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# pragma once
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// File system I/O functions.
//
//-----------------------------------------------------------------------------
# include "files.h"
# include "tarray.h"
# include "cmdlib.h"
# include "zstring.h"
# include "resourcefile.h"
class FResourceFile ;
struct FResourceLump ;
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class FGameTexture ;
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union LumpShortName
{
char String [ 9 ] ;
uint32_t dword ; // These are for accessing the first 4 or 8 chars of
uint64_t qword ; // Name as a unit without breaking strict aliasing rules
} ;
// A lump in memory.
class FileData
{
public :
FileData ( ) ;
FileData ( const FileData & copy ) ;
FileData & operator = ( const FileData & copy ) ;
~ FileData ( ) ;
void * GetMem ( ) { return Block . Len ( ) = = 0 ? NULL : ( void * ) Block . GetChars ( ) ; }
size_t GetSize ( ) { return Block . Len ( ) ; }
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const FString & GetString ( ) const { return Block ; }
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private :
FileData ( const FString & source ) ;
FString Block ;
friend class FileSystem ;
} ;
struct FolderEntry
{
const char * name ;
unsigned lumpnum ;
} ;
class FileSystem
{
public :
FileSystem ( ) ;
~ FileSystem ( ) ;
// The wadnum for the IWAD
int GetIwadNum ( ) { return IwadIndex ; }
void SetIwadNum ( int x ) { IwadIndex = x ; }
int GetMaxIwadNum ( ) { return MaxIwadIndex ; }
void SetMaxIwadNum ( int x ) { MaxIwadIndex = x ; }
void InitSingleFile ( const char * filename , bool quiet = false ) ;
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void InitMultipleFiles ( TArray < FString > & filenames , bool quiet = false , LumpFilterInfo * filter = nullptr , bool allowduplicates = false , FILE * hashfile = nullptr ) ;
void AddFile ( const char * filename , FileReader * wadinfo , bool quiet , LumpFilterInfo * filter , FILE * hashfile ) ;
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int CheckIfResourceFileLoaded ( const char * name ) noexcept ;
void AddAdditionalFile ( const char * filename , FileReader * wadinfo = NULL ) { }
const char * GetResourceFileName ( int filenum ) const noexcept ;
const char * GetResourceFileFullName ( int wadnum ) const noexcept ;
int GetFirstEntry ( int wadnum ) const noexcept ;
int GetLastEntry ( int wadnum ) const noexcept ;
int GetEntryCount ( int wadnum ) const noexcept ;
int CheckNumForName ( const char * name , int namespc ) ;
int CheckNumForName ( const char * name , int namespc , int wadfile , bool exact = true ) ;
int GetNumForName ( const char * name , int namespc ) ;
inline int CheckNumForName ( const uint8_t * name ) { return CheckNumForName ( ( const char * ) name , ns_global ) ; }
inline int CheckNumForName ( const char * name ) { return CheckNumForName ( name , ns_global ) ; }
inline int CheckNumForName ( const FString & name ) { return CheckNumForName ( name . GetChars ( ) ) ; }
inline int CheckNumForName ( const uint8_t * name , int ns ) { return CheckNumForName ( ( const char * ) name , ns ) ; }
inline int GetNumForName ( const char * name ) { return GetNumForName ( name , ns_global ) ; }
inline int GetNumForName ( const FString & name ) { return GetNumForName ( name . GetChars ( ) , ns_global ) ; }
inline int GetNumForName ( const uint8_t * name ) { return GetNumForName ( ( const char * ) name ) ; }
inline int GetNumForName ( const uint8_t * name , int ns ) { return GetNumForName ( ( const char * ) name , ns ) ; }
int CheckNumForFullName ( const char * name , bool trynormal = false , int namespc = ns_global , bool ignoreext = false ) ;
int CheckNumForFullName ( const char * name , int wadfile ) ;
int GetNumForFullName ( const char * name ) ;
int FindFile ( const char * name )
{
return CheckNumForFullName ( name ) ;
}
bool FileExists ( const char * name )
{
return FindFile ( name ) > = 0 ;
}
bool FileExists ( const FString & name )
{
return FindFile ( name ) > = 0 ;
}
bool FileExists ( const std : : string & name )
{
return FindFile ( name . c_str ( ) ) > = 0 ;
}
LumpShortName & GetShortName ( int i ) ; // may only be called before the hash chains are set up.
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FString & GetLongName ( int i ) ; // may only be called before the hash chains are set up.
