raze/wadsrc/static/zscript/games/duke/actors/piano.zs

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class RedneckPiano : DukeActor
{
default
{
lotag 5;
clipdist 0;
statnum STAT_ACTOR;
spriteset "PIANO", "PIANOBUST";
}
override void Tick()
{
if (self.lotag == 5)
if (!Duke.CheckSoundPlaying("PIANO_P2"))
self.PlayActorSound("PIANO_P2");
}
override void onHit(DukeActor hitter)
{
if (self.lotag == 5)
{
self.lotag = 0;
self.setSpriteSetImage(1);
self.PlayActorSound("PIANO_P3");
DukeSpriteIterator it;
for (let act = it.First(); act; act = it.Next())
{
if (act is 'RedneckPianoKeys') act.setSpriteSetImage(1);
}
}
}
}
class RedneckPianoKeys : DukeActor
{
default
{
spriteset "PIANOKEYS", "PIANOKEYSBUST";
}
override bool Animate(tspritetype tspr)
{
tspr.shade = self.shade;
return true;
}
}