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565 lines
15 KiB
C
565 lines
15 KiB
C
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jonof@edgenetwk.com)
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#include "compat.h"
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#include "a.h"
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#include "build.h"
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#include "editor.h"
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#include "pragmas.h"
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#include "baselayer.h"
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#include "names.h"
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#include "osd.h"
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#include "cache1d.h"
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static char tempbuf[256];
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#define NUMOPTIONS 9
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char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
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char keys[NUMBUILDKEYS] =
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{
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0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
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0x1e,0x2c,0xd1,0xc9,0x33,0x34,
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0x9c,0x1c,0xd,0xc,0xf,0x45
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};
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//static long hang = 0;
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//static long rollangle = 0;
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//Detecting 2D / 3D mode:
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// qsetmode is 200 in 3D mode
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// qsetmode is 350/480 in 2D mode
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//
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//You can read these variables when F5-F8 is pressed in 3D mode only:
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//
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// If (searchstat == 0) WALL searchsector=sector, searchwall=wall
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// If (searchstat == 1) CEILING searchsector=sector
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// If (searchstat == 2) FLOOR searchsector=sector
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// If (searchstat == 3) SPRITE searchsector=sector, searchwall=sprite
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// If (searchstat == 4) MASKED WALL searchsector=sector, searchwall=wall
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//
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// searchsector is the sector of the selected item for all 5 searchstat's
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//
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// searchwall is undefined if searchstat is 1 or 2
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// searchwall is the wall if searchstat = 0 or 4
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// searchwall is the sprite if searchstat = 3 (Yeah, I know - it says wall,
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// but trust me, it's the sprite number)
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long averagefps;
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#define AVERAGEFRAMES 32
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static unsigned long frameval[AVERAGEFRAMES];
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static long framecnt = 0;
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char *defsfilename = "kenbuild.def";
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char *startwin_labeltext = "Starting Build Editor...";
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int nextvoxid = 0;
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int ExtInit(void)
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{
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long i, rv = 0;
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/*printf("------------------------------------------------------------------------------\n");
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printf(" BUILD.EXE copyright(c) 1996 by Ken Silverman. You are granted the\n");
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printf(" right to use this software for your personal use only. This is a\n");
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printf(" special version to be used with \"Happy Fun KenBuild\" and may not work\n");
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printf(" properly with other Build engine games. Please refer to license.doc\n");
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printf(" for distribution rights\n");
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printf("------------------------------------------------------------------------------\n");
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getch();
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*/
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initgroupfile("stuff.dat");
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bpp = 8;
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if (loadsetup("build.cfg") < 0) initprintf("Configuration file not found, using defaults.\n"), rv = 1;
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Bmemcpy((void *)buildkeys,(void *)keys,NUMBUILDKEYS); //Trick to make build use setup.dat keys
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if (option[4] > 0) option[4] = 0;
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if (initengine()) {
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wm_msgbox("Build Engine Initialisation Error",
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"There was a problem initialising the Build engine: %s", engineerrstr);
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return -1;
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}
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initinput();
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initmouse();
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//You can load your own palette lookup tables here if you just
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//copy the right code!
