raze/polymer/build/Makefile.deps

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# Build Engine dependencies
#
$(OBJ)a-c.$o: $(SRC)a-c.c $(INC)a.h
$(OBJ)a.$o: $(SRC)a.$(asm)
$(OBJ)baselayer.$o: $(SRC)baselayer.c $(INC)compat.h $(INC)baselayer.h $(INC)build.h $(INC)osd.h
$(OBJ)bstub.$o: $(SRC)bstub.c $(INC)compat.h $(INC)a.h $(INC)build.h $(INC)pragmas.h $(INC)baselayer.h $(INC)names.h $(INC)osd.h $(INC)cache1d.h $(INC)editor.h
$(OBJ)build.$o: $(SRC)build.c $(INC)build.h $(INC)pragmas.h $(INC)compat.h $(INC)baselayer.h $(INC)editor.h
$(OBJ)cache1d.$o: $(SRC)cache1d.c $(INC)compat.h $(INC)cache1d.h $(INC)pragmas.h $(INC)baselayer.h
$(OBJ)compat.$o: $(SRC)compat.c $(INC)compat.h
$(OBJ)config.$o: $(SRC)config.c $(INC)compat.h $(INC)osd.h $(INC)editor.h
$(OBJ)crc32.$o: $(SRC)crc32.c $(INC)crc32.h
$(OBJ)defs.$o: $(SRC)defs.c $(INC)build.h $(INC)baselayer.h $(INC)scriptfile.h $(INC)compat.h
$(OBJ)engine.$o: $(SRC)engine.c $(SRC)polymost.c $(SRC)polymer.c $(INC)kplib.h $(SRC)hightile.c $(SRC)mdsprite.c $(INC)md4.h $(INC)lzf.h $(INC)lzwnew.h $(INC)compat.h $(INC)build.h $(INC)pragmas.h $(INC)cache1d.h $(INC)a.h $(INC)osd.h $(INC)baselayer.h
$(OBJ)game.$o: $(SRC)game.c $(INC)compat.h $(INC)build.h $(INC)names.h $(INC)pragmas.h $(INC)cache1d.h $(INC)game.h $(INC)osd.h $(INC)baselayer.h
$(OBJ)glbuild.$o: $(SRC)glbuild.c $(INC)glbuild.h $(INC)baselayer.h
$(OBJ)jfaud_sound.$o: $(SRC)jfaud_sound.cpp $(INC)osd.h $(INC)compat.h $(INC)cache1d.h
$(OBJ)kplib.$o: $(SRC)kplib.c $(INC)compat.h
$(OBJ)lzf_c.$o: $(SRC)lzf_c.c $(SRC)lzfP.h
$(OBJ)lzf_d.$o: $(SRC)lzf_d.c $(SRC)lzfP.h
$(OBJ)lzwnew.$o: $(SRC)lzwnew.c
$(OBJ)md4.$o: $(SRC)md4.c $(INC)md4.h $(INC)compat.h
$(OBJ)mmulti_null.$o: $(SRC)mmulti_null.c $(INC)mmulti.h
$(OBJ)mmulti.$o: $(SRC)mmulti.c
$(OBJ)osd.$o: $(SRC)osd.c $(INC)build.h $(INC)osd.h $(INC)compat.h $(INC)baselayer.h
$(OBJ)pragmas.$o: $(SRC)pragmas.c $(INC)compat.h
$(OBJ)scriptfile.$o: $(SRC)scriptfile.c $(INC)scriptfile.h $(INC)cache1d.h $(INC)compat.h
$(OBJ)sdlayer.$o: $(SRC)sdlayer.c $(INC)compat.h $(INC)sdlayer.h $(INC)baselayer.h $(INC)cache1d.h $(INC)pragmas.h $(INC)a.h $(INC)build.h $(INC)osd.h $(INC)glbuild.h
$(OBJ)sound.$o: $(SRC)sound.c $(INC)osd.h $(INC)compat.h $(INC)cache1d.h
$(OBJ)winlayer.$o: $(SRC)winlayer.c $(INC)compat.h $(INC)winlayer.h $(INC)baselayer.h $(INC)pragmas.h $(INC)build.h $(INC)a.h $(INC)osd.h $(INC)dxdidf.h $(INC)glbuild.h
$(OBJ)gtkbits.$o: $(SRC)gtkbits.c $(INC)baselayer.h $(INC)build.h
$(OBJ)gameres.$(res): $(SRC)misc/gameres.rc $(SRC)startwin.game.h
$(OBJ)buildres.$(res): $(SRC)misc/buildres.rc $(INC)startwin.editor.h
$(OBJ)startwin.editor.$o: $(SRC)startwin.editor.c $(INC)build.h $(INC)editor.h $(INC)winlayer.h $(INC)compat.h $(INC)startwin.editor.h
$(OBJ)startwin.game.$o: $(SRC)startwin.game.c $(INC)build.h $(INC)editor.h $(INC)winlayer.h $(INC)compat.h $(SRC)startwin.game.h
$(OBJ)startgtk.editor.$o: $(SRC)startgtk.editor.c $(INC)baselayer.h $(INC)build.h $(INC)editor.h $(INC)compat.h
$(OBJ)startgtk.game.$o: $(SRC)startgtk.game.c $(INC)baselayer.h $(INC)build.h $(INC)compat.h
$(OBJ)game_icon.$o: $(RSRC)game_icon.c
$(OBJ)build_icon.$o: $(RSRC)build_icon.c
$(OBJ)kextract.$o: $(SRC)util/kextract.c $(INC)compat.h
$(OBJ)kgroup.$o: $(SRC)util/kgroup.c $(INC)compat.h
$(OBJ)transpal.$o: $(SRC)util/transpal.c $(INC)compat.h $(INC)pragmas.h
$(OBJ)wad2art.$o: $(SRC)util/wad2art.c $(INC)compat.h $(INC)pragmas.h
$(OBJ)wad2map.$o: $(SRC)util/wad2map.c $(INC)compat.h $(INC)pragmas.h
$(OBJ)generateicon.$o: $(SRC)util/generateicon.c
$(OBJ)cacheinfo.$o: $(SRC)util/cacheinfo.c $(INC)compat.h