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/*
* * c_cvars . cpp
* * Defines all the different console variable types
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 1998 - 2006 Randy Heit
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
*/
# include <string.h>
# include <assert.h>
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# include "cmdlib.h"
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# include "configfile.h"
# include "c_console.h"
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# include "c_dispatch.h"
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# include "c_cvars.h"
# include "engineerrors.h"
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# include "printf.h"
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# include "palutil.h"
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# include "i_interface.h"
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# include "dobject.h"
# include "dobjtype.h"
# include "dobjgc.h"
# include "vm.h"
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struct FLatchedValue
{
FBaseCVar * Variable ;
UCVarValue Value ;
ECVarType Type ;
bool UnsafeContext ;
} ;
static TArray < FLatchedValue > LatchedValues ;
int cvar_defflags ;
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static ConsoleCallbacks * callbacks ;
// Install game-specific handlers, mainly to deal with serverinfo and userinfo CVARs.
// This is to keep the console independent of game implementation details for easier reusability.
void C_InstallHandlers ( ConsoleCallbacks * cb )
{
callbacks = cb ;
}
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void C_InitCVars ( int which )
{
AutoSegs : : CVarDecl . ForEach ( [ ] ( FCVarDecl * cvInfo )
{
FBaseCVar * newcvar ;
switch ( cvInfo - > type )
{
default :
return ;
case CVAR_Int :
{
using callbacktype = void ( * ) ( FIntCVar & ) ;
newcvar = new FIntCVar ( cvInfo - > name , cvInfo - > defaultval . Int , cvInfo - > flags , reinterpret_cast < callbacktype > ( cvInfo - > callbackp ) , cvInfo - > description ) ;
break ;
}
case CVAR_Bool :
{
using callbacktype = void ( * ) ( FBoolCVar & ) ;
newcvar = new FBoolCVar ( cvInfo - > name , cvInfo - > defaultval . Bool , cvInfo - > flags , reinterpret_cast < callbacktype > ( cvInfo - > callbackp ) , cvInfo - > description ) ;
break ;
}
case CVAR_Float :
{
using callbacktype = void ( * ) ( FFloatCVar & ) ;
newcvar = new FFloatCVar ( cvInfo - > name , cvInfo - > defaultval . Float , cvInfo - > flags , reinterpret_cast < callbacktype > ( cvInfo - > callbackp ) , cvInfo - > description ) ;
break ;
}
case CVAR_String :
{
using callbacktype = void ( * ) ( FStringCVar & ) ;
newcvar = new FStringCVar ( cvInfo - > name , cvInfo - > defaultval . String , cvInfo - > flags , reinterpret_cast < callbacktype > ( cvInfo - > callbackp ) , cvInfo - > description ) ;
break ;
}
case CVAR_Color :
{
using callbacktype = void ( * ) ( FColorCVar & ) ;
newcvar = new FColorCVar ( cvInfo - > name , cvInfo - > defaultval . Int , cvInfo - > flags , reinterpret_cast < callbacktype > ( cvInfo - > callbackp ) , cvInfo - > description ) ;
break ;
}
}
* ( void * * ) cvInfo - > refAddr = newcvar ;
} ) ;
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AutoSegs : : CVarDecl . ForEach ( [ ] ( FCVarDecl * cvInfo )
{
FBaseCVar * newcvar ;
switch ( cvInfo - > type )
{
default :
return ;
case CVAR_Flag :
{
newcvar = new FFlagCVar ( cvInfo - > name , * cvInfo - > defaultval . Pointer - > get ( ) , cvInfo - > flags , cvInfo - > description ) ;
break ;
}
case CVAR_Mask :
{
newcvar = new FMaskCVar ( cvInfo - > name , * cvInfo - > defaultval . Pointer - > get ( ) , cvInfo - > flags , cvInfo - > description ) ;
break ;
}
}
* ( void * * ) cvInfo - > refAddr = newcvar ;
} ) ;
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}
void C_UninitCVars ( )
{
decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
{
auto var = pair - > Value ;
pair - > Value = nullptr ;
delete var ;
}
}
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FBaseCVar : : FBaseCVar ( const char * var_name , uint32_t flags , void ( * callback ) ( FBaseCVar & ) , const char * descr )
{
if ( var_name ! = nullptr & & ( flags & CVAR_SERVERINFO ) )
{
// This limitation is imposed by network protocol which uses only 6 bits
// for name's length with terminating null character
static const size_t NAME_LENGHT_MAX = 63 ;
if ( strlen ( var_name ) > NAME_LENGHT_MAX )
{
I_FatalError ( " Name of the server console variable \" %s \" is too long. \n "
" Its length should not exceed %zu characters. \n " , var_name , NAME_LENGHT_MAX ) ;
}
}
m_Callback = callback ;
Flags = 0 ;
VarName = " " ;
Description = descr ;
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FBaseCVar * var = nullptr ;
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if ( var_name )
{
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var = FindCVar ( var_name , NULL ) ;
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C_AddTabCommand ( var_name ) ;
VarName = var_name ;
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cvarMap . Insert ( var_name , this ) ;
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}
if ( var )
{
ECVarType type ;
UCVarValue value ;
value = var - > GetFavoriteRep ( & type ) ;
ForceSet ( value , type ) ;
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delete var ;
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Flags = flags ;
}
else
{
Flags = flags | CVAR_ISDEFAULT ;
}
}
FBaseCVar : : ~ FBaseCVar ( )
{
if ( VarName . IsNotEmpty ( ) )
{
FBaseCVar * var , * prev ;
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var = FindCVar ( VarName . GetChars ( ) , & prev ) ;
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if ( var = = this )
{
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cvarMap . Remove ( var - > VarName ) ;
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C_RemoveTabCommand ( VarName . GetChars ( ) ) ;
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}
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}
}
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void FBaseCVar : : SetCallback ( void ( * callback ) ( FBaseCVar & ) )
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{
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m_Callback = callback ;
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}
void FBaseCVar : : ClearCallback ( )
{
m_Callback = nullptr ;
}
void FBaseCVar : : SetExtraDataPointer ( void * pointer )
{
m_ExtraDataPointer = pointer ;
}
void * FBaseCVar : : GetExtraDataPointer ( )
{
return m_ExtraDataPointer ;
}
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const char * FBaseCVar : : GetHumanString ( int precision ) const
{
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return GetGenericRep ( CVAR_String ) . String ;
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}
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const char * FBaseCVar : : GetHumanStringDefault ( int precision ) const
{
return GetGenericRepDefault ( CVAR_String ) . String ;
}
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void FBaseCVar : : ForceSet ( UCVarValue value , ECVarType type , bool nouserinfosend )
{
DoSet ( value , type ) ;
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if ( ( Flags & CVAR_USERINFO ) & & ! nouserinfosend & & ! ( Flags & CVAR_IGNORE ) )
if ( callbacks & & callbacks - > UserInfoChanged ) callbacks - > UserInfoChanged ( this ) ;
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if ( m_UseCallback )
Callback ( ) ;
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if ( ( Flags & CVAR_ARCHIVE ) & & ! ( Flags & CVAR_UNSAFECONTEXT ) )
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{
SafeValue = GetGenericRep ( CVAR_String ) . String ;
}
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Flags & = ~ ( CVAR_ISDEFAULT | CVAR_UNSAFECONTEXT ) ;
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}
void FBaseCVar : : SetGenericRep ( UCVarValue value , ECVarType type )
{
if ( ( Flags & CVAR_NOSET ) & & m_DoNoSet )
{
return ;
}
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if ( ( Flags & CVAR_LATCH ) & & callbacks & & callbacks - > MustLatch ( ) )
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{
FLatchedValue latch ;
latch . Variable = this ;
latch . Type = type ;
