
g_player [ myconnectindex ] . ps - > max_actors_killed + + ;
}
if ( pSprite - > picnum = = ORGANTIC ) pSprite - > cstat | = 128 ;
if ( spriteNum > = 0 )
{
pActor - > timetosleep = 0 ;
A_PlayAlertSound ( newSprite ) ;
changespritestat ( newSprite , STAT_ACTOR ) ;
}
else changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
}
if ( pSprite - > picnum = = ROTATEGUN )
pSprite - > zvel = 0 ;
break ;
case BIKERB__STATICRR :
case BIKERBV2__STATICRR :
case BIKER__STATICRR :
case MAKEOUT__STATICRR :
case CHEERB__STATICRR :
case CHEER__STATICRR :
case COOTPLAY__STATICRR :
case BILLYPLAY__STATICRR :
case MINIONBOAT__STATICRR :
case HULKBOAT__STATICRR :
case CHEERBOAT__STATICRR :
case RABBIT__STATICRR :
case ROCK__STATICRR :
case ROCK2__STATICRR :
case MAMACLOUD__STATICRR :
case MAMA__STATICRR :
if ( ! RRRA ) goto default_case ;
goto rr_badguy ;
case BILLYRAYSTAYPUT__STATICRR :
case BRAYSNIPER__STATICRR :
case BUBBASTAND__STATICRR :
case HULKSTAYPUT__STATICRR :
case HENSTAYPUT__STATICRR :
case PIGSTAYPUT__STATICRR :
case MINIONSTAYPUT__STATICRR :
case COOTSTAYPUT__STATICRR :
case SBSWIPE__STATICRR :
case CHEERSTAYPUT__STATICRR :
case SBMOVE__STATICRR :
if ( ( RRRA & & pSprite - > picnum = = SBMOVE ) | | ( ! RRRA & & ( pSprite - > picnum = = SBSWIPE | | pSprite - > picnum = = CHEERSTAYPUT ) ) ) goto default_case ;
pActor - > actorstayput = pSprite - > sectnum ;
fallthrough__ ;
case BOULDER__STATICRR :
case BOULDER1__STATICRR :
//case RAT__STATIC:
case TORNADO__STATICRR :
case BILLYCOCK__STATICRR :
case BILLYRAY__STATICRR :
case DOGRUN__STATICRR :
case LTH__STATICRR :
case HULK__STATICRR :
case HEN__STATICRR :
//case DRONE__STATIC:
case PIG__STATICRR :
case MINION__STATICRR :
case UFO1__STATICRR :
case UFO2__STATICRR :
case UFO3__STATICRR :
case UFO4__STATICRR :
case UFO5__STATICRR :
case COW__STATICRR :
case COOT__STATICRR :
//case SHARK__STATIC:
case VIXEN__STATICRR :
rr_badguy :
pSprite - > xrepeat = 40 ;
pSprite - > yrepeat = 40 ;
switch ( DYNAMICTILEMAP ( pSprite - > picnum ) )
{
case VIXEN__STATICRR :
if ( pSprite - > pal = = 34 )
{
pSprite - > xrepeat = 22 ;
pSprite - > yrepeat = 21 ;
}
else
{
pSprite - > xrepeat = 22 ;
pSprite - > yrepeat = 20 ;
}
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case HULKHANG__STATICRR :
case HULKHANGDEAD__STATICRR :
case HULKJUMP__STATICRR :
case HULK__STATICRR :
case HULKSTAYPUT__STATICRR :
pSprite - > xrepeat = 32 ;
pSprite - > yrepeat = 32 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case COOTPLAY__STATICRR :
if ( ! RRRA ) break ;
fallthrough__ ;
case COOT__STATICRR :
case COOTSTAYPUT__STATICRR :
pSprite - > xrepeat = 24 ;
pSprite - > yrepeat = 18 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
pSprite - > clipdist < < = 2 ;
break ;
case DRONE__STATIC :
pSprite - > xrepeat = 14 ;
pSprite - > yrepeat = 7 ;
pSprite - > clipdist = 128 ;
break ;
case SBSWIPE__STATICRR :
case BILLYPLAY__STATICRR :
if ( ! RRRA ) break ;
fallthrough__ ;
case BILLYCOCK__STATICRR :
case BILLYRAY__STATICRR :
case BILLYRAYSTAYPUT__STATICRR :
case BRAYSNIPER__STATICRR :
case BUBBASTAND__STATICRR :
pSprite - > xrepeat = 25 ;
pSprite - > yrepeat = 21 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case COW__STATICRR :
pSprite - > xrepeat = 32 ;
pSprite - > yrepeat = 32 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case HEN__STATICRR :
case HENSTAYPUT__STATICRR :
case HENSTAND__STATICRR :
if ( pSprite - > pal = = 35 )
{
pSprite - > xrepeat = 42 ;
pSprite - > yrepeat = 30 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
}
else
{
pSprite - > xrepeat = 21 ;
pSprite - > yrepeat = 15 ;
pSprite - > clipdist = 64 ;
}
break ;
case MINION__STATICRR :
case MINIONSTAYPUT__STATICRR :
pSprite - > xrepeat = 16 ;
pSprite - > yrepeat = 16 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
if ( RRRA & & g_ufoSpawnMinion )
pSprite - > pal = 8 ;
break ;
case DOGRUN__STATICRR :
case PIG__STATICRR :
pSprite - > xrepeat = 16 ;
pSprite - > yrepeat = 16 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case RABBIT__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 18 ;
pSprite - > yrepeat = 18 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case MAMACLOUD__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 64 ;
pSprite - > yrepeat = 64 ;
pSprite - > cstat = 2 ;
pSprite - > cstat | = 512 ;
pSprite - > x + = ( krand2 ( ) & 2047 ) - 1024 ;
pSprite - > y + = ( krand2 ( ) & 2047 ) - 1024 ;
pSprite - > z + = ( krand2 ( ) & 2047 ) - 1024 ;
break ;
case MAMA__STATICRR :
if ( ! RRRA ) break ;
if ( pSprite - > pal = = 30 )
{
pSprite - > xrepeat = 26 ;
pSprite - > yrepeat = 26 ;
pSprite - > clipdist = 75 ;
}
else if ( pSprite - > pal = = 31 )
{
pSprite - > xrepeat = 36 ;
pSprite - > yrepeat = 36 ;
pSprite - > clipdist = 100 ;
}
else if ( pSprite - > pal = = 32 )
{
pSprite - > xrepeat = 50 ;
pSprite - > yrepeat = 50 ;
pSprite - > clipdist = 100 ;
}
else
{
pSprite - > xrepeat = 50 ;
pSprite - > yrepeat = 50 ;
pSprite - > clipdist = 100 ;
}
break ;
case BIKERB__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 28 ;
pSprite - > yrepeat = 22 ;
pSprite - > clipdist = 72 ;
break ;
case BIKERBV2__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 28 ;
pSprite - > yrepeat = 22 ;
pSprite - > clipdist = 72 ;
break ;
case BIKER__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 28 ;
pSprite - > yrepeat = 22 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case CHEERB__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 28 ;
pSprite - > yrepeat = 22 ;
pSprite - > clipdist = 72 ;
break ;
case CHEER__STATICRR :
case CHEERSTAYPUT__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 20 ;
pSprite - > yrepeat = 20 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case MAKEOUT__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 26 ;
pSprite - > yrepeat = 26 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case MINIONBOAT__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 16 ;
pSprite - > yrepeat = 16 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case HULKBOAT__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 48 ;
pSprite - > yrepeat = 48 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case CHEERBOAT__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 32 ;
pSprite - > yrepeat = 32 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case TORNADO__STATICRR :
pSprite - > xrepeat = 64 ;
pSprite - > yrepeat = 128 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
pSprite - > clipdist > > = 2 ;
pSprite - > cstat = 2 ;
break ;
case LTH__STATICRR :
pSprite - > xrepeat = 24 ;
pSprite - > yrepeat = 22 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case ROCK__STATICRR :
case ROCK2__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 64 ;
pSprite - > yrepeat = 64 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
case UFO1__STATICRR :
case UFO2__STATICRR :
case UFO3__STATICRR :
case UFO4__STATICRR :
case UFO5__STATICRR :
pSprite - > xrepeat = 32 ;
pSprite - > yrepeat = 32 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
pSprite - > extra = 50 ;
break ;
case SBMOVE__STATICRR :
if ( RRRA ) break ;
pSprite - > xrepeat = 48 ;
pSprite - > yrepeat = 48 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
break ;
}
if ( spriteNum > = 0 ) pSprite - > lotag = 0 ;
if ( ( pSprite - > lotag > ud . player_skill ) | | ud . monsters_off = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
else
{
A_Fall ( newSprite ) ;
if ( pSprite - > picnum = = RAT )
{
pSprite - > ang = krand2 ( ) & 2047 ;
pSprite - > xrepeat = pSprite - > yrepeat = 48 ;
pSprite - > cstat = 0 ;
}
else
{
pSprite - > cstat | = 257 ;
if ( pSprite - > picnum ! = SHARK )
if ( A_CheckSpriteFlags ( newSprite , SFLAG_KILLCOUNT ) )
g_player [ myconnectindex ] . ps - > max_actors_killed + + ;
}
if ( spriteNum > = 0 )
{
pActor - > timetosleep = 0 ;
A_PlayAlertSound ( newSprite ) ;
changespritestat ( newSprite , STAT_ACTOR ) ;
}
else changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
pSprite - > shade = sprite [ spriteNum ] . shade ;
}
break ;
case LOCATORS__STATIC :
pSprite - > cstat | = 32768 ;
changespritestat ( newSprite , STAT_LOCATOR ) ;
break ;
case ACTIVATORLOCKED__STATIC :
case ACTIVATOR__STATIC :
if ( RR )
{
pSprite - > cstat | = 32768 ;
if ( pSprite - > picnum = = ACTIVATORLOCKED )
sector [ pSprite - > sectnum ] . lotag ^ = 16384 ;
}
else
{
pSprite - > cstat = 32768 ;
if ( pSprite - > picnum = = ACTIVATORLOCKED )
sector [ pSprite - > sectnum ] . lotag | = 16384 ;
}
changespritestat ( newSprite , STAT_ACTIVATOR ) ;
break ;
case DOORSHOCK__STATIC :
pSprite - > cstat | = 1 + 256 ;
pSprite - > shade = - 12 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case OOZ__STATIC :
case OOZ2__STATIC :
{
if ( RR & & pSprite - > picnum = = OOZ2 ) goto default_case ;
pSprite - > shade = - 12 ;
if ( spriteNum > = 0 )
{
if ( sprite [ spriteNum ] . picnum = = NUKEBARREL )
pSprite - > pal = 8 ;
if ( ! RR )
A_AddToDeleteQueue ( newSprite ) ;
}
changespritestat ( newSprite , STAT_ACTOR ) ;
A_GetZLimits ( newSprite ) ;
int const oozSize = ( pActor - > floorz - pActor - > ceilingz ) > > 9 ;
pSprite - > yrepeat = oozSize ;
pSprite - > xrepeat = 25 - ( oozSize > > 1 ) ;
pSprite - > cstat | = ( krand2 ( ) & 4 ) ;
break ;
}
case REACTOR2__STATIC :
case REACTOR__STATIC :
pSprite - > extra = g_impactDamage ;
pSprite - > cstat | = 257 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > shade = - 17 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case HEAVYHBOMB__STATIC :
if ( ! RR & & spriteNum > = 0 )
pSprite - > owner = spriteNum ;
else pSprite - > owner = newSprite ;
pSprite - > xrepeat = pSprite - > yrepeat = 9 ;
pSprite - > yvel = 4 ;
pSprite - > cstat | = 257 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > shade = - 17 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case RECON__STATIC :
if ( pSprite - > lotag > ud . player_skill )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
goto SPAWN_END ;
}
if ( ! RR | | A_CheckSpriteFlags ( newSprite , SFLAG_KILLCOUNT ) )
g_player [ myconnectindex ] . ps - > max_actors_killed + + ;
pActor - > t_data [ 5 ] = 0 ;
if ( ud . monsters_off = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > extra = 130 ;
pSprite - > cstat | = 257 ; // Make it hitable
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > shade = - 17 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case ATOMICHEALTH__STATIC :
case STEROIDS__STATIC :
case HEATSENSOR__STATIC :
case SHIELD__STATIC :
case AIRTANK__STATIC :
case TRIPBOMBSPRITE__STATIC :
case JETPACK__STATIC :
case HOLODUKE__STATIC :
case FIRSTGUNSPRITE__STATIC :
case CHAINGUNSPRITE__STATIC :
case SHOTGUNSPRITE__STATIC :
case RPGSPRITE__STATIC :
case SHRINKERSPRITE__STATIC :
case FREEZESPRITE__STATIC :
case DEVISTATORSPRITE__STATIC :
case SHOTGUNAMMO__STATIC :
case FREEZEAMMO__STATIC :
case HBOMBAMMO__STATIC :
case CRYSTALAMMO__STATIC :
case GROWAMMO__STATIC :
case BATTERYAMMO__STATIC :
case DEVISTATORAMMO__STATIC :
case RPGAMMO__STATIC :
case BOOTS__STATIC :
case AMMO__STATIC :
case AMMOLOTS__STATIC :
case COLA__STATIC :
case FIRSTAID__STATIC :
case SIXPAK__STATIC :
case RRTILE43__STATICRR :
case BOWLINGBALLSPRITE__STATICRR :
case RPG2SPRITE__STATICRR :
case MOTOAMMO__STATICRR :
case BOATAMMO__STATICRR :
if ( RR & & ! RRRA & & ( pSprite - > picnum = = RPG2SPRITE | | pSprite - > picnum = = MOTOAMMO | | pSprite - > picnum = = BOATAMMO ) ) goto default_case ;
if ( spriteNum > = 0 )
{
pSprite - > lotag = 0 ;
if ( RR & & pSprite - > picnum = = BOWLINGBALLSPRITE )
pSprite - > zvel = 0 ;
else
{
pSprite - > z - = ZOFFSET5 ;
pSprite - > zvel = - 1024 ;
}
A_SetSprite ( newSprite , CLIPMASK0 ) ;
pSprite - > cstat = krand2 ( ) & 4 ;
}
else
{
pSprite - > owner = newSprite ;
pSprite - > cstat = 0 ;
}
if ( ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 ) | | ( pSprite - > lotag > ud . player_skill ) )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
if ( pSprite - > picnum = = ATOMICHEALTH )
pSprite - > cstat | = 128 ;
fallthrough__ ;
case ACCESSCARD__STATIC :
if ( ( g_netServer | | ud . multimode > 1 ) & & ! GTFLAGS ( GAMETYPE_ACCESSCARDSPRITES ) & & pSprite - > picnum = = ACCESSCARD )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
else
{
if ( pSprite - > picnum = = AMMO )
pSprite - > xrepeat = pSprite - > yrepeat = 16 ;
else pSprite - > xrepeat = pSprite - > yrepeat = 32 ;
}
pSprite - > shade = - 17 ;
if ( spriteNum > = 0 )
{
changespritestat ( newSprite , STAT_ACTOR ) ;
}
else
{
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
A_Fall ( newSprite ) ;
}
if ( RR )
{
switch ( DYNAMICTILEMAP ( pSprite - > picnum ) )
{
case FIRSTGUNSPRITE__STATIC :
pSprite - > xrepeat = 16 ;
pSprite - > yrepeat = 16 ;
break ;
case SHOTGUNAMMO__STATIC :
pSprite - > xrepeat = 18 ;
pSprite - > yrepeat = 17 ;
if ( RRRA )
pSprite - > cstat = 256 ;
break ;
case SIXPAK__STATIC :
pSprite - > xrepeat = 13 ;
pSprite - > yrepeat = 9 ;
if ( RRRA )
pSprite - > cstat = 256 ;
break ;
case FIRSTAID__STATIC :
pSprite - > xrepeat = 8 ;
pSprite - > yrepeat = 8 ;
break ;
case COLA__STATIC :
pSprite - > xrepeat = 5 ;
pSprite - > yrepeat = 4 ;
break ;
case AMMO__STATIC :
pSprite - > xrepeat = 9 ;
pSprite - > yrepeat = 9 ;
break ;
case MOTOAMMO__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 23 ;
pSprite - > yrepeat = 23 ;
break ;
case BOATAMMO__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 16 ;
pSprite - > yrepeat = 16 ;
break ;
case JETPACK__STATIC :
pSprite - > xrepeat = 8 ;
pSprite - > yrepeat = 6 ;
break ;
case STEROIDS__STATIC :
pSprite - > xrepeat = 13 ;
pSprite - > yrepeat = 9 ;
break ;
case ACCESSCARD__STATIC :
pSprite - > xrepeat = 11 ;
pSprite - > yrepeat = 12 ;
break ;
case HEATSENSOR__STATIC :
pSprite - > xrepeat = 6 ;
pSprite - > yrepeat = 4 ;
break ;
case AIRTANK__STATIC :
pSprite - > xrepeat = 19 ;
pSprite - > yrepeat = 16 ;
break ;
case BATTERYAMMO__STATIC :
pSprite - > xrepeat = 15 ;
pSprite - > yrepeat = 15 ;
break ;
case BOWLINGBALLSPRITE__STATICRR :
pSprite - > xrepeat = 11 ;
pSprite - > yrepeat = 11 ;
break ;
case TRIPBOMBSPRITE__STATIC :
pSprite - > xrepeat = 11 ;
pSprite - > yrepeat = 11 ;
pSprite - > yvel = 4 ;
pSprite - > xvel = 32 ;
break ;
case RPGSPRITE__STATIC :
pSprite - > xrepeat = 16 ;
pSprite - > yrepeat = 14 ;
break ;
case RPG2SPRITE__STATICRR :
if ( ! RRRA ) break ;
pSprite - > xrepeat = 20 ;
pSprite - > yrepeat = 20 ;
break ;
case SHRINKERSPRITE__STATIC :
pSprite - > xrepeat = 22 ;
pSprite - > yrepeat = 13 ;
break ;
case DEVISTATORSPRITE__STATIC :
pSprite - > xrepeat = 18 ;
pSprite - > yrepeat = 17 ;
break ;
case RRTILE43__STATICRR :
pSprite - > xrepeat = 12 ;
pSprite - > yrepeat = 7 ;
break ;
case GROWSPRITEICON__STATIC :
pSprite - > xrepeat = 10 ;
pSprite - > yrepeat = 9 ;
break ;
case DEVISTATORAMMO__STATIC :
pSprite - > xrepeat = 10 ;
pSprite - > yrepeat = 9 ;
break ;
case ATOMICHEALTH__STATIC :
pSprite - > xrepeat = 8 ;
pSprite - > yrepeat = 8 ;
break ;
case FREEZESPRITE__STATIC :
pSprite - > xrepeat = 17 ;
pSprite - > yrepeat = 16 ;
break ;
}
pSprite - > shade = sector [ pSprite - > sectnum ] . floorshade ;
}
break ;
case WATERFOUNTAIN__STATIC :
SLT ( newSprite ) = 1 ;
fallthrough__ ;
case TREE1__STATIC :
case TREE2__STATIC :
case TIRE__STATIC :
case CONE__STATIC :
case BOX__STATIC :
if ( RR & & ( pSprite - > picnum = = CONE | | pSprite - > picnum = = BOX ) ) goto default_case ;
pSprite - > cstat = 257 ; // Make it hitable
sprite [ newSprite ] . extra = 1 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case FLOORFLAME__STATIC :
if ( RR ) goto default_case ;
pSprite - > shade = - 127 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case BOUNCEMINE__STATIC :
if ( RR ) goto default_case ;
pSprite - > owner = newSprite ;
pSprite - > cstat | = 1 + 256 ; //Make it hitable
pSprite - > xrepeat = pSprite - > yrepeat = 24 ;
pSprite - > shade = - 127 ;
pSprite - > extra = g_impactDamage < < 2 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case CAMERA1__STATIC :
pSprite - > extra = 1 ;
pSprite - > cstat & = 32768 ;
if ( g_damageCameras )
pSprite - > cstat | = 257 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
else
{
pSprite - > pal = 0 ;
changespritestat ( newSprite , STAT_ACTOR ) ;
}
break ;
case CAMERAPOLE__STATIC :
pSprite - > extra = 1 ;
pSprite - > cstat & = 32768 ;
if ( g_damageCameras )
pSprite - > cstat | = 257 ;
fallthrough__ ;
case GENERICPOLE__STATIC :
if ( RR & & pSprite - > picnum = = GENERICPOLE ) goto default_case ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
else
pSprite - > pal = 0 ;
break ;
case STEAM__STATIC :
if ( spriteNum > = 0 )
{
pSprite - > ang = sprite [ spriteNum ] . ang ;
pSprite - > cstat = 16 + 128 + 2 ;
pSprite - > xrepeat = pSprite - > yrepeat = 1 ;
pSprite - > xvel = - 8 ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
}
fallthrough__ ;
case CEILINGSTEAM__STATIC :
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case SECTOREFFECTOR__STATIC :
pSprite - > cstat | = 32768 ;
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
switch ( pSprite - > lotag )
{
# ifdef LEGACY_ROR
case 40 :
case 41 :
if ( RR ) break ;
pSprite - > cstat = 32 ;
pSprite - > xrepeat = pSprite - > yrepeat = 64 ;
changespritestat ( newSprite , STAT_EFFECTOR ) ;
for ( spriteNum = 0 ; spriteNum < MAXSPRITES ; spriteNum + + )
if ( sprite [ spriteNum ] . picnum = = SECTOREFFECTOR & & ( sprite [ spriteNum ] . lotag = = 40 | | sprite [ spriteNum ] . lotag = = 41 ) & &
sprite [ spriteNum ] . hitag = = pSprite - > hitag & & newSprite ! = spriteNum )
{
// initprintf("found ror match\n");
pSprite - > yvel = spriteNum ;
break ;
}
goto SPAWN_END ;
break ;
case 46 :
if ( RR ) break ;
ror_protectedsectors [ pSprite - > sectnum ] = 1 ;
/* XXX: fall-through intended? */
fallthrough__ ;
# endif
case SE_49_POINT_LIGHT :
case SE_50_SPOT_LIGHT :
{
int32_t j , nextj ;
for ( TRAVERSE_SPRITE_SECT ( headspritesect [ pSprite - > sectnum ] , j , nextj ) )
if ( sprite [ j ] . picnum = = ACTIVATOR | | sprite [ j ] . picnum = = ACTIVATORLOCKED )
pActor - > flags | = SFLAG_USEACTIVATOR ;
}
changespritestat ( newSprite , pSprite - > lotag = = 46 ? STAT_EFFECTOR : STAT_LIGHT ) ;
goto SPAWN_END ;
break ;
}
pSprite - > yvel = sector [ sectNum ] . extra ;
switch ( pSprite - > lotag )
{
case SE_28_LIGHTNING :
if ( ! RR )
T6 ( newSprite ) = 65 ; // Delay for lightning
break ;
case SE_7_TELEPORT : // Transporters!!!!
