2020-06-20 09:46:41 +02:00
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#pragma once
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2020-07-29 23:18:08 +02:00
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#include "v_2ddrawer.h"
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2021-04-16 00:50:13 +02:00
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#include "d_eventbase.h"
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#include "s_soundinternal.h"
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2021-04-26 22:56:37 +02:00
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#include "gamestate.h"
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2021-05-22 01:34:00 +02:00
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#include "screenjob.h"
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2021-05-22 15:34:04 +02:00
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#include "gamecontrol.h"
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2021-04-26 22:56:37 +02:00
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2021-04-27 00:01:25 +02:00
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struct CutsceneDef;
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2021-04-28 00:51:28 +02:00
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struct MapRecord;
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struct SummaryInfo;
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2021-04-26 22:56:37 +02:00
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void PlayLogos(gameaction_t complete_ga, gameaction_t def_ga, bool stopmusic);
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2021-04-28 00:51:28 +02:00
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void ShowScoreboard(int numplayers, const CompletionFunc& completion_);
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void ShowIntermission(MapRecord* fromMap, MapRecord* toMap, SummaryInfo* info, CompletionFunc completion_);
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2021-05-22 01:34:00 +02:00
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void Local_Job_Init();
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