raze/polymer/build/src/pragmas.c

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// Function-wrapped Watcom pragmas
// by Jonathon Fowler (jonof@edgenetwk.com)
//
// These functions represent some of the more longer-winded pragmas
// from the original pragmas.h wrapped into functions for easier
// use since many jumps and whatnot make it harder to write macro-
// inline versions. I'll eventually convert these to macro-inline
// equivalents. --Jonathon
//#include "pragmas.h"
#include "compat.h"
int dmval;
#if defined(__GNUC__) && defined(__i386__) && !defined(NOASM) // NOASM
//
// GCC Inline Assembler version
//
#define ASM __asm__ __volatile__
int boundmulscale(int a, int b, int c)
{
ASM(
"imull %%ebx\n\t"
"movl %%edx, %%ebx\n\t" // mov ebx, edx
"shrdl %%cl, %%edx, %%eax\n\t" // mov eax, edx, cl
"sarl %%cl, %%edx\n\t" // sar edx, cl
"xorl %%eax, %%edx\n\t" // xor edx, eax
"js 0f\n\t" // js checkit
"xorl %%eax, %%edx\n\t" // xor edx, eax
"jz 1f\n\t" // js skipboundit
"cmpl $0xffffffff, %%edx\n\t" // cmp edx, 0xffffffff
"je 1f\n\t" // je skipboundit
"0:\n\t" // checkit:
"movl %%ebx, %%eax\n\t" // mov eax, ebx
"sarl $31, %%eax\n\t" // sar eax, 31
"xorl $0x7fffffff, %%eax\n\t" // xor eax, 0x7fffffff
"1:" // skipboundit:
: "+a"(a), "+b"(b), "+c"(c) // input eax ebx ecx
:
: "edx", "cc"
);
return a;
}
void clearbufbyte(void *D, int c, int a)
{
ASM(
"cmpl $4, %%ecx\n\t"
"jae 1f\n\t"
"testb $1, %%cl\n\t"
"jz 0f\n\t" // jz preskip
"stosb\n\t"
"0:\n\t" // preskip:
"shrl $1, %%ecx\n\t"
"rep\n\t"
"stosw\n\t"
"jmp 5f\n\t" // jmp endit
"1:\n\t" // intcopy:
"testl $1, %%edi\n\t"
"jz 2f\n\t" // jz skip1
"stosb\n\t"
"decl %%ecx\n\t"
"2:\n\t" // skip1:
"testl $2, %%edi\n\t"
"jz 3f\n\t" // jz skip2
"stosw\n\t"
"subl $2, %%ecx\n\t"
"3:\n\t" // skip2:
"movl %%ecx, %%ebx\n\t"
"shrl $2, %%ecx\n\t"
"rep\n\t"
"stosl\n\t"
"testb $2, %%bl\n\t"
"jz 4f\n\t" // jz skip3
"stosw\n\t"
"4:\n\t" // skip3:
"testb $1, %%bl\n\t"
"jz 5f\n\t" // jz endit
"stosb\n\t"
"5:" // endit
: "+D"(D), "+c"(c), "+a"(a) :
: "ebx", "memory", "cc"
);
}
void copybufbyte(void *S, void *D, int c)
{
ASM(
"cmpl $4, %%ecx\n\t" // cmp ecx, 4
"jae 1f\n\t"
"testb $1, %%cl\n\t" // test cl, 1
"jz 0f\n\t"
"movsb\n\t"
"0:\n\t" // preskip:
"shrl $1, %%ecx\n\t" // shr ecx, 1
"rep\n\t"
"movsw\n\t"
"jmp 5f\n\t"
"1:\n\t" // intcopy:
"testl $1, %%edi\n\t" // test edi, 1
"jz 2f\n\t"
"movsb\n\t"
"decl %%ecx\n\t"
"2:\n\t" // skip1:
"testl $2, %%edi\n\t" // test edi, 2
"jz 3f\n\t"
"movsw\n\t"
"subl $2, %%ecx\n\t" // sub ecx, 2
"3:\n\t" // skip2:
