2006-04-13 20:47:06 +00:00
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//-------------------------------------------------------------------------
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/*
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2010-05-25 10:56:00 +00:00
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Copyright (C) 2010 EDuke32 developers and contributors
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2006-04-13 20:47:06 +00:00
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2010-05-25 10:56:00 +00:00
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This file is part of EDuke32.
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2006-04-13 20:47:06 +00:00
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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2014-07-20 08:55:56 +00:00
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2006-04-13 20:47:06 +00:00
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*/
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//-------------------------------------------------------------------------
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2014-11-22 12:32:56 +00:00
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#ifndef gamedef_h_
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#define gamedef_h_
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2008-12-19 00:53:54 +00:00
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2012-11-10 20:59:00 +00:00
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#include "build.h" // hashtable_t
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2012-03-26 22:05:23 +00:00
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#include "common.h" // tokenlist
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2014-11-26 04:39:23 +00:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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2006-04-13 20:47:06 +00:00
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#define MAXGAMEEVENTS 128
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#define LABEL_HASPARM2 1
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#define LABEL_ISSTRING 2
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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#define MAXCHEATLEN 20
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2014-03-22 09:25:15 +00:00
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#define NUMCHEATCODES (int32_t)ARRAY_SIZE(CheatStrings)
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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2015-01-11 04:56:10 +00:00
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extern intptr_t *insptr;
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2013-01-20 21:17:06 +00:00
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extern hashtable_t h_gamefuncs;
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#if !defined LUNATIC
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2010-08-02 08:13:51 +00:00
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extern hashtable_t h_gamevars;
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extern hashtable_t h_arrays;
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extern hashtable_t h_labels;
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2009-01-09 09:29:17 +00:00
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extern int32_t g_iReturnVarID; // var ID of "RETURN"
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extern int32_t g_iWeaponVarID; // var ID of "WEAPON"
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extern int32_t g_iWorksLikeVarID; // var ID of "WORKSLIKE"
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extern int32_t g_iZRangeVarID; // var ID of "ZRANGE"
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extern int32_t g_iAngRangeVarID; // var ID of "ANGRANGE"
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extern int32_t g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
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extern int32_t g_iLoTagID; // var ID of "LOTAG"
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extern int32_t g_iHiTagID; // var ID of "HITAG"
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extern int32_t g_iTextureID; // var ID of "TEXTURE"
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extern int32_t g_iThisActorID; // var ID of "THISACTOR"
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extern int32_t g_iSpriteVarID;
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extern int32_t g_iSectorVarID;
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extern int32_t g_iWallVarID;
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extern int32_t g_iPlayerVarID;
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extern int32_t g_iActorVarID;
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2006-04-13 20:47:06 +00:00
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2008-04-24 09:53:16 +00:00
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extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
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2013-01-20 21:17:06 +00:00
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#endif
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2006-04-13 20:47:06 +00:00
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2009-01-09 09:29:17 +00:00
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extern int32_t otherp;
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2008-11-20 14:06:36 +00:00
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extern char CheatStrings[][MAXCHEATLEN];
