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/*---------------------------------------------------------------------------
* *
* * Copyright ( C ) 2017 Magnus Norddahl
* * Copyright ( C ) 2017 - 2020 Rachael Alexanderson
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
*/
# include <math.h>
# include "c_dispatch.h"
# include "c_cvars.h"
# include "v_video.h"
# include "templates.h"
# include "r_videoscale.h"
# include "cmdlib.h"
# include "v_draw.h"
# include "i_interface.h"
# include "printf.h"
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# include "version.h"
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# define NUMSCALEMODES countof(vScaleTable)
extern bool setsizeneeded ;
CUSTOM_CVAR ( Int , vid_scale_customwidth , VID_MIN_WIDTH , CVAR_ARCHIVE | CVAR_GLOBALCONFIG )
{
if ( self < VID_MIN_WIDTH )
self = VID_MIN_WIDTH ;
setsizeneeded = true ;
}
CUSTOM_CVAR ( Int , vid_scale_customheight , VID_MIN_HEIGHT , CVAR_ARCHIVE | CVAR_GLOBALCONFIG )
{
if ( self < VID_MIN_HEIGHT )
self = VID_MIN_HEIGHT ;
setsizeneeded = true ;
}
CVAR ( Bool , vid_scale_linear , false , CVAR_ARCHIVE | CVAR_GLOBALCONFIG )
CUSTOM_CVAR ( Float , vid_scale_custompixelaspect , 1.0 , CVAR_ARCHIVE | CVAR_GLOBALCONFIG )
{
setsizeneeded = true ;
if ( self < 0.2 | | self > 5.0 )
self = 1.0 ;
}
static const int VID_MIN_UI_WIDTH = 640 ;
static const int VID_MIN_UI_HEIGHT = 400 ;
namespace
{
uint32_t min_width = VID_MIN_WIDTH ;
uint32_t min_height = VID_MIN_HEIGHT ;
float v_MinimumToFill ( uint32_t inwidth , uint32_t inheight )
{
// sx = screen x dimension, sy = same for y
float sx = ( float ) inwidth , sy = ( float ) inheight ;
static float lastsx = 0. , lastsy = 0. , result = 0. ;
if ( lastsx ! = sx | | lastsy ! = sy )
{
if ( sx < = 0. | | sy < = 0. )
return 1. ; // prevent x/0 error
// set absolute minimum scale to fill the entire screen but get as close to 640x400 as possible
float ssx = ( float ) ( VID_MIN_UI_WIDTH ) / sx , ssy = ( float ) ( VID_MIN_UI_HEIGHT ) / sy ;
result = ( ssx < ssy ) ? ssy : ssx ;
lastsx = sx ;
lastsy = sy ;
}
return result ;
}
inline uint32_t v_mfillX ( uint32_t inwidth , uint32_t inheight )
{
return ( uint32_t ) ( ( float ) inwidth * v_MinimumToFill ( inwidth , inheight ) ) ;
}
inline uint32_t v_mfillY ( uint32_t inwidth , uint32_t inheight )
{
return ( uint32_t ) ( ( float ) inheight * v_MinimumToFill ( inwidth , inheight ) ) ;
}
inline void refresh_minimums ( )
{
// specialUI is tracking a state where high-res console fonts are actually required, and
// aren't actually rendered correctly in 320x200. this forces the game to revert to the 640x400
// minimum set in GZDoom 4.0.0, but only while those fonts are required.
static bool lastspecialUI = false ;
bool isInActualMenu = false ;
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bool specialUI = ( ! sysCallbacks . IsSpecialUI | | sysCallbacks . IsSpecialUI ( ) ) ;
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if ( specialUI = = lastspecialUI )
return ;
lastspecialUI = specialUI ;
setsizeneeded = true ;
if ( ! specialUI )
{
min_width = VID_MIN_WIDTH ;
min_height = VID_MIN_HEIGHT ;
}
else
{
min_width = VID_MIN_UI_WIDTH ;
min_height = VID_MIN_UI_HEIGHT ;
}
}
// the odd formatting of this struct definition is meant to resemble a table header. set your tab stops to 4 when editing this file.