case SE_23_ONE_WAY_TELEPORT : // XPTR END
if ( pSprite - > lotag ! = SE_23_ONE_WAY_TELEPORT )
{
for ( spriteNum = 0 ; spriteNum < MAXSPRITES ; spriteNum + + )
if ( sprite [ spriteNum ] . statnum < MAXSTATUS & & sprite [ spriteNum ] . picnum = = SECTOREFFECTOR & &
( sprite [ spriteNum ] . lotag = = SE_7_TELEPORT | | sprite [ spriteNum ] . lotag = = SE_23_ONE_WAY_TELEPORT ) & & newSprite ! = spriteNum & & sprite [ spriteNum ] . hitag = = SHT ( newSprite ) )
{
OW ( newSprite ) = spriteNum ;
break ;
}
}
else OW ( newSprite ) = newSprite ;
T5 ( newSprite ) = ( sector [ sectNum ] . floorz = = SZ ( newSprite ) ) ; // ONFLOORZ
pSprite - > cstat = 0 ;
changespritestat ( newSprite , STAT_TRANSPORT ) ;
goto SPAWN_END ;
case SE_1_PIVOT :
pSprite - > owner = - 1 ;
T1 ( newSprite ) = 1 ;
break ;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL :
if ( pSprite - > ang = = 512 )
{
T2 ( newSprite ) = sector [ sectNum ] . ceilingz ;
if ( pSprite - > pal )
sector [ sectNum ] . ceilingz = pSprite - > z ;
}
else
{
T2 ( newSprite ) = sector [ sectNum ] . floorz ;
if ( pSprite - > pal )
sector [ sectNum ] . floorz = pSprite - > z ;
}
pSprite - > hitag < < = 2 ;
break ;
case SE_19_EXPLOSION_LOWERS_CEILING :
pSprite - > owner = - 1 ;
break ;
case SE_25_PISTON : // Pistons
if ( RR )
T5 ( newSprite ) = sector [ sectNum ] . ceilingz ;
else
{
T4 ( newSprite ) = sector [ sectNum ] . ceilingz ;
T5 ( newSprite ) = 1 ;
}
sector [ sectNum ] . ceilingz = pSprite - > z ;
G_SetInterpolation ( & sector [ sectNum ] . ceilingz ) ;
break ;
case SE_35 :
sector [ sectNum ] . ceilingz = pSprite - > z ;
break ;
case SE_27_DEMO_CAM :
if ( ud . recstat = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 64 ;
pSprite - > cstat & = 32768 ;
}
break ;
case 47 :
case 48 :
if ( ! RRRA ) break ;
fallthrough__ ;
case SE_12_LIGHT_SWITCH :
T2 ( newSprite ) = sector [ sectNum ] . floorshade ;
T3 ( newSprite ) = sector [ sectNum ] . ceilingshade ;
break ;
case SE_13_EXPLOSIVE :
T1 ( newSprite ) = sector [ sectNum ] . ceilingz ;
T2 ( newSprite ) = sector [ sectNum ] . floorz ;
if ( klabs ( T1 ( newSprite ) - pSprite - > z ) < klabs ( T2 ( newSprite ) - pSprite - > z ) )
pSprite - > owner = 1 ;
else pSprite - > owner = 0 ;
if ( pSprite - > ang = = 512 )
{
if ( pSprite - > owner )
sector [ sectNum ] . ceilingz = pSprite - > z ;
else
sector [ sectNum ] . floorz = pSprite - > z ;
# ifdef YAX_ENABLE
{
int16_t cf = ! pSprite - > owner , bn = yax_getbunch ( sectNum , cf ) ;
int32_t jj , daz = SECTORFLD ( sectNum , z , cf ) ;
if ( bn > = 0 )
{
for ( SECTORS_OF_BUNCH ( bn , cf , jj ) )
{
SECTORFLD ( jj , z , cf ) = daz ;
SECTORFLD ( jj , stat , cf ) & = ~ 256 ;
SECTORFLD ( jj , stat , cf ) | = 128 + 512 + 2048 ;
}
for ( SECTORS_OF_BUNCH ( bn , ! cf , jj ) )
{
SECTORFLD ( jj , z , ! cf ) = daz ;
SECTORFLD ( jj , stat , ! cf ) & = ~ 256 ;
SECTORFLD ( jj , stat , ! cf ) | = 128 + 512 + 2048 ;
}
}
}
# endif
}
else
sector [ sectNum ] . ceilingz = sector [ sectNum ] . floorz = pSprite - > z ;
if ( sector [ sectNum ] . ceilingstat & 1 )
{
sector [ sectNum ] . ceilingstat ^ = 1 ;
T4 ( newSprite ) = 1 ;
if ( ! pSprite - > owner & & pSprite - > ang = = 512 )
{
sector [ sectNum ] . ceilingstat ^ = 1 ;
T4 ( newSprite ) = 0 ;
}
sector [ sectNum ] . ceilingshade =
sector [ sectNum ] . floorshade ;
if ( pSprite - > ang = = 512 )
{
int const startwall = sector [ sectNum ] . wallptr ;
int const endwall = startwall + sector [ sectNum ] . wallnum ;
for ( bssize_t j = startwall ; j < endwall ; j + + )
{
int const nextSect = wall [ j ] . nextsector ;
if ( nextSect > = 0 )
{
if ( ! ( sector [ nextSect ] . ceilingstat & 1 ) )
{
sector [ sectNum ] . ceilingpicnum = sector [ nextSect ] . ceilingpicnum ;
sector [ sectNum ] . ceilingshade = sector [ nextSect ] . ceilingshade ;
break ; // Leave earily
}
}
}
}
}
break ;
case SE_17_WARP_ELEVATOR :
{
T3 ( newSprite ) = sector [ sectNum ] . floorz ; // Stopping loc
int nextSectNum = nextsectorneighborz ( sectNum , sector [ sectNum ] . floorz , - 1 , - 1 ) ;
if ( EDUKE32_PREDICT_TRUE ( nextSectNum > = 0 ) )
T4 ( newSprite ) = sector [ nextSectNum ] . ceilingz ;
else
{
// use elevator sector's ceiling as heuristic
T4 ( newSprite ) = sector [ sectNum ] . ceilingz ;
OSD_Printf ( OSD_ERROR " WARNING: SE17 sprite %d using own sector's ceilingz to "
" determine when to warp. Sector %d adjacent to a door? \n " ,
newSprite , sectNum ) ;
}
nextSectNum = nextsectorneighborz ( sectNum , sector [ sectNum ] . ceilingz , 1 , 1 ) ;
if ( EDUKE32_PREDICT_TRUE ( nextSectNum > = 0 ) )
T5 ( newSprite ) = sector [ nextSectNum ] . floorz ;
else
{
// heuristic
T5 ( newSprite ) = sector [ sectNum ] . floorz ;
OSD_Printf ( OSD_ERROR " WARNING: SE17 sprite %d using own sector %d's floorz. \n " ,
newSprite , sectNum ) ;
}
if ( numplayers < 2 & & ! g_netServer )
{
G_SetInterpolation ( & sector [ sectNum ] . floorz ) ;
G_SetInterpolation ( & sector [ sectNum ] . ceilingz ) ;
}
}
break ;
case SE_24_CONVEYOR :
pSprite - > yvel < < = 1 ;
case SE_36_PROJ_SHOOTER :
break ;
case SE_20_STRETCH_BRIDGE :
{
int closestDist = INT32_MAX ;
int closestWall = 0 ;
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
for ( bssize_t findWall = startWall ; findWall < endWall ; findWall + + )
{
int const x = wall [ findWall ] . x ;
int const y = wall [ findWall ] . y ;
int const d = FindDistance2D ( pSprite - > x - x , pSprite - > y - y ) ;
if ( d < closestDist )
{
closestDist = d ;
closestWall = findWall ;
}
}
T2 ( newSprite ) = closestWall ;
closestDist = INT32_MAX ;
for ( bssize_t findWall = startWall ; findWall < endWall ; findWall + + )
{
int const x = wall [ findWall ] . x ;
int const y = wall [ findWall ] . y ;
int const d = FindDistance2D ( pSprite - > x - x , pSprite - > y - y ) ;
if ( d < closestDist & & findWall ! = T2 ( newSprite ) )
{
closestDist = d ;
closestWall = findWall ;
}
}
T3 ( newSprite ) = closestWall ;
}
break ;
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT :
{
T4 ( newSprite ) = sector [ sectNum ] . floorshade ;
sector [ sectNum ] . floorshade = pSprite - > shade ;
sector [ sectNum ] . ceilingshade = pSprite - > shade ;
pSprite - > owner = sector [ sectNum ] . ceilingpal < < 8 ;
pSprite - > owner | = sector [ sectNum ] . floorpal ;
//fix all the walls;
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
for ( bssize_t w = startWall ; w < endWall ; + + w )
{
if ( ! ( wall [ w ] . hitag & 1 ) )
wall [ w ] . shade = pSprite - > shade ;
if ( ( wall [ w ] . cstat & 2 ) & & wall [ w ] . nextwall > = 0 )
wall [ wall [ w ] . nextwall ] . shade = pSprite - > shade ;
}
break ;
}
case SE_31_FLOOR_RISE_FALL :
{
T2 ( newSprite ) = sector [ sectNum ] . floorz ;
if ( pSprite - > ang ! = 1536 )
{
sector [ sectNum ] . floorz = pSprite - > z ;
Yax_SetBunchZs ( sectNum , YAX_FLOOR , pSprite - > z ) ;
}
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
for ( bssize_t w = startWall ; w < endWall ; + + w )
if ( wall [ w ] . hitag = = 0 )
wall [ w ] . hitag = 9999 ;
G_SetInterpolation ( & sector [ sectNum ] . floorz ) ;
Yax_SetBunchInterpolation ( sectNum , YAX_FLOOR ) ;
}
break ;
case SE_32_CEILING_RISE_FALL :
{
T2 ( newSprite ) = sector [ sectNum ] . ceilingz ;
T3 ( newSprite ) = pSprite - > hitag ;
if ( pSprite - > ang ! = 1536 )
{
sector [ sectNum ] . ceilingz = pSprite - > z ;
Yax_SetBunchZs ( sectNum , YAX_CEILING , pSprite - > z ) ;
}
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
for ( bssize_t w = startWall ; w < endWall ; + + w )
if ( wall [ w ] . hitag = = 0 )
wall [ w ] . hitag = 9999 ;
G_SetInterpolation ( & sector [ sectNum ] . ceilingz ) ;
Yax_SetBunchInterpolation ( sectNum , YAX_CEILING ) ;
}
break ;
case SE_4_RANDOM_LIGHTS : //Flashing lights
{
T3 ( newSprite ) = sector [ sectNum ] . floorshade ;
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
pSprite - > owner = sector [ sectNum ] . ceilingpal < < 8 ;
pSprite - > owner | = sector [ sectNum ] . floorpal ;
for ( bssize_t w = startWall ; w < endWall ; + + w )
if ( wall [ w ] . shade > T4 ( newSprite ) )
T4 ( newSprite ) = wall [ w ] . shade ;
}
break ;
case SE_9_DOWN_OPEN_DOOR_LIGHTS :
if ( sector [ sectNum ] . lotag & &
labs ( sector [ sectNum ] . ceilingz - pSprite - > z ) > 1024 )
sector [ sectNum ] . lotag | = 32768u ; //If its open
fallthrough__ ;
case SE_8_UP_OPEN_DOOR_LIGHTS :
//First, get the ceiling-floor shade
{
T1 ( newSprite ) = sector [ sectNum ] . floorshade ;
T2 ( newSprite ) = sector [ sectNum ] . ceilingshade ;
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
for ( bssize_t w = startWall ; w < endWall ; + + w )
if ( wall [ w ] . shade > T3 ( newSprite ) )
T3 ( newSprite ) = wall [ w ] . shade ;
T4 ( newSprite ) = 1 ; // Take Out;
}
break ;
case 88 :
//First, get the ceiling-floor shade
{
if ( ! RRRA ) break ;
T1 ( newSprite ) = sector [ sectNum ] . floorshade ;
T2 ( newSprite ) = sector [ sectNum ] . ceilingshade ;
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
for ( bssize_t w = startWall ; w < endWall ; + + w )
if ( wall [ w ] . shade > T3 ( newSprite ) )
T3 ( newSprite ) = wall [ w ] . shade ;
T4 ( newSprite ) = 1 ; // Take Out;
}
break ;
case SE_11_SWINGING_DOOR : // Pivitor rotater
T4 ( newSprite ) = ( pSprite - > ang > 1024 ) ? 2 : - 2 ;
fallthrough__ ;
case SE_0_ROTATING_SECTOR :
case SE_2_EARTHQUAKE : // Earthquakemakers
case SE_5 : // Boss Creature
case SE_6_SUBWAY : // Subway
case SE_14_SUBWAY_CAR : // Caboos
case SE_15_SLIDING_DOOR : // Subwaytype sliding door
case SE_16_REACTOR : // That rotating blocker reactor thing
case SE_26 : // ESCELATOR
case SE_30_TWO_WAY_TRAIN : // No rotational subways
if ( pSprite - > lotag = = SE_0_ROTATING_SECTOR )
{
if ( sector [ sectNum ] . lotag = = ST_30_ROTATE_RISE_BRIDGE )
{
sprite [ newSprite ] . clipdist = ( pSprite - > pal ) ? 1 : 0 ;
T4 ( newSprite ) = sector [ sectNum ] . floorz ;
sector [ sectNum ] . hitag = newSprite ;
}
for ( spriteNum = MAXSPRITES - 1 ; spriteNum > = 0 ; spriteNum - - )
{
if ( sprite [ spriteNum ] . statnum < MAXSTATUS )
if ( sprite [ spriteNum ] . picnum = = SECTOREFFECTOR & &
sprite [ spriteNum ] . lotag = = SE_1_PIVOT & &
sprite [ spriteNum ] . hitag = = pSprite - > hitag )
{
if ( pSprite - > ang = = 512 )
{
pSprite - > x = sprite [ spriteNum ] . x ;
pSprite - > y = sprite [ spriteNum ] . y ;
}
break ;
}
}
if ( EDUKE32_PREDICT_FALSE ( spriteNum = = - 1 ) )
{
OSD_Printf ( OSD_ERROR " Found lonely Sector Effector (lotag 0) at (%d,%d) \n " ,
TrackerCast ( pSprite - > x ) , TrackerCast ( pSprite - > y ) ) ;
changespritestat ( newSprite , STAT_ACTOR ) ;
goto SPAWN_END ;
}
pSprite - > owner = spriteNum ;
}
{
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
T2 ( newSprite ) = tempwallptr ;
for ( bssize_t w = startWall ; w < endWall ; + + w )
{
g_origins [ tempwallptr ] . x = wall [ w ] . x - pSprite - > x ;
g_origins [ tempwallptr ] . y = wall [ w ] . y - pSprite - > y ;
tempwallptr + + ;
if ( EDUKE32_PREDICT_FALSE ( tempwallptr > = MAXANIMPOINTS ) )
{
Bsprintf ( tempbuf , " Too many moving sectors at (%d,%d). \n " ,
TrackerCast ( wall [ w ] . x ) , TrackerCast ( wall [ w ] . y ) ) ;
G_GameExit ( tempbuf ) ;
}
}
}
if ( pSprite - > lotag = = SE_5 | | pSprite - > lotag = = SE_30_TWO_WAY_TRAIN | |
pSprite - > lotag = = SE_6_SUBWAY | | pSprite - > lotag = = SE_14_SUBWAY_CAR )
{
# ifdef YAX_ENABLE
int outerWall = - 1 ;
# endif
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2019-09-19 12:18:44 +00:00
pSprite - > extra = ( uint16_t ) ( ( uint16_t ) sector [ sectNum ] . hitag ! = UINT16_MAX ) ;
2019-09-18 22:27:46 +00:00
// TRAIN_SECTOR_TO_SE_INDEX
sector [ sectNum ] . hitag = newSprite ;
spriteNum = 0 ;
int foundWall = startWall ;
for ( ; foundWall < endWall ; foundWall + + )
{
if ( wall [ foundWall ] . nextsector > = 0 & &
sector [ wall [ foundWall ] . nextsector ] . hitag = = 0 & &
( ( int16_t ) sector [ wall [ foundWall ] . nextsector ] . lotag < 3 | | ( RRRA & & ( int16_t ) sector [ wall [ foundWall ] . nextsector ] . lotag = = 160 ) ) )
{
# ifdef YAX_ENABLE
outerWall = wall [ foundWall ] . nextwall ;
# endif
foundWall = wall [ foundWall ] . nextsector ;
spriteNum = 1 ;
break ;
}
}
# ifdef YAX_ENABLE
pActor - > t_data [ 9 ] = - 1 ;
if ( outerWall > = 0 )
{
int upperSect = yax_vnextsec ( outerWall , YAX_CEILING ) ;
if ( upperSect > = 0 )
{
int foundEffector = headspritesect [ upperSect ] ;
for ( ; foundEffector > = 0 ; foundEffector = nextspritesect [ foundEffector ] )
if ( sprite [ foundEffector ] . picnum = = SECTOREFFECTOR & & sprite [ foundEffector ] . lotag = = pSprite - > lotag )
break ;
if ( foundEffector < 0 )
{
Sect_SetInterpolation ( upperSect ) ;
pActor - > t_data [ 9 ] = upperSect ;
}
}
}
# endif
if ( spriteNum = = 0 )
{
Bsprintf ( tempbuf , " Subway found no zero'd sectors with locators \n at (%d,%d). \n " ,
TrackerCast ( pSprite - > x ) , TrackerCast ( pSprite - > y ) ) ;
G_GameExit ( tempbuf ) ;
}
pSprite - > owner = - 1 ;
T1 ( newSprite ) = foundWall ;
if ( pSprite - > lotag ! = SE_30_TWO_WAY_TRAIN )
T4 ( newSprite ) = pSprite - > hitag ;
}
else if ( pSprite - > lotag = = SE_16_REACTOR )
T4 ( newSprite ) = sector [ sectNum ] . ceilingz ;
else if ( pSprite - > lotag = = SE_26 )
{
T4 ( newSprite ) = pSprite - > x ;
T5 ( newSprite ) = pSprite - > y ;
pSprite - > zvel = ( pSprite - > shade = = sector [ sectNum ] . floorshade ) ? - 256 : 256 ; // UP
pSprite - > shade = 0 ;
}
else if ( pSprite - > lotag = = SE_2_EARTHQUAKE )
{
T6 ( newSprite ) = sector [ pSprite - > sectnum ] . floorheinum ;
sector [ pSprite - > sectnum ] . floorheinum = 0 ;
}
}
switch ( pSprite - > lotag )
{
case SE_6_SUBWAY :
case SE_14_SUBWAY_CAR :
S_FindMusicSFX ( sectNum , & spriteNum ) ;
// XXX: uh.. what?
if ( spriteNum = = - 1 )
{
if ( RR & & sector [ pSprite - > sectnum ] . floorpal = = 7 )
spriteNum = 456 ;
else
spriteNum = SUBWAY ;
}
pActor - > lastv . x = spriteNum ;
fallthrough__ ;
case SE_30_TWO_WAY_TRAIN :
if ( g_netServer | | numplayers > 1 )
break ;
fallthrough__ ;
case SE_0_ROTATING_SECTOR :
case SE_1_PIVOT :
case SE_5 :
case SE_11_SWINGING_DOOR :
case SE_15_SLIDING_DOOR :
case SE_16_REACTOR :
case SE_26 : Sect_SetInterpolation ( sprite [ newSprite ] . sectnum ) ; break ;
}
if ( RRRA & & sprite [ newSprite ] . lotag > = 150 & & sprite [ newSprite ] . lotag < = 155 )
changespritestat ( newSprite , STAT_RAROR ) ;
else
changespritestat ( newSprite , STAT_EFFECTOR ) ;
break ;
case SEENINE__STATIC :
case OOZFILTER__STATIC :
pSprite - > shade = - 16 ;
if ( pSprite - > xrepeat < = 8 )
{
pSprite - > cstat = 32768 ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
}
else pSprite - > cstat = 1 + 256 ;
pSprite - > extra = g_impactDamage < < 2 ;
pSprite - > owner = newSprite ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case CRACK1__STATIC :
case CRACK2__STATIC :
case CRACK3__STATIC :
case CRACK4__STATIC :
case FIREEXT__STATIC :
if ( RR & & pSprite - > picnum = = FIREEXT ) goto default_case ;
if ( ! RR & & pSprite - > picnum = = FIREEXT )
{
pSprite - > cstat = 257 ;
pSprite - > extra = g_impactDamage < < 2 ;
}
else
{
pSprite - > cstat | = ( pSprite - > cstat & 48 ) ? 1 : 17 ;
pSprite - > extra = 1 ;
}
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > owner = newSprite ;
pSprite - > xvel = 8 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
break ;
case EMPTYBIKE__STATICRR :
if ( ! RRRA ) goto default_case ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > xrepeat = 18 ;
pSprite - > yrepeat = 18 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
pSprite - > owner = 100 ;
pSprite - > cstat = 257 ;
pSprite - > lotag = 1 ;
changespritestat ( newSprite , 1 ) ;
break ;
case EMPTYBOAT__STATICRR :
if ( ! RRRA ) goto default_case ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > xrepeat = 32 ;
pSprite - > yrepeat = 32 ;
pSprite - > clipdist = mulscale7 ( pSprite - > xrepeat , tilesiz [ pSprite - > picnum ] . x ) ;
pSprite - > owner = 20 ;
pSprite - > cstat = 257 ;
pSprite - > lotag = 1 ;
changespritestat ( newSprite , 1 ) ;
break ;
case TOILET__STATIC :
case STALL__STATIC :
case RRTILE2121__STATICRR :
case RRTILE2122__STATICRR :
pSprite - > lotag = 1 ;
pSprite - > cstat | = 257 ;
pSprite - > clipdist = 8 ;
pSprite - > owner = newSprite ;
break ;
case CANWITHSOMETHING2__STATIC :
case CANWITHSOMETHING3__STATIC :
case CANWITHSOMETHING4__STATIC :
if ( RR ) goto default_case ;
fallthrough__ ;
case CANWITHSOMETHING__STATIC :
case RUBBERCAN__STATIC :
pSprite - > extra = 0 ;
fallthrough__ ;
case EXPLODINGBARREL__STATIC :
case HORSEONSIDE__STATIC :
case FIREBARREL__STATIC :
case NUKEBARREL__STATIC :
case FIREVASE__STATIC :
case NUKEBARRELDENTED__STATIC :
case NUKEBARRELLEAKED__STATIC :
case WOODENHORSE__STATIC :
if ( spriteNum > = 0 )
pSprite - > xrepeat = pSprite - > yrepeat = 32 ;
pSprite - > clipdist = 72 ;
A_Fall ( newSprite ) ;
if ( spriteNum > = 0 )
pSprite - > owner = spriteNum ;
else pSprite - > owner = newSprite ;
fallthrough__ ;
case EGG__STATIC :
if ( ud . monsters_off = = 1 & & pSprite - > picnum = = EGG )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
else
{
if ( pSprite - > picnum = = EGG )
pSprite - > clipdist = 24 ;
pSprite - > cstat = 257 | ( krand2 ( ) & 4 ) ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
}
break ;
case TOILETWATER__STATIC :
pSprite - > shade = - 16 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case RRTILE63__STATICRR :
pSprite - > cstat | = 32768 ;
pSprite - > xrepeat = 1 ;
pSprite - > yrepeat = 1 ;
pSprite - > clipdist = 1 ;
changespritestat ( newSprite , 100 ) ;
break ;
}
SPAWN_END :
return newSprite ;
}
static int G_MaybeTakeOnFloorPal ( uspritetype * pSprite , int sectNum )
{
int const floorPal = sector [ sectNum ] . floorpal ;
if ( floorPal & & ! g_noFloorPal [ floorPal ] & & ! A_CheckSpriteFlags ( pSprite - > owner , SFLAG_NOPAL ) )
{
pSprite - > pal = floorPal ;
return 1 ;
}
return 0 ;
}
template < int rotations >
static int getofs_viewtype ( int angDiff )
{
return ( ( ( ( angDiff + 3072 ) & 2047 ) * rotations + 1024 ) > > 11 ) % rotations ;
}
template < int rotations >
static int viewtype_mirror ( uint16_t & cstat , int frameOffset )
{
if ( frameOffset > rotations / 2 )
{
cstat | = 4 ;
return rotations - frameOffset ;
}
cstat & = ~ 4 ;
return frameOffset ;
}
template < int mirrored_rotations >
static int getofs_viewtype_mirrored ( uint16_t & cstat , int angDiff )
{
return viewtype_mirror < mirrored_rotations * 2 - 2 > ( cstat , getofs_viewtype < mirrored_rotations * 2 - 2 > ( angDiff ) ) ;
}
// XXX: this fucking sucks and needs to be replaced with a SFLAG
static int G_CheckAdultTile ( int tileNum )
{
UNREFERENCED_PARAMETER ( tileNum ) ;
switch ( tileNum )
{
case FEM1__STATIC :
case FEM2__STATIC :
case FEM3__STATIC :
case FEM4__STATIC :
case FEM5__STATIC :
case FEM6__STATIC :
case FEM7__STATIC :
case FEM8__STATIC :
case FEM9__STATIC :
case MAN__STATIC :
case MAN2__STATIC :
case WOMAN__STATIC :
case PODFEM1__STATIC :
case FEMPIC1__STATIC :
case FEMPIC2__STATIC :
case FEMPIC3__STATIC :
case FEMPIC4__STATIC :
case FEMPIC5__STATIC :
case FEMPIC6__STATIC :
case FEMPIC7__STATIC :
case BLOODYPOLE__STATIC :
case FEM6PAD__STATIC :
case OOZ2__STATIC :
case WALLBLOOD7__STATIC :
case WALLBLOOD8__STATIC :
case FETUS__STATIC :
case FETUSJIB__STATIC :
case FETUSBROKE__STATIC :
case HOTMEAT__STATIC :
case FOODOBJECT16__STATIC :
case TAMPON__STATIC :
case XXXSTACY__STATIC :
case 4946 :
case 4947 :
case 693 :
case 2254 :
case 4560 :
case 4561 :
case 4562 :
case 4498 :
case 4957 :
if ( RR ) return 0 ;
return 1 ;
case FEM10__STATIC :
case NAKED1__STATIC :
case FEMMAG1__STATIC :
case FEMMAG2__STATIC :
case STATUE__STATIC :
case STATUEFLASH__STATIC :
case OOZ__STATIC :
case WALLBLOOD1__STATIC :
case WALLBLOOD2__STATIC :
case WALLBLOOD3__STATIC :
case WALLBLOOD4__STATIC :
case WALLBLOOD5__STATIC :
case SUSHIPLATE1__STATIC :
case SUSHIPLATE2__STATIC :
case SUSHIPLATE3__STATIC :
case SUSHIPLATE4__STATIC :
case DOLPHIN1__STATIC :
case DOLPHIN2__STATIC :
case TOUGHGAL__STATIC :
return 1 ;
}
return 0 ;
}
void G_DoSpriteAnimations ( int32_t ourx , int32_t oury , int32_t oura , int32_t smoothratio )
{
int32_t j , frameOffset , playerNum ;
intptr_t l ;
if ( spritesortcnt = = 0 )
{
# ifdef DEBUGGINGAIDS
g_spriteStat . numonscreen = 0 ;
# endif
return ;
}
# ifdef LEGACY_ROR
ror_sprite = - 1 ;
# endif
for ( j = spritesortcnt - 1 ; j > = 0 ; j - - )
{
uspritetype * const t = & tsprite [ j ] ;
const int32_t i = t - > owner ;
const spritetype * const s = & sprite [ i ] ;
switch ( DYNAMICTILEMAP ( s - > picnum ) )
{
case SECTOREFFECTOR__STATIC :
if ( ! RR & & ( s - > lotag = = 40 | | s - > lotag = = 41 ) )
{
t - > cstat = 32768 ;
# ifdef LEGACY_ROR
if ( ror_sprite = = - 1 )
ror_sprite = i ;
# endif
}
if ( t - > lotag = = SE_27_DEMO_CAM & & ud . recstat = = 1 )
{
t - > picnum = 11 + ( ( totalclock > > 3 ) & 1 ) ;
t - > cstat | = 128 ;
}
else
t - > xrepeat = t - > yrepeat = 0 ;
break ;
}
}
for ( j = spritesortcnt - 1 ; j > = 0 ; j - - )
{
uspritetype * const t = & tsprite [ j ] ;
const int32_t i = t - > owner ;
spritetype * const s = & sprite [ i ] ;
if ( t - > picnum < GREENSLIME | | t - > picnum > GREENSLIME + 7 )
switch ( DYNAMICTILEMAP ( t - > picnum ) )
{
case PUKE__STATIC :
if ( RR ) goto default_case1 ;
fallthrough__ ;
case BLOODPOOL__STATIC :
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
if ( t - > shade = = 127 ) continue ;
break ;
case RESPAWNMARKERRED__STATIC :
case RESPAWNMARKERYELLOW__STATIC :
case RESPAWNMARKERGREEN__STATIC :
if ( RR ) goto default_case1 ;
if ( ud . marker = = 0 )
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
case CHAIR3__STATIC :
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
t - > cstat & = ~ 4 ;
break ;
}
# endif
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , t - > ang - oura ) ;
t - > picnum = s - > picnum + frameOffset ;
break ;
case BLOODSPLAT1__STATIC :
case BLOODSPLAT2__STATIC :
case BLOODSPLAT3__STATIC :
case BLOODSPLAT4__STATIC :
if ( ud . lockout ) t - > xrepeat = t - > yrepeat = 0 ;
else if ( t - > pal = = 6 )
{
t - > shade = - 127 ;
continue ;
}
fallthrough__ ;
case BULLETHOLE__STATIC :
case CRACK1__STATIC :
case CRACK2__STATIC :
case CRACK3__STATIC :
case CRACK4__STATIC :
t - > shade = 16 ;
continue ;
case NEON1__STATIC :
case NEON2__STATIC :
case NEON3__STATIC :
case NEON4__STATIC :
case NEON5__STATIC :
case NEON6__STATIC :
continue ;
case RRTILE1947__STATICRR :
case RRTILE2859__STATICRR :
case RRTILE3774__STATICRR :
case RRTILE5088__STATICRR :
case RRTILE8094__STATICRR :
case RRTILE8096__STATICRR :
if ( ! RRRA ) goto default_case1 ;
continue ;
default :
default_case1 :
// NOTE: wall-aligned sprites will never take on ceiling/floor shade...
if ( ( t - > cstat & 16 ) | | ( A_CheckEnemySprite ( t ) & &
( unsigned ) t - > owner < MAXSPRITES & & sprite [ t - > owner ] . extra > 0 ) | | t - > statnum = = STAT_PLAYER )
{
if ( RR & & g_shadedSector [ s - > sectnum ] = = 1 )
{
s - > shade = 16 ;
t - > shade = 16 ;
}
continue ;
}
}
// ... since this is not reached:
if ( t - > cstat & CSTAT_SPRITE_NOSHADE )
l = sprite [ t - > owner ] . shade ;
else
{
if ( sector [ t - > sectnum ] . ceilingstat & 1 )
{
if ( RR )
l = s - > shade ;
else
l = sector [ t - > sectnum ] . ceilingshade ;
}
else
l = sector [ t - > sectnum ] . floorshade ;
if ( l < - 127 )
l = - 127 ;
}
t - > shade = l ;
}
for ( j = spritesortcnt - 1 ; j > = 0 ; j - - ) //Between drawrooms() and drawmasks()
{
int32_t switchpic ;
int32_t curframe ;
int32_t scrofs_action ;
//is the perfect time to animate sprites
uspritetype * const t = & tsprite [ j ] ;
const int32_t i = t - > owner ;
// XXX: what's up with the (i < 0) check?
// NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below).
uspritetype * const pSprite = ( i < 0 ) ? & tsprite [ j ] : ( uspritetype * ) & sprite [ i ] ;
if ( ud . lockout & & G_CheckAdultTile ( DYNAMICTILEMAP ( pSprite - > picnum ) ) )
{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
if ( ! RR & & pSprite - > picnum = = NATURALLIGHTNING )
{
t - > shade = - 127 ;
t - > cstat | = 8192 ;
}
if ( t - > statnum = = TSPR_TEMP )
continue ;
Bassert ( i > = 0 ) ;
const DukePlayer_t * const ps = ( pSprite - > statnum ! = STAT_ACTOR & & pSprite - > picnum = = APLAYER & & pSprite - > owner > = 0 ) ? g_player [ P_GetP ( pSprite ) ] . ps : NULL ;
if ( ps & & ps - > newowner = = - 1 )
{
t - > x - = mulscale16 ( 65536 - smoothratio , ps - > pos . x - ps - > opos . x ) ;
t - > y - = mulscale16 ( 65536 - smoothratio , ps - > pos . y - ps - > opos . y ) ;
t - > z = ps - > opos . z + mulscale16 ( smoothratio , ps - > pos . z - ps - > opos . z ) + ( 40 < < 8 ) ;
if ( RR )
{
pSprite - > xrepeat = 24 ;
pSprite - > yrepeat = 17 ;
}
}
else if ( ( pSprite - > statnum = = STAT_DEFAULT & & pSprite - > picnum ! = CRANEPOLE ) | | pSprite - > statnum = = STAT_PLAYER | |
pSprite - > statnum = = STAT_STANDABLE | | pSprite - > statnum = = STAT_PROJECTILE | | pSprite - > statnum = = STAT_MISC | | pSprite - > statnum = = STAT_ACTOR )
{
t - > x - = mulscale16 ( 65536 - smoothratio , pSprite - > x - actor [ i ] . bpos . x ) ;
t - > y - = mulscale16 ( 65536 - smoothratio , pSprite - > y - actor [ i ] . bpos . y ) ;
t - > z - = mulscale16 ( 65536 - smoothratio , pSprite - > z - actor [ i ] . bpos . z ) ;
}
const int32_t sect = pSprite - > sectnum ;
curframe = AC_CURFRAME ( actor [ i ] . t_data ) ;
scrofs_action = AC_ACTION_ID ( actor [ i ] . t_data ) ;
switchpic = pSprite - > picnum ;
// Some special cases because dynamictostatic system can't handle
// addition to constants.
if ( ( pSprite - > picnum > = SCRAP6 ) & & ( pSprite - > picnum < = SCRAP6 + 7 ) )
switchpic = SCRAP5 ;
else if ( ( pSprite - > picnum = = MONEY + 1 ) | | ( pSprite - > picnum = = MAIL + 1 ) | | ( pSprite - > picnum = = PAPER + 1 ) )
switchpic - - ;
switch ( DYNAMICTILEMAP ( switchpic ) )
{
case RESPAWNMARKERRED__STATICRR :
case RESPAWNMARKERYELLOW__STATICRR :
case RESPAWNMARKERGREEN__STATICRR :
if ( ! RR ) goto default_case2 ;
t - > picnum = 861 + ( ( totalclock > > 4 ) & 13 ) ;
if ( pSprite - > picnum = = RESPAWNMARKERRED )
t - > pal = 0 ;
else if ( pSprite - > picnum = = RESPAWNMARKERYELLOW )
t - > pal = 1 ;
else
t - > pal = 2 ;
if ( ud . marker = = 0 )
t - > xrepeat = t - > yrepeat = 0 ;
break ;
case DUKELYINGDEAD__STATIC :
if ( RR )
{
pSprite - > x = 24 ;
pSprite - > y = 17 ;
if ( pSprite - > extra > 0 )
t - > z + = ( 6 < < 8 ) ;
}
else
t - > z + = ( 24 < < 8 ) ;
break ;
case BLOODPOOL__STATIC :
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
if ( t - > pal = = 6 )
t - > shade = - 127 ;
fallthrough__ ;
case PUKE__STATIC :
case MONEY__STATIC :
//case MONEY+1__STATIC:
case MAIL__STATIC :
//case MAIL+1__STATIC:
case PAPER__STATIC :
//case PAPER+1__STATIC:
if ( RR & & ( switchpic = = PUKE | | switchpic = = MAIL | | switchpic = = PAPER ) ) goto default_case2 ;
if ( ud . lockout & & pSprite - > pal = = 2 )
{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
break ;
case TRIPBOMB__STATIC :
if ( RR ) goto default_case2 ;
continue ;
case TRIPBOMBSPRITE__STATIC :
if ( ! RR ) goto default_case2 ;
continue ;
case FORCESPHERE__STATIC :
if ( t - > statnum = = STAT_MISC )
{
int16_t const sqa = getangle ( sprite [ pSprite - > owner ] . x - g_player [ screenpeek ] . ps - > pos . x ,
sprite [ pSprite - > owner ] . y - g_player [ screenpeek ] . ps - > pos . y ) ;
int16_t const sqb = getangle ( sprite [ pSprite - > owner ] . x - t - > x , sprite [ pSprite - > owner ] . y - t - > y ) ;
if ( klabs ( G_GetAngleDelta ( sqa , sqb ) ) > 512 )
if ( ldist ( & sprite [ pSprite - > owner ] , ( const spritetype * ) t ) < ldist ( & sprite [ g_player [ screenpeek ] . ps - > i ] , & sprite [ pSprite - > owner ] ) )
t - > xrepeat = t - > yrepeat = 0 ;
}
continue ;
case BURNING2__STATIC :
if ( RR ) goto default_case2 ;
fallthrough__ ;
case BURNING__STATIC :
if ( sprite [ pSprite - > owner ] . statnum = = STAT_PLAYER )
{
int const playerNum = P_Get ( pSprite - > owner ) ;
if ( display_mirror = = 0 & & playerNum = = screenpeek & & g_player [ playerNum ] . ps - > over_shoulder_on = = 0 )
t - > xrepeat = 0 ;
else
{
t - > ang = getangle ( ourx - t - > x , oury - t - > y ) ;
t - > x = sprite [ pSprite - > owner ] . x + ( sintable [ ( t - > ang + 512 ) & 2047 ] > > 10 ) ;
t - > y = sprite [ pSprite - > owner ] . y + ( sintable [ t - > ang & 2047 ] > > 10 ) ;
}
}
break ;
case ATOMICHEALTH__STATIC :
t - > z - = ZOFFSET6 ;
break ;
case CRYSTALAMMO__STATIC :
t - > shade = ( sintable [ ( totalclock < < 4 ) & 2047 ] > > 10 ) ;
if ( RR ) break ;
continue ;
case VIEWSCREEN__STATIC :
case VIEWSCREEN2__STATIC :
{
if ( RR ) goto default_case2 ;
int const viewscrShift = G_GetViewscreenSizeShift ( t ) ;
int const viewscrTile = TILE_VIEWSCR - viewscrShift ;
if ( g_curViewscreen > = 0 & & actor [ OW ( i ) ] . t_data [ 0 ] = = 1 )
{
t - > picnum = STATIC ;
t - > cstat | = ( rand ( ) & 12 ) ;
t - > xrepeat + = 10 ;
t - > yrepeat + = 9 ;
}
else if ( g_curViewscreen = = i & & display_mirror ! = 3 & & waloff [ viewscrTile ] & & walock [ viewscrTile ] > 200 )
{
// this exposes a sprite sorting issue which needs to be debugged further...
#if 0
if ( spritesortcnt < maxspritesonscreen )
{
spritetype * const newt = & tsprite [ spritesortcnt + + ] ;
Bmemcpy ( newt , t , sizeof ( spritetype ) ) ;
newt - > cstat | = 2 | 512 ;
newt - > x + = ( sintable [ ( newt - > ang + 512 ) & 2047 ] > > 12 ) ;
newt - > y + = ( sintable [ newt - > ang & 2047 ] > > 12 ) ;
updatesector ( newt - > x , newt - > y , & newt - > sectnum ) ;
}
# endif
t - > picnum = viewscrTile ;
# if VIEWSCREENFACTOR > 0
t - > xrepeat > > = viewscrShift ;
t - > yrepeat > > = viewscrShift ;
# endif
}
break ;
}
case SHRINKSPARK__STATIC :
if ( RR )
{
if ( RRRA & & ( sprite [ pSprite - > owner ] . picnum = = CHEER | | sprite [ pSprite - > owner ] . picnum = = CHEERSTAYPUT ) )
{
t - > picnum = CHEERBLADE + ( ( totalclock > > 4 ) & 3 ) ;
t - > shade = - 127 ;
}
else
t - > picnum = SHRINKSPARK + ( ( totalclock > > 4 ) & 7 ) ;
}
else
t - > picnum = SHRINKSPARK + ( ( totalclock > > 4 ) & 3 ) ;
break ;
case CHEERBOMB__STATICRR :
if ( ! RRRA ) goto default_case2 ;
t - > picnum = CHEERBOMB + ( ( totalclock > > 4 ) & 3 ) ;
break ;
case GROWSPARK__STATIC :
if ( RR ) goto default_case2 ;
t - > picnum = GROWSPARK + ( ( totalclock > > 4 ) & 3 ) ;
break ;
case SPIT__STATIC :
if ( ! RR ) goto default_case2 ;
t - > picnum = SPIT + ( ( totalclock > > 4 ) & 3 ) ;
if ( RRRA )
{
if ( sprite [ pSprite - > owner ] . picnum = = MINION & & sprite [ pSprite - > owner ] . pal = = 8 )
t - > picnum = RRTILE3500 + ( ( totalclock > > 4 ) % 6 ) ;
else if ( sprite [ pSprite - > owner ] . picnum = = MINION & & sprite [ pSprite - > owner ] . pal = = 19 )
{
t - > picnum = RRTILE5090 + ( ( totalclock > > 4 ) & 3 ) ;
t - > shade = - 127 ;
}
else if ( sprite [ pSprite - > owner ] . picnum = = MAMA )
{
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 & &
! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
int32_t v = getangle ( t - > xvel , t - > zvel > > 4 ) ;
spriteext [ i ] . pitch = ( v > 1023 ? v - 2048 : v ) ;
t - > cstat & = ~ 4 ;
t - > picnum = RRTILE7274 ;
break ;
}
# endif
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ) ;
t - > picnum = RRTILE7274 + frameOffset ;
}
}
break ;
case EMPTYBIKE__STATICRR :
if ( ! RRRA ) goto default_case2 ;
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
t - > cstat & = ~ 4 ;
break ;
}
# endif
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ) ;
t - > picnum = EMPTYBIKE + frameOffset ;
break ;
case EMPTYBOAT__STATICRR :
if ( ! RRRA ) goto default_case2 ;
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
t - > cstat & = ~ 4 ;
break ;
}
# endif
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ) ;
t - > picnum = EMPTYBOAT + frameOffset ;
break ;
case RPG__STATIC :
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 & &
! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
int32_t v = getangle ( t - > xvel , t - > zvel > > 4 ) ;
spriteext [ i ] . pitch = ( v > 1023 ? v - 2048 : v ) ;
t - > cstat & = ~ 4 ;
break ;
}
# endif
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ) ;
t - > picnum = RPG + frameOffset ;
break ;
case RPG2__STATICRR :
if ( ! RRRA ) goto default_case2 ;
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 & &
! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
int32_t v = getangle ( t - > xvel , t - > zvel > > 4 ) ;
spriteext [ i ] . pitch = ( v > 1023 ? v - 2048 : v ) ;
t - > cstat & = ~ 4 ;
break ;
}
# endif
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ) ;
t - > picnum = RPG2 + frameOffset ;
break ;
case RECON__STATIC :
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
t - > cstat & = ~ 4 ;
break ;
}
# endif
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ) ;
// RECON_T4
if ( klabs ( curframe ) > 64 )
frameOffset + = 7 ; // tilted recon car
t - > picnum = RECON + frameOffset ;
break ;
case APLAYER__STATIC :
playerNum = P_GetP ( pSprite ) ;
if ( t - > pal = = 1 ) t - > z - = ( 18 < < 8 ) ;
if ( g_player [ playerNum ] . ps - > over_shoulder_on > 0 & & g_player [ playerNum ] . ps - > newowner < 0 )
{
t - > ang = fix16_to_int (
g_player [ playerNum ] . ps - > q16ang
+ mulscale16 ( ( ( ( g_player [ playerNum ] . ps - > q16ang + 1024 - g_player [ playerNum ] . ps - > oq16ang ) & 2047 ) - 1024 ) , smoothratio ) ) ;
# ifdef USE_OPENGL
if ( bpp > 8 & & usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 )
{
static int32_t targetang = 0 ;
if ( g_player [ playerNum ] . inputBits - > extbits & ( 1 < < 1 ) )
{
if ( g_player [ playerNum ] . inputBits - > extbits & ( 1 < < 2 ) ) targetang + = 16 ;
else if ( g_player [ playerNum ] . inputBits - > extbits & ( 1 < < 3 ) ) targetang - = 16 ;
else if ( targetang > 0 ) targetang - = targetang > > 2 ;
else if ( targetang < 0 ) targetang + = ( - targetang ) > > 2 ;
}
else
{
if ( g_player [ playerNum ] . inputBits - > extbits & ( 1 < < 2 ) ) targetang - = 16 ;
else if ( g_player [ playerNum ] . inputBits - > extbits & ( 1 < < 3 ) ) targetang + = 16 ;
else if ( targetang > 0 ) targetang - = targetang > > 2 ;
else if ( targetang < 0 ) targetang + = ( - targetang ) > > 2 ;
}
targetang = clamp ( targetang , - 128 , 128 ) ;
t - > ang + = targetang ;
}
else
# endif
t - > cstat | = 2 ;
}
if ( ( g_netServer | | ud . multimode > 1 ) & & ( display_mirror | | screenpeek ! = playerNum | | pSprite - > owner = = - 1 ) )
{
if ( ud . showweapons & & sprite [ g_player [ playerNum ] . ps - > i ] . extra > 0 & & g_player [ playerNum ] . ps - > curr_weapon > 0
& & spritesortcnt < maxspritesonscreen )
{
uspritetype * const newTspr = & tsprite [ spritesortcnt ] ;
int const currentWeapon = g_player [ playerNum ] . ps - > curr_weapon ;
* newTspr = * t ;
newTspr - > statnum = TSPR_TEMP ;
newTspr - > cstat = 0 ;
newTspr - > pal = 0 ;
newTspr - > picnum = ( currentWeapon = = GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites [ currentWeapon ] ) ;
if ( RR )
{
newTspr - > picnum = 0 ;
switch ( DYNAMICWEAPONMAP ( g_player [ playerNum ] . ps - > curr_weapon ) )
{
case PISTOL_WEAPON__STATIC : newTspr - > picnum = FIRSTGUNSPRITE ; break ;
case SHOTGUN_WEAPON__STATIC : newTspr - > picnum = SHOTGUNSPRITE ; break ;
case CHAINGUN_WEAPON__STATIC : newTspr - > picnum = CHAINGUNSPRITE ; break ;
case RPG_WEAPON__STATIC : newTspr - > picnum = RPGSPRITE ; break ;
case CHICKEN_WEAPON__STATIC : newTspr - > picnum = RPGSPRITE ; break ;
case HANDREMOTE_WEAPON__STATIC :
case HANDBOMB_WEAPON__STATIC : newTspr - > picnum = HEAVYHBOMB ; break ;
case TRIPBOMB_WEAPON__STATIC : newTspr - > picnum = TRIPBOMBSPRITE ; break ;
case BOWLINGBALL_WEAPON__STATIC : newTspr - > picnum = BOWLINGBALLSPRITE ; break ;
case SHRINKER_WEAPON__STATIC : newTspr - > picnum = SHRINKSPARK ; break ;
case GROW_WEAPON__STATIC : newTspr - > picnum = SHRINKSPARK ; break ;
case FREEZE_WEAPON__STATIC : newTspr - > picnum = DEVISTATORSPRITE ; break ;
case DEVISTATOR_WEAPON__STATIC : newTspr - > picnum = FREEZESPRITE ; break ;
}
}
newTspr - > z = ( pSprite - > owner > = 0 ) ? g_player [ playerNum ] . ps - > pos . z - ZOFFSET4 : pSprite - > z - ( 51 < < 8 ) ;
newTspr - > xrepeat = ( newTspr - > picnum = = HEAVYHBOMB ) ? 10 : 16 ;
if ( RRRA & & ( g_player [ playerNum ] . ps - > on_motorcycle | | g_player [ playerNum ] . ps - > on_boat ) )
newTspr - > xrepeat = 0 ;
newTspr - > yrepeat = newTspr - > xrepeat ;
spritesortcnt + + ;
}
if ( g_player [ playerNum ] . inputBits - > extbits & ( 1 < < 7 ) & & ! ud . pause_on & & spritesortcnt < maxspritesonscreen )
{
uspritetype * const playerTyping = t ;
playerTyping - > statnum = TSPR_TEMP ;
playerTyping - > cstat = 0 ;
playerTyping - > picnum = RESPAWNMARKERGREEN ;
playerTyping - > z = ( pSprite - > owner > = 0 ) ? ( g_player [ playerNum ] . ps - > pos . z - ( 20 < < 8 ) ) : ( pSprite - > z - ( 96 < < 8 ) ) ;
playerTyping - > xrepeat = 32 ;
playerTyping - > yrepeat = 32 ;
playerTyping - > pal = 20 ;
spritesortcnt + + ;
}
}
if ( pSprite - > owner = = - 1 )
{
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( pSprite - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
frameOffset = 0 ;
t - > cstat & = ~ 4 ;
}
else
# endif
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , pSprite - > ang - oura ) ;
if ( sector [ pSprite - > sectnum ] . lotag = = ST_2_UNDERWATER ) frameOffset + = 1795 - 1405 ;
else if ( ( actor [ i ] . floorz - pSprite - > z ) > ( 64 < < 8 ) ) frameOffset + = 60 ;
t - > picnum + = frameOffset ;
t - > pal = g_player [ playerNum ] . ps - > palookup ;
goto PALONLY ;
}
if ( g_player [ playerNum ] . ps - > on_crane = = - 1 & & ( sector [ pSprite - > sectnum ] . lotag & 0x7ff ) ! = 1 ) // ST_1_ABOVE_WATER ?
{
l = pSprite - > z - actor [ g_player [ playerNum ] . ps - > i ] . floorz + ( 3 < < 8 ) ;
// SET_SPRITE_NOT_TSPRITE
if ( l > 1024 & & pSprite - > yrepeat > 32 & & pSprite - > extra > 0 )
pSprite - > yoffset = ( int8_t ) tabledivide32_noinline ( l , pSprite - > yrepeat < < 2 ) ;
else pSprite - > yoffset = 0 ;
}
if ( g_player [ playerNum ] . ps - > newowner > - 1 )
{
// Display APLAYER sprites with action PSTAND when viewed through
// a camera. Not implemented for Lunatic.