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void RenameFile ( int num , const char * fn ) ;
bool CreatePathlessCopy ( const char * name , int id , int flags ) ;
inline int CheckNumForFullName ( const FString & name , bool trynormal = false , int namespc = ns_global ) { return CheckNumForFullName ( name . GetChars ( ) , trynormal , namespc ) ; }
inline int CheckNumForFullName ( const FString & name , int wadfile ) { return CheckNumForFullName ( name . GetChars ( ) , wadfile ) ; }
inline int GetNumForFullName ( const FString & name ) { return GetNumForFullName ( name . GetChars ( ) ) ; }
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void SetLinkedTexture ( int lump , FGameTexture * tex ) ;
FGameTexture * GetLinkedTexture ( int lump ) ;
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void ReadFile ( int lump , void * dest ) ;
TArray < uint8_t > GetFileData ( int lump , int pad = 0 ) ; // reads lump into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!)
FileData ReadFile ( int lump ) ;
FileData ReadFile ( const char * name ) { return ReadFile ( GetNumForName ( name ) ) ; }
inline TArray < uint8_t > LoadFile ( const char * name , int padding = 0 )
{
auto lump = FindFile ( name ) ;
if ( lump < 0 ) return TArray < uint8_t > ( ) ;
return GetFileData ( lump , padding ) ;
}
FileReader OpenFileReader ( int lump ) ; // opens a reader that redirects to the containing file's one.
FileReader ReopenFileReader ( int lump , bool alwayscache = false ) ; // opens an independent reader.
FileReader OpenFileReader ( const char * name ) ;
int FindLump ( const char * name , int * lastlump , bool anyns = false ) ; // [RH] Find lumps with duplication
int FindLumpMulti ( const char * * names , int * lastlump , bool anyns = false , int * nameindex = NULL ) ; // same with multiple possible names
int FindLumpFullName ( const char * name , int * lastlump , bool noext = false ) ;
bool CheckFileName ( int lump , const char * name ) ; // [RH] True if lump's name == name
int FindFileWithExtensions ( const char * name , const char * const * exts , int count ) ;
int FindResource ( int resid , const char * type , int filenum = - 1 ) const noexcept ;
int GetResource ( int resid , const char * type , int filenum = - 1 ) const ;
static uint32_t LumpNameHash ( const char * name ) ; // [RH] Create hash key from an 8-char name
int FileLength ( int lump ) const ;
int GetFileOffset ( int lump ) ; // [RH] Returns offset of lump in the wadfile
int GetFileFlags ( int lump ) ; // Return the flags for this lump
void GetFileShortName ( char * to , int lump ) const ; // [RH] Copies the lump name to to using uppercopy
void GetFileShortName ( FString & to , int lump ) const ;
const char * GetFileShortName ( int lump ) const ;
const char * GetFileFullName ( int lump , bool returnshort = true ) const ; // [RH] Returns the lump's full name
FString GetFileFullPath ( int lump ) const ; // [RH] Returns wad's name + lump's full name
int GetFileContainer ( int lump ) const ; // [RH] Returns wadnum for a specified lump
int GetFileNamespace ( int lump ) const ; // [RH] Returns the namespace a lump belongs to
void SetFileNamespace ( int lump , int ns ) ;
int GetResourceId ( int lump ) const ; // Returns the RFF index number for this lump
const char * GetResourceType ( int lump ) const ;
bool CheckFileName ( int lump , const char * name ) const ; // [RH] Returns true if the names match
unsigned GetFilesInFolder ( const char * path , TArray < FolderEntry > & result , bool atomic ) const ;
int GetNumEntries ( ) const
{
return NumEntries ;
}
int GetNumWads ( ) const
{
return Files . Size ( ) ;
}
void AddLump ( FResourceLump * lump ) ;
int AddExternalFile ( const char * filename ) ;
int AddFromBuffer ( const char * name , const char * type , char * data , int size , int id , int flags ) ;
FileReader * GetFileReader ( int wadnum ) ; // Gets a FileReader object to the entire WAD
void InitHashChains ( ) ;
FResourceLump * GetFileAt ( int no ) ;
protected :
struct LumpRecord ;
TArray < FResourceFile * > Files ;
TArray < LumpRecord > FileInfo ;
TArray < uint32_t > Hashes ; // one allocation for all hash lists.
uint32_t * FirstLumpIndex ; // [RH] Hashing stuff moved out of lumpinfo structure
uint32_t * NextLumpIndex ;
uint32_t * FirstLumpIndex_FullName ; // The same information for fully qualified paths from .zips
uint32_t * NextLumpIndex_FullName ;
uint32_t * FirstLumpIndex_NoExt ; // The same information for fully qualified paths from .zips
uint32_t * NextLumpIndex_NoExt ;
uint32_t * FirstLumpIndex_ResId ; // The same information for fully qualified paths from .zips
uint32_t * NextLumpIndex_ResId ;
uint32_t NumEntries = 0 ; // Not necessarily the same as FileInfo.Size()
uint32_t NumWads ;
int IwadIndex = - 1 ;
int MaxIwadIndex = - 1 ;
private :
void DeleteAll ( ) ;
void MoveLumpsInFolder ( const char * ) ;
} ;
extern FileSystem fileSystem ;