if ( type ! = CVAR_String )
latch . Value = value ;
else
latch . Value . String = copystring ( value . String ) ;
latch . UnsafeContext = ! ! ( Flags & CVAR_UNSAFECONTEXT ) ;
LatchedValues . Push ( latch ) ;
Flags & = ~ CVAR_UNSAFECONTEXT ;
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return ;
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}
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if ( ( Flags & CVAR_SERVERINFO ) & & callbacks & & callbacks - > SendServerInfoChange )
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{
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if ( callbacks - > SendServerInfoChange ( this , value , type ) ) return ;
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}
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ForceSet ( value , type ) ;
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}
bool FBaseCVar : : ToBool ( UCVarValue value , ECVarType type )
{
switch ( type )
{
case CVAR_Bool :
return value . Bool ;
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case CVAR_Color :
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case CVAR_Int :
return ! ! value . Int ;
case CVAR_Float :
return value . Float ! = 0.f ;
case CVAR_String :
if ( stricmp ( value . String , " true " ) = = 0 )
return true ;
else if ( stricmp ( value . String , " false " ) = = 0 )
return false ;
else
return ! ! strtoll ( value . String , NULL , 0 ) ;
default :
return false ;
}
}
int FBaseCVar : : ToInt ( UCVarValue value , ECVarType type )
{
int res ;
# if __GNUC__ <= 2
float tmp ;
# endif
switch ( type )
{
case CVAR_Bool : res = ( int ) value . Bool ; break ;
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case CVAR_Color :
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case CVAR_Int : res = value . Int ; break ;
# if __GNUC__ <= 2
case CVAR_Float : tmp = value . Float ; res = ( int ) tmp ; break ;
# else
case CVAR_Float : res = ( int ) value . Float ; break ;
# endif
case CVAR_String :
{
if ( stricmp ( value . String , " true " ) = = 0 )
res = 1 ;
else if ( stricmp ( value . String , " false " ) = = 0 )
res = 0 ;
else
res = ( int ) strtoll ( value . String , NULL , 0 ) ;
break ;
}
default : res = 0 ; break ;
}
return res ;
}
float FBaseCVar : : ToFloat ( UCVarValue value , ECVarType type )
{
switch ( type )
{
case CVAR_Bool :
return ( float ) value . Bool ;
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case CVAR_Color :
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case CVAR_Int :
return ( float ) value . Int ;
case CVAR_Float :
return value . Float ;
case CVAR_String :
return ( float ) strtod ( value . String , NULL ) ;
default :
return 0.f ;
}
}
static char cstrbuf [ 40 ] ;
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static GUID cGUID ;
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static char truestr [ ] = " true " ;
static char falsestr [ ] = " false " ;
const char * FBaseCVar : : ToString ( UCVarValue value , ECVarType type )
{
switch ( type )
{
case CVAR_Bool :
return value . Bool ? truestr : falsestr ;
case CVAR_String :
return value . String ;
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case CVAR_Color :
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case CVAR_Int :
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mysnprintf ( cstrbuf , countof ( cstrbuf ) , " %i " , value . Int ) ;
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break ;
case CVAR_Float :
IGNORE_FORMAT_PRE
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mysnprintf ( cstrbuf , countof ( cstrbuf ) , " %g " , value . Float ) ;
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IGNORE_FORMAT_POST
break ;
default :
strcpy ( cstrbuf , " <huh?> " ) ;
break ;
}
return cstrbuf ;
}
UCVarValue FBaseCVar : : FromBool ( bool value , ECVarType type )
{
UCVarValue ret ;
switch ( type )
{
case CVAR_Bool :
ret . Bool = value ;
break ;
case CVAR_Int :
ret . Int = value ;
break ;
case CVAR_Float :
ret . Float = value ;
break ;
case CVAR_String :
ret . String = value ? truestr : falsestr ;
break ;
default :
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ret . Int = 0 ;
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break ;
}
return ret ;
}
UCVarValue FBaseCVar : : FromInt ( int value , ECVarType type )
{
UCVarValue ret ;
switch ( type )
{
case CVAR_Bool :
ret . Bool = value ! = 0 ;
break ;
case CVAR_Int :
ret . Int = value ;
break ;
case CVAR_Float :
ret . Float = ( float ) value ;
break ;
case CVAR_String :
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mysnprintf ( cstrbuf , countof ( cstrbuf ) , " %i " , value ) ;
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ret . String = cstrbuf ;
break ;
default :
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ret . Int = 0 ;
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break ;
}
return ret ;
}
UCVarValue FBaseCVar : : FromFloat ( float value , ECVarType type )
{
UCVarValue ret ;
switch ( type )
{
case CVAR_Bool :
ret . Bool = value ! = 0.f ;
break ;
case CVAR_Int :
ret . Int = ( int ) value ;
break ;
case CVAR_Float :
ret . Float = value ;
break ;
case CVAR_String :
IGNORE_FORMAT_PRE
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mysnprintf ( cstrbuf , countof ( cstrbuf ) , " %g " , value ) ;
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IGNORE_FORMAT_POST
ret . String = cstrbuf ;
break ;
default :
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ret . Int = 0 ;
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break ;
}
return ret ;
}
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static uint8_t HexToByte ( const char * hex )
{
uint8_t v = 0 ;
for ( int i = 0 ; i < 2 ; + + i )
{
v < < = 4 ;
if ( hex [ i ] > = ' 0 ' & & hex [ i ] < = ' 9 ' )
{
v + = hex [ i ] - ' 0 ' ;
}
else if ( hex [ i ] > = ' A ' & & hex [ i ] < = ' F ' )
{
v + = hex [ i ] - ' A ' ;
}
else // The string is already verified to contain valid hexits
{
v + = hex [ i ] - ' a ' ;
}
}
return v ;
}
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UCVarValue FBaseCVar : : FromString ( const char * value , ECVarType type )
{
UCVarValue ret ;
switch ( type )
{
case CVAR_Bool :
if ( stricmp ( value , " true " ) = = 0 )
ret . Bool = true ;
else if ( stricmp ( value , " false " ) = = 0 )
ret . Bool = false ;
else
ret . Bool = strtoll ( value , NULL , 0 ) ! = 0 ;
break ;
case CVAR_Int :
if ( stricmp ( value , " true " ) = = 0 )
ret . Int = 1 ;
else if ( stricmp ( value , " false " ) = = 0 )
ret . Int = 0 ;
else
ret . Int = ( int ) strtoll ( value , NULL , 0 ) ;
break ;
case CVAR_Float :
ret . Float = ( float ) strtod ( value , NULL ) ;
break ;
case CVAR_String :
ret . String = const_cast < char * > ( value ) ;
break ;
default :
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ret . Int = 0 ;
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break ;
}
return ret ;
}
FBaseCVar * cvar_set ( const char * var_name , const char * val )
{
FBaseCVar * var ;
if ( ( var = FindCVar ( var_name , NULL ) ) )
{
UCVarValue value ;
value . String = const_cast < char * > ( val ) ;
var - > SetGenericRep ( value , CVAR_String ) ;
}
return var ;
}
FBaseCVar * cvar_forceset ( const char * var_name , const char * val )
{
FBaseCVar * var ;
UCVarValue vval ;
if ( ( var = FindCVar ( var_name , NULL ) ) )
{
vval . String = const_cast < char * > ( val ) ;
var - > ForceSet ( vval , CVAR_String ) ;
}
return var ;
}
void FBaseCVar : : EnableNoSet ( )
{
m_DoNoSet = true ;
}
void FBaseCVar : : EnableCallbacks ( )
{
m_UseCallback = true ;
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CVarMap : : Iterator it ( cvarMap ) ;
CVarMap : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto cvar = pair - > Value ;
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if ( ! ( cvar - > Flags & CVAR_NOINITCALL ) )
{
cvar - > Callback ( ) ;
}
}
}
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void FBaseCVar : : InitZSCallbacks ( )
{
CVarMap : : Iterator it ( cvarMap ) ;
CVarMap : : Pair * pair ;
while ( it . NextPair ( pair ) )
{
auto cvar = pair - > Value ;
if ( cvar - > Flags & CVAR_ZS_CUSTOM )
{
cvar - > InstantiateZSCVar ( ) ;
}
}
GC : : AddMarkerFunc ( FBaseCVar : : MarkZSCallbacks ) ;
}
void FBaseCVar : : MarkZSCallbacks ( ) {
CVarMap : : Iterator it ( cvarMap ) ;
CVarMap : : Pair * pair ;
while ( it . NextPair ( pair ) )
{
auto cvar = pair - > Value ;