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for(i=0;i<256;i++)
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tempbuf[i] = ((i+32)&255); //remap colors for screwy palette sectors
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makepalookup(16,tempbuf,0,0,0,1);
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kensplayerheight = 32;
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zmode = 0;
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defaultspritecstat = 0;
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pskyoff[0] = 0; pskyoff[1] = 0; pskybits = 1;
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#ifdef SUPERBUILD
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tiletovox[PLAYER] = nextvoxid++;
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tiletovox[BROWNMONSTER] = nextvoxid++;
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#endif
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#ifdef _WIN32
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// allowtaskswitching(0);
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#endif
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return rv;
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}
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void ExtUnInit(void)
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{
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uninitgroupfile();
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writesetup("build.cfg");
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}
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//static long daviewingrange, daaspect, horizval1, horizval2;
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void ExtPreCheckKeys(void)
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{
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long /*cosang, sinang, dx, dy, mindx,*/ i, j, k;
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if (keystatus[0x3e]) //F4 - screen re-size
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{
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keystatus[0x3e] = 0;
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//cycle through all vesa modes, then screen-buffer mode
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if (keystatus[0x2a]|keystatus[0x36]) {
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setgamemode(!fullscreen, xdim, ydim, bpp);
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} else {
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//cycle through all modes
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j=-1;
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// work out a mask to select the mode
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for (i=0; i<validmodecnt; i++)
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if ((validmode[i].xdim == xdim) &&
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(validmode[i].ydim == ydim) &&
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(validmode[i].fs == fullscreen) &&
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(validmode[i].bpp == bpp))
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{ j=i; break; }
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for (k=0; k<validmodecnt; k++)
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if (validmode[k].fs == fullscreen && validmode[k].bpp == bpp) break;
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if (j==-1) j=k;
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else {
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j++;
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if (j==validmodecnt) j=k;
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}
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setgamemode(fullscreen,validmode[j].xdim,validmode[j].ydim,bpp);
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}
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}
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#if 0
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if (keystatus[0x2a]|keystatus[0x36])
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{
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if (keystatus[0xcf]) hang = max(hang-1,-182);
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if (keystatus[0xc7]) hang = min(hang+1,182);
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}
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else
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{
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if (keystatus[0xcf]) hang = max(hang-8,-182);
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if (keystatus[0xc7]) hang = min(hang+8,182);
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}
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if (keystatus[0x4c]) { hang = 0; horiz = 100; }
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if (hang != 0)
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{
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walock[4094] = 255;
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// JBF 20031117: scale each dimension by a factor of 1.2, and work out
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// the aspect of the screen. Anywhere you see 'i' below was the value
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// '200' before I changed it. NOTE: This whole trick crashes in resolutions
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// above 800x600. I'm not sure why, and fixing it is not something I intend
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// to do in a real big hurry.
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dx = (xdim + (xdim >> 3) + (xdim >> 4) + (xdim >> 6)) & (~7);
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dy = (ydim + (ydim >> 3) + (ydim >> 4) + (ydim >> 6)) & (~7);
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i = scale(320,ydim,xdim);
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if (waloff[4094] == 0) allocache(&waloff[4094],/*240L*384L*/dx*dy,&walock[4094]);
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setviewtotile(4094,/*240L,384L*/dy,dx);
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cosang = sintable[(hang+512)&2047];
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sinang = sintable[hang&2047];
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dx = dmulscale1(320,cosang,i,sinang); mindx = dx;
