raze/source/common/engine/namedef.h

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// common names
// 'None' must always be the first name.
xx(None)
xx(Null)
xx(_)
xx(Super)
xx(Object)
xx(Actor)
xx(Class)
xx(Thinker)
xx(Crosshairs)
xx(Untranslated)
// Render styles
xx(Normal)
xx(SoulTrans)
xx(OptFuzzy)
xx(Add)
xx(Shaded)
xx(AddShaded)
xx(TranslucentStencil)
xx(Shadow)
xx(Subtract)
xx(Subtractive)
xx(FillColor)
xx(ColorBlend)
xx(ColorAdd)
xx(Multiply)
// Special names for compiler backend
xx(Name)
xx(Clamp)
xx(Abs)
xx(Random)
xx(FRandom)
xx(Random2)
xx(RandomPick)
xx(FRandomPick)
xx(SetRandomSeed)
xx(BuiltinRandomSeed)
xx(BuiltinNew)
xx(GetClass)
xx(GetParentClass)
xx(GetClassName)
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xx(IsAbstract)
xx(GetDefaultByType)
xx(Floor)
xx(Exp)
xx(Log)
xx(Log10)
xx(Ceil)
xx(ACos)
xx(ASin)
xx(ATan)
xx(Cos)
xx(Sin)
xx(Tan)
xx(CosH)
xx(SinH)
xx(TanH)
xx(Round)
xx(ATan2)
xx(VectorAngle)
xx(Sqrt)
xx(New)
xx(Static)
xx(Staticconst)
// compatibility crap that GZDoom needs in the backend.
xx(ACS_NamedExecuteWithResult)
xx(__decorate_internal_int__)
xx(__decorate_internal_bool__)
xx(__decorate_internal_float__)
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// Per-actor sound channels (for deprecated PlaySoundEx function) Do not separate this block!!!
xx(Auto)
xx(Weapon)
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xx(BobPivot3D)
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xx(Voice)
xx(Item)
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xx(Body)
xx(SoundSlot5)
xx(SoundSlot6)
xx(SoundSlot7)
xx(LevelLocals)
xx(Level)
xy(menu_cursor, "menu/cursor")
xy(menu_choose, "menu/choose")
xy(menu_backup, "menu/backup")
xy(menu_clear, "menu/clear")
xy(menu_dismiss, "menu/dismiss")
xy(menu_change, "menu/change")
xy(menu_advance, "menu/advance")
// basic type names
xx(Default)
xx(sByte)
xx(Byte)
xx(Short)
xx(uShort)
xx(Int)
xx(uInt)
xx(Bool)
xx(uint8)
xx(int8)
xx(uint16)
xx(int16)
xx(Float)
xx(Float32)
xx(Float64)
xx(Double)
xx(String)
xx(Vector)
xx(Map)
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xx(MapIterator)
xx(Array)
xx(Include)
xx(Sound)
xx(State)
xx(Fixed)
xx(Vector2)
xx(Vector3)
xx(Vector4)
xx(Quat)
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xx(FVector2)
xx(FVector3)
xx(FVector4)
xx(FQuat)
xx(let)
xx(Min)
xx(Max)
xx(Min_Normal)
xx(Min_Denormal)
xx(Epsilon)
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xx(Equal_Epsilon)
xx(NaN)
xx(Infinity)
xx(Dig)
xx(Min_Exp)
xx(Max_Exp)
xx(Mant_Dig)
xx(Min_10_Exp)
xx(Max_10_Exp)
// implicit function parameters
xx(self)
xx(invoker)
xx(stateinfo)
xx(DamageFunction)
xx(Length)
xx(LengthSquared)
xx(Sum)
xx(Unit)
xx(Angle)
xx(PlusZ)
xx(ToVector)
xx(Size)
xx(Push)
xx(Insert)
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xx(InsertNew)
xx(Remove)
xx(Get)
xx(GetIfExists)
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xx(GetValue)
xx(GetKey)
xx(SetValue)
xx(CheckKey)
xx(CheckValue)
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xx(Value)
xx(Copy)
xx(Move)
xx(Voidptr)
xx(StateLabel)
xx(SpriteID)
xx(TextureID)
xx(Overlay)
xx(IsValid)
xx(IsNull)
xx(Exists)
xx(SetInvalid)
xx(SetNull)
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xx(Key)
xx(Index)
xx(Find)
// color channels
xx(a)
xx(r)
xx(g)
xx(b)
xx(X)
xx(Y)
xx(Z)
xx(W)
xx(XY)
xx(XYZ)
xx(Prototype)
xx(Void)
xx(Label)
xx(Pointer)
xx(Enum)
xx(StaticArray)
xx(DynArray)
xx(Struct)
xx(ReflectType)
xx(MessageBoxMenu)
xx(Both)
xx(Physical)
xx(Visual)
// blacklisted former CVARs (used by common menu code)
xx(snd_waterlp)
xx(snd_output)
xx(snd_output_format)
xx(snd_speakermode)
xx(snd_resampler)
xx(AlwaysRun)
// menu names
xx(Mainmenu)
xx(Episodemenu)
xx(Skillmenu)
xx(Startgame)
xx(StartgameConfirm)
xx(StartgameConfirmed)
xx(Loadgamemenu)
xx(Savegamemenu)
xx(Optionsmenu)
xx(OptionsmenuSimple)
xx(OptionsmenuFull)
xx(Quitmenu)
xx(Savemenu)
xx(EndGameMenu)
xx(HelpMenu)
xx(SoundMenu)
xx(ConfirmPlayerReset)
xx(JoystickOptions)
xx(OptionMenuItemSubmenu)
xx(OptionMenuItemCommand)
xx(OptionMenuItemControlBase)
xx(OptionMenuItemOptionBase)
xx(OptionMenuSliderBase)
xx(OptionMenuFieldBase)
xx(OptionMenuItemColorPicker)
xx(OptionMenuItemStaticText)
xx(OptionMenuItemStaticTextSwitchable)
xx(Color)
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xx(Mididevices)
xx(Aldevices)
xx(Alresamplers)
// Decorate compatibility functions
xx(BuiltinRandom)
xx(BuiltinRandom2)
xx(BuiltinFRandom)
xx(BuiltinNameToClass)
xx(BuiltinClassCast)
xx(ScreenJobRunner)
xx(Action)