if ( cvar - > Flags & CVAR_ZS_CUSTOM )
{
cvar - > MarkZSCVar ( ) ;
}
}
}
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void FBaseCVar : : DisableCallbacks ( )
{
m_UseCallback = false ;
}
//
// Boolean cvar implementation
//
FBoolCVar : : FBoolCVar ( const char * name , bool def , uint32_t flags , void ( * callback ) ( FBoolCVar & ) , const char * descr )
: FBaseCVar ( name , flags , reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( callback ) , descr )
{
DefaultValue = def ;
if ( Flags & CVAR_ISDEFAULT )
Value = def ;
}
ECVarType FBoolCVar : : GetRealType ( ) const
{
return CVAR_Bool ;
}
UCVarValue FBoolCVar : : GetGenericRep ( ECVarType type ) const
{
return FromBool ( Value , type ) ;
}
UCVarValue FBoolCVar : : GetFavoriteRep ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_Bool ;
ret . Bool = Value ;
return ret ;
}
UCVarValue FBoolCVar : : GetGenericRepDefault ( ECVarType type ) const
{
return FromBool ( DefaultValue , type ) ;
}
UCVarValue FBoolCVar : : GetFavoriteRepDefault ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_Bool ;
ret . Bool = DefaultValue ;
return ret ;
}
void FBoolCVar : : SetGenericRepDefault ( UCVarValue value , ECVarType type )
{
DefaultValue = ToBool ( value , type ) ;
if ( Flags & CVAR_ISDEFAULT )
{
SetGenericRep ( value , type ) ;
Flags | = CVAR_ISDEFAULT ;
}
}
void FBoolCVar : : DoSet ( UCVarValue value , ECVarType type )
{
Value = ToBool ( value , type ) ;
}
//
// Integer cvar implementation
//
FIntCVar : : FIntCVar ( const char * name , int def , uint32_t flags , void ( * callback ) ( FIntCVar & ) , const char * descr )
: FBaseCVar ( name , flags , reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( callback ) , descr )
{
DefaultValue = def ;
if ( Flags & CVAR_ISDEFAULT )
Value = def ;
}
ECVarType FIntCVar : : GetRealType ( ) const
{
return CVAR_Int ;
}
UCVarValue FIntCVar : : GetGenericRep ( ECVarType type ) const
{
return FromInt ( Value , type ) ;
}
UCVarValue FIntCVar : : GetFavoriteRep ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_Int ;
ret . Int = Value ;
return ret ;
}
UCVarValue FIntCVar : : GetGenericRepDefault ( ECVarType type ) const
{
return FromInt ( DefaultValue , type ) ;
}
UCVarValue FIntCVar : : GetFavoriteRepDefault ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_Int ;
ret . Int = DefaultValue ;
return ret ;
}
void FIntCVar : : SetGenericRepDefault ( UCVarValue value , ECVarType type )
{
DefaultValue = ToInt ( value , type ) ;
if ( Flags & CVAR_ISDEFAULT )
{
SetGenericRep ( value , type ) ;
Flags | = CVAR_ISDEFAULT ;
}
}
void FIntCVar : : DoSet ( UCVarValue value , ECVarType type )
{
Value = ToInt ( value , type ) ;
}
//
// Floating point cvar implementation
//
FFloatCVar : : FFloatCVar ( const char * name , float def , uint32_t flags , void ( * callback ) ( FFloatCVar & ) , const char * descr )
: FBaseCVar ( name , flags , reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( callback ) , descr )
{
DefaultValue = def ;
if ( Flags & CVAR_ISDEFAULT )
Value = def ;
}
ECVarType FFloatCVar : : GetRealType ( ) const
{
return CVAR_Float ;
}
const char * FFloatCVar : : GetHumanString ( int precision ) const
{
if ( precision < 0 )
{
precision = 6 ;
}
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mysnprintf ( cstrbuf , countof ( cstrbuf ) , " %.*g " , precision , Value ) ;
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return cstrbuf ;
}
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const char * FFloatCVar : : GetHumanStringDefault ( int precision ) const
{
if ( precision < 0 )
{
precision = 6 ;
}
mysnprintf ( cstrbuf , countof ( cstrbuf ) , " %.*g " , precision , DefaultValue ) ;
return cstrbuf ;
}
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UCVarValue FFloatCVar : : GetGenericRep ( ECVarType type ) const
{
return FromFloat ( Value , type ) ;
}
UCVarValue FFloatCVar : : GetFavoriteRep ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_Float ;
ret . Float = Value ;
return ret ;
}
UCVarValue FFloatCVar : : GetGenericRepDefault ( ECVarType type ) const
{
return FromFloat ( DefaultValue , type ) ;
}
UCVarValue FFloatCVar : : GetFavoriteRepDefault ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_Float ;
ret . Float = DefaultValue ;
return ret ;
}
void FFloatCVar : : SetGenericRepDefault ( UCVarValue value , ECVarType type )
{
DefaultValue = ToFloat ( value , type ) ;
if ( Flags & CVAR_ISDEFAULT )
{
SetGenericRep ( value , type ) ;
Flags | = CVAR_ISDEFAULT ;
}
}
void FFloatCVar : : DoSet ( UCVarValue value , ECVarType type )
{
Value = ToFloat ( value , type ) ;
}
//
// String cvar implementation
//
FStringCVar : : FStringCVar ( const char * name , const char * def , uint32_t flags , void ( * callback ) ( FStringCVar & ) , const char * descr )
: FBaseCVar ( name , flags , reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( callback ) , descr )
{
mDefaultValue = def ;
if ( Flags & CVAR_ISDEFAULT )
mValue = def ;
else
mValue = " " ;
}
FStringCVar : : ~ FStringCVar ( )
{
}
ECVarType FStringCVar : : GetRealType ( ) const
{
return CVAR_String ;
}
UCVarValue FStringCVar : : GetGenericRep ( ECVarType type ) const
{
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return FromString ( mValue . GetChars ( ) , type ) ;
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}
UCVarValue FStringCVar : : GetFavoriteRep ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_String ;
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ret . String = mValue . GetChars ( ) ;
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return ret ;
}
UCVarValue FStringCVar : : GetGenericRepDefault ( ECVarType type ) const
{
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return FromString ( mDefaultValue . GetChars ( ) , type ) ;
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}
UCVarValue FStringCVar : : GetFavoriteRepDefault ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_String ;
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ret . String = mDefaultValue . GetChars ( ) ;
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return ret ;
}
void FStringCVar : : SetGenericRepDefault ( UCVarValue value , ECVarType type )
{
mDefaultValue = ToString ( value , type ) ;
if ( Flags & CVAR_ISDEFAULT )
{
SetGenericRep ( value , type ) ;
Flags | = CVAR_ISDEFAULT ;
}
}
void FStringCVar : : DoSet ( UCVarValue value , ECVarType type )
{
mValue = ToString ( value , type ) ;
}
//
// Color cvar implementation
//
FColorCVar : : FColorCVar ( const char * name , int def , uint32_t flags , void ( * callback ) ( FColorCVar & ) , const char * descr )
: FIntCVar ( name , def , flags , reinterpret_cast < void ( * ) ( FIntCVar & ) > ( callback ) , descr )
{
}
ECVarType FColorCVar : : GetRealType ( ) const
{
return CVAR_Color ;
}
UCVarValue FColorCVar : : GetGenericRep ( ECVarType type ) const
{
return FromInt2 ( Value , type ) ;
}
UCVarValue FColorCVar : : GetGenericRepDefault ( ECVarType type ) const
{
return FromInt2 ( DefaultValue , type ) ;
}
void FColorCVar : : SetGenericRepDefault ( UCVarValue value , ECVarType type )
{
DefaultValue = ToInt2 ( value , type ) ;
if ( Flags & CVAR_ISDEFAULT )
{
SetGenericRep ( value , type ) ;
Flags | = CVAR_ISDEFAULT ;
}
}
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void FColorCVar : : DoSet ( UCVarValue value , ECVarType type )
{
Value = ToInt2 ( value , type ) ;
}
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UCVarValue FColorCVar : : FromInt2 ( int value , ECVarType type )
{
if ( type = = CVAR_String )
{
UCVarValue ret ;
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mysnprintf ( cstrbuf , countof ( cstrbuf ) , " %02x %02x %02x " ,
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RPART ( value ) , GPART ( value ) , BPART ( value ) ) ;
ret . String = cstrbuf ;
return ret ;
}
return FromInt ( value , type ) ;
}
int FColorCVar : : ToInt2 ( UCVarValue value , ECVarType type )
{
int ret ;
if ( type = = CVAR_String )
{
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FString string = V_GetColorStringByName ( value . String ) ;
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// Only allow named colors after the screen exists (i.e. after
// we've got some lumps loaded, so X11R6RGB can be read). Since
// the only time this might be called before that is when loading
// zdoom.ini, this shouldn't be a problem.