const intptr_t * aplayer_scr = g_tile [ APLAYER ] . execPtr ;
// [0]=strength, [1]=actionofs, [2]=moveofs
scrofs_action = aplayer_scr [ 1 ] ;
curframe = 0 ;
}
if ( ud . camerasprite = = - 1 & & g_player [ playerNum ] . ps - > newowner = = - 1 )
{
if ( pSprite - > owner > = 0 & & display_mirror = = 0 & & g_player [ playerNum ] . ps - > over_shoulder_on = = 0 )
{
if ( ( ! g_netServer & & ud . multimode < 2 ) | | ( ( g_netServer | | ud . multimode > 1 ) & & playerNum = = screenpeek ) )
{
if ( videoGetRenderMode ( ) = = REND_POLYMER )
t - > cstat | = 16384 ;
else
{
t - > owner = - 1 ;
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( pSprite - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
frameOffset = 0 ;
t - > cstat & = ~ 4 ;
}
else
# endif
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , pSprite - > ang - oura ) ;
if ( sector [ t - > sectnum ] . lotag = = ST_2_UNDERWATER ) frameOffset + = 1795 - 1405 ;
else if ( ( actor [ i ] . floorz - pSprite - > z ) > ( 64 < < 8 ) ) frameOffset + = 60 ;
t - > picnum + = frameOffset ;
t - > pal = g_player [ playerNum ] . ps - > palookup ;
}
}
}
PALONLY :
G_MaybeTakeOnFloorPal ( t , sect ) ;
if ( pSprite - > owner = = - 1 ) continue ;
if ( t - > z > actor [ i ] . floorz & & t - > xrepeat < 32 )
t - > z = actor [ i ] . floorz ;
if ( RRRA )
{
if ( g_player [ playerNum ] . ps - > on_motorcycle & & playerNum = = screenpeek )
{
t - > picnum = RRTILE7219 ;
t - > xrepeat = 18 ;
t - > yrepeat = 18 ;
scrofs_action = 0 ;
curframe = 0 ;
}
else if ( g_player [ playerNum ] . ps - > on_motorcycle )
{
t - > xrepeat = 18 ;
t - > yrepeat = 18 ;
scrofs_action = 0 ;
curframe = 0 ;
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( pSprite - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
frameOffset = 0 ;
t - > cstat & = ~ 4 ;
t - > picnum = RRTILE7213 ;
}
else
# endif
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - oura ) ;
t - > picnum = RRTILE7213 + frameOffset ;
}
else if ( g_player [ playerNum ] . ps - > on_boat & & playerNum = = screenpeek )
{
t - > picnum = RRTILE7190 ;
t - > xrepeat = 32 ;
t - > yrepeat = 32 ;
scrofs_action = 0 ;
curframe = 0 ;
}
else if ( g_player [ playerNum ] . ps - > on_boat )
{
t - > xrepeat = 32 ;
t - > yrepeat = 32 ;
scrofs_action = 0 ;
curframe = 0 ;
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( pSprite - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
frameOffset = 0 ;
t - > cstat & = ~ 4 ;
t - > picnum = RRTILE7213 ;
}
else
# endif
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - oura ) ;
t - > picnum = RRTILE7184 + frameOffset ;
}
}
break ;
case RRTILE2460__STATICRR :
case RRTILE2465__STATICRR :
case BIKEJIBA__STATICRR :
case BIKEJIBB__STATICRR :
case BIKEJIBC__STATICRR :
case BIKERJIBA__STATICRR :
case BIKERJIBB__STATICRR :
case BIKERJIBC__STATICRR :
case BIKERJIBD__STATICRR :
case CHEERJIBA__STATICRR :
case CHEERJIBB__STATICRR :
case CHEERJIBC__STATICRR :
case CHEERJIBD__STATICRR :
case FBOATJIBA__STATICRR :
case FBOATJIBB__STATICRR :
case RABBITJIBA__STATICRR :
case RABBITJIBB__STATICRR :
case RABBITJIBC__STATICRR :
case MAMAJIBA__STATICRR :
case MAMAJIBB__STATICRR :
if ( ! RRRA ) goto default_case2 ;
fallthrough__ ;
case MINJIBA__STATICRR :
case MINJIBB__STATICRR :
case MINJIBC__STATICRR :
case JIBS1__STATIC :
case JIBS2__STATIC :
case JIBS3__STATIC :
case JIBS4__STATIC :
case JIBS5__STATIC :
case JIBS6__STATIC :
case HEADJIB1__STATIC :
case LEGJIB1__STATIC :
case ARMJIB1__STATIC :
case LIZMANHEAD1__STATIC :
case LIZMANARM1__STATIC :
case LIZMANLEG1__STATIC :
case DUKELEG__STATIC :
case DUKEGUN__STATIC :
case DUKETORSO__STATIC :
case BILLYJIBA__STATICRR :
case BILLYJIBB__STATICRR :
case HULKJIBA__STATICRR :
case HULKJIBB__STATICRR :
case HULKJIBC__STATICRR :
case COOTJIBA__STATICRR :
case COOTJIBB__STATICRR :
case COOTJIBC__STATICRR :
if ( RR )
{
if ( switchpic = = HEADJIB1 | | switchpic = = LEGJIB1 | | switchpic = = ARMJIB1
| | switchpic = = LIZMANHEAD1 | | switchpic = = LIZMANARM1 | | switchpic = = LIZMANLEG1 )
goto default_case2 ;
}
if ( RRRA & & t - > pal = = 19 & & ( switchpic = = MINJIBA | | switchpic = = MINJIBB | | switchpic = = MINJIBC ) )
t - > shade = - 127 ;
if ( ud . lockout )
{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
if ( t - > pal = = 6 )
t - > shade = - 120 ;
if ( RR & & g_shadedSector [ pSprite - > sectnum ] = = 1 )
t - > shade = 16 ;
fallthrough__ ;
case SCRAP1__STATIC :
case SCRAP2__STATIC :
case SCRAP3__STATIC :
case SCRAP4__STATIC :
case SCRAP5__STATIC :
if ( ( RR | | actor [ i ] . picnum = = BLIMP ) & & t - > picnum = = SCRAP1 & & pSprite - > yvel > = 0 )
t - > picnum = pSprite - > yvel < MAXUSERTILES ? pSprite - > yvel : 0 ;
else t - > picnum + = T1 ( i ) ;
if ( ! RR )
t - > shade = - 128 + 6 < t - > shade ? t - > shade - 6 : - 128 ; // effectively max(t->shade-6, -128) while avoiding (signed!) underflow
G_MaybeTakeOnFloorPal ( t , sect ) ;
break ;
case WATERBUBBLE__STATIC :
if ( sector [ t - > sectnum ] . floorpicnum = = FLOORSLIME )
{
t - > pal = 7 ;
break ;
}
fallthrough__ ;
default :
default_case2 :
G_MaybeTakeOnFloorPal ( t , sect ) ;
break ;
}
if ( G_HaveActor ( pSprite - > picnum ) & & scrofs_action ! = 0 & & ( ! RR | | ( t - > cstat & 48 ) ! = 48 ) )
{
if ( ( unsigned ) scrofs_action + ACTION_VIEWTYPE > = ( unsigned ) g_scriptSize )
goto skip ;
l = apScript [ scrofs_action + ACTION_VIEWTYPE ] ;
uint16_t const action_flags = apScript [ scrofs_action + ACTION_FLAGS ] ;
int const invertp = l < 0 ;
l = klabs ( l ) ;
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( pSprite - > picnum , t - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
frameOffset = 0 ;
t - > cstat & = ~ 4 ;
}
else
# endif
{
int const viewAng = ( ( l > 4 & & l ! = 8 ) | | action_flags & AF_VIEWPOINT ) ? getangle ( pSprite - > x - ourx , pSprite - > y - oury ) : oura ;
int const angDiff = invertp ? viewAng - pSprite - > ang : pSprite - > ang - viewAng ;
switch ( l )
{
case 2 :
frameOffset = getofs_viewtype < 8 > ( angDiff ) & 1 ;
break ;
case 3 :
case 4 :
frameOffset = viewtype_mirror < 7 > ( t - > cstat , getofs_viewtype < 16 > ( angDiff ) & 7 ) ;
break ;
case 5 :
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , angDiff ) ;
break ;
case 7 :
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , angDiff ) ;
break ;
case 8 :
frameOffset = getofs_viewtype < 8 > ( angDiff ) ;
t - > cstat & = ~ 4 ;
break ;
/*case 9:
frameOffset = getofs_viewtype_mirrored < 9 > ( t - > cstat , angDiff ) ;
break ;
case 12 :
frameOffset = getofs_viewtype < 12 > ( angDiff ) ;
t - > cstat & = ~ 4 ;
break ;
case 16 :
frameOffset = getofs_viewtype < 16 > ( angDiff ) ;
t - > cstat & = ~ 4 ;
break ; */
default :
if ( RR )
{
if ( A_CheckEnemySprite ( pSprite ) & & pSprite - > statnum = = STAT_ZOMBIEACTOR & & pSprite - > extra > 0 )
{
int const angDiff = pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ;
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , angDiff ) ;
break ;
}
}
frameOffset = 0 ;
break ;
}
}
t - > picnum + = frameOffset + apScript [ scrofs_action + ACTION_STARTFRAME ] + l * curframe ;
// XXX: t->picnum can be out-of-bounds by bad user code.
if ( l > 0 )
while ( tilesiz [ t - > picnum ] . x = = 0 & & t - > picnum > 0 )
t - > picnum - = l ; //Hack, for actors
if ( actor [ i ] . dispicnum > = 0 )
actor [ i ] . dispicnum = t - > picnum ;
}
// else if (display_mirror == 1)
// t->cstat |= 4;
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
* Even Polymost ' s and Polymer ' s mirror seems to function correctly this way . */
skip :
// Night vision goggles tsprite tinting.
// XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first
// player has nightvision on. We should pass stuff like "from which player is this view
// supposed to be" as parameters ("drawing context") instead of relying on globals.
if ( ! RR & & g_player [ screenpeek ] . ps - > inv_amount [ GET_HEATS ] > 0 & & g_player [ screenpeek ] . ps - > heat_on & &
( A_CheckEnemySprite ( pSprite ) | | A_CheckSpriteFlags ( t - > owner , SFLAG_NVG ) | | pSprite - > picnum = = APLAYER | | pSprite - > statnum = = STAT_DUMMYPLAYER ) )
{
t - > pal = 6 ;
t - > shade = 0 ;
}
if ( RR & & ! RRRA & & pSprite - > picnum = = SBMOVE )
t - > shade = - 127 ;
// Fake floor shadow, implemented by inserting a new tsprite.
if ( pSprite - > statnum = = STAT_DUMMYPLAYER | | A_CheckEnemySprite ( pSprite ) | | A_CheckSpriteFlags ( t - > owner , SFLAG_SHADOW ) | | ( pSprite - > picnum = = APLAYER & & pSprite - > owner > = 0 ) )
if ( ( ! RR | | ( pSprite - > cstat & 48 ) = = 0 ) & & t - > statnum ! = TSPR_TEMP & & pSprite - > picnum ! = EXPLOSION2 & & ( RR | | pSprite - > picnum ! = HANGLIGHT ) & & pSprite - > picnum ! = DOMELITE & & ( RR | | pSprite - > picnum ! = HOTMEAT )
& & ( ! RR | | pSprite - > picnum ! = TORNADO ) & & ( ! RR | | pSprite - > picnum ! = EXPLOSION3 ) & & ( ! RR | | RRRA | | pSprite - > picnum ! = SBMOVE ) )
{
if ( actor [ i ] . dispicnum < 0 )
{
# ifdef DEBUGGINGAIDS
// A negative actor[i].dispicnum used to mean 'no floor shadow please', but
// that was a bad hack since the value could propagate to sprite[].picnum.
OSD_Printf ( OSD_ERROR " actor[%d].dispicnum = %d \n " , i , actor [ i ] . dispicnum ) ;
# endif
actor [ i ] . dispicnum = 0 ;
continue ;
}
if ( actor [ i ] . flags & SFLAG_NOFLOORSHADOW )
continue ;
if ( ud . shadows & & spritesortcnt < ( maxspritesonscreen - 2 )
# ifdef POLYMER
& & ! ( videoGetRenderMode ( ) = = REND_POLYMER & & pr_lighting ! = 0 )
# endif
)
{
if ( RRRA & & sector [ sect ] . lotag = = 160 ) continue ;
int const shadowZ = ( ( sector [ sect ] . lotag & 0xff ) > 2 | | pSprite - > statnum = = STAT_PROJECTILE | |
pSprite - > statnum = = STAT_MISC | | pSprite - > picnum = = DRONE | | ( ! RR & & pSprite - > picnum = = COMMANDER ) )
? sector [ sect ] . floorz
: actor [ i ] . floorz ;
if ( ( pSprite - > z - shadowZ ) < ZOFFSET3 & & g_player [ screenpeek ] . ps - > pos . z < shadowZ )
{
uspritetype * const tsprShadow = & tsprite [ spritesortcnt ] ;
* tsprShadow = * t ;
tsprShadow - > statnum = TSPR_TEMP ;
tsprShadow - > yrepeat = ( t - > yrepeat > > 3 ) ;
if ( t - > yrepeat < 4 )
t - > yrepeat = 4 ;
tsprShadow - > shade = 127 ;
tsprShadow - > cstat | = 2 ;
tsprShadow - > z = shadowZ ;
tsprShadow - > pal = ud . shadow_pal ;
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST )
{
if ( usemodels & & md_tilehasmodel ( t - > picnum , t - > pal ) > = 0 )
{
tsprShadow - > yrepeat = 0 ;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
tsprShadow - > extra | = TSPR_EXTRA_MDHACK ;
tsprShadow - > cstat | = 512 ;
}
else
{
int const ii
= getangle ( tsprShadow - > x - g_player [ screenpeek ] . ps - > pos . x , tsprShadow - > y - g_player [ screenpeek ] . ps - > pos . y ) ;
tsprShadow - > x + = sintable [ ( ii + 2560 ) & 2047 ] > > 9 ;
tsprShadow - > y + = sintable [ ( ii + 2048 ) & 2047 ] > > 9 ;
}
}
# endif
spritesortcnt + + ;
}
}
}
switch ( DYNAMICTILEMAP ( pSprite - > picnum ) )
{
case LASERLINE__STATIC :
if ( RR ) break ;
if ( sector [ t - > sectnum ] . lotag = = ST_2_UNDERWATER ) t - > pal = 8 ;
t - > z = sprite [ pSprite - > owner ] . z - ( 3 < < 8 ) ;
if ( g_tripbombLaserMode = = 2 & & g_player [ screenpeek ] . ps - > heat_on = = 0 )
t - > yrepeat = 0 ;
fallthrough__ ;
case EXPLOSION2BOT__STATIC :
case GROWSPARK__STATIC :
case SHRINKEREXPLOSION__STATIC :
case FLOORFLAME__STATIC :
if ( RR ) break ;
fallthrough__ ;
case FREEZEBLAST__STATIC :
case ATOMICHEALTH__STATIC :
case FIRELASER__STATIC :
case SHRINKSPARK__STATIC :
case CHAINGUN__STATIC :
case RPG__STATIC :
case EXPLOSION2__STATIC :
case EXPLOSION3__STATICRR :
case OWHIP__STATICRR :
case UWHIP__STATICRR :
case RPG2__STATICRR :
case RRTILE1790__STATICRR :
rrcoolexplosion1 :
if ( RR & & ! RRRA & & ( pSprite - > picnum = = RPG2 | | pSprite - > picnum = = RRTILE1790 ) ) break ;
if ( t - > picnum = = EXPLOSION2 )
{
g_player [ screenpeek ] . ps - > visibility = - 127 ;
//g_restorePalette = 1; // JBF 20040101: why?
if ( RR )
t - > pal = 0 ;
}
else if ( RR & & t - > picnum = = FIRELASER )
t - > picnum = FIRELASER + ( ( totalclock > > 2 ) & 5 ) ;
t - > shade = - 127 ;
t - > cstat | = 8192 + 1024 ;
break ;
case UFOBEAM__STATICRR :
case RRTILE3586__STATICRR :
case RRTILE3587__STATICRR :
t - > cstat | = 32768 ;
pSprite - > cstat | = 32768 ;
break ;
case DESTRUCTO__STATICRR :
t - > cstat | = 32768 ;
break ;
case FIRE__STATIC :
case FIRE2__STATIC :
if ( RR & & pSprite - > picnum = = FIRE2 ) break ;
t - > cstat | = 128 ;
fallthrough__ ;
case BURNING__STATIC :
case BURNING2__STATIC :
if ( RR & & pSprite - > picnum = = BURNING2 ) break ;
if ( sprite [ pSprite - > owner ] . picnum ! = TREE1 & & sprite [ pSprite - > owner ] . picnum ! = TREE2 )
t - > z = sector [ t - > sectnum ] . floorz ;
t - > shade = - 127 ;
fallthrough__ ;
case SMALLSMOKE__STATIC :
if ( RR ) break ;
t - > cstat | = 8192 + 1024 ;
break ;
case COOLEXPLOSION1__STATIC :
if ( RR ) goto rrcoolexplosion1 ;
t - > shade = - 127 ;
t - > cstat | = 8192 + 1024 ;
t - > picnum + = ( pSprite - > shade > > 1 ) ;
break ;
case WALLLIGHT3__STATIC :
case WALLLIGHT1__STATIC :
if ( ! RR ) break ;
fallthrough__ ;
case RRTILE3668__STATICRR :
case RRTILE3795__STATICRR :
case RRTILE5035__STATICRR :
case RRTILE7505__STATICRR :
case RRTILE7506__STATICRR :
case RRTILE7533__STATICRR :
case RRTILE8216__STATICRR :
case RRTILE8218__STATICRR :
case RRTILE8220__STATICRR :
if ( ! RRRA ) break ;
fallthrough__ ;
case RRTILE1878__STATICRR :
case RRTILE1952__STATICRR :
case RRTILE1953__STATICRR :
case RRTILE1990__STATICRR :
case RRTILE2050__STATICRR :
case RRTILE2056__STATICRR :
case RRTILE2072__STATICRR :
case RRTILE2075__STATICRR :
case RRTILE2083__STATICRR :
case RRTILE2097__STATICRR :
case RRTILE2156__STATICRR :
case RRTILE2157__STATICRR :
case RRTILE2158__STATICRR :
case RRTILE2159__STATICRR :
case RRTILE2160__STATICRR :
case RRTILE2161__STATICRR :
case RRTILE2175__STATICRR :
case RRTILE2176__STATICRR :
case RRTILE2357__STATICRR :
case RRTILE2564__STATICRR :
case RRTILE2573__STATICRR :
case RRTILE2574__STATICRR :
case RRTILE2583__STATICRR :
case RRTILE2604__STATICRR :
case RRTILE2689__STATICRR :
case RRTILE2893__STATICRR :
case RRTILE2894__STATICRR :
case RRTILE2915__STATICRR :
case RRTILE2945__STATICRR :
case RRTILE2946__STATICRR :
case RRTILE2947__STATICRR :
case RRTILE2948__STATICRR :
case RRTILE2949__STATICRR :
case RRTILE2977__STATICRR :
case RRTILE2978__STATICRR :
case RRTILE3116__STATICRR :
case RRTILE3171__STATICRR :
case RRTILE3216__STATICRR :
case RRTILE3720__STATICRR :
t - > shade = - 127 ;
break ;
case CHEER__STATICRR :
if ( ! RRRA ) break ;
if ( t - > picnum > = CHEER + 102 & & t - > picnum < = CHEER + 151 )
t - > shade = - 127 ;
break ;
case MINION__STATICRR :
if ( ! RRRA ) break ;
if ( t - > pal = = 19 )
t - > shade = - 127 ;
break ;
case BIKER__STATICRR :
if ( ! RRRA ) break ;
if ( t - > picnum > = BIKER + 54 & & t - > picnum < = BIKER + 58 )
t - > shade = - 127 ;
else if ( t - > picnum > = BIKER + 84 & & t - > picnum < = BIKER + 88 )
t - > shade = - 127 ;
break ;
case BILLYRAY__STATICRR :
case BILLYRAYSTAYPUT__STATICRR :
if ( ! RRRA ) break ;
if ( t - > picnum > = BILLYRAY + 5 & & t - > picnum < = BILLYRAY + 9 )
t - > shade = - 127 ;
break ;
case RRTILE2034__STATICRR :
t - > picnum = RRTILE2034 + ( totalclock & 1 ) ;
break ;
case RRTILE2944__STATICRR :
t - > shade = - 127 ;
t - > picnum = RRTILE2944 + ( ( totalclock > > 2 ) & 4 ) ;
break ;
case PLAYERONWATER__STATIC :
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( pSprite - > picnum , pSprite - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
frameOffset = 0 ;
t - > cstat & = ~ 4 ;
}
else
# endif
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , t - > ang - oura ) ;
t - > picnum = pSprite - > picnum + frameOffset + ( ( T1 ( i ) < 4 ) * 5 ) ;
t - > shade = sprite [ pSprite - > owner ] . shade ;
break ;
case MUD__STATICRR :
t - > picnum = MUD + T2 ( i ) ;
break ;
case WATERSPLASH2__STATIC :
// WATERSPLASH_T2
t - > picnum = WATERSPLASH2 + T2 ( i ) ;
break ;
case SHELL__STATIC :
t - > picnum = pSprite - > picnum + ( T1 ( i ) & 1 ) ;
fallthrough__ ;
case SHOTGUNSHELL__STATIC :
t - > cstat | = 12 ;
if ( T1 ( i ) > 2 ) t - > cstat & = ~ 16 ;
else if ( T1 ( i ) > 1 ) t - > cstat & = ~ 4 ;
break ;
case FRAMEEFFECT1__STATIC :
if ( pSprite - > owner > = 0 & & sprite [ pSprite - > owner ] . statnum < MAXSTATUS )
{
if ( sprite [ pSprite - > owner ] . picnum = = APLAYER )
if ( ud . camerasprite = = - 1 )
if ( screenpeek = = P_Get ( pSprite - > owner ) & & display_mirror = = 0 )
{
t - > owner = - 1 ;
break ;
}
if ( ( sprite [ pSprite - > owner ] . cstat & 32768 ) = = 0 )
{
if ( ! actor [ pSprite - > owner ] . dispicnum )
t - > picnum = actor [ i ] . t_data [ 1 ] ;
else t - > picnum = actor [ pSprite - > owner ] . dispicnum ;
if ( RR & & sprite [ pSprite - > owner ] . picnum = = APLAYER )
t - > picnum = SMALLSMOKE ;
if ( ! G_MaybeTakeOnFloorPal ( t , sect ) )
t - > pal = sprite [ pSprite - > owner ] . pal ;
t - > shade = sprite [ pSprite - > owner ] . shade ;
t - > ang = sprite [ pSprite - > owner ] . ang ;
t - > cstat = 2 | sprite [ pSprite - > owner ] . cstat ;
}
}
break ;
case CAMERA1__STATIC :
case RAT__STATIC :
# ifdef USE_OPENGL
if ( videoGetRenderMode ( ) > = REND_POLYMOST & & usemodels & & md_tilehasmodel ( pSprite - > picnum , pSprite - > pal ) > = 0 & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
{
t - > cstat & = ~ 4 ;
break ;
}
# endif
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , t - > ang - oura ) ;
t - > picnum = pSprite - > picnum + frameOffset ;
break ;
}
actor [ i ] . dispicnum = t - > picnum ;
#if 0
// why?
if ( sector [ t - > sectnum ] . floorpicnum = = MIRROR )
t - > xrepeat = t - > yrepeat = 0 ;
# endif
}
# ifdef DEBUGGINGAIDS
g_spriteStat . numonscreen = spritesortcnt ;
# endif
}
void G_SetViewportShrink ( int32_t dir )
{
if ( dir ! = 0 )
{
if ( dir > 0 ) // shrinking
{
if ( ud . screen_size < 4 & & ( ! ( ud . statusbarflags & STATUSBAR_NOMINI ) | | ! ( ud . statusbarflags & STATUSBAR_NOMODERN ) ) )
ud . screen_size = 4 ;
else if ( ud . screen_size = = 4 & & ud . althud = = 1 & & ! ( ud . statusbarflags & STATUSBAR_NOMINI ) )
ud . althud = 0 ;
else if ( ud . screen_size = = 4 & & ud . statusbarcustom < ud . statusbarrange & & ! ( ud . statusbarflags & STATUSBAR_NOMINI ) )
ud . statusbarcustom + = 1 ;
else if ( ud . screen_size < 8 & & ( ! ( ud . statusbarflags & STATUSBAR_NOFULL ) | | ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ) )
ud . screen_size = 8 ;
else if ( ud . screen_size = = 8 & & ud . statusbarmode = = 1 & & ! ( ud . statusbarflags & STATUSBAR_NOFULL ) )
ud . statusbarmode = 0 ;
else if ( RR & & ud . screen_size = = 8 )
ud . screen_size = 12 ;
else if ( ud . screen_size < 64 & & ! ( ud . statusbarflags & STATUSBAR_NOSHRINK ) )
ud . screen_size + = dir ;
}
else // enlarging
{
if ( ud . screen_size > ( RR ? 16 : 12 ) )
ud . screen_size + = dir ;
else if ( RR & & ud . screen_size > 12 & & ( ! ( ud . statusbarflags & STATUSBAR_NOFULL ) | | ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ) )
ud . screen_size = 12 ;
else if ( ud . screen_size > 8 & & ( ! ( ud . statusbarflags & STATUSBAR_NOFULL ) | | ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ) )
ud . screen_size = 8 ;
else if ( ud . screen_size = = 8 & & ud . statusbarmode = = 0 & & ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) )
ud . statusbarmode = 1 ;
else if ( ud . screen_size > 4 & & ( ! ( ud . statusbarflags & STATUSBAR_NOMINI ) | | ! ( ud . statusbarflags & STATUSBAR_NOMODERN ) ) )
ud . screen_size = 4 ;
else if ( ud . screen_size = = 4 & & ud . statusbarcustom > 0 )
ud . statusbarcustom - = 1 ;
else if ( ud . screen_size = = 4 & & ud . althud = = 0 & & ! ( ud . statusbarflags & STATUSBAR_NOMODERN ) )
ud . althud = 1 ;
else if ( ud . screen_size > 0 & & ! ( ud . statusbarflags & STATUSBAR_NONONE ) )
ud . screen_size = 0 ;
}
}
G_UpdateScreenArea ( ) ;
}
void G_InitTimer ( int32_t ticspersec )
{
if ( g_timerTicsPerSecond ! = ticspersec )
{
timerUninit ( ) ;
timerInit ( ticspersec ) ;
g_timerTicsPerSecond = ticspersec ;
}
}
static int32_t g_RTSPlaying ;
// Returns: started playing?