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extern char g_szScriptFileName[BMAX_PATH];
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2009-01-09 09:29:17 +00:00
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extern int32_t g_totalLines,g_lineNumber;
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2010-08-02 08:13:51 +00:00
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extern int32_t g_numCompilerErrors,g_numCompilerWarnings,g_numQuoteRedefinitions;
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extern int32_t g_scriptVersion;
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2010-09-27 21:52:04 +00:00
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extern uint32_t g_scriptDateVersion; // YYYYMMDD
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2010-08-02 08:13:51 +00:00
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extern char g_szBuf[1024];
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2008-09-03 04:20:46 +00:00
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2013-01-20 21:17:06 +00:00
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extern const char *EventNames[]; // MAXEVENTS
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#if !defined LUNATIC
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2008-11-25 13:06:36 +00:00
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extern intptr_t *g_scriptPtr;
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2008-02-14 08:35:30 +00:00
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typedef struct
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2007-08-27 23:11:49 +00:00
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{
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2012-07-01 22:11:33 +00:00
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const char *name;
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2014-11-22 12:29:25 +00:00
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int lId, flags, maxParm2;
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2008-02-14 08:35:30 +00:00
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} memberlabel_t;
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2006-04-13 20:47:06 +00:00
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2008-11-20 14:06:36 +00:00
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extern const memberlabel_t SectorLabels[];
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extern const memberlabel_t WallLabels[];
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extern const memberlabel_t ActorLabels[];
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extern const memberlabel_t PlayerLabels[];
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extern const memberlabel_t ProjectileLabels[];
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2008-07-16 09:27:08 +00:00
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extern const memberlabel_t userdeflabels[];
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2008-11-20 14:06:36 +00:00
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extern const memberlabel_t InputLabels[];
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extern const memberlabel_t TsprLabels[];
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2013-01-20 21:17:06 +00:00
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#endif
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2007-08-27 23:11:49 +00:00
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2013-01-01 15:24:25 +00:00
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int32_t C_AllocQuote(int32_t qnum);
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void C_InitQuotes(void);
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2013-02-07 21:00:48 +00:00
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void C_InitProjectiles(void);
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2013-01-01 15:24:25 +00:00
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2009-01-07 14:05:13 +00:00
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typedef struct {
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2014-11-22 12:29:25 +00:00
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int g_i, g_p, g_x;
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2011-12-21 18:40:47 +00:00
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int32_t *g_t;
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2009-01-07 14:05:13 +00:00
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spritetype *g_sp;
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2015-01-11 04:56:10 +00:00
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DukePlayer_t *g_pp;
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2014-11-22 12:29:25 +00:00
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int g_flags;
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2009-01-07 14:05:13 +00:00
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} vmstate_t;
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extern vmstate_t vm;
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2014-11-26 04:39:23 +00:00
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void G_DoGameStartup(const int32_t *params);
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void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
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#if defined LUNATIC
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void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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int32_t partime, int32_t designertime,