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dy = dmulscale1(-i,cosang,320,sinang);
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horizval1 = dy*(320>>1)/dx-1;
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dx = dmulscale1(320,cosang,-i,sinang); mindx = min(dx,mindx);
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dy = dmulscale1(i,cosang,320,sinang);
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horizval2 = dy*(320>>1)/dx+1;
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daviewingrange = scale(65536,16384*(xdim>>1),mindx-16);
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daaspect = scale(daviewingrange,scale(320,tilesizx[4094],tilesizy[4094]),horizval2+6-horizval1);
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setaspect(daviewingrange,scale(daaspect,ydim*320,xdim*i));
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horiz = 100-divscale15(horizval1+horizval2,daviewingrange);
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}
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#endif
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}
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#ifdef SUPERBUILD
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#define MAXVOXMIPS 5
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extern char *voxoff[][MAXVOXMIPS];
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void ExtAnalyzeSprites(void)
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{
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long i, *longptr;
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spritetype *tspr;
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for(i=0,tspr=&tsprite[0];i<spritesortcnt;i++,tspr++)
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{
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if (usevoxels && tiletovox[tspr->picnum] >= 0)
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{
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switch(tspr->picnum)
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{
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case PLAYER:
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if (!voxoff[ tiletovox[PLAYER] ][0]) {
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if (qloadkvx(tiletovox[PLAYER],"voxel000.kvx")) {
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tiletovox[PLAYER] = -1;
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break;
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}
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}
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//tspr->cstat |= 48; tspr->picnum = tiletovox[tspr->picnum];
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longptr = (long *)voxoff[ tiletovox[PLAYER] ][0];
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tspr->xrepeat = scale(tspr->xrepeat,56,longptr[2]);
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tspr->yrepeat = scale(tspr->yrepeat,56,longptr[2]);
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tspr->shade -= 6;
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break;
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case BROWNMONSTER:
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if (!voxoff[ tiletovox[BROWNMONSTER] ][0]) {
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if (qloadkvx(tiletovox[BROWNMONSTER],"voxel001.kvx")) {
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tiletovox[BROWNMONSTER] = -1;
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break;
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}
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}
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//tspr->cstat |= 48; tspr->picnum = tiletovox[tspr->picnum];
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break;
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}
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}
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tspr->shade += 6;
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if (sector[tspr->sectnum].ceilingstat&1)
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tspr->shade += sector[tspr->sectnum].ceilingshade;
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else
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tspr->shade += sector[tspr->sectnum].floorshade;
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}
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}
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#endif
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void ExtCheckKeys(void)
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{
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long i;//, p, y, dx, dy, cosang, sinang, bufplc, tsizy, tsizyup15;
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long j;
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if (qsetmode == 200) //In 3D mode
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{
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#if 0
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if (hang != 0)
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{
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bufplc = waloff[4094]+(mulscale16(horiz-100,xdimenscale)+(tilesizx[4094]>>1))*tilesizy[4094];
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setviewback();
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cosang = sintable[(hang+512)&2047];
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sinang = sintable[hang&2047];
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dx = dmulscale1(xdim,cosang,ydim,sinang);
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dy = dmulscale1(-ydim,cosang,xdim,sinang);
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begindrawing();
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tsizy = tilesizy[4094];
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tsizyup15 = (tsizy<<15);
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dx = mulscale14(dx,daviewingrange);
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dy = mulscale14(dy,daaspect);
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sinang = mulscale14(sinang,daviewingrange);
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cosang = mulscale14(cosang,daaspect);
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p = ylookup[windowy1]+frameplace+windowx2+1;
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for(y=windowy1;y<=windowy2;y++)