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if ( string . IsNotEmpty ( ) )
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{
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ret = V_GetColorFromString ( string . GetChars ( ) ) ;
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}
else
{
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ret = V_GetColorFromString ( value . String ) ;
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}
}
else
{
ret = ToInt ( value , type ) ;
}
return ret ;
}
//
// More base cvar stuff
//
void FBaseCVar : : ResetColors ( )
{
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto var = pair - > Value ;
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if ( var - > GetRealType ( ) = = CVAR_Color )
{
var - > DoSet ( var - > GetGenericRep ( CVAR_Int ) , CVAR_Int ) ;
}
}
}
void FBaseCVar : : ResetToDefault ( )
{
if ( ! ( Flags & CVAR_ISDEFAULT ) )
{
UCVarValue val ;
ECVarType type ;
val = GetFavoriteRepDefault ( & type ) ;
SetGenericRep ( val , type ) ;
Flags | = CVAR_ISDEFAULT ;
}
}
void FBaseCVar : : MarkUnsafe ( )
{
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if ( ! ( Flags & CVAR_MOD ) & & UnsafeExecutionContext )
{
Flags | = CVAR_UNSAFECONTEXT ;
}
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}
//
// Flag cvar implementation
//
// This type of cvar is not a "real" cvar. Instead, it gets and sets
// the value of a FIntCVar, modifying it bit-by-bit. As such, it has
// no default, and is not written to the .cfg or transferred around
// the network. The "host" cvar is responsible for that.
//
FFlagCVar : : FFlagCVar ( const char * name , FIntCVar & realvar , uint32_t bitval , const char * descr )
: FBaseCVar ( name , 0 , NULL , descr ) ,
ValueVar ( realvar ) ,
BitVal ( bitval )
{
int bit ;
Flags & = ~ CVAR_ISDEFAULT ;
assert ( bitval ! = 0 ) ;
bit = 0 ;
while ( ( bitval > > = 1 ) ! = 0 )
{
+ + bit ;
}
BitNum = bit ;
assert ( ( 1u < < BitNum ) = = BitVal ) ;
}
ECVarType FFlagCVar : : GetRealType ( ) const
{
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return CVAR_Flag ;
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}
UCVarValue FFlagCVar : : GetGenericRep ( ECVarType type ) const
{
return FromBool ( ( ValueVar & BitVal ) ! = 0 , type ) ;
}
UCVarValue FFlagCVar : : GetFavoriteRep ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_Bool ;
ret . Bool = ( ValueVar & BitVal ) ! = 0 ;
return ret ;
}
UCVarValue FFlagCVar : : GetGenericRepDefault ( ECVarType type ) const
{
ECVarType dummy ;
UCVarValue def ;
def = ValueVar . GetFavoriteRepDefault ( & dummy ) ;
return FromBool ( ( def . Int & BitVal ) ! = 0 , type ) ;
}
UCVarValue FFlagCVar : : GetFavoriteRepDefault ( ECVarType * type ) const
{
ECVarType dummy ;
UCVarValue def ;
def = ValueVar . GetFavoriteRepDefault ( & dummy ) ;
def . Bool = ( def . Int & BitVal ) ! = 0 ;
* type = CVAR_Bool ;
return def ;
}
void FFlagCVar : : SetGenericRepDefault ( UCVarValue value , ECVarType type )
{
bool newdef = ToBool ( value , type ) ;
ECVarType dummy ;
UCVarValue def ;
def = ValueVar . GetFavoriteRepDefault ( & dummy ) ;
if ( newdef )
def . Int | = BitVal ;
else
def . Int & = ~ BitVal ;
ValueVar . SetGenericRepDefault ( def , CVAR_Int ) ;
}
void FFlagCVar : : DoSet ( UCVarValue value , ECVarType type )
{
bool newval = ToBool ( value , type ) ;
// Server cvars that get changed by this need to use a special message, because
// changes are not processed until the next net update. This is a problem with
// exec scripts because all flags will base their changes off of the value of
// the "master" cvar at the time the script was run, overriding any changes
// another flag might have made to the same cvar earlier in the script.
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if ( ValueVar . GetFlags ( ) & & callbacks & & callbacks - > SendServerFlagChange )
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{
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if ( callbacks - > SendServerFlagChange ( & ValueVar , BitNum , newval , false ) ) return ;
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}
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int val = * ValueVar ;
if ( newval )
val | = BitVal ;
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else
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val & = ~ BitVal ;
ValueVar = val ;
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}
//
// Mask cvar implementation
//
// Similar to FFlagCVar but can have multiple bits
//
FMaskCVar : : FMaskCVar ( const char * name , FIntCVar & realvar , uint32_t bitval , const char * descr )
: FBaseCVar ( name , 0 , NULL , descr ) ,
ValueVar ( realvar ) ,
BitVal ( bitval )
{
int bit ;
Flags & = ~ CVAR_ISDEFAULT ;
assert ( bitval ! = 0 ) ;
bit = 0 ;
while ( ( bitval & 1 ) = = 0 )
{
+ + bit ;
bitval > > = 1 ;
}
BitNum = bit ;
}
ECVarType FMaskCVar : : GetRealType ( ) const
{
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return CVAR_Mask ;
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}
UCVarValue FMaskCVar : : GetGenericRep ( ECVarType type ) const
{
return FromInt ( ( ValueVar & BitVal ) > > BitNum , type ) ;
}
UCVarValue FMaskCVar : : GetFavoriteRep ( ECVarType * type ) const
{
UCVarValue ret ;
* type = CVAR_Int ;
ret . Int = ( ValueVar & BitVal ) > > BitNum ;
return ret ;
}
UCVarValue FMaskCVar : : GetGenericRepDefault ( ECVarType type ) const
{
ECVarType dummy ;
UCVarValue def ;
def = ValueVar . GetFavoriteRepDefault ( & dummy ) ;
return FromInt ( ( def . Int & BitVal ) > > BitNum , type ) ;
}
UCVarValue FMaskCVar : : GetFavoriteRepDefault ( ECVarType * type ) const
{
ECVarType dummy ;
UCVarValue def ;
def = ValueVar . GetFavoriteRepDefault ( & dummy ) ;
def . Int = ( def . Int & BitVal ) > > BitNum ;
* type = CVAR_Int ;
return def ;
}
void FMaskCVar : : SetGenericRepDefault ( UCVarValue value , ECVarType type )
{
int val = ToInt ( value , type ) < < BitNum ;
ECVarType dummy ;
UCVarValue def ;
def = ValueVar . GetFavoriteRepDefault ( & dummy ) ;
def . Int & = ~ BitVal ;
def . Int | = val ;
ValueVar . SetGenericRepDefault ( def , CVAR_Int ) ;
}
void FMaskCVar : : DoSet ( UCVarValue value , ECVarType type )
{
int val = ToInt ( value , type ) < < BitNum ;
// Server cvars that get changed by this need to use a special message, because
// changes are not processed until the next net update. This is a problem with
// exec scripts because all flags will base their changes off of the value of
// the "master" cvar at the time the script was run, overriding any changes
// another flag might have made to the same cvar earlier in the script.