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const char *levelname);
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void C_DefineGameFuncName(int32_t idx, const char *name);
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void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
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int32_t C_SetDefName(const char *name);
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void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
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void C_SetCfgName(const char *cfgname);
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#else
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2013-01-20 21:17:06 +00:00
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void C_ReportError(int32_t iError);
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void C_Compile(const char *filenam);
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2009-01-09 09:29:17 +00:00
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extern int32_t g_errorLineNum;
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extern int32_t g_tw;
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2008-09-03 04:20:46 +00:00
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extern const char *keyw[];
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2012-06-17 19:45:33 +00:00
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// KEEPINSYNC lunatic/con_lang.lua
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2009-01-13 04:40:56 +00:00
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enum SystemString_t {
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STR_MAPNAME,
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STR_MAPFILENAME,
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STR_PLAYERNAME,
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STR_VERSION,
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STR_GAMETYPE,
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STR_VOLUMENAME
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};
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2008-11-20 14:06:36 +00:00
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enum ScriptError_t
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2006-12-10 06:49:01 +00:00
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{
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ERROR_CLOSEBRACKET,
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ERROR_EVENTONLY,
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ERROR_EXCEEDSMAXTILES,
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ERROR_EXPECTEDKEYWORD,
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ERROR_FOUNDWITHIN,
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ERROR_ISAKEYWORD,
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ERROR_NOENDSWITCH,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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2008-04-01 02:50:44 +00:00
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ERROR_NOTAGAMEARRAY,
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ERROR_GAMEARRAYBNC,
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ERROR_GAMEARRAYBNO,
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ERROR_INVALIDARRAYWRITE,
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2006-12-10 06:49:01 +00:00
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ERROR_OPENBRACKET,
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ERROR_PARAMUNDEFINED,
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ERROR_SYMBOLNOTRECOGNIZED,
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ERROR_SYNTAXERROR,
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ERROR_VARREADONLY,
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2012-12-13 02:33:53 +00:00
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ERROR_ARRAYREADONLY,
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2006-12-10 06:49:01 +00:00
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ERROR_VARTYPEMISMATCH,
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2008-08-23 23:37:01 +00:00
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WARNING_BADGAMEVAR,
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WARNING_DUPLICATECASE,
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2006-12-10 06:49:01 +00:00
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WARNING_DUPLICATEDEFINITION,
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WARNING_EVENTSYNC,
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WARNING_LABELSONLY,
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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WARNING_NAMEMATCHESVAR
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2006-12-10 06:49:01 +00:00
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};
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2008-11-20 14:06:36 +00:00
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enum PlayerLabel_t
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2007-08-27 23:11:49 +00:00
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{
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2006-04-13 20:47:06 +00:00
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PLAYER_ZOOM,
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PLAYER_EXITX,
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PLAYER_EXITY,
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PLAYER_LOOGIEX,
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PLAYER_LOOGIEY,
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PLAYER_NUMLOOGS,