extern int G_StartRTS ( int lumpNum , int localPlayer )
{
if ( ! ud . lockout & & ud . config . SoundToggle & &
RTS_IsInitialized ( ) & & g_RTSPlaying = = 0 & & ( ud . config . VoiceToggle & ( localPlayer ? 1 : 4 ) ) )
{
char * const pData = ( char * ) RTS_GetSound ( lumpNum - 1 ) ;
if ( pData ! = NULL )
{
FX_Play3D ( pData , RTS_SoundLength ( lumpNum - 1 ) , FX_ONESHOT , 0 , 0 , 1 , 255 , 1.f , - lumpNum ) ;
g_RTSPlaying = 7 ;
return 1 ;
}
}
return 0 ;
}
void G_PrintCurrentMusic ( void )
{
Bsnprintf ( apStrings [ QUOTE_MUSIC ] , MAXQUOTELEN , " Playing %s " , g_mapInfo [ g_musicIndex ] . musicfn ) ;
P_DoQuote ( QUOTE_MUSIC , g_player [ myconnectindex ] . ps ) ;
}
void G_HandleLocalKeys ( void )
{
// CONTROL_ProcessBinds();
if ( ud . recstat = = 2 )
{
ControlInfo noshareinfo ;
CONTROL_GetInput ( & noshareinfo ) ;
}
if ( g_player [ myconnectindex ] . gotvote = = 0 & & voting ! = - 1 & & voting ! = myconnectindex )
{
if ( KB_UnBoundKeyPressed ( sc_F1 ) | | KB_UnBoundKeyPressed ( sc_F2 ) | | ud . autovote )
{
G_AddUserQuote ( " Vote Cast " ) ;
Net_SendMapVote ( KB_UnBoundKeyPressed ( sc_F1 ) | | ud . autovote ? ud . autovote - 1 : 0 ) ;
KB_ClearKeyDown ( sc_F1 ) ;
KB_ClearKeyDown ( sc_F2 ) ;
}
}
if ( ! ALT_IS_PRESSED & & ud . overhead_on = = 0 & & ( g_player [ myconnectindex ] . ps - > gm & MODE_TYPE ) = = 0 )
{
if ( BUTTON ( gamefunc_Enlarge_Screen ) )
{
CONTROL_ClearButton ( gamefunc_Enlarge_Screen ) ;
if ( ! SHIFTS_IS_PRESSED )
{
// conditions copied from G_SetViewportShrink
if ( ( ud . screen_size > ( RR ? 16 : 12 ) ) | |
( RR & & ud . screen_size > 12 & & ( ! ( ud . statusbarflags & STATUSBAR_NOFULL ) | | ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ) ) | |
( ud . screen_size > 8 & & ( ! ( ud . statusbarflags & STATUSBAR_NOFULL ) | | ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ) ) | |
( ud . screen_size = = 8 & & ud . statusbarmode = = 0 & & ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ) | |
( ud . screen_size > 4 & & ( ! ( ud . statusbarflags & STATUSBAR_NOMINI ) | | ! ( ud . statusbarflags & STATUSBAR_NOMODERN ) ) ) | |
( ud . screen_size = = 4 & & ud . statusbarcustom > 0 ) | |
( ud . screen_size = = 4 & & ud . althud = = 0 & & ! ( ud . statusbarflags & STATUSBAR_NOMODERN ) ) | |
( ud . screen_size > 0 & & ! ( ud . statusbarflags & STATUSBAR_NONONE ) ) )
{
S_PlaySound ( RR ? 341 : THUD ) ;
G_SetViewportShrink ( - 4 ) ;
}
}
else
{
G_SetStatusBarScale ( ud . statusbarscale + 4 ) ;
}
G_UpdateScreenArea ( ) ;
}
if ( BUTTON ( gamefunc_Shrink_Screen ) )
{
CONTROL_ClearButton ( gamefunc_Shrink_Screen ) ;
if ( ! SHIFTS_IS_PRESSED )
{
// conditions copied from G_SetViewportShrink
if ( ( ud . screen_size < 4 & & ( ! ( ud . statusbarflags & STATUSBAR_NOMINI ) | | ! ( ud . statusbarflags & STATUSBAR_NOMODERN ) ) ) | |
( ud . screen_size = = 4 & & ud . althud = = 1 & & ! ( ud . statusbarflags & STATUSBAR_NOMINI ) ) | |
( ud . screen_size = = 4 & & ud . statusbarcustom < ud . statusbarrange & & ! ( ud . statusbarflags & STATUSBAR_NOMINI ) ) | |
( ud . screen_size < 8 & & ( ! ( ud . statusbarflags & STATUSBAR_NOFULL ) | | ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ) ) | |
( ud . screen_size = = 8 & & ud . statusbarmode = = 1 & & ! ( ud . statusbarflags & STATUSBAR_NOFULL ) ) | |
( RR & & ud . screen_size = = 8 ) | |
( ud . screen_size < 64 & & ! ( ud . statusbarflags & STATUSBAR_NOSHRINK ) ) )
{
S_PlaySound ( RR ? 341 : THUD ) ;
G_SetViewportShrink ( + 4 ) ;
}
}
else
{
G_SetStatusBarScale ( ud . statusbarscale - 4 ) ;
}
G_UpdateScreenArea ( ) ;
}
}
if ( g_player [ myconnectindex ] . ps - > cheat_phase = = 1 | | ( g_player [ myconnectindex ] . ps - > gm & ( MODE_MENU | MODE_TYPE ) ) )
return ;
if ( BUTTON ( gamefunc_See_Coop_View ) & & ( GTFLAGS ( GAMETYPE_COOPVIEW ) | | ud . recstat = = 2 ) )
{
CONTROL_ClearButton ( gamefunc_See_Coop_View ) ;
screenpeek = connectpoint2 [ screenpeek ] ;
if ( screenpeek = = - 1 ) screenpeek = 0 ;
g_restorePalette = - 1 ;
}
if ( ( g_netServer | | ud . multimode > 1 ) & & BUTTON ( gamefunc_Show_Opponents_Weapon ) )
{
CONTROL_ClearButton ( gamefunc_Show_Opponents_Weapon ) ;
ud . config . ShowOpponentWeapons = ud . showweapons = 1 - ud . showweapons ;
P_DoQuote ( QUOTE_WEAPON_MODE_OFF - ud . showweapons , g_player [ screenpeek ] . ps ) ;
}
if ( BUTTON ( gamefunc_Toggle_Crosshair ) )
{
CONTROL_ClearButton ( gamefunc_Toggle_Crosshair ) ;
ud . crosshair = ! ud . crosshair ;
P_DoQuote ( QUOTE_CROSSHAIR_OFF - ud . crosshair , g_player [ screenpeek ] . ps ) ;
}
if ( ud . overhead_on & & BUTTON ( gamefunc_Map_Follow_Mode ) )
{
CONTROL_ClearButton ( gamefunc_Map_Follow_Mode ) ;
ud . scrollmode = 1 - ud . scrollmode ;
if ( ud . scrollmode )
{
ud . folx = g_player [ screenpeek ] . ps - > opos . x ;
ud . foly = g_player [ screenpeek ] . ps - > opos . y ;
ud . fola = fix16_to_int ( g_player [ screenpeek ] . ps - > oq16ang ) ;
}
P_DoQuote ( QUOTE_MAP_FOLLOW_OFF + ud . scrollmode , g_player [ myconnectindex ] . ps ) ;
}
if ( KB_UnBoundKeyPressed ( sc_ScrollLock ) )
{
KB_ClearKeyDown ( sc_ScrollLock ) ;
switch ( ud . recstat )
{
case 0 :
if ( SHIFTS_IS_PRESSED )
G_OpenDemoWrite ( ) ;
break ;
case 1 :
G_CloseDemoWrite ( ) ;
break ;
}
}
if ( ud . recstat = = 2 )
{
if ( KB_KeyPressed ( sc_Space ) )
{
KB_ClearKeyDown ( sc_Space ) ;
g_demo_paused = ! g_demo_paused ;
g_demo_rewind = 0 ;
if ( g_demo_paused )
FX_StopAllSounds ( ) ;
}
if ( KB_KeyPressed ( sc_Tab ) )
{
KB_ClearKeyDown ( sc_Tab ) ;
g_demo_showStats = ! g_demo_showStats ;
}
#if 0
if ( KB_KeyPressed ( sc_kpad_Plus ) )
{
G_InitTimer ( 240 ) ;
}
else if ( KB_KeyPressed ( sc_kpad_Minus ) )
{
G_InitTimer ( 60 ) ;
}
else if ( g_timerTicsPerSecond ! = 120 )
{
G_InitTimer ( 120 ) ;
}
# endif
if ( KB_KeyPressed ( sc_kpad_6 ) )
{
KB_ClearKeyDown ( sc_kpad_6 ) ;
int const fwdTics = ( 15 < < ( int ) ALT_IS_PRESSED ) < < ( 2 * ( int ) SHIFTS_IS_PRESSED ) ;
g_demo_goalCnt = g_demo_paused ? g_demo_cnt + 1 : g_demo_cnt + REALGAMETICSPERSEC * fwdTics ;
g_demo_rewind = 0 ;
if ( g_demo_goalCnt > g_demo_totalCnt )
g_demo_goalCnt = 0 ;
else
Demo_PrepareWarp ( ) ;
}
else if ( KB_KeyPressed ( sc_kpad_4 ) )
{
KB_ClearKeyDown ( sc_kpad_4 ) ;
int const rewindTics = ( 15 < < ( int ) ALT_IS_PRESSED ) < < ( 2 * ( int ) SHIFTS_IS_PRESSED ) ;
g_demo_goalCnt = g_demo_paused ? g_demo_cnt - 1 : g_demo_cnt - REALGAMETICSPERSEC * rewindTics ;
g_demo_rewind = 1 ;
if ( g_demo_goalCnt < = 0 )
g_demo_goalCnt = 1 ;
Demo_PrepareWarp ( ) ;
}
#if 0
// Enter a game from within a demo.
if ( KB_KeyPressed ( sc_Return ) & & ud . multimode = = 1 )
{
KB_ClearKeyDown ( sc_Return ) ;
g_demo_cnt = g_demo_goalCnt = ud . reccnt = ud . pause_on = ud . recstat = ud . m_recstat = 0 ;
// XXX: probably redundant; this stuff needs an API anyway:
kclose ( g_demo_recFilePtr ) ; g_demo_recFilePtr = - 1 ;
g_player [ myconnectindex ] . ps - > gm = MODE_GAME ;
ready2send = 1 ; // TODO: research this weird variable
screenpeek = myconnectindex ;
// g_demo_paused=0;
}
# endif
}
if ( SHIFTS_IS_PRESSED | | ALT_IS_PRESSED | | WIN_IS_PRESSED )
{
int ridiculeNum = 0 ;
// NOTE: sc_F1 .. sc_F10 are contiguous. sc_F11 is not sc_F10+1.
for ( bssize_t j = sc_F1 ; j < = sc_F10 ; j + + )
if ( KB_UnBoundKeyPressed ( j ) )
{
KB_ClearKeyDown ( j ) ;
ridiculeNum = j - sc_F1 + 1 ;
break ;
}
if ( ridiculeNum )
{
if ( SHIFTS_IS_PRESSED )
{
if ( ridiculeNum = = 5 & & g_player [ myconnectindex ] . ps - > fta > 0 & & g_player [ myconnectindex ] . ps - > ftq = = QUOTE_MUSIC )
{
const unsigned int maxi = VOLUMEALL ? MUS_FIRST_SPECIAL : 6 ;
unsigned int MyMusicIndex = g_musicIndex ;
do
{
+ + MyMusicIndex ;
if ( MyMusicIndex > = maxi )
MyMusicIndex = 0 ;
}
while ( S_TryPlayLevelMusic ( MyMusicIndex ) ) ;
G_PrintCurrentMusic ( ) ;
return ;
}
G_AddUserQuote ( ud . ridecule [ ridiculeNum - 1 ] ) ;
# ifndef NETCODE_DISABLE
tempbuf [ 0 ] = PACKET_MESSAGE ;
tempbuf [ 1 ] = 255 ;
tempbuf [ 2 ] = 0 ;
Bstrcat ( tempbuf + 2 , ud . ridecule [ ridiculeNum - 1 ] ) ;
ridiculeNum = 2 + strlen ( ud . ridecule [ ridiculeNum - 1 ] ) ;
tempbuf [ ridiculeNum + + ] = myconnectindex ;
if ( g_netClient )
enet_peer_send ( g_netClientPeer , CHAN_CHAT , enet_packet_create ( tempbuf , ridiculeNum , 0 ) ) ;
else if ( g_netServer )
enet_host_broadcast ( g_netServer , CHAN_CHAT , enet_packet_create ( tempbuf , ridiculeNum , 0 ) ) ;
# endif
pus = NUMPAGES ;
pub = NUMPAGES ;
return ;
}
// Not SHIFT -- that is, either some ALT or WIN.
if ( G_StartRTS ( ridiculeNum , 1 ) )
{
# ifndef NETCODE_DISABLE
if ( ( g_netServer | | ud . multimode > 1 ) )
{
tempbuf [ 0 ] = PACKET_RTS ;
tempbuf [ 1 ] = ridiculeNum ;
tempbuf [ 2 ] = myconnectindex ;
if ( g_netClient )
enet_peer_send ( g_netClientPeer , CHAN_CHAT , enet_packet_create ( tempbuf , 3 , 0 ) ) ;
else if ( g_netServer )
enet_host_broadcast ( g_netServer , CHAN_CHAT , enet_packet_create ( tempbuf , 3 , 0 ) ) ;
}
# endif
pus = NUMPAGES ;
pub = NUMPAGES ;
return ;
}
}
}
if ( ! ALT_IS_PRESSED & & ! SHIFTS_IS_PRESSED & & ! WIN_IS_PRESSED )
{
if ( ( g_netServer | | ud . multimode > 1 ) & & BUTTON ( gamefunc_SendMessage ) )
{
KB_FlushKeyboardQueue ( ) ;
CONTROL_ClearButton ( gamefunc_SendMessage ) ;
g_player [ myconnectindex ] . ps - > gm | = MODE_TYPE ;
typebuf [ 0 ] = 0 ;
}
if ( KB_UnBoundKeyPressed ( sc_F1 ) /* || (ud.show_help && I_AdvanceTrigger())*/ )
{
KB_ClearKeyDown ( sc_F1 ) ;
Menu_Change ( MENU_STORY ) ;
S_PauseSounds ( true ) ;
Menu_Open ( myconnectindex ) ;
if ( ( ! g_netServer & & ud . multimode < 2 ) )
{
ready2send = 0 ;
totalclock = ototalclock ;
screenpeek = myconnectindex ;
}
}
// if((!net_server && ud.multimode < 2))
{
if ( ud . recstat ! = 2 & & ( ! RRRA | | ud . player_skill ! = 4 ) & & ( ! RR | | RRRA | | ud . player_skill ! = 5 ) & & KB_UnBoundKeyPressed ( sc_F2 ) )
{
KB_ClearKeyDown ( sc_F2 ) ;
FAKE_F2 :
if ( sprite [ g_player [ myconnectindex ] . ps - > i ] . extra < = 0 )
{
P_DoQuote ( QUOTE_SAVE_DEAD , g_player [ myconnectindex ] . ps ) ;
return ;
}
Menu_Change ( MENU_SAVE ) ;
S_PauseSounds ( true ) ;
Menu_Open ( myconnectindex ) ;
if ( ( ! g_netServer & & ud . multimode < 2 ) )
{
ready2send = 0 ;
totalclock = ototalclock ;
screenpeek = myconnectindex ;
}
}
if ( ( ! RRRA | | ud . player_skill ! = 4 ) & & ( ! RR | | RRRA | | ud . player_skill ! = 5 ) & & KB_UnBoundKeyPressed ( sc_F3 ) )
{
KB_ClearKeyDown ( sc_F3 ) ;
FAKE_F3 :
Menu_Change ( MENU_LOAD ) ;
S_PauseSounds ( true ) ;
Menu_Open ( myconnectindex ) ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
screenpeek = myconnectindex ;
}
}
if ( KB_UnBoundKeyPressed ( sc_F4 ) )
{
KB_ClearKeyDown ( sc_F4 ) ;
S_PauseSounds ( true ) ;
Menu_Open ( myconnectindex ) ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
Menu_Change ( MENU_SOUND_INGAME ) ;
}
if ( KB_UnBoundKeyPressed ( sc_F5 ) & & ud . config . MusicToggle )
{
map_t * const pMapInfo = & g_mapInfo [ g_musicIndex ] ;
char * const musicString = apStrings [ QUOTE_MUSIC ] ;
KB_ClearKeyDown ( sc_F5 ) ;
if ( pMapInfo - > musicfn ! = NULL )
Bsnprintf ( musicString , MAXQUOTELEN , " %s. Use SHIFT-F5 to change. " , pMapInfo - > musicfn ) ;
else
musicString [ 0 ] = ' \0 ' ;
P_DoQuote ( QUOTE_MUSIC , g_player [ myconnectindex ] . ps ) ;
}
if ( ( BUTTON ( gamefunc_Quick_Save ) | | g_doQuickSave = = 1 ) & & ( ! RRRA | | ud . player_skill ! = 4 ) & & ( ! RR | | RRRA | | ud . player_skill ! = 5 ) & & ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) )
{
CONTROL_ClearButton ( gamefunc_Quick_Save ) ;
g_doQuickSave = 0 ;
if ( ! g_lastusersave . isValid ( ) )
goto FAKE_F2 ;
KB_FlushKeyboardQueue ( ) ;
if ( sprite [ g_player [ myconnectindex ] . ps - > i ] . extra < = 0 )
{
P_DoQuote ( QUOTE_SAVE_DEAD , g_player [ myconnectindex ] . ps ) ;
return ;
}
g_screenCapture = 1 ;
G_DrawRooms ( myconnectindex , 65536 ) ;
g_screenCapture = 0 ;
if ( g_lastusersave . isValid ( ) )
{
savebrief_t & sv = g_lastusersave ;
// dirty hack... char 127 in last position indicates an auto-filled name
if ( sv . name [ MAXSAVEGAMENAME ] = = 127 )
{
strncpy ( sv . name , g_mapInfo [ ud . volume_number * MAXLEVELS + ud . level_number ] . name , MAXSAVEGAMENAME ) ;
sv . name [ MAXSAVEGAMENAME ] = 127 ;
}
g_quickload = & sv ;
G_SavePlayerMaybeMulti ( sv ) ;
}
}
if ( KB_UnBoundKeyPressed ( sc_F7 ) )
{
KB_ClearKeyDown ( sc_F7 ) ;
if ( ! RRRA | | ( ! g_player [ myconnectindex ] . ps - > on_motorcycle & & ! g_player [ myconnectindex ] . ps - > on_boat ) )
{
g_player [ myconnectindex ] . ps - > over_shoulder_on = ! g_player [ myconnectindex ] . ps - > over_shoulder_on ;
CAMERADIST = 0 ;
CAMERACLOCK = totalclock ;
P_DoQuote ( QUOTE_VIEW_MODE_OFF + g_player [ myconnectindex ] . ps - > over_shoulder_on , g_player [ myconnectindex ] . ps ) ;
}
}
if ( KB_UnBoundKeyPressed ( sc_F8 ) )
{
KB_ClearKeyDown ( sc_F8 ) ;
int const fta = ! ud . fta_on ;
ud . fta_on = 1 ;
P_DoQuote ( fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF , g_player [ myconnectindex ] . ps ) ;
ud . fta_on = fta ;
}
if ( ( BUTTON ( gamefunc_Quick_Load ) | | g_doQuickSave = = 2 ) & & ( ! RRRA | | ud . player_skill ! = 4 ) & & ( ! RR | | RRRA | | ud . player_skill ! = 5 ) & & ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) )
{
CONTROL_ClearButton ( gamefunc_Quick_Load ) ;
g_doQuickSave = 0 ;
if ( g_quickload = = nullptr | | ! g_quickload - > isValid ( ) )
goto FAKE_F3 ;
else if ( g_quickload - > isValid ( ) )
{
KB_FlushKeyboardQueue ( ) ;
KB_ClearKeysDown ( ) ;
S_PauseSounds ( true ) ;
if ( G_LoadPlayerMaybeMulti ( * g_quickload ) ! = 0 )
g_quickload - > reset ( ) ;
}
}
if ( KB_UnBoundKeyPressed ( sc_F10 ) )
{
KB_ClearKeyDown ( sc_F10 ) ;
Menu_Change ( MENU_QUIT_INGAME ) ;
S_PauseSounds ( true ) ;
Menu_Open ( myconnectindex ) ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
}
if ( KB_UnBoundKeyPressed ( sc_F11 ) )
{
KB_ClearKeyDown ( sc_F11 ) ;
Menu_Change ( MENU_COLCORR_INGAME ) ;
S_PauseSounds ( true ) ;
Menu_Open ( myconnectindex ) ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
}
if ( ud . overhead_on ! = 0 )
{
int const timerOffset = ( totalclock - nonsharedtimer ) ;
nonsharedtimer + = timerOffset ;
if ( BUTTON ( gamefunc_Enlarge_Screen ) )
g_player [ myconnectindex ] . ps - > zoom + = mulscale6 ( timerOffset , max < int > ( g_player [ myconnectindex ] . ps - > zoom , 256 ) ) ;
if ( BUTTON ( gamefunc_Shrink_Screen ) )
g_player [ myconnectindex ] . ps - > zoom - = mulscale6 ( timerOffset , max < int > ( g_player [ myconnectindex ] . ps - > zoom , 256 ) ) ;
g_player [ myconnectindex ] . ps - > zoom = clamp ( g_player [ myconnectindex ] . ps - > zoom , 48 , 2048 ) ;
}
}
if ( I_EscapeTrigger ( ) & & ud . overhead_on & & g_player [ myconnectindex ] . ps - > newowner = = - 1 )
{
I_EscapeTriggerClear ( ) ;
ud . last_overhead = ud . overhead_on ;
ud . overhead_on = 0 ;
ud . scrollmode = 0 ;
G_UpdateScreenArea ( ) ;
}
if ( BUTTON ( gamefunc_AutoRun ) & & ( ! RRRA | | ( ! g_player [ myconnectindex ] . ps - > on_motorcycle & & ! g_player [ myconnectindex ] . ps - > on_boat ) ) )
{
CONTROL_ClearButton ( gamefunc_AutoRun ) ;
ud . auto_run = 1 - ud . auto_run ;
P_DoQuote ( QUOTE_RUN_MODE_OFF + ud . auto_run , g_player [ myconnectindex ] . ps ) ;
}
if ( BUTTON ( gamefunc_Map ) )
{
CONTROL_ClearButton ( gamefunc_Map ) ;
if ( ud . last_overhead ! = ud . overhead_on & & ud . last_overhead )
{
ud . overhead_on = ud . last_overhead ;
ud . last_overhead = 0 ;
}
else
{
ud . overhead_on + + ;
if ( ud . overhead_on = = 3 ) ud . overhead_on = 0 ;
ud . last_overhead = ud . overhead_on ;
}
# ifdef __ANDROID__
if ( ud . overhead_on = = 1 )
ud . scrollmode = 0 ;
else if ( ud . overhead_on = = 2 )
{
ud . scrollmode = 1 ;
ud . folx = g_player [ screenpeek ] . ps - > opos . x ;
ud . foly = g_player [ screenpeek ] . ps - > opos . y ;
ud . fola = g_player [ screenpeek ] . ps - > oang ;
}
# endif
g_restorePalette = 1 ;
G_UpdateScreenArea ( ) ;
}
}
static int32_t S_DefineAudioIfSupported ( char * * fn , const char * name )
{
# if !defined HAVE_FLAC || !defined HAVE_VORBIS
const char * extension = Bstrrchr ( name , ' . ' ) ;
# if !defined HAVE_FLAC
if ( extension & & ! Bstrcasecmp ( extension , " .flac " ) )
return - 2 ;
# endif
# if !defined HAVE_VORBIS
if ( extension & & ! Bstrcasecmp ( extension , " .ogg " ) )
return - 2 ;
# endif
# endif
realloc_copy ( fn , name ) ;
return 0 ;
}
static int32_t S_DefineSound ( int sndidx , const char * name , int minpitch , int maxpitch , int priority , int type , int distance , float volume )
{
if ( ( unsigned ) sndidx > = MAXSOUNDS | | S_DefineAudioIfSupported ( & g_sounds [ sndidx ] . filename , name ) )
return - 1 ;
auto & snd = g_sounds [ sndidx ] ;
snd . ps = clamp ( minpitch , INT16_MIN , INT16_MAX ) ;
snd . pe = clamp ( maxpitch , INT16_MIN , INT16_MAX ) ;
snd . pr = priority & 255 ;
snd . m = type & ~ SF_ONEINST_INTERNAL ;
snd . vo = clamp ( distance , INT16_MIN , INT16_MAX ) ;
snd . volume = volume ;
if ( snd . m & SF_LOOP )
snd . m | = SF_ONEINST_INTERNAL ;
return 0 ;
}
// Returns:
// 0: all OK
// -1: ID declaration was invalid:
static int32_t S_DefineMusic ( const char * ID , const char * name )
{
int32_t sel = MUS_FIRST_SPECIAL ;
Bassert ( ID ! = NULL ) ;
if ( ! Bstrcmp ( ID , " intro " ) )
{
// nothing
}
else if ( ! Bstrcmp ( ID , " briefing " ) )
{
sel + + ;
}
else if ( ! Bstrcmp ( ID , " loading " ) )
{
sel + = 2 ;
}
else
{
sel = G_GetMusicIdx ( ID ) ;
if ( sel < 0 )
return - 1 ;
}
return S_DefineAudioIfSupported ( & g_mapInfo [ sel ] . musicfn , name ) ;
}
static int parsedefinitions_game ( scriptfile * , int ) ;
static void parsedefinitions_game_include ( const char * fileName , scriptfile * pScript , const char * cmdtokptr , int const firstPass )
{
scriptfile * included = scriptfile_fromfile ( fileName ) ;
if ( ! included )
{
if ( ! Bstrcasecmp ( cmdtokptr , " null " ) | | pScript = = NULL ) // this is a bit overboard to prevent unused parameter warnings
{
// initprintf("Warning: Failed including %s as module\n", fn);
}
/*
else
{
initprintf ( " Warning: Failed including %s on line %s:%d \n " ,
fn , script - > filename , scriptfile_getlinum ( script , cmdtokptr ) ) ;
}
*/
}
else
{
parsedefinitions_game ( included , firstPass ) ;
scriptfile_close ( included ) ;
}
}
static void parsedefinitions_game_animsounds ( scriptfile * pScript , const char * blockEnd , char const * fileName , dukeanim_t * animPtr )
{
Bfree ( animPtr - > sounds ) ;
size_t numPairs = 0 , allocSize = 4 ;
animPtr - > sounds = ( animsound_t * ) Xmalloc ( allocSize * sizeof ( animsound_t ) ) ;
animPtr - > numsounds = 0 ;
int defError = 1 ;
uint16_t lastFrameNum = 1 ;
while ( pScript - > textptr < blockEnd )
{
int32_t frameNum ;
int32_t soundNum ;
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if ( blockEnd - pScript - > textptr = = 1 )
break ;
// would produce error when it encounters the closing '}'
// without the above hack
if ( scriptfile_getnumber ( pScript , & frameNum ) )
break ;
defError = 1 ;
if ( scriptfile_getsymbol ( pScript , & soundNum ) )
break ;
// frame numbers start at 1 for us
if ( frameNum < = 0 )