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if ( ValueVar . GetFlags ( ) & & callbacks & & callbacks - > SendServerFlagChange )
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{
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// The network interface needs to process each bit separately.
bool silent = false ;
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for ( int i = 0 ; i < 32 ; i + + )
{
if ( BitVal & ( 1 < < i ) )
{
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if ( ! callbacks - > SendServerFlagChange ( & ValueVar , i , ! ! ( val & ( 1 < < i ) ) , silent ) ) goto fallback ; // the failure case here is either always or never.
2020-04-11 22:04:02 +00:00
silent = true ; // only warn once if SendServerFlagChange needs to.
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}
}
}
else
{
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fallback :
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int vval = * ValueVar ;
vval & = ~ BitVal ;
vval | = val ;
ValueVar = vval ;
}
}
////////////////////////////////////////////////////////////////////////
static int sortcvars ( const void * a , const void * b )
{
return strcmp ( ( ( * ( FBaseCVar * * ) a ) ) - > GetName ( ) , ( ( * ( FBaseCVar * * ) b ) ) - > GetName ( ) ) ;
}
void FilterCompactCVars ( TArray < FBaseCVar * > & cvars , uint32_t filter )
{
// Accumulate all cvars that match the filter flags.
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto cvar = pair - > Value ;
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if ( ( cvar - > Flags & filter ) & & ! ( cvar - > Flags & CVAR_IGNORE ) )
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cvars . Push ( cvar ) ;
}
// Now sort them, so they're in a deterministic order and not whatever
// order the linker put them in.
if ( cvars . Size ( ) > 0 )
{
qsort ( & cvars [ 0 ] , cvars . Size ( ) , sizeof ( FBaseCVar * ) , sortcvars ) ;
}
}
void C_WriteCVars ( uint8_t * * demo_p , uint32_t filter , bool compact )
{
FString dump = C_GetMassCVarString ( filter , compact ) ;
size_t dumplen = dump . Len ( ) + 1 ; // include terminating \0
memcpy ( * demo_p , dump . GetChars ( ) , dumplen ) ;
* demo_p + = dumplen ;
}
FString C_GetMassCVarString ( uint32_t filter , bool compact )
{
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FBaseCVar * cvar ;
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FString dump ;
if ( compact )
{
TArray < FBaseCVar * > cvars ;
dump . AppendFormat ( " \\ \\ %ux " , filter ) ;
FilterCompactCVars ( cvars , filter ) ;
while ( cvars . Pop ( cvar ) )
{
UCVarValue val = cvar - > GetGenericRep ( CVAR_String ) ;
dump < < ' \\ ' < < val . String ;
}
}
else
{
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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cvar = pair - > Value ;
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if ( ( cvar - > Flags & filter ) & & ! ( cvar - > Flags & ( CVAR_NOSAVE | CVAR_IGNORE ) ) )
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{
UCVarValue val = cvar - > GetGenericRep ( CVAR_String ) ;
dump < < ' \\ ' < < cvar - > GetName ( ) < < ' \\ ' < < val . String ;
}
}
}
return dump ;
}
void C_ReadCVars ( uint8_t * * demo_p )
{
char * ptr = * ( ( char * * ) demo_p ) ;
char * breakpt ;
if ( * ptr + + ! = ' \\ ' )
return ;
if ( * ptr = = ' \\ ' )
{ // compact mode
TArray < FBaseCVar * > cvars ;
FBaseCVar * cvar ;
uint32_t filter ;
ptr + + ;
breakpt = strchr ( ptr , ' \\ ' ) ;
* breakpt = 0 ;
filter = strtoul ( ptr , NULL , 16 ) ;
* breakpt = ' \\ ' ;
ptr = breakpt + 1 ;
FilterCompactCVars ( cvars , filter ) ;
while ( cvars . Pop ( cvar ) )
{
UCVarValue val ;
breakpt = strchr ( ptr , ' \\ ' ) ;
if ( breakpt )
* breakpt = 0 ;
val . String = ptr ;
cvar - > ForceSet ( val , CVAR_String ) ;
if ( breakpt )
{
* breakpt = ' \\ ' ;
ptr = breakpt + 1 ;
}
else
break ;
}
}
else
{
char * value ;
while ( ( breakpt = strchr ( ptr , ' \\ ' ) ) )
{
* breakpt = 0 ;
value = breakpt + 1 ;
if ( ( breakpt = strchr ( value , ' \\ ' ) ) )
* breakpt = 0 ;
cvar_set ( ptr , value ) ;
* ( value - 1 ) = ' \\ ' ;
if ( breakpt )
{
* breakpt = ' \\ ' ;
ptr = breakpt + 1 ;
}
else
{
break ;
}
}
}
* demo_p + = strlen ( * ( ( char * * ) demo_p ) ) + 1 ;
}
struct FCVarBackup
{
FString Name , String ;
} ;
static TArray < FCVarBackup > CVarBackups ;
void C_BackupCVars ( void )
{
assert ( CVarBackups . Size ( ) = = 0 ) ;
CVarBackups . Clear ( ) ;
FCVarBackup backup ;
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto cvar = pair - > Value ;
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if ( ( cvar - > Flags & ( CVAR_SERVERINFO | CVAR_DEMOSAVE ) ) & & ! ( cvar - > Flags & CVAR_LATCH ) )
{
backup . Name = cvar - > GetName ( ) ;
backup . String = cvar - > GetGenericRep ( CVAR_String ) . String ;
CVarBackups . Push ( backup ) ;
}
}
}
void C_RestoreCVars ( void )
{
for ( unsigned int i = 0 ; i < CVarBackups . Size ( ) ; + + i )
{
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cvar_set ( CVarBackups [ i ] . Name . GetChars ( ) , CVarBackups [ i ] . String . GetChars ( ) ) ;
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}
C_ForgetCVars ( ) ;
}
void C_ForgetCVars ( void )
{
CVarBackups . Clear ( ) ;
}
FBaseCVar * FindCVar ( const char * var_name , FBaseCVar * * prev )
{
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if ( var_name = = nullptr )
return nullptr ;
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FName vname ( var_name , true ) ;
if ( vname = = NAME_None ) return nullptr ;
auto find = cvarMap . CheckKey ( vname ) ;
return find ? * find : nullptr ;
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}
FBaseCVar * FindCVarSub ( const char * var_name , int namelen )
{
if ( var_name = = NULL )
return NULL ;
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FName vname ( var_name , namelen , true ) ;
if ( vname = = NAME_None ) return nullptr ;
auto find = cvarMap . CheckKey ( vname ) ;
return find ? * find : nullptr ;
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}
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FBaseCVar * GetCVar ( int playernum , const char * cvarname )
{
FBaseCVar * cvar = FindCVar ( cvarname , nullptr ) ;
// Either the cvar doesn't exist, or it's for a mod that isn't loaded, so return nullptr.
if ( cvar = = nullptr | | ( cvar - > GetFlags ( ) & CVAR_IGNORE ) )
{
return nullptr ;
}
else
{
// For userinfo cvars, redirect to GetUserCVar
if ( ( cvar - > GetFlags ( ) & CVAR_USERINFO ) & & callbacks & & callbacks - > GetUserCVar )
{
return callbacks - > GetUserCVar ( playernum , cvarname ) ;
}
return cvar ;
}
}
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//===========================================================================
//
// C_CreateCVar
//
// Create a new cvar with the specified name and type. It should not already
// exist.