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{
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i = divscale16(tsizyup15,dx);
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stretchhline(0,(xdim>>1)*i+tsizyup15,xdim>>2,i,mulscale32(i,dy)*tsizy+bufplc,p);
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dx -= sinang; dy += cosang; p += ylookup[1];
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}
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walock[4094] = 1;
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Bsprintf(tempbuf,"%d",(hang*180)>>10);
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printext256(0L,8L,31,-1,tempbuf,1);
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enddrawing();
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}
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#endif
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if (keystatus[0xa]) setaspect(viewingrange+(viewingrange>>8),yxaspect+(yxaspect>>8));
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if (keystatus[0xb]) setaspect(viewingrange-(viewingrange>>8),yxaspect-(yxaspect>>8));
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if (keystatus[0xc]) setaspect(viewingrange,yxaspect-(yxaspect>>8));
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if (keystatus[0xd]) setaspect(viewingrange,yxaspect+(yxaspect>>8));
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//if (keystatus[0x38]) setrollangle(rollangle+=((keystatus[0x2a]|keystatus[0x36])*6+2));
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//if (keystatus[0xb8]) setrollangle(rollangle-=((keystatus[0x2a]|keystatus[0x36])*6+2));
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//if (keystatus[0x1d]|keystatus[0x9d]) setrollangle(rollangle=0);
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begindrawing();
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i = frameval[framecnt&(AVERAGEFRAMES-1)];
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j = frameval[framecnt&(AVERAGEFRAMES-1)] = getticks(); framecnt++;
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if (i != j) averagefps = ((mul3(averagefps)+((AVERAGEFRAMES*1000)/(j-i)) )>>2);
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Bsprintf(tempbuf,"%ld",averagefps);
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printext256(0L,0L,31,-1,tempbuf,1);
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enddrawing();
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editinput();
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}
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else
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{
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}
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}
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void ExtCleanUp(void)
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{
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}
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void ExtPreLoadMap(void)
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{
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}
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void ExtLoadMap(const char *mapname)
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{
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char title[256];
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Bsprintf(title, "BUILD by Ken Silverman - %s", mapname);
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wm_setapptitle(title);
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}
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void ExtPreSaveMap(void)
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{
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}
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void ExtSaveMap(const char *mapname)
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{
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}
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const char *ExtGetSectorCaption(short sectnum)
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{
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if ((sector[sectnum].lotag|sector[sectnum].hitag) == 0)
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{
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tempbuf[0] = 0;
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}
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else
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{
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Bsprintf(tempbuf,"%hu,%hu",(unsigned short)sector[sectnum].hitag,
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(unsigned short)sector[sectnum].lotag);
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}
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return(tempbuf);
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}
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const char *ExtGetWallCaption(short wallnum)
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{
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if ((wall[wallnum].lotag|wall[wallnum].hitag) == 0)
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{
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tempbuf[0] = 0;
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}
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else
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{
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Bsprintf(tempbuf,"%hu,%hu",(unsigned short)wall[wallnum].hitag,
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(unsigned short)wall[wallnum].lotag);
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}
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return(tempbuf);
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}
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const char *ExtGetSpriteCaption(short spritenum)
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{
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if ((sprite[spritenum].lotag|sprite[spritenum].hitag) == 0)
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{
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tempbuf[0] = 0;
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}
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else
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{
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Bsprintf(tempbuf,"%hu,%hu",(unsigned short)sprite[spritenum].hitag,