struct v_ScaleTable
{ bool isValid ; uint32_t ( * GetScaledWidth ) ( uint32_t Width , uint32_t Height ) ; uint32_t ( * GetScaledHeight ) ( uint32_t Width , uint32_t Height ) ; float pixelAspect ; bool isCustom ; } ;
v_ScaleTable vScaleTable [ ] =
{
{ true , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return Width ; } , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return Height ; } , 1.0f , false } , // 0 - Native
{ true , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return v_mfillX ( Width , Height ) ; } , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return v_mfillY ( Width , Height ) ; } , 1.0f , false } , // 6 - Minimum Scale to Fill Entire Screen
{ true , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return 640 ; } , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return 400 ; } , 1.2f , false } , // 2 - 640x400 (formerly 320x200)
{ true , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return 960 ; } , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return 600 ; } , 1.2f , false } , // 3 - 960x600 (formerly 640x400)
{ true , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return 1280 ; } , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return 800 ; } , 1.2f , false } , // 4 - 1280x800
{ true , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return vid_scale_customwidth ; } , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return vid_scale_customheight ; } , 1.0f , true } , // 5 - Custom
{ true , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return 320 ; } , [ ] ( uint32_t Width , uint32_t Height ) - > uint32_t { return 200 ; } , 1.2f , false } , // 7 - 320x200
} ;
bool isOutOfBounds ( int x )
{
return ( x < 0 | | x > = int ( NUMSCALEMODES ) | | vScaleTable [ x ] . isValid = = false ) ;
}
}
void R_ShowCurrentScaling ( ) ;
CUSTOM_CVAR ( Float , vid_scalefactor , 1.0 , CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL )
{
setsizeneeded = true ;
if ( self < 0.05 | | self > 2.0 )
self = 1.0 ;
if ( self ! = 1.0 )
R_ShowCurrentScaling ( ) ;
}
CUSTOM_CVAR ( Int , vid_scalemode , 0 , CVAR_ARCHIVE | CVAR_GLOBALCONFIG )
{
setsizeneeded = true ;
if ( isOutOfBounds ( self ) )
self = 0 ;
}
CUSTOM_CVAR ( Bool , vid_cropaspect , false , CVAR_ARCHIVE | CVAR_GLOBALCONFIG )
{
setsizeneeded = true ;
}
bool ViewportLinearScale ( )
{
if ( isOutOfBounds ( vid_scalemode ) )
vid_scalemode = 0 ;
// always use linear if supersampling
int x = screen - > GetClientWidth ( ) , y = screen - > GetClientHeight ( ) ;
float aspectmult = ViewportPixelAspect ( ) ;
if ( aspectmult > 1.f )
aspectmult = 1.f / aspectmult ;
if ( ( ViewportScaledWidth ( x , y ) > ( x * aspectmult ) ) | | ( ViewportScaledHeight ( x , y ) > ( y * aspectmult ) ) )
return true ;
return vid_scale_linear ;
}
int ViewportScaledWidth ( int width , int height )
{
if ( isOutOfBounds ( vid_scalemode ) )
vid_scalemode = 0 ;
refresh_minimums ( ) ;
if ( vid_cropaspect & & height > 0 )
{
width = ( ( float ) width / height > ActiveRatio ( width , height ) ) ? ( int ) ( height * ActiveRatio ( width , height ) ) : width ;
height = ( ( float ) width / height < ActiveRatio ( width , height ) ) ? ( int ) ( width / ActiveRatio ( width , height ) ) : height ;
}
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return ( int ) max ( ( int32_t ) min_width , ( int32_t ) ( vid_scalefactor * vScaleTable [ vid_scalemode ] . GetScaledWidth ( width , height ) ) ) ;
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}