"movl %%ecx, %%ebx\n\t" // mov ebx, ecx
"shrl $2, %%ecx\n\t" // shr ecx ,2
"rep\n\t"
"movsl\n\t"
"testb $2, %%bl\n\t" // test bl, 2
"jz 4f\n\t"
"movsw\n\t"
"4:\n\t" // skip3:
"testb $1, %%bl\n\t" // test bl, 1
"jz 5f\n\t"
"movsb\n\t"
"5:" // endit:
: "+c"(c), "+S"(S), "+D"(D) :
: "ebx", "memory", "cc"
);
}
void copybufreverse(void *S, void *D, int c)
{
ASM(
"shrl $1, %%ecx\n\t"
"jnc 0f\n\t" // jnc skipit1
"movb (%%esi), %%al\n\t"
"decl %%esi\n\t"
"movb %%al, (%%edi)\n\t"
"incl %%edi\n\t"
"0:\n\t" // skipit1:
"shrl $1, %%ecx\n\t"
"jnc 1f\n\t" // jnc skipit2
"movw -1(%%esi), %%ax\n\t"
"subl $2, %%esi\n\t"
"rorw $8, %%ax\n\t"
"movw %%ax, (%%edi)\n\t"
"addl $2, %%edi\n\t"
"1:\n\t" // skipit2
"testl %%ecx, %%ecx\n\t"
"jz 3f\n\t" // jz endloop
"2:\n\t" // begloop
"movl -3(%%esi), %%eax\n\t"
"subl $4, %%esi\n\t"
"bswapl %%eax\n\t"
"movl %%eax, (%%edi)\n\t"
"addl $4, %%edi\n\t"
"decl %%ecx\n\t"
"jnz 2b\n\t" // jnz begloop
"3:"
: "+S"(S), "+D"(D), "+c"(c) :
: "eax", "memory", "cc"
);
}
#elif defined(__WATCOMC__) && !defined(NOASM) // __GNUC__ && __i386__
//
// Watcom C Inline Assembler version
//
#elif defined(_MSC_VER) && !defined(NOASM) // __WATCOMC__
//
// Microsoft C Inline Assembler version
//
#else // _MSC_VER
//
// Generic C version
//
void qinterpolatedown16(int bufptr, int num, int val, int add)
{
// gee, I wonder who could have provided this...
int i, *lptr = (int *)bufptr;
for (i=0;i<num;i++) { lptr[i] = (val>>16); val += add; }
}
void qinterpolatedown16short(int bufptr, int num, int val, int add)
{
// ...maybe the same person who provided this too?
int i; short *sptr = (short *)bufptr;
for (i=0;i<num;i++) { sptr[i] = (short)(val>>16); val += add; }
}
void clearbuf(void *d, int c, int a)
{
int *p = (int*)d;
while ((c--) > 0) *(p++) = a;
}
void copybuf(void *s, void *d, int c)
{
int *p = (int*)s, *q = (int*)d;
while ((c--) > 0) *(q++) = *(p++);
}
void swapbuf4(void *a, void *b, int c)
{
int *p = (int*)a, *q = (int*)b;
int x, y;
while ((c--) > 0)
{
x = *q;
y = *p;
*(q++) = y;
*(p++) = x;
}
}
void clearbufbyte(void *D, int c, int a)
{
// Cringe City
char *p = (char*)D;
int m[4] = { 0xffl,0xff00l,0xff0000l,0xff000000l };
int n[4] = { 0,8,16,24 };
int z=0;
while ((c--) > 0)
{
*(p++) = (char)((a & m[z])>>n[z]);
z=(z+1)&3;
}
}
void copybufbyte(void *S, void *D, int c)
{
char *p = (char*)S, *q = (char*)D;
while ((c--) > 0) *(q++) = *(p++);
}
void copybufreverse(void *S, void *D, int c)
{
char *p = (char*)S, *q = (char*)D;
while ((c--) > 0) *(q++) = *(p--);
}
#endif