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PLAYER_LOOGCNT,
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PLAYER_POSX,
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PLAYER_POSY,
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PLAYER_POSZ,
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PLAYER_HORIZ,
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PLAYER_OHORIZ,
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PLAYER_OHORIZOFF,
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PLAYER_INVDISPTIME,
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PLAYER_BOBPOSX,
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PLAYER_BOBPOSY,
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PLAYER_OPOSX,
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PLAYER_OPOSY,
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PLAYER_OPOSZ,
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PLAYER_PYOFF,
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PLAYER_OPYOFF,
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PLAYER_POSXV,
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PLAYER_POSYV,
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PLAYER_POSZV,
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PLAYER_LAST_PISSED_TIME,
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PLAYER_TRUEFZ,
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PLAYER_TRUECZ,
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PLAYER_PLAYER_PAR,
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PLAYER_VISIBILITY,
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PLAYER_BOBCOUNTER,
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PLAYER_WEAPON_SWAY,
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PLAYER_PALS_TIME,
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PLAYER_RANDOMFLAMEX,
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PLAYER_CRACK_TIME,
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PLAYER_AIM_MODE,
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PLAYER_ANG,
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PLAYER_OANG,
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PLAYER_ANGVEL,
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PLAYER_CURSECTNUM,
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PLAYER_LOOK_ANG,
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PLAYER_LAST_EXTRA,
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PLAYER_SUBWEAPON,
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PLAYER_AMMO_AMOUNT,
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PLAYER_WACKEDBYACTOR,
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PLAYER_FRAG,
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PLAYER_FRAGGEDSELF,
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PLAYER_CURR_WEAPON,
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PLAYER_LAST_WEAPON,
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PLAYER_TIPINCS,
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PLAYER_HORIZOFF,
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PLAYER_WANTWEAPONFIRE,
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PLAYER_HOLODUKE_AMOUNT,
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PLAYER_NEWOWNER,
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PLAYER_HURT_DELAY,
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PLAYER_HBOMB_HOLD_DELAY,
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PLAYER_JUMPING_COUNTER,
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PLAYER_AIRLEFT,
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PLAYER_KNEE_INCS,
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PLAYER_ACCESS_INCS,
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PLAYER_FTA,
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PLAYER_FTQ,
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PLAYER_ACCESS_WALLNUM,
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PLAYER_ACCESS_SPRITENUM,
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PLAYER_KICKBACK_PIC,
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PLAYER_GOT_ACCESS,
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PLAYER_WEAPON_ANG,
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PLAYER_FIRSTAID_AMOUNT,
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PLAYER_SOMETHINGONPLAYER,
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PLAYER_ON_CRANE,
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PLAYER_I,
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PLAYER_ONE_PARALLAX_SECTNUM,
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PLAYER_OVER_SHOULDER_ON,
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PLAYER_RANDOM_CLUB_FRAME,
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PLAYER_FIST_INCS,
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PLAYER_ONE_EIGHTY_COUNT,
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PLAYER_CHEAT_PHASE,
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PLAYER_DUMMYPLAYERSPRITE,
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PLAYER_EXTRA_EXTRA8,
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PLAYER_QUICK_KICK,
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PLAYER_HEAT_AMOUNT,
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PLAYER_ACTORSQU,
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PLAYER_TIMEBEFOREEXIT,
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PLAYER_CUSTOMEXITSOUND,
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PLAYER_WEAPRECS,
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PLAYER_WEAPRECCNT,