{
initprintf ( " Error: frame number must be greater zero on line %s:%d \n " , pScript - > filename ,
scriptfile_getlinum ( pScript , pScript - > ltextptr ) ) ;
break ;
}
if ( frameNum < lastFrameNum )
{
initprintf ( " Error: frame numbers must be in (not necessarily strictly) "
" ascending order (line %s:%d) \n " ,
pScript - > filename , scriptfile_getlinum ( pScript , pScript - > ltextptr ) ) ;
break ;
}
lastFrameNum = frameNum ;
if ( ( unsigned ) soundNum > = MAXSOUNDS & & soundNum ! = - 1 )
{
initprintf ( " Error: sound number #%d invalid on line %s:%d \n " , soundNum , pScript - > filename ,
scriptfile_getlinum ( pScript , pScript - > ltextptr ) ) ;
break ;
}
if ( numPairs > = allocSize )
{
allocSize * = 2 ;
animPtr - > sounds = ( animsound_t * ) Xrealloc ( animPtr - > sounds , allocSize * sizeof ( animsound_t ) ) ;
}
defError = 0 ;
animsound_t & sound = animPtr - > sounds [ numPairs ] ;
sound . frame = frameNum ;
sound . sound = soundNum ;
+ + numPairs ;
}
if ( ! defError )
{
animPtr - > numsounds = numPairs ;
// initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
// hardcoded_anim_tokens[animnum].text, numpairs);
}
else
{
DO_FREE_AND_NULL ( animPtr - > sounds ) ;
initprintf ( " Failed defining sound sequence for anim \" %s \" . \n " , fileName ) ;
}
}
static int parsedefinitions_game ( scriptfile * pScript , int firstPass )
{
int token ;
char * pToken ;
static const tokenlist tokens [ ] =
{
{ " include " , T_INCLUDE } ,
{ " #include " , T_INCLUDE } ,
{ " includedefault " , T_INCLUDEDEFAULT } ,
{ " #includedefault " , T_INCLUDEDEFAULT } ,
{ " loadgrp " , T_LOADGRP } ,
{ " cachesize " , T_CACHESIZE } ,
{ " noautoload " , T_NOAUTOLOAD } ,
{ " music " , T_MUSIC } ,
{ " sound " , T_SOUND } ,
{ " cutscene " , T_CUTSCENE } ,
{ " animsounds " , T_ANIMSOUNDS } ,
{ " renamefile " , T_RENAMEFILE } ,
{ " globalgameflags " , T_GLOBALGAMEFLAGS } ,
} ;
static const tokenlist soundTokens [ ] =
{
{ " id " , T_ID } ,
{ " file " , T_FILE } ,
{ " minpitch " , T_MINPITCH } ,
{ " maxpitch " , T_MAXPITCH } ,
{ " priority " , T_PRIORITY } ,
{ " type " , T_TYPE } ,
{ " distance " , T_DISTANCE } ,
{ " volume " , T_VOLUME } ,
} ;
static const tokenlist animTokens [ ] =
{
{ " delay " , T_DELAY } ,
{ " aspect " , T_ASPECT } ,
{ " sounds " , T_SOUND } ,
{ " forcefilter " , T_FORCEFILTER } ,
{ " forcenofilter " , T_FORCENOFILTER } ,
{ " texturefilter " , T_TEXTUREFILTER } ,
} ;
do
{
token = getatoken ( pScript , tokens , ARRAY_SIZE ( tokens ) ) ;
pToken = pScript - > ltextptr ;
switch ( token )
{
case T_LOADGRP :
{
char * fileName ;
pathsearchmode = 1 ;
if ( ! scriptfile_getstring ( pScript , & fileName ) & & firstPass )
{
if ( initgroupfile ( fileName ) = = - 1 )
initprintf ( " Could not find file \" %s \" . \n " , fileName ) ;
else
{
initprintf ( " Using file \" %s \" as game data. \n " , fileName ) ;
if ( ! g_noAutoLoad & & ! ud . config . NoAutoLoad )
G_DoAutoload ( fileName ) ;
}
}
pathsearchmode = 0 ;
}
break ;
case T_CACHESIZE :
{
int32_t cacheSize ;
if ( scriptfile_getnumber ( pScript , & cacheSize ) | | ! firstPass )
break ;
if ( cacheSize > 0 )
MAXCACHE1DSIZE = cacheSize < < 10 ;
}
break ;
case T_INCLUDE :
{
char * fileName ;
if ( ! scriptfile_getstring ( pScript , & fileName ) )
parsedefinitions_game_include ( fileName , pScript , pToken , firstPass ) ;
break ;
}
case T_INCLUDEDEFAULT :
{
parsedefinitions_game_include ( G_DefaultDefFile ( ) , pScript , pToken , firstPass ) ;
break ;
}
case T_NOAUTOLOAD :
if ( firstPass )
g_noAutoLoad = 1 ;
break ;
case T_MUSIC :
{
char * tokenPtr = pScript - > ltextptr ;
char * musicID = NULL ;
char * fileName = NULL ;
char * musicEnd ;
if ( scriptfile_getbraces ( pScript , & musicEnd ) )
break ;
while ( pScript - > textptr < musicEnd )
{
switch ( getatoken ( pScript , soundTokens , ARRAY_SIZE ( soundTokens ) ) )
{
case T_ID : scriptfile_getstring ( pScript , & musicID ) ; break ;
case T_FILE : scriptfile_getstring ( pScript , & fileName ) ; break ;
}
}
if ( ! firstPass )
{
if ( musicID = = NULL )
{
initprintf ( " Error: missing ID for music definition near line %s:%d \n " ,
pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
break ;
}
if ( fileName = = NULL | | check_file_exist ( fileName ) )
break ;
if ( S_DefineMusic ( musicID , fileName ) = = - 1 )
initprintf ( " Error: invalid music ID on line %s:%d \n " , pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
}
}
break ;
case T_CUTSCENE :
{
char * fileName = NULL ;
scriptfile_getstring ( pScript , & fileName ) ;
char * animEnd ;
if ( scriptfile_getbraces ( pScript , & animEnd ) )
break ;
if ( ! firstPass )
{
dukeanim_t * animPtr = Anim_Find ( fileName ) ;
if ( ! animPtr )
{
animPtr = Anim_Create ( fileName ) ;
animPtr - > framedelay = 10 ;
animPtr - > frameflags = 0 ;
}
int32_t temp ;
while ( pScript - > textptr < animEnd )
{
switch ( getatoken ( pScript , animTokens , ARRAY_SIZE ( animTokens ) ) )
{
case T_DELAY :
scriptfile_getnumber ( pScript , & temp ) ;
animPtr - > framedelay = temp ;
break ;
case T_ASPECT :
{
double dtemp , dtemp2 ;
scriptfile_getdouble ( pScript , & dtemp ) ;
scriptfile_getdouble ( pScript , & dtemp2 ) ;
animPtr - > frameaspect1 = dtemp ;
animPtr - > frameaspect2 = dtemp2 ;
break ;
}
case T_SOUND :
{
char * animSoundsEnd = NULL ;
if ( scriptfile_getbraces ( pScript , & animSoundsEnd ) )
break ;
parsedefinitions_game_animsounds ( pScript , animSoundsEnd , fileName , animPtr ) ;
break ;
}
case T_FORCEFILTER :
animPtr - > frameflags | = CUTSCENE_FORCEFILTER ;
break ;
case T_FORCENOFILTER :
animPtr - > frameflags | = CUTSCENE_FORCENOFILTER ;
break ;
case T_TEXTUREFILTER :
animPtr - > frameflags | = CUTSCENE_TEXTUREFILTER ;
break ;
}
}
}
else
pScript - > textptr = animEnd ;
}
break ;
case T_ANIMSOUNDS :
{
char * tokenPtr = pScript - > ltextptr ;
char * fileName = NULL ;
scriptfile_getstring ( pScript , & fileName ) ;
if ( ! fileName )
break ;
char * animSoundsEnd = NULL ;
if ( scriptfile_getbraces ( pScript , & animSoundsEnd ) )
break ;
if ( firstPass )
{
pScript - > textptr = animSoundsEnd ;
break ;
}
dukeanim_t * animPtr = Anim_Find ( fileName ) ;
if ( ! animPtr )
{
initprintf ( " Error: expected animation filename on line %s:%d \n " ,
pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
break ;
}
parsedefinitions_game_animsounds ( pScript , animSoundsEnd , fileName , animPtr ) ;
}
break ;
case T_SOUND :
{
char * tokenPtr = pScript - > ltextptr ;
char * fileName = NULL ;
char * musicEnd ;
double volume = 1.0 ;
int32_t soundNum = - 1 ;
int32_t maxpitch = 0 ;
int32_t minpitch = 0 ;
int32_t priority = 0 ;
int32_t type = 0 ;
int32_t distance = 0 ;
if ( scriptfile_getbraces ( pScript , & musicEnd ) )
break ;
while ( pScript - > textptr < musicEnd )
{
switch ( getatoken ( pScript , soundTokens , ARRAY_SIZE ( soundTokens ) ) )
{
case T_ID : scriptfile_getsymbol ( pScript , & soundNum ) ; break ;
case T_FILE : scriptfile_getstring ( pScript , & fileName ) ; break ;
case T_MINPITCH : scriptfile_getsymbol ( pScript , & minpitch ) ; break ;
case T_MAXPITCH : scriptfile_getsymbol ( pScript , & maxpitch ) ; break ;
case T_PRIORITY : scriptfile_getsymbol ( pScript , & priority ) ; break ;
case T_TYPE : scriptfile_getsymbol ( pScript , & type ) ; break ;
case T_DISTANCE : scriptfile_getsymbol ( pScript , & distance ) ; break ;
case T_VOLUME : scriptfile_getdouble ( pScript , & volume ) ; break ;
}
}
if ( ! firstPass )
{
if ( soundNum = = - 1 )
{
initprintf ( " Error: missing ID for sound definition near line %s:%d \n " , pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
break ;
}
if ( fileName = = NULL | | check_file_exist ( fileName ) )
break ;
// maybe I should have just packed this into a sound_t and passed a reference...
if ( S_DefineSound ( soundNum , fileName , minpitch , maxpitch , priority , type , distance , volume ) = = - 1 )
initprintf ( " Error: invalid sound ID on line %s:%d \n " , pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
}
}
break ;
case T_GLOBALGAMEFLAGS : scriptfile_getnumber ( pScript , & duke3d_globalflags ) ; break ;
case T_EOF : return 0 ;
default : break ;
}
}
while ( 1 ) ;
return 0 ;
}
int loaddefinitions_game ( const char * fileName , int32_t firstPass )
{
scriptfile * pScript = scriptfile_fromfile ( fileName ) ;
if ( pScript )
parsedefinitions_game ( pScript , firstPass ) ;
for ( char const * m : g_defModules )
parsedefinitions_game_include ( m , NULL , " null " , firstPass ) ;
if ( pScript )
scriptfile_close ( pScript ) ;
scriptfile_clearsymbols ( ) ;
return 0 ;
}
void G_UpdateAppTitle ( void )
{
if ( g_gameNamePtr )
{
Bsprintf ( tempbuf , " %s - " APPNAME , g_gameNamePtr ) ;
wm_setapptitle ( tempbuf ) ;
}
else
{
wm_setapptitle ( APPNAME ) ;
}
}
static void G_FreeHashAnim ( const char * /*string*/ , intptr_t key )
{
Bfree ( ( void * ) key ) ;
}
static void G_Cleanup ( void )
{
ReadSaveGameHeaders ( ) ; // for culling
int32_t i ;
for ( i = ( MAXLEVELS * ( MAXVOLUMES + 1 ) ) - 1 ; i > = 0 ; i - - ) // +1 volume for "intro", "briefing" music
{
Bfree ( g_mapInfo [ i ] . name ) ;
Bfree ( g_mapInfo [ i ] . filename ) ;
Bfree ( g_mapInfo [ i ] . musicfn ) ;
G_FreeMapState ( i ) ;
}
for ( i = MAXQUOTES - 1 ; i > = 0 ; i - - )
{
Bfree ( apStrings [ i ] ) ;
Bfree ( apXStrings [ i ] ) ;
}
for ( i = MAXPLAYERS - 1 ; i > = 0 ; i - - )
{
Bfree ( g_player [ i ] . ps ) ;
Bfree ( g_player [ i ] . inputBits ) ;
}
for ( i = MAXSOUNDS - 1 ; i > = 0 ; i - - )
{
Bfree ( g_sounds [ i ] . filename ) ;
}
if ( label ! = ( char * ) & sprite [ 0 ] ) Bfree ( label ) ;
if ( labelcode ! = ( int32_t * ) & sector [ 0 ] ) Bfree ( labelcode ) ;
Bfree ( apScript ) ;
Bfree ( bitptr ) ;
// Bfree(MusicPtr);
hash_free ( & h_labels ) ;
hash_free ( & h_gamefuncs ) ;
hash_loop ( & h_dukeanim , G_FreeHashAnim ) ;
hash_free ( & h_dukeanim ) ;
Duke_CommonCleanup ( ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= ShutDown
=
= = = = = = = = = = = = = = = = = = =
*/
void G_Shutdown ( void )
{
CONFIG_WriteSetup ( 0 ) ;
S_SoundShutdown ( ) ;
S_MusicShutdown ( ) ;
CONTROL_Shutdown ( ) ;
KB_Shutdown ( ) ;
G_SetFog ( 0 ) ;
engineUnInit ( ) ;
G_Cleanup ( ) ;
FreeGroups ( ) ;
OSD_Cleanup ( ) ;
uninitgroupfile ( ) ;
Bfflush ( NULL ) ;
}
/*
= = = = = = = = = = = = = = = = = = =
=
= G_Startup
=
= = = = = = = = = = = = = = = = = = =
*/
static void G_CompileScripts ( void )
{
int32_t psm = pathsearchmode ;
label = ( char * ) & sprite [ 0 ] ; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
labelcode = ( int32_t * ) & sector [ 0 ] ; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
labeltype = ( int32_t * ) & wall [ 0 ] ; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
if ( g_scriptNamePtr ! = NULL )
Bcorrectfilename ( g_scriptNamePtr , 0 ) ;
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
pathsearchmode = 1 ;
C_Compile ( G_ConFile ( ) ) ;
if ( g_loadFromGroupOnly ) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
C_Compile ( G_ConFile ( ) ) ;
if ( ( uint32_t ) g_labelCnt > MAXSPRITES * sizeof ( spritetype ) / 64 ) // see the arithmetic above for why
G_GameExit ( " Error: too many labels defined! " ) ;
{
char * newlabel ;
int32_t * newlabelcode ;
int32_t * newlabeltype ;
newlabel = ( char * ) Xmalloc ( g_labelCnt < < 6 ) ;
newlabelcode = ( int32_t * ) Xmalloc ( g_labelCnt * sizeof ( int32_t ) ) ;
newlabeltype = ( int32_t * ) Xmalloc ( g_labelCnt * sizeof ( int32_t ) ) ;
Bmemcpy ( newlabel , label , g_labelCnt * 64 ) ;
Bmemcpy ( newlabelcode , labelcode , g_labelCnt * sizeof ( int32_t ) ) ;
Bmemcpy ( newlabeltype , labeltype , g_labelCnt * sizeof ( int32_t ) ) ;
label = newlabel ;
labelcode = newlabelcode ;
labeltype = newlabeltype ;
}
Bmemset ( sprite , 0 , MAXSPRITES * sizeof ( spritetype ) ) ;
Bmemset ( sector , 0 , MAXSECTORS * sizeof ( sectortype ) ) ;
Bmemset ( wall , 0 , MAXWALLS * sizeof ( walltype ) ) ;
pathsearchmode = psm ;
}
static inline void G_CheckGametype ( void )
{
ud . m_coop = clamp ( ud . m_coop , 0 , g_gametypeCnt - 1 ) ;
initprintf ( " %s \n " , g_gametypeNames [ ud . m_coop ] ) ;
if ( g_gametypeFlags [ ud . m_coop ] & GAMETYPE_ITEMRESPAWN )
ud . m_respawn_items = ud . m_respawn_inventory = 1 ;
}
static void G_PostLoadPalette ( void )
{
if ( ! ( duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES ) )
{
// Make color index 255 of default/water/slime palette black.
if ( basepaltable [ BASEPAL ] ! = NULL )
Bmemset ( & basepaltable [ BASEPAL ] [ 255 * 3 ] , 0 , 3 ) ;
if ( basepaltable [ WATERPAL ] ! = NULL )
Bmemset ( & basepaltable [ WATERPAL ] [ 255 * 3 ] , 0 , 3 ) ;
if ( basepaltable [ SLIMEPAL ] ! = NULL )
Bmemset ( & basepaltable [ SLIMEPAL ] [ 255 * 3 ] , 0 , 3 ) ;
}
//if (!(duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS))
// paletteSetupDefaultFog();
if ( ! ( duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES ) )
paletteFixTranslucencyMask ( ) ;
palettePostLoadLookups ( ) ;
}
# define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag
// Has to be after setting the dynamic names (e.g. SHARK).
static void A_InitEnemyFlags ( void )
{
if ( RRRA )
{
int DukeEnemies [ ] = {
BOULDER , BOULDER1 , EGG , RAT , TORNADO , BILLYCOCK , BILLYRAY , BILLYRAYSTAYPUT ,
BRAYSNIPER , DOGRUN , LTH , HULKJUMP , BUBBASTAND , HULK , HULKSTAYPUT , HEN ,
DRONE , PIG , RECON , MINION , MINIONSTAYPUT , UFO1 , COOT , COOTSTAYPUT , SHARK ,
VIXEN , SBSWIPE , BIKERB , BIKERBV2 , BIKER , MAKEOUT , CHEERB , CHEER , CHEERSTAYPUT ,
COOTPLAY , BILLYPLAY , MINIONBOAT , HULKBOAT , CHEERBOAT , RABBIT , MAMA } ;
int DukeEnemiesTile [ ] = {
BOULDER , BOULDER1 , EGG , RAT , TORNADO , BILLYCOCK , BILLYRAY , BILLYRAYSTAYPUT ,
BRAYSNIPER , DOGRUN , LTH , HULKJUMP , BUBBASTAND , HULK , HULKSTAYPUT ,
DRONE , PIG , RECON , MINION , MINIONSTAYPUT , UFO1 , COOT , COOTSTAYPUT , SHARK ,
VIXEN , SBSWIPE , BIKERB , BIKERBV2 , BIKER , MAKEOUT , CHEERB , CHEER , CHEERSTAYPUT ,
COOTPLAY , BILLYPLAY , MINIONBOAT , HULKBOAT , CHEERBOAT , RABBIT , MAMA } ;
int KillCountEnemies [ ] = {
BOULDER , BOULDER1 , EGG , RAT , TORNADO , BILLYCOCK , BILLYRAY , BILLYRAYSTAYPUT ,
BRAYSNIPER , DOGRUN , LTH , HULKJUMP , BUBBASTAND , HULK , HULKSTAYPUT ,
DRONE , PIG , RECON , MINION , MINIONSTAYPUT , UFO1 , COOT , COOTSTAYPUT , SHARK ,
VIXEN , SBSWIPE , BIKERB , BIKERBV2 , BIKER , MAKEOUT , CHEERB , CHEER , CHEERSTAYPUT ,
COOTPLAY , BILLYPLAY , MINIONBOAT , HULKBOAT , CHEERBOAT , RABBIT , MAMA ,
ROCK , ROCK2 } ;
int SolidEnemies [ ] = { HULK , MAMA , BILLYPLAY , COOTPLAY , MAMACLOUD } ;
int NoWaterDipEnemies [ ] = { DRONE } ;
int NoCanSeeCheck [ ] = {
COOT , COOTSTAYPUT , VIXEN , BIKERB , BIKERBV2 , CHEER , CHEERB ,
CHEERSTAYPUT , MINIONBOAT , HULKBOAT , CHEERBOAT , RABBIT , COOTPLAY ,
BILLYPLAY , MAKEOUT , MAMA } ;
for ( bssize_t i = ARRAY_SIZE ( DukeEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( DukeEnemies [ i ] , SFLAG_HARDCODED_BADGUY ) ;
for ( bssize_t i = ARRAY_SIZE ( DukeEnemiesTile ) - 1 ; i > = 0 ; i - - )
SETFLAG ( DukeEnemiesTile [ i ] , SFLAG_BADGUY_TILE ) ;
for ( bssize_t i = ARRAY_SIZE ( KillCountEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( KillCountEnemies [ i ] , SFLAG_KILLCOUNT ) ;
for ( bssize_t i = ARRAY_SIZE ( SolidEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( SolidEnemies [ i ] , SFLAG_NODAMAGEPUSH ) ;
for ( bssize_t i = ARRAY_SIZE ( NoWaterDipEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( NoWaterDipEnemies [ i ] , SFLAG_NOWATERDIP ) ;
for ( bssize_t i = ARRAY_SIZE ( NoCanSeeCheck ) - 1 ; i > = 0 ; i - - )
SETFLAG ( NoCanSeeCheck [ i ] , SFLAG_NOCANSEECHECK ) ;
}
else if ( RR )
{
int DukeEnemies [ ] = {
BOULDER , BOULDER1 , EGG , RAT , TORNADO , BILLYCOCK , BILLYRAY , BILLYRAYSTAYPUT ,
BRAYSNIPER , DOGRUN , LTH , HULKJUMP , BUBBASTAND , HULK , HULKSTAYPUT , HEN ,
DRONE , PIG , RECON , SBMOVE , MINION , MINIONSTAYPUT , UFO1 , UFO2 , UFO3 , UFO4 , UFO5 ,
COOT , COOTSTAYPUT , SHARK , VIXEN } ;
int DukeEnemiesTile [ ] = {
BOULDER , BOULDER1 , EGG , RAT , TORNADO , BILLYCOCK , BILLYRAY , BILLYRAYSTAYPUT ,
BRAYSNIPER , DOGRUN , LTH , HULKJUMP , BUBBASTAND , HULK , HULKSTAYPUT ,
DRONE , PIG , RECON , SBMOVE , MINION , MINIONSTAYPUT , UFO1 , UFO2 , UFO3 , UFO4 , UFO5 ,
COOT , COOTSTAYPUT , SHARK , VIXEN } ;
int KillCountEnemies [ ] = {
BOULDER , BOULDER1 , EGG , RAT , TORNADO , BILLYCOCK , BILLYRAY , BILLYRAYSTAYPUT ,
BRAYSNIPER , DOGRUN , LTH , HULKJUMP , BUBBASTAND , HULK , HULKSTAYPUT ,
DRONE , PIG , RECON , SBMOVE , MINION , MINIONSTAYPUT , UFO1 , UFO2 , UFO3 , UFO4 , UFO5 ,
COOT , COOTSTAYPUT , SHARK , VIXEN } ;
int SolidEnemies [ ] = { HULK , SBMOVE } ;
int NoWaterDipEnemies [ ] = { DRONE } ;
int NoCanSeeCheck [ ] = { VIXEN } ;
for ( bssize_t i = ARRAY_SIZE ( DukeEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( DukeEnemies [ i ] , SFLAG_HARDCODED_BADGUY ) ;
for ( bssize_t i = ARRAY_SIZE ( DukeEnemiesTile ) - 1 ; i > = 0 ; i - - )
SETFLAG ( DukeEnemiesTile [ i ] , SFLAG_BADGUY_TILE ) ;
for ( bssize_t i = ARRAY_SIZE ( KillCountEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( KillCountEnemies [ i ] , SFLAG_KILLCOUNT ) ;
for ( bssize_t i = ARRAY_SIZE ( SolidEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( SolidEnemies [ i ] , SFLAG_NODAMAGEPUSH ) ;
for ( bssize_t i = ARRAY_SIZE ( NoWaterDipEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( NoWaterDipEnemies [ i ] , SFLAG_NOWATERDIP ) ;
for ( bssize_t i = ARRAY_SIZE ( NoCanSeeCheck ) - 1 ; i > = 0 ; i - - )
SETFLAG ( NoCanSeeCheck [ i ] , SFLAG_NOCANSEECHECK ) ;
}
else
{
int DukeEnemies [ ] = {
SHARK , RECON , DRONE ,
LIZTROOPONTOILET , LIZTROOPJUSTSIT , LIZTROOPSTAYPUT , LIZTROOPSHOOT ,
LIZTROOPJETPACK , LIZTROOPDUCKING , LIZTROOPRUNNING , LIZTROOP ,
OCTABRAIN , COMMANDER , COMMANDERSTAYPUT , PIGCOP , EGG , PIGCOPSTAYPUT , PIGCOPDIVE ,
LIZMAN , LIZMANSPITTING , LIZMANFEEDING , LIZMANJUMP , ORGANTIC ,
BOSS1 , BOSS2 , BOSS3 , BOSS4 , RAT , ROTATEGUN } ;
int SolidEnemies [ ] = { TANK , BOSS1 , BOSS2 , BOSS3 , BOSS4 , RECON , ROTATEGUN } ;
int NoWaterDipEnemies [ ] = { OCTABRAIN , COMMANDER , DRONE } ;
int GreenSlimeFoodEnemies [ ] = { LIZTROOP , LIZMAN , PIGCOP , NEWBEAST } ;
for ( bssize_t i = GREENSLIME ; i < = GREENSLIME + 7 ; i + + )
SETFLAG ( i , SFLAG_HARDCODED_BADGUY | SFLAG_BADGUY_TILE ) ;
for ( bssize_t i = ARRAY_SIZE ( DukeEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( DukeEnemies [ i ] , SFLAG_HARDCODED_BADGUY | SFLAG_BADGUY_TILE ) ;
for ( bssize_t i = ARRAY_SIZE ( SolidEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( SolidEnemies [ i ] , SFLAG_NODAMAGEPUSH ) ;
for ( bssize_t i = ARRAY_SIZE ( NoWaterDipEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( NoWaterDipEnemies [ i ] , SFLAG_NOWATERDIP ) ;
for ( bssize_t i = ARRAY_SIZE ( GreenSlimeFoodEnemies ) - 1 ; i > = 0 ; i - - )
SETFLAG ( GreenSlimeFoodEnemies [ i ] , SFLAG_GREENSLIMEFOOD ) ;
}
}
# undef SETFLAG
static void G_SetupGameButtons ( void ) ;
// Throw in everything here that needs to be called after a Lua game state
// recreation (or on initial startup in a non-Lunatic build.)
