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57 lines
2.3 KiB
C
57 lines
2.3 KiB
C
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// game.h
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void operatesector(short dasector);
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void operatesprite(short dasprite);
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long changehealth(short snum, short deltahealth);
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void changenumbombs(short snum, short deltanumbombs);
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void changenummissiles(short snum, short deltanummissiles);
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void changenumgrabbers(short snum, short deltanumgrabbers);
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void drawstatusflytime(short snum);
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void drawstatusbar(short snum);
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void prepareboard(char *daboardfilename);
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void checktouchsprite(short snum, short sectnum);
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void checkgrabbertouchsprite(short snum, short sectnum);
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void shootgun(short snum, long x, long y, long z, short daang, long dahoriz, short dasectnum, char guntype);
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void analyzesprites(long dax, long day);
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void tagcode(void);
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void statuslistcode(void);
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void activatehitag(short dahitag);
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void bombexplode(long i);
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void processinput(short snum);
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void view(short snum, long *vx, long *vy, long *vz, short *vsectnum, short ang, long horiz);
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void updatesectorz(long x, long y, long z, short *sectnum);
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void drawscreen(short snum, long dasmoothratio);
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void movethings(void);
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void fakedomovethings(void);
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void fakedomovethingscorrect(void);
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void domovethings(void);
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void getinput(void);
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void initplayersprite(short snum);
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void playback(void);
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void setup3dscreen(void);
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void findrandomspot(long *x, long *y, short *sectnum);
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void warp(long *x, long *y, long *z, short *daang, short *dasector);
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void warpsprite(short spritenum);
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void initlava(void);
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void movelava(char *dapic);
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void doanimations(void);
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long getanimationgoal(long animptr);
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long setanimation(long *animptr, long thegoal, long thevel, long theacc);
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void checkmasterslaveswitch(void);
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long testneighborsectors(short sect1, short sect2);
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long loadgame(void);
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long savegame(void);
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void faketimerhandler(void);
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void getpackets(void);
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void drawoverheadmap(long cposx, long cposy, long czoom, short cang);
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long movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask);
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void waitforeverybody(void);
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void searchmap(short startsector);
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void setinterpolation(long *posptr);
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void stopinterpolation(long *posptr);
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void updateinterpolations(void);
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void dointerpolations(void);
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void restoreinterpolations(void);
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void printext(long x, long y, char *buffer, short tilenum, char invisiblecol);
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void drawtilebackground (long thex, long they, short tilenum, signed char shade, long cx1, long cy1, long cx2, long cy2, char dapalnum);
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