//
//===========================================================================
FBaseCVar * C_CreateCVar ( const char * var_name , ECVarType var_type , uint32_t flags )
{
assert ( FindCVar ( var_name , NULL ) = = NULL ) ;
flags | = CVAR_AUTO ;
switch ( var_type )
{
case CVAR_Bool : return new FBoolCVar ( var_name , 0 , flags ) ;
case CVAR_Int : return new FIntCVar ( var_name , 0 , flags ) ;
case CVAR_Float : return new FFloatCVar ( var_name , 0 , flags ) ;
case CVAR_String : return new FStringCVar ( var_name , NULL , flags ) ;
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case CVAR_Color : return new FColorCVar ( var_name , 0 , flags ) ;
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default : return NULL ;
}
}
2023-02-11 11:06:58 +00:00
FBaseCVar * C_CreateZSCustomCVar ( const char * var_name , ECVarType var_type , uint32_t flags , FName className )
{
assert ( FindCVar ( var_name , NULL ) = = NULL ) ;
flags | = CVAR_AUTO | CVAR_ZS_CUSTOM ;
switch ( var_type )
{
case CVAR_Bool : return new FZSBoolCVar ( var_name , 0 , flags , className ) ;
case CVAR_Int : return new FZSIntCVar ( var_name , 0 , flags , className ) ;
case CVAR_Float : return new FZSFloatCVar ( var_name , 0 , flags , className ) ;
case CVAR_String : return new FZSStringCVar ( var_name , NULL , flags , className ) ;
case CVAR_Color : return new FZSColorCVar ( var_name , 0 , flags , className ) ;
default : return NULL ;
}
}
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void UnlatchCVars ( void )
{
for ( const FLatchedValue & var : LatchedValues )
{
uint32_t oldflags = var . Variable - > Flags ;
var . Variable - > Flags & = ~ ( CVAR_LATCH | CVAR_SERVERINFO ) ;
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if ( var . UnsafeContext )
var . Variable - > Flags | = CVAR_UNSAFECONTEXT ;
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var . Variable - > SetGenericRep ( var . Value , var . Type ) ;
if ( var . Type = = CVAR_String )
delete [ ] var . Value . String ;
var . Variable - > Flags = oldflags ;
}
LatchedValues . Clear ( ) ;
}
void DestroyCVarsFlagged ( uint32_t flags )
{
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto cvar = pair - > Value ;
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if ( cvar - > Flags & flags )
delete cvar ;
}
}
void C_SetCVarsToDefaults ( void )
{
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto cvar = pair - > Value ;
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// Only default save-able cvars
if ( cvar - > Flags & CVAR_ARCHIVE )
{
UCVarValue val ;
ECVarType type ;
val = cvar - > GetFavoriteRepDefault ( & type ) ;
cvar - > SetGenericRep ( val , type ) ;
}
}
}
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static int cvarcmp ( const void * a , const void * b )
{
FBaseCVar * * A = ( FBaseCVar * * ) a ;
FBaseCVar * * B = ( FBaseCVar * * ) b ;
return strcmp ( ( * A ) - > GetName ( ) , ( * B ) - > GetName ( ) ) ;
}
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void C_ArchiveCVars ( FConfigFile * f , uint32_t filter )
{
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TArray < FBaseCVar * > cvarlist ;
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto cvar = pair - > Value ;
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if ( ( cvar - > Flags &
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( CVAR_GLOBALCONFIG | CVAR_ARCHIVE | CVAR_MOD | CVAR_AUTO | CVAR_USERINFO | CVAR_SERVERINFO | CVAR_NOSAVE | CVAR_CONFIG_ONLY ) )
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= = filter )
{
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cvarlist . Push ( cvar ) ;
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}
}
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qsort ( cvarlist . Data ( ) , cvarlist . Size ( ) , sizeof ( FBaseCVar * ) , cvarcmp ) ;
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for ( auto cv : cvarlist )
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{
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const char * const value = ( cv - > Flags & CVAR_ISDEFAULT )
? cv - > GetGenericRep ( CVAR_String ) . String
: cv - > SafeValue . GetChars ( ) ;
f - > SetValueForKey ( cv - > GetName ( ) , value ) ;
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}
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}
EXTERN_CVAR ( Bool , sv_cheats ) ;
void FBaseCVar : : CmdSet ( const char * newval )
{
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if ( ( GetFlags ( ) & CVAR_CHEAT ) & & sysCallbacks . CheckCheatmode & & sysCallbacks . CheckCheatmode ( true , false ) )
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return ;
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MarkUnsafe ( ) ;
UCVarValue val ;
// Casting away the const is safe in this case.
val . String = const_cast < char * > ( newval ) ;
SetGenericRep ( val , CVAR_String ) ;
if ( GetFlags ( ) & CVAR_NOSET )
Printf ( " %s is write protected. \n " , GetName ( ) ) ;
else if ( GetFlags ( ) & CVAR_LATCH )
Printf ( " %s will be changed for next game. \n " , GetName ( ) ) ;
}
CCMD ( set )
{
if ( argv . argc ( ) ! = 3 )
{
Printf ( " usage: set <variable> <value> \n " ) ;
}
else
{
FBaseCVar * var ;
var = FindCVar ( argv [ 1 ] , NULL ) ;
if ( var = = NULL )
var = new FStringCVar ( argv [ 1 ] , NULL , CVAR_AUTO | CVAR_UNSETTABLE | cvar_defflags ) ;
var - > CmdSet ( argv [ 2 ] ) ;
}
}
CCMD ( unset )
{
if ( argv . argc ( ) ! = 2 )
{
Printf ( " usage: unset <variable> \n " ) ;
}
else
{
FBaseCVar * var = FindCVar ( argv [ 1 ] , NULL ) ;
if ( var ! = NULL )
{
if ( var - > GetFlags ( ) & CVAR_UNSETTABLE )
{
delete var ;
}
else
{
Printf ( " Cannot unset %s \n " , argv [ 1 ] ) ;
}
}
}
}
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CCMD ( resetcvar )
{
if ( argv . argc ( ) ! = 2 )
{
Printf ( " usage: resetcvar <variable> \n " ) ;
}
else
{
FBaseCVar * var = FindCVar ( argv [ 1 ] , NULL ) ;
if ( var ! = NULL )
{
var - > ResetToDefault ( ) ;
}
else
{
Printf ( " No such variable: %s \n " , argv [ 1 ] ) ;
}
}
}
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CCMD ( get )
{
FBaseCVar * var , * prev ;
if ( argv . argc ( ) > = 2 )
{
if ( ( var = FindCVar ( argv [ 1 ] , & prev ) ) )
{
UCVarValue val ;
val = var - > GetGenericRep ( CVAR_String ) ;
Printf ( " \" %s \" is \" %s \" \n " , var - > GetName ( ) , val . String ) ;
}
else
{
Printf ( " \" %s \" is unset \n " , argv [ 1 ] ) ;
}
}
else
{
Printf ( " get: need variable name \n " ) ;
}
}
CCMD ( toggle )
{
FBaseCVar * var , * prev ;
UCVarValue val ;
if ( argv . argc ( ) > 1 )
{
if ( ( var = FindCVar ( argv [ 1 ] , & prev ) ) )
{
var - > MarkUnsafe ( ) ;
val = var - > GetGenericRep ( CVAR_Bool ) ;
val . Bool = ! val . Bool ;