int ViewportScaledHeight ( int width , int height )
{
if ( isOutOfBounds ( vid_scalemode ) )
vid_scalemode = 0 ;
if ( vid_cropaspect & & height > 0 )
{
height = ( ( float ) width / height < ActiveRatio ( width , height ) ) ? ( int ) ( width / ActiveRatio ( width , height ) ) : height ;
width = ( ( float ) width / height > ActiveRatio ( width , height ) ) ? ( int ) ( height * ActiveRatio ( width , height ) ) : width ;
}
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return ( int ) max ( ( int32_t ) min_height , ( int32_t ) ( vid_scalefactor * vScaleTable [ vid_scalemode ] . GetScaledHeight ( width , height ) ) ) ;
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}
float ViewportPixelAspect ( )
{
if ( isOutOfBounds ( vid_scalemode ) )
vid_scalemode = 0 ;
// hack - use custom scaling if in "custom" mode
if ( vScaleTable [ vid_scalemode ] . isCustom )
return vid_scale_custompixelaspect ;
return vScaleTable [ vid_scalemode ] . pixelAspect ;
}
void R_ShowCurrentScaling ( )
{
int x1 = screen - > GetClientWidth ( ) , y1 = screen - > GetClientHeight ( ) , x2 = ViewportScaledWidth ( x1 , y1 ) , y2 = ViewportScaledHeight ( x1 , y1 ) ;
Printf ( " Current vid_scalefactor: %f \n " , ( float ) ( vid_scalefactor ) ) ;
Printf ( " Real resolution: %i x %i \n Emulated resolution: %i x %i \n " , x1 , y1 , x2 , y2 ) ;
}
CCMD ( vid_showcurrentscaling )
{
R_ShowCurrentScaling ( ) ;
}
CCMD ( vid_scaletowidth )
{
if ( argv . argc ( ) > 1 )
{
// the following enables the use of ViewportScaledWidth to get the proper dimensions in custom scale modes
vid_scalefactor = 1 ;
vid_scalefactor = ( float ) ( ( double ) atof ( argv [ 1 ] ) / ViewportScaledWidth ( screen - > GetClientWidth ( ) , screen - > GetClientHeight ( ) ) ) ;
}
}
CCMD ( vid_scaletoheight )
{
if ( argv . argc ( ) > 1 )
{
vid_scalefactor = 1 ;
vid_scalefactor = ( float ) ( ( double ) atof ( argv [ 1 ] ) / ViewportScaledHeight ( screen - > GetClientWidth ( ) , screen - > GetClientHeight ( ) ) ) ;
}
}
inline bool atob ( char * I )
{
if ( stricmp ( I , " true " ) = = 0 | | stricmp ( I , " 1 " ) = = 0 )
return true ;
return false ;
}
CCMD ( vid_setscale )
{
if ( argv . argc ( ) > 2 )
{
vid_scale_customwidth = atoi ( argv [ 1 ] ) ;
vid_scale_customheight = atoi ( argv [ 2 ] ) ;
if ( argv . argc ( ) > 3 )
{
vid_scale_linear = atob ( argv [ 3 ] ) ;
if ( argv . argc ( ) > 4 )
{
vid_scale_custompixelaspect = ( float ) atof ( argv [ 4 ] ) ;
}
}
vid_scalemode = 5 ;
vid_scalefactor = 1.0 ;
}
else
{
Printf ( " Usage: vid_setscale <x> <y> [bool linear] [float pixel-shape] \n This command will create a custom viewport scaling mode. \n " ) ;
}
}
CCMD ( vid_scaletolowest )
{
uint32_t method = 0 ;
if ( argv . argc ( ) > 1 )
method = atoi ( argv [ 1 ] ) ;
switch ( method )
{
case 1 : // Method 1: set a custom video scaling
vid_scalemode = 5 ;
vid_scalefactor = 1.0 ;
vid_scale_custompixelaspect = 1.0 ;
vid_scale_customwidth = v_mfillX ( screen - > GetClientWidth ( ) , screen - > GetClientHeight ( ) ) ;
vid_scale_customheight = v_mfillY ( screen - > GetClientWidth ( ) , screen - > GetClientHeight ( ) ) ;
break ;
case 2 : // Method 2: use the actual downscaling mode directly
vid_scalemode = 1 ;
vid_scalefactor = 1.0 ;
break ;
default : // Default method: use vid_scalefactor to achieve the result on a default scaling mode
vid_scalemode = 0 ;
vid_scalefactor = v_MinimumToFill ( screen - > GetClientWidth ( ) , screen - > GetClientHeight ( ) ) ;
break ;
}
}