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(unsigned short)sprite[spritenum].lotag);
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}
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return(tempbuf);
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}
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//printext16 parameters:
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//printext16(long xpos, long ypos, short col, short backcol,
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// char name[82], char fontsize)
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// xpos 0-639 (top left)
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// ypos 0-479 (top left)
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// col 0-15
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// backcol 0-15, -1 is transparent background
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// name
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// fontsize 0=8*8, 1=3*5
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//drawline16 parameters:
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// drawline16(long x1, long y1, long x2, long y2, char col)
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// x1, x2 0-639
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// y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
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// col 0-15
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void ExtShowSectorData(short sectnum) //F5
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{
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int i;
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if (qsetmode == 200) //In 3D mode
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{
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}
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else
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{
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begindrawing();
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clearmidstatbar16(); //Clear middle of status bar
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Bsprintf(tempbuf,"Sector %d",sectnum);
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||
|
printext16(8,ydim16+32,11,-1,tempbuf,0);
|
||
|
|
||
|
printext16(8,ydim16+48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",0);
|
||
|
printext16(8,ydim16+56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",1);
|
||
|
|
||
|
i=ydim16; ydim16=ydim;
|
||
|
drawline16(320,i+68,344,i+80,4); //Draw house
|
||
|
drawline16(344,i+80,344,i+116,4);
|
||
|
drawline16(344,i+116,296,i+116,4);
|
||
|
drawline16(296,i+116,296,i+80,4);
|
||
|
drawline16(296,i+80,320,i+68,4);
|
||
|
ydim16=i;
|
||
|
enddrawing();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtShowWallData(short wallnum) //F6
|
||
|
{
|
||
|
if (qsetmode == 200) //In 3D mode
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
begindrawing();
|
||
|
clearmidstatbar16(); //Clear middle of status bar
|
||
|
|
||
|
Bsprintf(tempbuf,"Wall %d",wallnum);
|
||
|
printext16(8,ydim16+32,11,-1,tempbuf,0);
|
||
|
enddrawing();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtShowSpriteData(short spritenum) //F6
|
||
|
{
|
||
|
if (qsetmode == 200) //In 3D mode
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
begindrawing();
|
||
|
clearmidstatbar16(); //Clear middle of status bar
|
||
|
|
||
|
Bsprintf(tempbuf,"Sprite %d",spritenum);
|
||
|
printext16(8,ydim16+32,11,-1,tempbuf,0);
|
||
|
enddrawing();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtEditSectorData(short sectnum) //F7
|
||
|
{
|
||
|
short nickdata;
|
||
|
|
||
|
if (qsetmode == 200) //In 3D mode
|
||
|
{
|
||
|
//Ceiling
|
||
|
if (searchstat == 1)
|
||
|
sector[searchsector].ceilingpicnum++; //Just a stupid example
|
||
|
|
||
|
//Floor
|
||
|
if (searchstat == 2)
|
||
|
sector[searchsector].floorshade++; //Just a stupid example
|
||
|
}
|
||
|
else //In 2D mode
|
||
|
{
|
||
|
Bsprintf(tempbuf,"Sector (%d) Nick's variable: ",sectnum);
|
||
|
nickdata = 0;
|
||
|
nickdata = getnumber16(tempbuf,nickdata,65536L,0);
|
||
|
|
||
|
printmessage16(""); //Clear message box (top right of status bar)
|
||
|
ExtShowSectorData(sectnum);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtEditWallData(short wallnum) //F8
|
||
|
{
|
||
|
short nickdata;
|
||
|
|
||
|
if (qsetmode == 200) //In 3D mode
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Bsprintf(tempbuf,"Wall (%d) Nick's variable: ",wallnum);
|
||
|
nickdata = 0;
|
||
|
nickdata = getnumber16(tempbuf,nickdata,65536L,0);
|
||
|
|
||
|
printmessage16(""); //Clear message box (top right of status bar)
|
||
|
ExtShowWallData(wallnum);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ExtEditSpriteData(short spritenum) //F8
|
||
|
{
|
||
|
short nickdata;
|
||
|
|
||
|
if (qsetmode == 200) //In 3D mode
|
||
|
{
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Bsprintf(tempbuf,"Sprite (%d) Nick's variable: ",spritenum);
|
||
|
nickdata = 0;
|
||
|
nickdata = getnumber16(tempbuf,nickdata,65536L,0);
|
||
|
printmessage16("");
|
||
|
|
||
|
printmessage16(""); //Clear message box (top right of status bar)
|
||
|
ExtShowSpriteData(spritenum);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void faketimerhandler(void)
|
||
|
{
|
||
|
sampletimer();
|
||
|
}
|
||
|
|
||
|
//Just thought you might want my getnumber16 code
|
||
|
/*
|
||
|
getnumber16(char namestart[80], short num, long maxnumber)
|
||
|
{
|
||
|
char buffer[80];
|
||
|
long j, k, n, danum, oldnum;
|
||
|
|
||
|
danum = (long)num;
|
||
|
oldnum = danum;
|
||
|
while ((keystatus[0x1c] != 2) && (keystatus[0x1] == 0)) //Enter, ESC
|
||
|
{
|
||
|
sprintf(&buffer,"%s%ld_ ",namestart,danum);
|
||
|
printmessage16(buffer);
|
||
|
|
||
|
for(j=2;j<=11;j++) //Scan numbers 0-9
|
||
|
if (keystatus[j] > 0)
|
||
|
{
|
||
|
keystatus[j] = 0;
|
||
|
k = j-1;
|
||
|
if (k == 10) k = 0;
|
||
|
n = (danum*10)+k;
|
||
|
if (n < maxnumber) danum = n;
|
||
|
}
|
||
|
if (keystatus[0xe] > 0) // backspace
|
||
|
{
|
||
|
danum /= 10;
|
||
|
keystatus[0xe] = 0;
|
||
|
}
|
||
|
if (keystatus[0x1c] == 1) //L. enter
|
||
|
{
|
||
|
oldnum = danum;
|
||
|
keystatus[0x1c] = 2;
|
||
|
asksave = 1;
|
||
|
}
|
||
|
}
|
||
|
keystatus[0x1c] = 0;
|
||
|
keystatus[0x1] = 0;
|
||
|
return((short)oldnum);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
* vim:ts=4:
|
||
|
*/
|
||
|
|