var - > SetGenericRep ( val , CVAR_Bool ) ;
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auto msg = var - > GetToggleMessage ( val . Bool ) ;
if ( msg . IsNotEmpty ( ) )
{
Printf ( PRINT_NOTIFY , " %s \n " , msg . GetChars ( ) ) ;
}
else Printf ( " \" %s \" = \" %s \" \n " , var - > GetName ( ) ,
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val . Bool ? " true " : " false " ) ;
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}
}
}
void FBaseCVar : : ListVars ( const char * filter , bool plain )
{
int count = 0 ;
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto var = pair - > Value ;
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if ( CheckWildcards ( filter , var - > GetName ( ) ) )
{
uint32_t flags = var - > GetFlags ( ) ;
if ( plain )
{ // plain formatting does not include user-defined cvars
if ( ! ( flags & CVAR_UNSETTABLE ) )
{
+ + count ;
Printf ( " %s : %s \n " , var - > GetName ( ) , var - > GetHumanString ( ) ) ;
}
}
else
{
+ + count ;
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Printf ( " %c%c%c%c%c %s = %s \n " ,
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flags & CVAR_ARCHIVE ? ' A ' : ' ' ,
flags & CVAR_USERINFO ? ' U ' :
flags & CVAR_SERVERINFO ? ' S ' :
flags & CVAR_AUTO ? ' C ' : ' ' ,
flags & CVAR_NOSET ? ' - ' :
flags & CVAR_LATCH ? ' L ' :
flags & CVAR_UNSETTABLE ? ' * ' : ' ' ,
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flags & CVAR_MOD ? ' M ' : ' ' ,
flags & CVAR_IGNORE ? ' X ' : ' ' ,
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var - > GetName ( ) ,
var - > GetHumanString ( ) ) ;
}
}
}
Printf ( " %d cvars \n " , count ) ;
}
CCMD ( cvarlist )
{
if ( argv . argc ( ) = = 1 )
{
FBaseCVar : : ListVars ( NULL , false ) ;
}
else
{
FBaseCVar : : ListVars ( argv [ 1 ] , false ) ;
}
}
CCMD ( cvarlistplain )
{
FBaseCVar : : ListVars ( NULL , true ) ;
}
CCMD ( archivecvar )
{
if ( argv . argc ( ) = = 1 )
{
Printf ( " Usage: archivecvar <cvar> \n " ) ;
}
else
{
FBaseCVar * var = FindCVar ( argv [ 1 ] , NULL ) ;
if ( var ! = NULL & & ( var - > GetFlags ( ) & CVAR_AUTO ) )
{
var - > SetArchiveBit ( ) ;
}
}
}
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void C_ListCVarsWithoutDescription ( )
{
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decltype ( cvarMap ) : : Iterator it ( cvarMap ) ;
decltype ( cvarMap ) : : Pair * pair ;
while ( it . NextPair ( pair ) )
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{
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auto var = pair - > Value ;
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if ( var - > GetDescription ( ) . IsEmpty ( ) )
{
Printf ( " %s \n " , var - > GetName ( ) ) ;
}
}
}
CCMD ( listcvarswithoutdescription )
{
C_ListCVarsWithoutDescription ( ) ;
}
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//===========================================================================
//
// FZSIntCVar
//
//===========================================================================
FZSIntCVar : : FZSIntCVar ( const char * name , int def , uint32_t flags , FName _className , const char * descr )
: FIntCVar ( name , def , flags , nullptr , descr ) , cvarName ( name ) , className ( _className )
{ customCVarHandler = nullptr ; }
void FZSIntCVar : : CallCVarCallback ( FZSIntCVar & self )
{
if ( ! self . customCVarHandler ) {
I_Error ( " Handler for CustomIntCVar '%s' of class '%s' was Destroyed " , self . cvarName . GetChars ( ) , self . className . GetChars ( ) ) ;
}
IFVIRTUALPTRNAME ( self . customCVarHandler , " CustomIntCVar " , ModifyValue )
{
VMValue param [ ] = { self . customCVarHandler . Get ( ) , self . cvarName . GetIndex ( ) , self . Value } ;
VMReturn ret ( & self . Value ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
}
}
void FZSIntCVar : : InstantiateZSCVar ( )
{
static PClass * baseClass = PClass : : FindClass ( " CustomIntCVar " ) ;
assert ( baseClass ) ;
PClass * classPtr = PClass : : FindClass ( className ) ;
if ( ! classPtr | | ! classPtr - > IsDescendantOf ( baseClass ) )
{
I_Error ( " Instantiating CVar '%s': Class '%s' %s " , cvarName . GetChars ( ) , className . GetChars ( ) , ( classPtr ? " is not a descendant of CustomIntCVar " : " does not exist " ) ) ;
}
customCVarHandler = classPtr - > CreateNew ( ) ;
SetCallback ( reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( CallCVarCallback ) ) ;
}
void FZSIntCVar : : MarkZSCVar ( )
{
GC : : Mark ( customCVarHandler ) ;
}
UCVarValue FZSIntCVar : : GenericZSCVarCallback ( UCVarValue value , ECVarType type ) {
int val = ToInt ( value , type ) ;
IFVIRTUALPTRNAME ( customCVarHandler , " CustomIntCVar " , ModifyValue )
{
VMValue param [ ] = { customCVarHandler . Get ( ) , cvarName . GetIndex ( ) , val } ;
VMReturn ret ( & val ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
}
UCVarValue v ;
v . Int = val ;
return v ;
}
//===========================================================================
//
// FZSFloatCVar
//
//===========================================================================
FZSFloatCVar : : FZSFloatCVar ( const char * name , float def , uint32_t flags , FName _className , const char * descr )
: FFloatCVar ( name , def , flags , nullptr , descr ) , cvarName ( name ) , className ( _className )
{ customCVarHandler = nullptr ; }
void FZSFloatCVar : : CallCVarCallback ( FZSFloatCVar & self )
{
if ( ! self . customCVarHandler ) {
I_Error ( " Handler for CustomFloatCVar '%s' of class '%s' was Destroyed " , self . cvarName . GetChars ( ) , self . className . GetChars ( ) ) ;
}
IFVIRTUALPTRNAME ( self . customCVarHandler , " CustomFloatCVar " , ModifyValue )
{
VMValue param [ ] = { self . customCVarHandler . Get ( ) , self . cvarName . GetIndex ( ) , ( double ) self . Value } ;
double v ;
VMReturn ret ( & v ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
self . Value = ( float ) v ;
}
}
void FZSFloatCVar : : InstantiateZSCVar ( )
{
static PClass * baseClass = PClass : : FindClass ( " CustomFloatCVar " ) ;
assert ( baseClass ) ;
PClass * classPtr = PClass : : FindClass ( className ) ;
if ( ! classPtr | | ! classPtr - > IsDescendantOf ( baseClass ) )
{
I_Error ( " Instantiating CVar '%s': Class '%s' %s " , cvarName . GetChars ( ) , className . GetChars ( ) , ( classPtr ? " is not a descendant of CustomFloatCVar " : " does not exist " ) ) ;
}
customCVarHandler = classPtr - > CreateNew ( ) ;
SetCallback ( reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( CallCVarCallback ) ) ;
}
void FZSFloatCVar : : MarkZSCVar ( )
{
GC : : Mark ( customCVarHandler ) ;
}
UCVarValue FZSFloatCVar : : GenericZSCVarCallback ( UCVarValue value , ECVarType type ) {
float val = ToFloat ( value , type ) ;