void G_PostCreateGameState ( void )
{
Net_SendClientInfo ( ) ;
A_InitEnemyFlags ( ) ;
}
static void G_HandleMemErr ( int32_t lineNum , const char * fileName , const char * funcName )
{
static char msg [ 128 ] ;
Bsnprintf ( msg , sizeof ( msg ) , " Out of memory in %s:%d (%s) \n " , fileName , lineNum , funcName ) ;
# ifdef DEBUGGINGAIDS
Bassert ( 0 ) ;
# endif
G_GameExit ( msg ) ;
}
static void G_FatalEngineError ( void )
{
wm_msgbox ( " Build Engine Initialization Error " ,
" There was a problem initializing the Build engine: %s " , engineerrstr ) ;
G_Cleanup ( ) ;
ERRprintf ( " G_Startup: There was a problem initializing the Build engine: %s \n " , engineerrstr ) ;
exit ( 6 ) ;
}
static void G_Startup ( void )
{
int32_t i ;
set_memerr_handler ( & G_HandleMemErr ) ;
timerInit ( TICRATE ) ;
initcrc32table ( ) ;
G_CompileScripts ( ) ;
if ( engineInit ( ) )
G_FatalEngineError ( ) ;
G_InitDynamicTiles ( ) ;
G_InitDynamicSounds ( ) ;
// These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky ( CLOUDYOCEAN , MOONSKY1 , BIGORBIT1 , LA ) ;
G_PostCreateGameState ( ) ;
if ( g_netServer | | ud . multimode > 1 ) G_CheckGametype ( ) ;
if ( g_noSound ) ud . config . SoundToggle = 0 ;
if ( g_noMusic ) ud . config . MusicToggle = 0 ;
if ( CommandName )
{
// Bstrncpy(szPlayerName, CommandName, 9);
// szPlayerName[10] = '\0';
Bstrcpy ( tempbuf , CommandName ) ;
while ( Bstrlen ( OSD_StripColors ( tempbuf , tempbuf ) ) > 10 )
tempbuf [ Bstrlen ( tempbuf ) - 1 ] = ' \0 ' ;
Bstrncpyz ( szPlayerName , tempbuf , sizeof ( szPlayerName ) ) ;
}
if ( CommandMap )
{
if ( VOLUMEONE )
{
initprintf ( " The -map option is available in the registered version only! \n " ) ;
boardfilename [ 0 ] = 0 ;
}
else
{
char * dot , * slash ;
boardfilename [ 0 ] = ' / ' ;
boardfilename [ 1 ] = 0 ;
Bstrcat ( boardfilename , CommandMap ) ;
dot = Bstrrchr ( boardfilename , ' . ' ) ;
slash = Bstrrchr ( boardfilename , ' / ' ) ;
if ( ! slash ) slash = Bstrrchr ( boardfilename , ' \\ ' ) ;
if ( ( ! slash & & ! dot ) | | ( slash & & dot < slash ) )
Bstrcat ( boardfilename , " .map " ) ;
Bcorrectfilename ( boardfilename , 0 ) ;
i = kopen4loadfrommod ( boardfilename , 0 ) ;
if ( i ! = - 1 )
{
initprintf ( " Using level: \" %s \" . \n " , boardfilename ) ;
kclose ( i ) ;
}
else
{
initprintf ( " Level \" %s \" not found. \n " , boardfilename ) ;
boardfilename [ 0 ] = 0 ;
}
}
}
if ( VOLUMEONE )
{
initprintf ( " *** You have run Duke Nukem 3D %d times. *** \n \n " , ud . executions ) ;
#if 0 //def _WIN32
if ( ud . executions > = 50 & & ! DUKEBETA )
{
initprintf ( " IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION! \n " ) ;
Bsprintf ( tempbuf , " You have run Duke Nukem 3D shareware %d times. It is now time to upgrade to the complete version! \n \n "
" Upgrade Duke Nukem 3D now? \n " , ud . executions ) ;
if ( wm_ynbox ( " Upgrade to the full version of Duke Nukem 3D " , " %s " , tempbuf ) )
{
SHELLEXECUTEINFOA sinfo ;
char const * p = " http://store.steampowered.com/app/225140 " ;
Bmemset ( & sinfo , 0 , sizeof ( sinfo ) ) ;
sinfo . cbSize = sizeof ( sinfo ) ;
sinfo . fMask = SEE_MASK_CLASSNAME ;
sinfo . lpVerb = " open " ;
sinfo . lpFile = p ;
sinfo . nShow = SW_SHOWNORMAL ;
sinfo . lpClass = " http " ;
if ( ! ShellExecuteExA ( & sinfo ) )
G_GameExit ( " Error launching default system browser! " ) ;
quitevent = 1 ;
}
}
# endif
}
for ( i = 0 ; i < MAXPLAYERS ; i + + )
g_player [ i ] . pingcnt = 0 ;
if ( quitevent )
{
G_Shutdown ( ) ;
return ;
}
Net_GetPackets ( ) ;
if ( numplayers > 1 )
initprintf ( " Multiplayer initialized. \n " ) ;
{
char * cwd ;
if ( g_modDir [ 0 ] ! = ' / ' & & ( cwd = getcwd ( NULL , 0 ) ) )
{
Bchdir ( g_modDir ) ;
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if ( artLoadFiles ( " tiles%03d.art " , MAXCACHE1DSIZE ) < 0 )
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{
Bchdir ( cwd ) ;
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if ( artLoadFiles ( " tiles%03d.art " , MAXCACHE1DSIZE ) < 0 )
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G_GameExit ( " Failed loading art. " ) ;
}
Bchdir ( cwd ) ;
# ifndef __ANDROID__ //This crashes on *some* Android devices. Small onetime memory leak. TODO fix above function
Bfree ( cwd ) ;
# endif
}
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else if ( artLoadFiles ( " tiles%03d.art " , MAXCACHE1DSIZE ) < 0 )
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G_GameExit ( " Failed loading art. " ) ;
}
// Make the fullscreen nuke logo background non-fullbright. Has to be
// after dynamic tile remapping (from C_Compile) and loading tiles.
picanm [ LOADSCREEN ] . sf | = PICANM_NOFULLBRIGHT_BIT ;
// initprintf("Loading palette/lookups...\n");
G_LoadLookups ( ) ;
screenpeek = myconnectindex ;
Bfflush ( NULL ) ;
}
static void P_SetupMiscInputSettings ( void )
{
DukePlayer_t * ps = g_player [ myconnectindex ] . ps ;
ps - > aim_mode = ud . mouseaiming ;
ps - > auto_aim = ud . config . AutoAim ;
ps - > weaponswitch = ud . weaponswitch ;
}
void G_UpdatePlayerFromMenu ( void )
{
if ( ud . recstat ! = 0 )
return ;
if ( numplayers > 1 )
{
Net_SendClientInfo ( ) ;
if ( sprite [ g_player [ myconnectindex ] . ps - > i ] . picnum = = APLAYER & & sprite [ g_player [ myconnectindex ] . ps - > i ] . pal ! = 1 )
sprite [ g_player [ myconnectindex ] . ps - > i ] . pal = g_player [ myconnectindex ] . pcolor ;
}
else
{
/*int32_t j = g_player[myconnectindex].ps->team;*/
P_SetupMiscInputSettings ( ) ;
g_player [ myconnectindex ] . ps - > palookup = g_player [ myconnectindex ] . pcolor = ud . color ;
g_player [ myconnectindex ] . pteam = ud . team ;
if ( sprite [ g_player [ myconnectindex ] . ps - > i ] . picnum = = APLAYER & & sprite [ g_player [ myconnectindex ] . ps - > i ] . pal ! = 1 )
sprite [ g_player [ myconnectindex ] . ps - > i ] . pal = g_player [ myconnectindex ] . pcolor ;
}
}
void G_BackToMenu ( void )
{
boardfilename [ 0 ] = 0 ;
if ( ud . recstat = = 1 ) G_CloseDemoWrite ( ) ;
ud . warp_on = 0 ;
g_player [ myconnectindex ] . ps - > gm = 0 ;
Menu_Open ( myconnectindex ) ;
Menu_Change ( MENU_MAIN ) ;
KB_FlushKeyboardQueue ( ) ;
G_UpdateAppTitle ( ) ;
}
static int G_EndOfLevel ( void )
{
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 0 ) ;
P_UpdateScreenPal ( g_player [ myconnectindex ] . ps ) ;
if ( g_player [ myconnectindex ] . ps - > gm & MODE_EOL )
{
G_CloseDemoWrite ( ) ;
ready2send = 0 ;
if ( g_player [ myconnectindex ] . ps - > player_par > 0 & & ( g_player [ myconnectindex ] . ps - > player_par < ud . playerbest | | ud . playerbest < 0 ) & &
ud . display_bonus_screen = = 1 )
CONFIG_SetMapBestTime ( g_loadedMapHack . md4 , g_player [ myconnectindex ] . ps - > player_par ) ;
if ( ud . display_bonus_screen = = 1 )
{
int32_t i = ud . screen_size ;
ud . screen_size = 0 ;
G_UpdateScreenArea ( ) ;
ud . screen_size = i ;
if ( ! RRRA | | ( g_mostConcurrentPlayers > 1 & & numplayers > 1 ) )
G_BonusScreen ( 0 ) ;
else
G_BonusScreenRRRA ( 0 ) ;
}
// Clear potentially loaded per-map ART only after the bonus screens.
artClearMapArt ( ) ;
if ( ud . eog )
{
ud . eog = 0 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) )
{
if ( ! VOLUMEALL )
G_DoOrderScreen ( ) ;
g_player [ myconnectindex ] . ps - > gm = 0 ;
Menu_Open ( myconnectindex ) ;
Menu_Change ( MENU_MAIN ) ;
return 2 ;
}
else
{
ud . m_level_number = 0 ;
ud . level_number = 0 ;
}
}
}
ud . display_bonus_screen = 1 ;
ready2send = 0 ;
if ( numplayers > 1 )
g_player [ myconnectindex ] . ps - > gm = MODE_GAME ;
if ( G_EnterLevel ( g_player [ myconnectindex ] . ps - > gm ) )
{
G_BackToMenu ( ) ;
return 2 ;
}
Net_WaitForServer ( ) ;
return 1 ;
}
void app_crashhandler ( void )
{
G_CloseDemoWrite ( ) ;
G_GameQuit ( ) ;
}
# if defined(_WIN32) && defined(DEBUGGINGAIDS)
// See FILENAME_CASE_CHECK in cache1d.c
static int32_t check_filename_casing ( void )
{
return ! ( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) ;
}
# endif
void G_MaybeAllocPlayer ( int32_t pnum )
{
if ( g_player [ pnum ] . ps = = NULL )
g_player [ pnum ] . ps = ( DukePlayer_t * ) Xcalloc ( 1 , sizeof ( DukePlayer_t ) ) ;
if ( g_player [ pnum ] . inputBits = = NULL )
g_player [ pnum ] . inputBits = ( input_t * ) Xcalloc ( 1 , sizeof ( input_t ) ) ;
}
int G_FPSLimit ( void )
{
2019-09-20 11:54:27 +00:00
static double nextPageDelay = g_frameDelay ;
static uint64_t lastFrameTicks = timerGetTicksU64 ( ) - ( uint64_t ) g_frameDelay ;
int frameWaiting = 0 ;
uint64_t const frameTicks = timerGetTicksU64 ( ) ;
uint64_t elapsedTime = frameTicks - lastFrameTicks ;
if ( ! r_maxfps | | elapsedTime > = ( uint64_t ) nextPageDelay )
{
if ( elapsedTime > = ( uint64_t ) ( nextPageDelay + g_frameDelay ) )
{
//If we missed a frame, reset any cumulated remainder from rendering frames early
nextPageDelay = g_frameDelay ;
}
else
{
nextPageDelay + = g_frameDelay - elapsedTime ;
}
lastFrameTicks = frameTicks ;
+ + frameWaiting ;
}
return frameWaiting ;
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}
2019-09-20 11:54:27 +00:00
2019-09-18 22:27:46 +00:00
// TODO: reorder (net)actor_t to eliminate slop and update assertion
EDUKE32_STATIC_ASSERT ( sizeof ( actor_t ) % 4 = = 0 ) ;
EDUKE32_STATIC_ASSERT ( sizeof ( DukePlayer_t ) % 4 = = 0 ) ;
int app_main ( int argc , char const * const * argv )
{
playing_rr = 1 ;
# ifndef NETCODE_DISABLE
if ( enet_initialize ( ) ! = 0 )
initprintf ( " An error occurred while initializing ENet. \n " ) ;
else atexit ( enet_deinitialize ) ;
# endif
# ifdef _WIN32
if ( ! G_CheckCmdSwitch ( argc , argv , " -noinstancechecking " ) & & win_checkinstance ( ) )
{
if ( ! wm_ynbox ( APPNAME , " Another Build game is currently running. "
" Do you wish to continue starting this copy? " ) )
return 3 ;
}
backgroundidle = 0 ;
# ifdef DEBUGGINGAIDS
extern int32_t ( * check_filename_casing_fn ) ( void ) ;
check_filename_casing_fn = check_filename_casing ;
# endif
# endif
G_ExtPreInit ( argc , argv ) ;
# ifdef __APPLE__
if ( ! g_useCwd )
{
char cwd [ BMAX_PATH ] ;
char * homedir = Bgethomedir ( ) ;
if ( homedir )
Bsnprintf ( cwd , sizeof ( cwd ) , " %s/Library/Logs/ " APPBASENAME " .log " , homedir ) ;
else
Bstrcpy ( cwd , APPBASENAME " .log " ) ;
OSD_SetLogFile ( cwd ) ;
Bfree ( homedir ) ;
}
else
# endif
OSD_SetLogFile ( APPBASENAME " .log " ) ;
OSD_SetFunctions ( GAME_drawosdchar ,
GAME_drawosdstr ,
GAME_drawosdcursor ,
GAME_getcolumnwidth ,
GAME_getrowheight ,
GAME_clearbackground ,
BGetTime ,
GAME_onshowosd ) ;
wm_setapptitle ( APPNAME ) ;
initprintf ( HEAD2 " %s \n " , s_buildRev ) ;
PrintBuildInfo ( ) ;
if ( ! g_useCwd )
G_AddSearchPaths ( ) ;
g_skillCnt = 4 ;
ud . multimode = 1 ;
// This needs to happen before G_CheckCommandLine() because G_GameExit()
// accesses g_player[0].
G_MaybeAllocPlayer ( 0 ) ;
G_CheckCommandLine ( argc , argv ) ;
// This needs to happen afterwards, as G_CheckCommandLine() is where we set
// up the command-line-provided search paths (duh).
G_ExtInit ( ) ;
# if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if ( forcegl ) initprintf ( " GL driver blacklist disabled. \n " ) ;
# endif
// used with binds for fast function lookup
hash_init ( & h_gamefuncs ) ;
for ( bssize_t i = NUMGAMEFUNCTIONS - 1 ; i > = 0 ; i - - )
{
if ( gamefunctions [ i ] [ 0 ] = = ' \0 ' )
continue ;
char * str = Bstrtolower ( Xstrdup ( gamefunctions [ i ] ) ) ;
hash_add ( & h_gamefuncs , gamefunctions [ i ] , i , 0 ) ;
hash_add ( & h_gamefuncs , str , i , 0 ) ;
Bfree ( str ) ;
}
# ifdef STARTUP_SETUP_WINDOW
int const readSetup =
# endif
CONFIG_ReadSetup ( ) ;
//#if defined(_WIN32)
#if 0
// initprintf("build %d\n",(uint8_t)Batoi(BUILDDATE));
if ( ud . config . CheckForUpdates = = 1 )
{
if ( time ( NULL ) - ud . config . LastUpdateCheck > UPDATEINTERVAL )
{
initprintf ( " Checking for updates... \n " ) ;
ud . config . LastUpdateCheck = time ( NULL ) ;
if ( G_GetVersionFromWebsite ( tempbuf ) )
{
initprintf ( " Current version is %d " , Batoi ( tempbuf ) ) ;
if ( Batoi ( tempbuf ) > atoi ( s_buildDate ) )
{
if ( wm_ynbox ( " EDuke32 " , " A new version of EDuke32 is available. "
" Browse to http://www.eduke32.com now? " ) )
{
SHELLEXECUTEINFOA sinfo ;
char const * p = " http://www.eduke32.com " ;
Bmemset ( & sinfo , 0 , sizeof ( sinfo ) ) ;
sinfo . cbSize = sizeof ( sinfo ) ;
sinfo . fMask = SEE_MASK_CLASSNAME ;
sinfo . lpVerb = " open " ;
sinfo . lpFile = p ;
sinfo . nShow = SW_SHOWNORMAL ;
sinfo . lpClass = " http " ;
if ( ! ShellExecuteExA ( & sinfo ) )
initprintf ( " update: error launching browser! \n " ) ;
}
}
else initprintf ( " ... no updates available \n " ) ;
}
else initprintf ( " update: failed to check for updates \n " ) ;
}
}
# endif
if ( enginePreInit ( ) )
{
wm_msgbox ( " Build Engine Initialization Error " ,
" There was a problem initializing the Build engine: %s " , engineerrstr ) ;
ERRprintf ( " app_main: There was a problem initializing the Build engine: %s \n " , engineerrstr ) ;
Bexit ( 2 ) ;
}
if ( Bstrcmp ( g_setupFileName , SETUPFILENAME ) )
initprintf ( " Using config file \" %s \" . \n " , g_setupFileName ) ;
G_ScanGroups ( ) ;
# ifdef STARTUP_SETUP_WINDOW
if ( readSetup < 0 | | ( ! g_noSetup & & ( ud . configversion ! = BYTEVERSION_EDUKE32 | | ud . config . ForceSetup ) ) | | g_commandSetup )
{
if ( quitevent | | ! startwin_run ( ) )
{
engineUnInit ( ) ;
Bexit ( 0 ) ;
}
}
# endif
g_logFlushWindow = 0 ;
G_LoadGroups ( ! g_noAutoLoad & & ! ud . config . NoAutoLoad ) ;
// flushlogwindow = 1;
if ( ! g_useCwd )
G_CleanupSearchPaths ( ) ;
if ( RR )
{
osdscale2 * = 0.5f ;
osdrscale2 = 1.f / osdscale2 ;
g_cdTrack = - 1 ;
}
G_SetupCheats ( ) ;
if ( SHAREWARE )
g_Shareware = 1 ;
else
{
int const kFile = kopen4load ( " DUKESW.BIN " , 1 ) ; // JBF 20030810
if ( kFile ! = - 1 )
{
g_Shareware = 1 ;
kclose ( kFile ) ;
}
}
// gotta set the proper title after we compile the CONs if this is the full version
G_UpdateAppTitle ( ) ;
if ( g_scriptDebug )
initprintf ( " CON debugging activated (level %d). \n " , g_scriptDebug ) ;
# ifndef NETCODE_DISABLE
if ( g_networkMode = = NET_SERVER | | g_networkMode = = NET_DEDICATED_SERVER )
{
ENetAddress address = { ENET_HOST_ANY , g_netPort } ;
g_netServer = enet_host_create ( & address , MAXPLAYERS , CHAN_MAX , 0 , 0 ) ;
if ( g_netServer = = NULL )
initprintf ( " An error occurred while trying to create an ENet server host. \n " ) ;
else initprintf ( " Multiplayer server initialized \n " ) ;
}
# endif
numplayers = 1 ;
g_mostConcurrentPlayers = ud . multimode ; // Lunatic needs this (player[] bound)
if ( ! g_fakeMultiMode )
{
connectpoint2 [ 0 ] = - 1 ;
}
else
{
for ( bssize_t i = 0 ; i < ud . multimode - 1 ; i + + )
connectpoint2 [ i ] = i + 1 ;
connectpoint2 [ ud . multimode - 1 ] = - 1 ;
for ( bssize_t i = 1 ; i < ud . multimode ; i + + )
g_player [ i ] . playerquitflag = 1 ;
}
Net_GetPackets ( ) ;
// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
// because in Lunatic, the {pipe,trip}bomb* members are initialized.
for ( bssize_t i = 0 ; i < MAXPLAYERS ; i + + )
G_MaybeAllocPlayer ( i ) ;
G_Startup ( ) ; // a bunch of stuff including compiling cons
g_player [ 0 ] . playerquitflag = 1 ;
g_player [ myconnectindex ] . ps - > palette = BASEPAL ;
for ( int i = 1 , j = numplayers ; j < ud . multimode ; j + + )
{
Bsprintf ( g_player [ j ] . user_name , " PLAYER %d " , j + 1 ) ;
g_player [ j ] . ps - > team = g_player [ j ] . pteam = i ;
g_player [ j ] . ps - > weaponswitch = 3 ;
g_player [ j ] . ps - > auto_aim = 0 ;
i = 1 - i ;
}
if ( quitevent ) return 4 ;
Anim_Init ( ) ;
const char * defsfile = G_DefFile ( ) ;
uint32_t stime = timerGetTicks ( ) ;
if ( ! loaddefinitionsfile ( defsfile ) )
{
uint32_t etime = timerGetTicks ( ) ;
initprintf ( " Definitions file \" %s \" loaded in %d ms. \n " , defsfile , etime - stime ) ;
}
loaddefinitions_game ( defsfile , FALSE ) ;
for ( char * m : g_defModules )
free ( m ) ;
g_defModules . clear ( ) ;
if ( enginePostInit ( ) )
G_FatalEngineError ( ) ;
G_PostLoadPalette ( ) ;
tileDelete ( MIRROR ) ;
if ( RR )
tileDelete ( 0 ) ;
if ( RRRA )
tileDelete ( 13 ) ;
if ( numplayers = = 1 & & boardfilename [ 0 ] ! = 0 )
{
ud . m_level_number = 7 ;
ud . m_volume_number = 0 ;
ud . warp_on = 1 ;
}
// getnames();
if ( g_netServer | | ud . multimode > 1 )
{
if ( ud . warp_on = = 0 )
{
ud . m_monsters_off = 1 ;
ud . m_player_skill = 0 ;
}
}
g_mostConcurrentPlayers = ud . multimode ; // XXX: redundant?
