2019-11-14 20:07:43 +00:00
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#pragma once
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2020-04-11 21:54:33 +00:00
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#include "resourcefile.h"
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2020-11-21 20:31:50 +00:00
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#include "build.h"
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extern FixedBitArray<MAXSPRITES> activeSprites;
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2019-11-14 20:07:43 +00:00
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2020-01-12 22:16:21 +00:00
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bool OpenSaveGameForWrite(const char *fname, const char *name);
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2019-11-14 20:07:43 +00:00
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bool OpenSaveGameForRead(const char *name);
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FileWriter *WriteSavegameChunk(const char *name);
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FileReader ReadSavegameChunk(const char *name);
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bool FinishSavegameWrite();
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void FinishSavegameRead();
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2019-11-26 23:41:26 +00:00
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// Savegame utilities
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class FileReader;
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FString G_BuildSaveName (const char *prefix);
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2019-12-10 21:22:59 +00:00
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int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu);
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2019-11-26 23:41:26 +00:00
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2020-10-07 16:32:57 +00:00
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void G_LoadGame(const char* filename);
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void G_SaveGame(const char* fn, const char* desc, bool ok4q, bool forceq);
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2020-10-04 16:31:48 +00:00
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void M_Autosave();
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2020-01-21 18:22:38 +00:00
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2019-11-26 23:41:26 +00:00
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#define SAVEGAME_EXT ".dsave"
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2019-11-30 18:23:54 +00:00
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