IFVIRTUALPTRNAME ( customCVarHandler , " CustomFloatCVar " , ModifyValue )
{
VMValue param [ ] = { customCVarHandler . Get ( ) , cvarName . GetIndex ( ) , ( double ) val } ;
double v ;
VMReturn ret ( & v ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
val = ( float ) v ;
}
UCVarValue v ;
v . Float = val ;
return v ;
}
//===========================================================================
//
// FZSStringCVar
//
//===========================================================================
FZSStringCVar : : FZSStringCVar ( const char * name , const char * def , uint32_t flags , FName _className , const char * descr )
: FStringCVar ( name , def , flags , nullptr , descr ) , cvarName ( name ) , className ( _className )
{ customCVarHandler = nullptr ; }
void FZSStringCVar : : CallCVarCallback ( FZSStringCVar & self )
{
if ( ! self . customCVarHandler ) {
I_Error ( " Handler for CustomStringCVar '%s' of class '%s' was Destroyed " , self . cvarName . GetChars ( ) , self . className . GetChars ( ) ) ;
}
IFVIRTUALPTRNAME ( self . customCVarHandler , " CustomStringCVar " , ModifyValue )
{
VMValue param [ ] = { self . customCVarHandler . Get ( ) , self . cvarName . GetIndex ( ) , & self . mValue } ;
VMReturn ret ( & self . mValue ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
}
}
void FZSStringCVar : : InstantiateZSCVar ( )
{
static PClass * baseClass = PClass : : FindClass ( " CustomStringCVar " ) ;
assert ( baseClass ) ;
PClass * classPtr = PClass : : FindClass ( className ) ;
if ( ! classPtr | | ! classPtr - > IsDescendantOf ( baseClass ) )
{
I_Error ( " Instantiating CVar '%s': Class '%s' %s " , cvarName . GetChars ( ) , className . GetChars ( ) , ( classPtr ? " is not a descendant of CustomStringCVar " : " does not exist " ) ) ;
}
customCVarHandler = classPtr - > CreateNew ( ) ;
SetCallback ( reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( CallCVarCallback ) ) ;
}
void FZSStringCVar : : MarkZSCVar ( )
{
GC : : Mark ( customCVarHandler ) ;
}
UCVarValue FZSStringCVar : : GenericZSCVarCallback ( UCVarValue value , ECVarType type ) {
FString val = ToString ( value , type ) ;
IFVIRTUALPTRNAME ( customCVarHandler , " CustomStringCVar " , ModifyValue )
{
VMValue param [ ] = { customCVarHandler . Get ( ) , cvarName . GetIndex ( ) , & val } ;
VMReturn ret ( & val ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
}
char * str = new char [ val . Len ( ) + 1 ] ;
memcpy ( str , val . GetChars ( ) , val . Len ( ) * sizeof ( char ) ) ;
str [ val . Len ( ) ] = ' \0 ' ;
UCVarValue v ;
v . String = str ;
return v ;
}
//===========================================================================
//
// FZSBoolCVar
//
//===========================================================================
FZSBoolCVar : : FZSBoolCVar ( const char * name , bool def , uint32_t flags , FName _className , const char * descr )
: FBoolCVar ( name , def , flags , nullptr , descr ) , cvarName ( name ) , className ( _className )
{ customCVarHandler = nullptr ; }
void FZSBoolCVar : : CallCVarCallback ( FZSBoolCVar & self )
{
if ( ! self . customCVarHandler ) {
I_Error ( " Handler for CustomBoolCVar '%s' of class '%s' was Destroyed " , self . cvarName . GetChars ( ) , self . className . GetChars ( ) ) ;
}
IFVIRTUALPTRNAME ( self . customCVarHandler , " CustomBoolCVar " , ModifyValue )
{
VMValue param [ ] = { self . customCVarHandler . Get ( ) , self . cvarName . GetIndex ( ) , self . Value } ;
int v ;
VMReturn ret ( & v ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
self . Value = v ;
}
}
void FZSBoolCVar : : InstantiateZSCVar ( )
{
static PClass * baseClass = PClass : : FindClass ( " CustomBoolCVar " ) ;
assert ( baseClass ) ;
PClass * classPtr = PClass : : FindClass ( className ) ;
if ( ! classPtr | | ! classPtr - > IsDescendantOf ( baseClass ) )
{
I_Error ( " Instantiating CVar '%s': Class '%s' %s " , cvarName . GetChars ( ) , className . GetChars ( ) , ( classPtr ? " is not a descendant of CustomBoolCVar " : " does not exist " ) ) ;
}
customCVarHandler = classPtr - > CreateNew ( ) ;
SetCallback ( reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( CallCVarCallback ) ) ;
}
void FZSBoolCVar : : MarkZSCVar ( )
{
GC : : Mark ( customCVarHandler ) ;
}
UCVarValue FZSBoolCVar : : GenericZSCVarCallback ( UCVarValue value , ECVarType type ) {
bool val = ToFloat ( value , type ) ;
IFVIRTUALPTRNAME ( customCVarHandler , " CustomBoolCVar " , ModifyValue )
{
VMValue param [ ] = { customCVarHandler . Get ( ) , cvarName . GetIndex ( ) , val } ;
int v ;
VMReturn ret ( & v ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
val = v ;
}
UCVarValue v ;
v . Bool = val ;
return v ;
}
//===========================================================================
//
// FZSColorCVar
//
//===========================================================================
FZSColorCVar : : FZSColorCVar ( const char * name , int def , uint32_t flags , FName _className , const char * descr )
: FColorCVar ( name , def , flags , nullptr , descr ) , cvarName ( name ) , className ( _className )
{ customCVarHandler = nullptr ; }
void FZSColorCVar : : CallCVarCallback ( FZSColorCVar & self )
{
if ( ! self . customCVarHandler ) {
I_Error ( " Handler for CustomColorCVar '%s' of class '%s' was Destroyed " , self . cvarName . GetChars ( ) , self . className . GetChars ( ) ) ;
}
IFVIRTUALPTRNAME ( self . customCVarHandler , " CustomColorCVar " , ModifyValue )
{
VMValue param [ ] = { self . customCVarHandler . Get ( ) , self . cvarName . GetIndex ( ) , self . Value } ;
VMReturn ret ( & self . Value ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
}
}
void FZSColorCVar : : InstantiateZSCVar ( )
{
static PClass * baseClass = PClass : : FindClass ( " CustomColorCVar " ) ;
assert ( baseClass ) ;
PClass * classPtr = PClass : : FindClass ( className ) ;
if ( ! classPtr | | ! classPtr - > IsDescendantOf ( baseClass ) )
{
I_Error ( " Instantiating CVar '%s': Class '%s' %s " , cvarName . GetChars ( ) , className . GetChars ( ) , ( classPtr ? " is not a descendant of CustomColorCVar " : " does not exist " ) ) ;
}
customCVarHandler = classPtr - > CreateNew ( ) ;
SetCallback ( reinterpret_cast < void ( * ) ( FBaseCVar & ) > ( CallCVarCallback ) ) ;
}
void FZSColorCVar : : MarkZSCVar ( )
{
GC : : Mark ( customCVarHandler ) ;
}
UCVarValue FZSColorCVar : : GenericZSCVarCallback ( UCVarValue value , ECVarType type ) {
int val = ToInt ( value , type ) ;
IFVIRTUALPTRNAME ( customCVarHandler , " CustomColorCVar " , ModifyValue )
{
VMValue param [ ] = { customCVarHandler . Get ( ) , cvarName . GetIndex ( ) , val } ;
VMReturn ret ( & val ) ;
VMCall ( func , param , 3 , & ret , 1 ) ;
}
UCVarValue v ;
v . Int = val ;
return v ;
}