raze/source/common/rendering/hwrenderer/data/hw_lightbuffer.h

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2020-04-26 21:17:54 +00:00
#ifndef __GL_LIGHTBUFFER_H
#define __GL_LIGHTBUFFER_H
#include "tarray.h"
#include "hw_dynlightdata.h"
#include "hwrenderer/data/buffers.h"
#include <atomic>
#include <mutex>
class FRenderState;
class FLightBuffer
{
IDataBuffer *mBuffer;
bool mBufferType;
std::atomic<unsigned int> mIndex;
unsigned int mBlockAlign;
unsigned int mBlockSize;
unsigned int mBufferSize;
unsigned int mByteSize;
unsigned int mMaxUploadSize;
void CheckSize();
public:
FLightBuffer();
~FLightBuffer();
void Clear();
int UploadLights(FDynLightData &data);
void Map() { mBuffer->Map(); }
void Unmap() { mBuffer->Unmap(); }
unsigned int GetBlockSize() const { return mBlockSize; }
bool GetBufferType() const { return mBufferType; }
int GetBinding(unsigned int index, size_t* pOffset, size_t* pSize);
// OpenGL needs the buffer to mess around with the binding.
IDataBuffer* GetBuffer() const
{
return mBuffer;
}
};
#endif