+ + ud . executions ;
CONFIG_WriteSetup ( 1 ) ;
CONFIG_ReadSetup ( ) ;
char const * rtsname = g_rtsNamePtr ? g_rtsNamePtr : ud . rtsname ;
RTS_Init ( rtsname ) ;
ud . last_level = - 1 ;
initprintf ( " Initializing OSD... \n " ) ;
Bsprintf ( tempbuf , HEAD2 " %s " , s_buildRev ) ;
OSD_SetVersion ( tempbuf , 10 , 0 ) ;
OSD_SetParameters ( 0 , 0 , 0 , 12 , 2 , 12 , OSD_ERROR , OSDTEXT_RED , gamefunctions [ gamefunc_Show_Console ] [ 0 ] = = ' \0 ' ? OSD_PROTECTED : 0 ) ;
registerosdcommands ( ) ;
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
if ( CONTROL_Startup ( controltype_keyboardandmouse , & BGetTime , TICRATE ) )
{
ERRprintf ( " There was an error initializing the CONTROL system. \n " ) ;
engineUnInit ( ) ;
Bexit ( 5 ) ;
}
G_SetupGameButtons ( ) ;
CONFIG_SetupMouse ( ) ;
CONFIG_SetupJoystick ( ) ;
CONTROL_JoystickEnabled = ( ud . config . UseJoystick & & CONTROL_JoyPresent ) ;
CONTROL_MouseEnabled = ( ud . config . UseMouse & & CONTROL_MousePresent ) ;
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
for ( bssize_t i = 0 ; i < joystick . numAxes ; i + + )
joySetDeadZone ( i , ud . config . JoystickAnalogueDead [ i ] , ud . config . JoystickAnalogueSaturate [ i ] ) ;
}
# ifdef HAVE_CLIPSHAPE_FEATURE
int const clipMapError = engineLoadClipMaps ( ) ;
if ( clipMapError > 0 )
initprintf ( " There was an error loading the sprite clipping map (status %d). \n " , clipMapError ) ;
for ( char * m : g_clipMapFiles )
free ( m ) ;
g_clipMapFiles . clear ( ) ;
# endif
char * const setupFileName = Xstrdup ( g_setupFileName ) ;
char * const p = strtok ( setupFileName , " . " ) ;
if ( ! p | | ! Bstrcmp ( g_setupFileName , SETUPFILENAME ) )
Bsprintf ( tempbuf , " settings.cfg " ) ;
else
Bsprintf ( tempbuf , " %s_settings.cfg " , p ) ;
Bfree ( setupFileName ) ;
OSD_Exec ( tempbuf ) ;
OSD_Exec ( " autoexec.cfg " ) ;
system_getcvars ( ) ;
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
if ( videoSetGameMode ( ud . config . ScreenMode , ud . config . ScreenWidth , ud . config . ScreenHeight , ud . config . ScreenBPP , ud . detail ) < 0 )
{
vec2_t const res [ ] = {
{ ud . config . ScreenWidth , ud . config . ScreenHeight } , { 800 , 600 } , { 640 , 480 } , { 320 , 240 } ,
} ;
# ifdef USE_OPENGL
int const bpp [ ] = { 32 , 16 , 8 } ;
# else
int const bpp [ ] = { 8 } ;
# endif
initprintf ( " Failure setting video mode %dx%dx%d %s! Attempting safer mode... \n " , ud . config . ScreenWidth , ud . config . ScreenHeight ,
ud . config . ScreenBPP , ud . config . ScreenMode ? " fullscreen " : " windowed " ) ;
int resIdx = 0 ;
int bppIdx = 0 ;
while ( videoSetGameMode ( 0 , res [ resIdx ] . x , res [ resIdx ] . y , bpp [ bppIdx ] , ud . detail ) < 0 )
{
initprintf ( " Failure setting video mode %dx%dx%d windowed! Attempting safer mode... \n " , res [ resIdx ] . x , res [ resIdx ] . y ,
bpp [ bppIdx ] ) ;
if ( + + bppIdx = = ARRAY_SIZE ( bpp ) )
{
if ( + + resIdx = = ARRAY_SIZE ( res ) )
G_GameExit ( " Unable to set failsafe video mode! " ) ;
bppIdx = 0 ;
}
}
ud . config . ScreenWidth = res [ resIdx ] . x ;
ud . config . ScreenHeight = res [ resIdx ] . y ;
ud . config . ScreenBPP = bpp [ bppIdx ] ;
}
videoSetPalette ( ud . brightness > > 2 , g_player [ myconnectindex ] . ps - > palette , 0 ) ;
S_MusicStartup ( ) ;
S_SoundStartup ( ) ;
}
// check if the minifont will support lowercase letters (3136-3161)
// there is room for them in tiles012.art between "[\]^_." and "{|}~"
minitext_lowercase = 1 ;
for ( bssize_t i = MINIFONT + ( ' a ' - ' ! ' ) ; minitext_lowercase & & i < MINIFONT + ( ' z ' - ' ! ' ) + 1 ; + + i )
minitext_lowercase & = ( int ) tileLoad ( i ) ;
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
Menu_Init ( ) ;
}
ReadSaveGameHeaders ( ) ;
#if 0
// previously, passing -0 through -9 on the command line would load the save in that slot #
// this code should be reusable for a new parameter that takes a filename, if desired
if ( /* havesavename */ & & ( ! g_netServer & & ud . multimode < 2 ) )
{
clearview ( 0L ) ;
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette ( g_player [ myconnectindex ] . ps , BASEPAL , 0 ) ; // JBF 20040308
rotatesprite_fs ( 160 < < 16 , 100 < < 16 , 65536L , 0 , LOADSCREEN , 0 , 0 , 2 + 8 + 64 + BGSTRETCH ) ;
menutext_center ( 105 , " Loading saved game... " ) ;
nextpage ( ) ;
if ( G_LoadPlayer ( /* savefile */ ) )
/* havesavename = false; */
}
# endif
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
// getpackets();
MAIN_LOOP_RESTART :
totalclock = 0 ;
ototalclock = 0 ;
lockclock = 0 ;
g_player [ myconnectindex ] . ps - > fta = 0 ;
for ( int & q : user_quote_time )
q = 0 ;
Menu_Change ( MENU_MAIN ) ;
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
G_GetCrosshairColor ( ) ;
G_SetCrosshairColor ( CrosshairColors . r , CrosshairColors . g , CrosshairColors . b ) ;
}
if ( ud . warp_on = = 1 )
{
G_NewGame_EnterLevel ( ) ;
// may change ud.warp_on in an error condition
}
if ( ud . warp_on = = 0 )
{
if ( ( g_netServer | | ud . multimode > 1 ) & & boardfilename [ 0 ] ! = 0 )
{
ud . m_level_number = 7 ;
ud . m_volume_number = 0 ;
if ( ud . m_player_skill = = 4 )
ud . m_respawn_monsters = 1 ;
else ud . m_respawn_monsters = 0 ;
for ( bssize_t TRAVERSE_CONNECT ( i ) )
{
P_ResetWeapons ( i ) ;
P_ResetInventory ( i ) ;
}
G_NewGame_EnterLevel ( ) ;
Net_WaitForServer ( ) ;
}
else if ( g_networkMode ! = NET_DEDICATED_SERVER )
G_DisplayLogo ( ) ;
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
if ( G_PlaybackDemo ( ) )
{
FX_StopAllSounds ( ) ;
g_noLogoAnim = 1 ;
goto MAIN_LOOP_RESTART ;
}
}
}
else G_UpdateScreenArea ( ) ;
// G_GameExit(" "); ///
// ud.auto_run = ud.config.RunMode;
ud . showweapons = ud . config . ShowOpponentWeapons ;
P_SetupMiscInputSettings ( ) ;
g_player [ myconnectindex ] . pteam = ud . team ;
if ( g_gametypeFlags [ ud . coop ] & GAMETYPE_TDM )
g_player [ myconnectindex ] . ps - > palookup = g_player [ myconnectindex ] . pcolor = G_GetTeamPalette ( g_player [ myconnectindex ] . pteam ) ;
else
{
if ( ud . color ) g_player [ myconnectindex ] . ps - > palookup = g_player [ myconnectindex ] . pcolor = ud . color ;
else g_player [ myconnectindex ] . ps - > palookup = g_player [ myconnectindex ] . pcolor ;
}
ud . warp_on = 0 ;
KB_KeyDown [ sc_Pause ] = 0 ; // JBF: I hate the pause key
do //main loop
{
if ( handleevents ( ) & & quitevent )
{
KB_KeyDown [ sc_Escape ] = 1 ;
quitevent = 0 ;
}
Net_GetPackets ( ) ;
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
CONTROL_BindsEnabled = ! ! ( g_player [ myconnectindex ] . ps - > gm & ( MODE_GAME | MODE_DEMO ) ) ;
# ifndef _WIN32
// stdin -> OSD input for dedicated server
if ( g_networkMode = = NET_DEDICATED_SERVER )
{
int32_t nb ;
char ch ;
static uint32_t bufpos = 0 ;
static char buf [ 128 ] ;
# ifndef GEKKO
int32_t flag = 1 ;
ioctl ( 0 , FIONBIO , & flag ) ;
# endif
if ( ( nb = read ( 0 , & ch , 1 ) ) > 0 & & bufpos < sizeof ( buf ) )
{
if ( ch ! = ' \n ' )
buf [ bufpos + + ] = ch ;
if ( ch = = ' \n ' | | bufpos > = sizeof ( buf ) - 1 )
{
buf [ bufpos ] = 0 ;
OSD_Dispatch ( buf ) ;
bufpos = 0 ;
}
}
}
else
# endif
{
MUSIC_Update ( ) ;
G_HandleLocalKeys ( ) ;
}
OSD_DispatchQueued ( ) ;
char gameUpdate = false ;
uint32_t gameUpdateStartTime = timerGetTicks ( ) ;
if ( ( ( g_netClient | | g_netServer ) | | ! ( g_player [ myconnectindex ] . ps - > gm & ( MODE_MENU | MODE_DEMO ) ) ) & & totalclock > = ototalclock + TICSPERFRAME )
{
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
if ( RRRA & & g_player [ myconnectindex ] . ps - > on_motorcycle )
P_GetInputMotorcycle ( myconnectindex ) ;
else if ( RRRA & & g_player [ myconnectindex ] . ps - > on_boat )
P_GetInputBoat ( myconnectindex ) ;
else
P_GetInput ( myconnectindex ) ;
}
Bmemcpy ( & inputfifo [ 0 ] [ myconnectindex ] , & localInput , sizeof ( input_t ) ) ;
S_Update ( ) ;
do
{
timerUpdate ( ) ;
if ( ready2send = = 0 ) break ;
ototalclock + = TICSPERFRAME ;
int const moveClock = totalclock ;
if ( ( ( ud . show_help = = 0 & & ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) ! = MODE_MENU ) | | ud . recstat = = 2 | | ( g_netServer | | ud . multimode > 1 ) ) & &
( g_player [ myconnectindex ] . ps - > gm & MODE_GAME ) )
{
G_MoveLoop ( ) ;
# ifdef __ANDROID__
inputfifo [ 0 ] [ myconnectindex ] . fvel = 0 ;
inputfifo [ 0 ] [ myconnectindex ] . svel = 0 ;
inputfifo [ 0 ] [ myconnectindex ] . avel = 0 ;
inputfifo [ 0 ] [ myconnectindex ] . horz = 0 ;
# endif
}
timerUpdate ( ) ;
if ( totalclock - moveClock > = TICSPERFRAME )
{
// computing a tic takes longer than a tic, so we're slowing
// the game down. rather than tightly spinning here, go draw
// a frame since we're fucked anyway
break ;
}
}
while ( ( ( g_netClient | | g_netServer ) | | ! ( g_player [ myconnectindex ] . ps - > gm & ( MODE_MENU | MODE_DEMO ) ) ) & & totalclock > = ototalclock + TICSPERFRAME ) ;
gameUpdate = true ;
g_gameUpdateTime = timerGetTicks ( ) - gameUpdateStartTime ;
if ( g_gameUpdateAvgTime < 0.f )
g_gameUpdateAvgTime = g_gameUpdateTime ;
g_gameUpdateAvgTime = ( ( GAMEUPDATEAVGTIMENUMSAMPLES - 1.f ) * g_gameUpdateAvgTime + g_gameUpdateTime ) / ( ( float ) GAMEUPDATEAVGTIMENUMSAMPLES ) ;
}
G_DoCheats ( ) ;
if ( g_player [ myconnectindex ] . ps - > gm & ( MODE_EOL | MODE_RESTART ) )
{
switch ( G_EndOfLevel ( ) )
{
case 1 : continue ;
case 2 : goto MAIN_LOOP_RESTART ;
}
}
if ( g_networkMode = = NET_DEDICATED_SERVER )
{
idle ( ) ;
}
else if ( G_FPSLimit ( ) | | g_saveRequested )
{
int const smoothRatio
= ( ( ud . show_help = = 0 & & ( ! g_netServer & & ud . multimode < 2 ) & & ! ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) )
| | ( g_netServer | | ud . multimode > 1 )
| | ud . recstat = = 2 )
? calc_smoothratio ( totalclock , ototalclock )
: 65536 ;
G_DrawRooms ( screenpeek , smoothRatio ) ;
if ( videoGetRenderMode ( ) > = REND_POLYMOST )
G_DrawBackground ( ) ;
G_DisplayRest ( smoothRatio ) ;
2019-09-20 11:54:27 +00:00
videoNextPage ( ) ;
2019-09-18 22:27:46 +00:00
if ( gameUpdate )
{
g_gameUpdateAndDrawTime = timerGetTicks ( ) - gameUpdateStartTime ;
}
}
// handle CON_SAVE and CON_SAVENN
if ( g_saveRequested )
{
KB_FlushKeyboardQueue ( ) ;
videoNextPage ( ) ;
g_screenCapture = 1 ;
G_DrawRooms ( myconnectindex , 65536 ) ;
g_screenCapture = 0 ;
G_SavePlayerMaybeMulti ( g_lastautosave , true ) ;
g_quickload = & g_lastautosave ;
OSD_Printf ( " Saved: %s \n " , g_lastautosave . path ) ;
g_saveRequested = false ;
}
if ( g_player [ myconnectindex ] . ps - > gm & MODE_DEMO )
goto MAIN_LOOP_RESTART ;
}
while ( 1 ) ;
return 0 ; // not reached (duh)
}
GAME_STATIC GAME_INLINE int32_t G_MoveLoop ( )
{
Net_GetPackets ( ) ;
return G_DoMoveThings ( ) ;
}
int G_DoMoveThings ( void )
{
ud . camerasprite = - 1 ;
lockclock + = TICSPERFRAME ;
// Moved lower so it is restored correctly by demo diffs:
//if (g_earthquakeTime > 0) g_earthquakeTime--;
if ( g_RTSPlaying > 0 )
g_RTSPlaying - - ;
for ( int & i : user_quote_time )
{
if ( i )
{
if ( - - i > ud . msgdisptime )
i = ud . msgdisptime ;
if ( ! i ) pub = NUMPAGES ;
}
}
// Name display when aiming at opponents
if ( ud . idplayers & & ( g_netServer | | ud . multimode > 1 )
# ifdef SPLITSCREEN_MOD_HACKS
& & ! g_fakeMultiMode
# endif
)
{
hitdata_t hitData ;
DukePlayer_t * const pPlayer = g_player [ screenpeek ] . ps ;
for ( bssize_t TRAVERSE_CONNECT ( i ) )
if ( g_player [ i ] . ps - > holoduke_on ! = - 1 )
sprite [ g_player [ i ] . ps - > holoduke_on ] . cstat ^ = 256 ;
hitscan ( ( vec3_t * ) pPlayer , pPlayer - > cursectnum , sintable [ ( fix16_to_int ( pPlayer - > q16ang ) + 512 ) & 2047 ] ,
sintable [ fix16_to_int ( pPlayer - > q16ang ) & 2047 ] , fix16_to_int ( F16 ( 100 ) - pPlayer - > q16horiz - pPlayer - > q16horizoff ) < < 11 , & hitData ,
0xffff0030 ) ;
for ( bssize_t TRAVERSE_CONNECT ( i ) )
if ( g_player [ i ] . ps - > holoduke_on ! = - 1 )
sprite [ g_player [ i ] . ps - > holoduke_on ] . cstat ^ = 256 ;
if ( ( hitData . sprite > = 0 ) & & ! ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) & &
sprite [ hitData . sprite ] . picnum = = APLAYER )
{
int const playerNum = P_Get ( hitData . sprite ) ;
if ( playerNum ! = screenpeek & & g_player [ playerNum ] . ps - > dead_flag = = 0 )
{
if ( pPlayer - > fta = = 0 | | pPlayer - > ftq = = QUOTE_RESERVED3 )
{
if ( ldist ( & sprite [ pPlayer - > i ] , & sprite [ hitData . sprite ] ) < 9216 )
{
Bsprintf ( apStrings [ QUOTE_RESERVED3 ] , " %s " , & g_player [ playerNum ] . user_name [ 0 ] ) ;
pPlayer - > fta = 12 , pPlayer - > ftq = QUOTE_RESERVED3 ;
}
}
else if ( pPlayer - > fta > 2 ) pPlayer - > fta - = 3 ;
}
}
}
if ( g_showShareware > 0 )
{
g_showShareware - - ;
if ( g_showShareware = = 0 )
{
pus = NUMPAGES ;
pub = NUMPAGES ;
}
}
// Moved lower so it is restored correctly by diffs:
// everyothertime++;
if ( g_netClient ) // [75] The server should not overwrite its own randomseed
randomseed = ticrandomseed ;
for ( bssize_t TRAVERSE_CONNECT ( i ) )
Bmemcpy ( g_player [ i ] . inputBits , & inputfifo [ ( g_netServer & & myconnectindex = = i ) ] [ i ] , sizeof ( input_t ) ) ;
G_UpdateInterpolations ( ) ;
/*
j = - 1 ;
for ( TRAVERSE_CONNECT ( i ) )
{
if ( g_player [ i ] . playerquitflag = = 0 | | TEST_SYNC_KEY ( g_player [ i ] . sync - > bits , SK_GAMEQUIT ) = = 0 )
{
j = i ;
continue ;
}
G_CloseDemoWrite ( ) ;
g_player [ i ] . playerquitflag = 0 ;
}
*/
g_moveThingsCount + + ;
if ( ud . recstat = = 1 ) G_DemoRecord ( ) ;
everyothertime + + ;
if ( g_earthquakeTime > 0 ) g_earthquakeTime - - ;
if ( ud . pause_on = = 0 )
{
g_globalRandom = krand2 ( ) ;
A_MoveDummyPlayers ( ) ; //ST 13
}
for ( bssize_t TRAVERSE_CONNECT ( i ) )
{
if ( g_player [ i ] . inputBits - > extbits & ( 1 < < 6 ) )
{
g_player [ i ] . ps - > team = g_player [ i ] . pteam ;
if ( g_gametypeFlags [ ud . coop ] & GAMETYPE_TDM )
{
actor [ g_player [ i ] . ps - > i ] . picnum = APLAYERTOP ;
P_QuickKill ( g_player [ i ] . ps ) ;
}
}
if ( g_gametypeFlags [ ud . coop ] & GAMETYPE_TDM )
g_player [ i ] . ps - > palookup = g_player [ i ] . pcolor = G_GetTeamPalette ( g_player [ i ] . ps - > team ) ;
if ( sprite [ g_player [ i ] . ps - > i ] . pal ! = 1 )
sprite [ g_player [ i ] . ps - > i ] . pal = g_player [ i ] . pcolor ;
P_HandleSharedKeys ( i ) ;
if ( ud . pause_on = = 0 )
{
P_ProcessInput ( i ) ;
P_CheckSectors ( i ) ;
}
}
if ( ud . pause_on = = 0 )
G_MoveWorld ( ) ;
// Net_CorrectPrediction();
if ( g_netServer )
Net_SendServerUpdates ( ) ;
if ( ( everyothertime & 1 ) = = 0 )
{
G_AnimateWalls ( ) ;
A_MoveCyclers ( ) ;
if ( g_netServer & & ( everyothertime % 10 ) = = 0 )
{
Net_SendMapUpdate ( ) ;
}
}
if ( g_netClient ) //Slave
Net_SendClientUpdate ( ) ;
if ( RR & & ud . recstat = = 0 & & ud . multimode < 2 & & g_torchCnt )
G_DoTorch ( ) ;
return 0 ;
}
void A_SpawnWallGlass ( int spriteNum , int wallNum , int glassCnt )
{
if ( wallNum < 0 )
{
for ( bssize_t j = glassCnt - 1 ; j > = 0 ; - - j )
{
int const a = SA ( spriteNum ) - 256 + ( krand2 ( ) & 511 ) + 1024 ;
int32_t const r1 = krand2 ( ) , r2 = krand2 ( ) ;
A_InsertSprite ( SECT ( spriteNum ) , SX ( spriteNum ) , SY ( spriteNum ) , SZ ( spriteNum ) , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , a ,
32 + ( r2 & 63 ) , 1024 - ( r1 & 1023 ) , spriteNum , 5 ) ;
}
return ;
}
vec2_t v1 = { wall [ wallNum ] . x , wall [ wallNum ] . y } ;
vec2_t v = { wall [ wall [ wallNum ] . point2 ] . x - v1 . x , wall [ wall [ wallNum ] . point2 ] . y - v1 . y } ;
v1 . x - = ksgn ( v . y ) ;
v1 . y + = ksgn ( v . x ) ;
v . x = tabledivide32_noinline ( v . x , glassCnt + 1 ) ;
v . y = tabledivide32_noinline ( v . y , glassCnt + 1 ) ;
int16_t sect = - 1 ;
for ( bsize_t j = glassCnt ; j > 0 ; - - j )
{
v1 . x + = v . x ;
v1 . y + = v . y ;
updatesector ( v1 . x , v1 . y , & sect ) ;
if ( sect > = 0 )
{
int z = sector [ sect ] . floorz - ( krand2 ( ) & ( klabs ( sector [ sect ] . ceilingz - sector [ sect ] . floorz ) ) ) ;
if ( z < - ZOFFSET5 | | z > ZOFFSET5 )
z = SZ ( spriteNum ) - ZOFFSET5 + ( krand2 ( ) & ( ( 64 < < 8 ) - 1 ) ) ;
int32_t const r1 = krand2 ( ) , r2 = krand2 ( ) ;
A_InsertSprite ( SECT ( spriteNum ) , v1 . x , v1 . y , z , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , SA ( spriteNum ) - 1024 , 32 + ( r2 & 63 ) ,
- ( r1 & 1023 ) , spriteNum , 5 ) ;
}
}
}
void A_SpawnWallPopcorn ( int spriteNum , int wallNum , int glassCnt )
{
if ( wallNum < 0 )
{
for ( bssize_t j = glassCnt - 1 ; j > = 0 ; - - j )
{
int const a = SA ( spriteNum ) - 256 + ( krand2 ( ) & 511 ) + 1024 ;
int32_t const r1 = krand2 ( ) , r2 = krand2 ( ) ;
A_InsertSprite ( SECT ( spriteNum ) , SX ( spriteNum ) , SY ( spriteNum ) , SZ ( spriteNum ) , POPCORN , - 32 , 36 , 36 , a ,
32 + ( r2 & 63 ) , 1024 - ( r1 & 1023 ) , spriteNum , 5 ) ;
}
return ;
}
vec2_t v1 = { wall [ wallNum ] . x , wall [ wallNum ] . y } ;
vec2_t v = { wall [ wall [ wallNum ] . point2 ] . x - v1 . x , wall [ wall [ wallNum ] . point2 ] . y - v1 . y } ;
v1 . x - = ksgn ( v . y ) ;
v1 . y + = ksgn ( v . x ) ;
v . x = tabledivide32_noinline ( v . x , glassCnt + 1 ) ;
v . y = tabledivide32_noinline ( v . y , glassCnt + 1 ) ;
int16_t sect = - 1 ;
for ( bsize_t j = glassCnt ; j > 0 ; - - j )
{
v1 . x + = v . x ;
v1 . y + = v . y ;
updatesector ( v1 . x , v1 . y , & sect ) ;
if ( sect > = 0 )
{
int z = sector [ sect ] . floorz - ( krand2 ( ) & ( klabs ( sector [ sect ] . ceilingz - sector [ sect ] . floorz ) ) ) ;
if ( z < - ZOFFSET5 | | z > ZOFFSET5 )
z = SZ ( spriteNum ) - ZOFFSET5 + ( krand2 ( ) & ( ( 64 < < 8 ) - 1 ) ) ;
int32_t const r1 = krand2 ( ) , r2 = krand2 ( ) ;
A_InsertSprite ( SECT ( spriteNum ) , v1 . x , v1 . y , z , POPCORN , - 32 , 36 , 36 , SA ( spriteNum ) - 1024 , 32 + ( r2 & 63 ) ,
- ( r1 & 1023 ) , spriteNum , 5 ) ;
}
}
}
void A_SpawnGlass ( int spriteNum , int glassCnt )
{
for ( ; glassCnt > 0 ; glassCnt - - )
{
int const a = krand2 ( ) & 2047 ;
int const z = SZ ( spriteNum ) - ( ( krand2 ( ) & 16 ) < < 8 ) ;
int32_t const r1 = krand2 ( ) , r2 = krand2 ( ) , r3 = krand2 ( ) ;
int const k
= A_InsertSprite ( SECT ( spriteNum ) , SX ( spriteNum ) , SY ( spriteNum ) , z , GLASSPIECES + ( glassCnt % 3 ) ,
r3 & 15 , 36 , 36 , a , 32 + ( r2 & 63 ) , - 512 - ( r1 & 2047 ) , spriteNum , 5 ) ;
sprite [ k ] . pal = sprite [ spriteNum ] . pal ;
}
}
void A_SpawnCeilingGlass ( int spriteNum , int sectNum , int glassCnt )
{
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
for ( bssize_t wallNum = startWall ; wallNum < ( endWall - 1 ) ; wallNum + + )
{
vec2_t v1 = { wall [ wallNum ] . x , wall [ wallNum ] . y } ;
vec2_t v = { tabledivide32_noinline ( wall [ wallNum + 1 ] . x - v1 . x , glassCnt + 1 ) ,
tabledivide32_noinline ( wall [ wallNum + 1 ] . y - v1 . y , glassCnt + 1 ) } ;
for ( bsize_t j = glassCnt ; j > 0 ; j - - )
{
v1 . x + = v . x ;
v1 . y + = v . y ;
int const a = krand2 ( ) & 2047 ;
int const z = sector [ sectNum ] . ceilingz + ( ( krand2 ( ) & 15 ) < < 8 ) ;
A_InsertSprite ( sectNum , v1 . x , v1 . y , z , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 ,
a , ( krand2 ( ) & 31 ) , 0 , spriteNum , 5 ) ;
}
}
}
void A_SpawnRandomGlass ( int spriteNum , int wallNum , int glassCnt )
{
if ( wallNum < 0 )
{
for ( bssize_t j = glassCnt - 1 ; j > = 0 ; j - - )
{
int const a = krand2 ( ) & 2047 ;
int32_t const r1 = krand2 ( ) , r2 = krand2 ( ) , r3 = krand2 ( ) ;
int const k
= A_InsertSprite ( SECT ( spriteNum ) , SX ( spriteNum ) , SY ( spriteNum ) , SZ ( spriteNum ) - ( r3 & ( 63 < < 8 ) ) , GLASSPIECES + ( j % 3 ) ,
- 32 , 36 , 36 , a , 32 + ( r2 & 63 ) , 1024 - ( r1 & 2047 ) , spriteNum , 5 ) ;
sprite [ k ] . pal = krand2 ( ) & 15 ;
}
return ;
}
vec2_t v1 = { wall [ wallNum ] . x , wall [ wallNum ] . y } ;
vec2_t v = { tabledivide32_noinline ( wall [ wall [ wallNum ] . point2 ] . x - wall [ wallNum ] . x , glassCnt + 1 ) ,
tabledivide32_noinline ( wall [ wall [ wallNum ] . point2 ] . y - wall [ wallNum ] . y , glassCnt + 1 ) } ;
int16_t sectNum = sprite [ spriteNum ] . sectnum ;
for ( bsize_t j = glassCnt ; j > 0 ; j - - )
{
v1 . x + = v . x ;
v1 . y + = v . y ;
updatesector ( v1 . x , v1 . y , & sectNum ) ;
int z = sector [ sectNum ] . floorz - ( krand2 ( ) & ( klabs ( sector [ sectNum ] . ceilingz - sector [ sectNum ] . floorz ) ) ) ;
if ( z < - ZOFFSET5 | | z > ZOFFSET5 )
z = SZ ( spriteNum ) - ZOFFSET5 + ( krand2 ( ) & ( ( 64 < < 8 ) - 1 ) ) ;
int32_t const r1 = krand2 ( ) , r2 = krand2 ( ) ;
int const k = A_InsertSprite ( SECT ( spriteNum ) , v1 . x , v1 . y , z , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , SA ( spriteNum ) - 1024 ,
32 + ( r2 & 63 ) , - ( r1 & 2047 ) , spriteNum , 5 ) ;
sprite [ k ] . pal = krand2 ( ) & 7 ;
}
}
static void G_SetupGameButtons ( void )
{
CONTROL_DefineFlag ( gamefunc_Move_Forward , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Move_Backward , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Turn_Left , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Turn_Right , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Strafe , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Fire , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Open , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Run , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_AutoRun , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Jump , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Crouch , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Look_Up , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Look_Down , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Look_Left , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Look_Right , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Strafe_Left , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Strafe_Right , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Aim_Up , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Aim_Down , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_1 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_2 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_3 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_4 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_5 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_6 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_7 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_8 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_9 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Weapon_10 , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Inventory , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Inventory_Left , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Inventory_Right , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Holo_Duke , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Jetpack , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_NightVision , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_MedKit , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_TurnAround , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_SendMessage , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Map , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Shrink_Screen , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Enlarge_Screen , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Center_View , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Holster_Weapon , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Show_Opponents_Weapon , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Map_Follow_Mode , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_See_Coop_View , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Mouse_Aiming , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Toggle_Crosshair , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Steroids , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Quick_Kick , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Next_Weapon , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Previous_Weapon , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Alt_Weapon , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Last_Weapon , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Quick_Save , FALSE ) ;
CONTROL_DefineFlag ( gamefunc_Quick_Load , FALSE ) ;
}