raze/source/core/music/music_config.cpp

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/*
** music_config.cpp
** This forwards all CVAR changes to the music system.
**
**---------------------------------------------------------------------------
** Copyright 1999-2016 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdint.h>
#include <mutex>
#include <string>
#include "c_cvars.h"
#include "s_music.h"
#include "version.h"
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#include <zmusic.h>
//==========================================================================
//
//
//
//==========================================================================
#define FORWARD_CVAR(key) \
decltype(*self) newval; \
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auto ret = ChangeMusicSetting(zmusic_##key, mus_playing.handle, *self, &newval); \
self = (decltype(*self))newval; \
if (ret) S_MIDIDeviceChanged(-1);
#define FORWARD_BOOL_CVAR(key) \
int newval; \
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auto ret = ChangeMusicSetting(zmusic_##key, mus_playing.handle,*self, &newval); \
self = !!newval; \
if (ret) S_MIDIDeviceChanged(-1);
#define FORWARD_STRING_CVAR(key) \
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auto ret = ChangeMusicSetting(zmusic_##key, mus_playing.handle,*self); \
if (ret) S_MIDIDeviceChanged(-1);
//==========================================================================
//
// Fluidsynth MIDI device
//
//==========================================================================
CUSTOM_CVAR(String, fluid_lib, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(fluid_lib);
}
CUSTOM_CVAR(String, fluid_patchset, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(fluid_patchset);
}
CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_gain);
}
CUSTOM_CVAR(Bool, fluid_reverb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(fluid_reverb);
}
CUSTOM_CVAR(Bool, fluid_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(fluid_chorus);
}
CUSTOM_CVAR(Int, fluid_voices, 128, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_voices);
}
CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_interp);
}
CUSTOM_CVAR(Int, fluid_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_samplerate);
}
CUSTOM_CVAR(Int, fluid_threads, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_threads);
}
CUSTOM_CVAR(Float, fluid_reverb_roomsize, 0.61f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_reverb_roomsize);
}
CUSTOM_CVAR(Float, fluid_reverb_damping, 0.23f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_reverb_damping);
}
CUSTOM_CVAR(Float, fluid_reverb_width, 0.76f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_reverb_width);
}
CUSTOM_CVAR(Float, fluid_reverb_level, 0.57f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_reverb_level);
}
CUSTOM_CVAR(Int, fluid_chorus_voices, 3, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_voices);
}
CUSTOM_CVAR(Float, fluid_chorus_level, 1.2f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_level);
}
CUSTOM_CVAR(Float, fluid_chorus_speed, 0.3f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_speed);
}
// depth is in ms and actual maximum depends on the sample rate
CUSTOM_CVAR(Float, fluid_chorus_depth, 8, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_depth);
}
CUSTOM_CVAR(Int, fluid_chorus_type, 0/*FLUID_CHORUS_DEFAULT_TYPE*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(fluid_chorus_type);
}
//==========================================================================
//
// OPL MIDI device
//
//==========================================================================
CUSTOM_CVAR(Int, opl_numchips, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(opl_numchips);
}
CUSTOM_CVAR(Int, opl_core, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(opl_core);
}
CUSTOM_CVAR(Bool, opl_fullpan, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(opl_fullpan);
}
CUSTOM_CVAR(String, timidity_config, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_STRING_CVAR(timidity_config);
}
//==========================================================================
//
// This one is for Win32 MMAPI.
//
//==========================================================================
CUSTOM_CVAR(Bool, snd_midiprecache, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(snd_midiprecache);
}
//==========================================================================
//
// GME
//
//==========================================================================
CUSTOM_CVAR(Float, gme_stereodepth, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(gme_stereodepth);
}
//==========================================================================
//
// sndfile
//
//==========================================================================
CUSTOM_CVAR(Int, snd_streambuffersize, 64, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(snd_streambuffersize);
}
//==========================================================================
//
// Dumb
//
//==========================================================================
CUSTOM_CVAR(Int, mod_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_samplerate);
}
CUSTOM_CVAR(Int, mod_volramp, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_volramp);
}
CUSTOM_CVAR(Int, mod_interp, 2/*DUMB_LQ_CUBIC*/, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_interp);
}
CUSTOM_CVAR(Bool, mod_autochip, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_BOOL_CVAR(mod_autochip);
}
CUSTOM_CVAR(Int, mod_autochip_size_force, 100, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_autochip_size_force);
}
CUSTOM_CVAR(Int, mod_autochip_size_scan, 500, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_autochip_size_scan);
}
CUSTOM_CVAR(Int, mod_autochip_scan_threshold, 12, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_autochip_scan_threshold);
}
CUSTOM_CVAR(Float, mod_dumb_mastervolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
{
FORWARD_CVAR(mod_dumb_mastervolume);
}