raze/source/audiolib/include/music.h

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/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
/**********************************************************************
module: MUSIC.H
author: James R. Dose
date: March 25, 1994
Public header for MUSIC.C
(c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/
#ifndef __MUSIC_H
#define __MUSIC_H
#include "compat.h"
extern int32_t MUSIC_ErrorCode;
enum MUSIC_ERRORS
{
MUSIC_Error = -1,
MUSIC_Ok = 0,
MUSIC_FileError,
};
typedef struct
{
uint32_t tickposition;
uint32_t milliseconds;
uint32_t measure;
uint32_t beat;
uint32_t tick;
} songposition;
#define MUSIC_LoopSong ( 1 == 1 )
#define MUSIC_PlayOnce ( !MUSIC_LoopSong )
#define MUSIC_SetErrorCode(status) MUSIC_ErrorCode = (status);
extern char const *errorMessage;
static inline const char *MUSIC_ErrorString(int32_t ErrorNumber)
{
switch (ErrorNumber)
{
case MUSIC_Error: return errorMessage;
case MUSIC_Ok: return "Music ok.";
case MUSIC_FileError: return "Error playing file.";
default: return "Unknown error.";
}
return NULL;
}
int32_t MUSIC_Init(int32_t SoundCard, int32_t Address);
int32_t MUSIC_Shutdown(void);
void MUSIC_SetVolume(int32_t volume);
int32_t MUSIC_GetVolume(void);
void MUSIC_SetLoopFlag(int32_t loopflag);
void MUSIC_Continue(void);
void MUSIC_Pause(void);
int32_t MUSIC_StopSong(void);
int32_t MUSIC_PlaySong(char *song, int32_t songsize, int32_t loopflag, const char *fn = nullptr);
void MUSIC_Update(void);
#endif