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PLAYER_INTERFACE_TOGGLE_FLAG,
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PLAYER_ROTSCRNANG,
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PLAYER_DEAD_FLAG,
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PLAYER_SHOW_EMPTY_WEAPON,
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PLAYER_SCUBA_AMOUNT,
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PLAYER_JETPACK_AMOUNT,
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PLAYER_STEROIDS_AMOUNT,
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PLAYER_SHIELD_AMOUNT,
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PLAYER_HOLODUKE_ON,
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PLAYER_PYCOUNT,
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PLAYER_WEAPON_POS,
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PLAYER_FRAG_PS,
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PLAYER_TRANSPORTER_HOLD,
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PLAYER_LAST_FULL_WEAPON,
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PLAYER_FOOTPRINTSHADE,
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PLAYER_BOOT_AMOUNT,
|
|
|
|
PLAYER_SCREAM_VOICE,
|
|
|
|
PLAYER_GM,
|
|
|
|
PLAYER_ON_WARPING_SECTOR,
|
|
|
|
PLAYER_FOOTPRINTCOUNT,
|
|
|
|
PLAYER_HBOMB_ON,
|
|
|
|
PLAYER_JUMPING_TOGGLE,
|
|
|
|
PLAYER_RAPID_FIRE_HOLD,
|
|
|
|
PLAYER_ON_GROUND,
|
|
|
|
PLAYER_NAME,
|
|
|
|
PLAYER_INVEN_ICON,
|
|
|
|
PLAYER_BUTTONPALETTE,
|
|
|
|
PLAYER_JETPACK_ON,
|
|
|
|
PLAYER_SPRITEBRIDGE,
|
|
|
|
PLAYER_LASTRANDOMSPOT,
|
|
|
|
PLAYER_SCUBA_ON,
|
|
|
|
PLAYER_FOOTPRINTPAL,
|
|
|
|
PLAYER_HEAT_ON,
|
|
|
|
PLAYER_HOLSTER_WEAPON,
|
|
|
|
PLAYER_FALLING_COUNTER,
|
|
|
|
PLAYER_GOTWEAPON,
|
|
|
|
PLAYER_REFRESH_INVENTORY,
|
|
|
|
PLAYER_PALETTE,
|
|
|
|
PLAYER_TOGGLE_KEY_FLAG,
|
|
|
|
PLAYER_KNUCKLE_INCS,
|
|
|
|
PLAYER_WALKING_SND_TOGGLE,
|
|
|
|
PLAYER_PALOOKUP,
|
|
|
|
PLAYER_HARD_LANDING,
|
|
|
|
PLAYER_MAX_SECRET_ROOMS,
|
|
|
|
PLAYER_SECRET_ROOMS,
|
|
|
|
PLAYER_PALS,
|
|
|
|
PLAYER_MAX_ACTORS_KILLED,
|
|
|
|
PLAYER_ACTORS_KILLED,
|
|
|
|
PLAYER_RETURN_TO_CENTER,
|
|
|
|
PLAYER_RUNSPEED,
|
|
|
|
PLAYER_SBS,
|
|
|
|
PLAYER_RELOADING,
|
|
|
|
PLAYER_AUTO_AIM,
|
|
|
|
PLAYER_MOVEMENT_LOCK,
|
|
|
|
PLAYER_SOUND_PITCH,
|
2006-08-18 23:52:26 +00:00
|
|
|
PLAYER_WEAPONSWITCH,
|
2007-08-27 23:11:49 +00:00
|
|
|
PLAYER_TEAM,
|
|
|
|
PLAYER_MAX_PLAYER_HEALTH,
|
|
|
|
PLAYER_MAX_SHIELD_AMOUNT,
|
2008-08-25 02:12:02 +00:00
|
|
|
PLAYER_MAX_AMMO_AMOUNT,
|
2008-09-11 09:24:45 +00:00
|
|
|
PLAYER_LAST_QUICK_KICK,
|
2012-10-29 04:29:17 +00:00
|
|
|
PLAYER_AUTOSTEP,
|
|
|
|
PLAYER_AUTOSTEP_SBW,
|
2008-08-25 02:12:02 +00:00
|
|
|
PLAYER_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum UserdefsLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
USERDEFS_GOD,
|
|
|
|
USERDEFS_WARP_ON,
|
|
|
|
USERDEFS_CASHMAN,
|
|
|
|
USERDEFS_EOG,
|
|
|
|
USERDEFS_SHOWALLMAP,
|
|
|
|
USERDEFS_SHOW_HELP,
|
|
|
|
USERDEFS_SCROLLMODE,
|
|
|
|
USERDEFS_CLIPPING,
|
|
|
|
USERDEFS_USER_NAME,
|
|
|
|
USERDEFS_RIDECULE,
|
|
|
|
USERDEFS_SAVEGAME,
|
|
|
|
USERDEFS_PWLOCKOUT,
|
|
|
|
USERDEFS_RTSNAME,
|
|
|
|
USERDEFS_OVERHEAD_ON,
|
|
|
|
USERDEFS_LAST_OVERHEAD,
|
|
|
|
USERDEFS_SHOWWEAPONS,
|
|
|
|
USERDEFS_PAUSE_ON,
|
|
|
|
USERDEFS_FROM_BONUS,
|
|
|
|
USERDEFS_CAMERASPRITE,
|
|
|
|
USERDEFS_LAST_CAMSPRITE,
|
|
|
|
USERDEFS_LAST_LEVEL,
|
|
|
|
USERDEFS_SECRETLEVEL,
|
|
|
|
USERDEFS_CONST_VISIBILITY,
|
|
|
|
USERDEFS_UW_FRAMERATE,
|
|
|
|
USERDEFS_CAMERA_TIME,
|
|
|
|
USERDEFS_FOLFVEL,
|
|
|
|
USERDEFS_FOLAVEL,
|
|
|
|
USERDEFS_FOLX,
|
|
|
|
USERDEFS_FOLY,
|
|
|
|
USERDEFS_FOLA,
|
|
|
|
USERDEFS_RECCNT,
|
|
|
|
USERDEFS_ENTERED_NAME,
|
|
|
|
USERDEFS_SCREEN_TILTING,
|
|
|
|
USERDEFS_SHADOWS,
|
|
|
|
USERDEFS_FTA_ON,
|
|
|
|
USERDEFS_EXECUTIONS,
|
|
|
|
USERDEFS_AUTO_RUN,
|
|
|
|
USERDEFS_COORDS,
|
|
|
|
USERDEFS_TICKRATE,
|
|
|
|
USERDEFS_M_COOP,
|
|
|
|
USERDEFS_COOP,
|
|
|
|
USERDEFS_SCREEN_SIZE,
|
|
|
|
USERDEFS_LOCKOUT,
|
|
|
|
USERDEFS_CROSSHAIR,
|
|
|
|
USERDEFS_WCHOICE,
|
|
|
|
USERDEFS_PLAYERAI,
|
|
|
|
USERDEFS_RESPAWN_MONSTERS,
|
|
|
|
USERDEFS_RESPAWN_ITEMS,
|
|
|
|
USERDEFS_RESPAWN_INVENTORY,
|
|
|
|
USERDEFS_RECSTAT,
|
|
|
|
USERDEFS_MONSTERS_OFF,
|
|
|
|
USERDEFS_BRIGHTNESS,
|
|
|
|
USERDEFS_M_RESPAWN_ITEMS,
|
|
|
|
USERDEFS_M_RESPAWN_MONSTERS,
|
|
|
|
USERDEFS_M_RESPAWN_INVENTORY,
|
|
|
|
USERDEFS_M_RECSTAT,
|
|
|
|
USERDEFS_M_MONSTERS_OFF,
|
|
|
|
USERDEFS_DETAIL,
|
|
|
|
USERDEFS_M_FFIRE,
|
|
|
|
USERDEFS_FFIRE,
|
|
|
|
USERDEFS_M_PLAYER_SKILL,
|
|
|
|
USERDEFS_M_LEVEL_NUMBER,
|
|
|
|
USERDEFS_M_VOLUME_NUMBER,
|
|
|
|
USERDEFS_MULTIMODE,
|
|
|
|
USERDEFS_PLAYER_SKILL,
|
|
|
|
USERDEFS_LEVEL_NUMBER,
|
|
|
|
USERDEFS_VOLUME_NUMBER,
|
|
|
|
USERDEFS_M_MARKER,
|
|
|
|
USERDEFS_MARKER,
|
|
|
|
USERDEFS_MOUSEFLIP,
|
|
|
|
USERDEFS_STATUSBARSCALE,
|
|
|
|
USERDEFS_DRAWWEAPON,
|
2006-05-07 03:27:41 +00:00
|
|
|
USERDEFS_MOUSEAIMING,
|
|
|
|
USERDEFS_WEAPONSWITCH,
|
2006-04-18 06:01:16 +00:00
|
|
|
USERDEFS_DEMOCAMS,
|
2006-04-22 07:00:31 +00:00
|
|
|
USERDEFS_COLOR,
|
2006-04-30 01:39:58 +00:00
|
|
|
USERDEFS_MSGDISPTIME,
|
2006-05-04 03:14:49 +00:00
|
|
|
USERDEFS_STATUSBARMODE,
|
|
|
|
USERDEFS_M_NOEXITS,
|
2006-05-04 04:18:55 +00:00
|
|
|
USERDEFS_NOEXITS,
|
2006-05-05 01:20:19 +00:00
|
|
|
USERDEFS_AUTOVOTE,
|
2006-05-05 22:39:34 +00:00
|
|
|
USERDEFS_AUTOMSG,
|
2006-08-18 23:52:26 +00:00
|
|
|
USERDEFS_IDPLAYERS,
|
2007-02-25 21:11:59 +00:00
|
|
|
USERDEFS_TEAM,
|
|
|
|
USERDEFS_VIEWBOB,
|
2007-03-24 23:17:56 +00:00
|
|
|
USERDEFS_WEAPONSWAY,
|
|
|
|
USERDEFS_ANGLEINTERPOLATION,
|
2008-07-31 10:35:23 +00:00
|
|
|
USERDEFS_OBITUARIES,
|
2008-07-21 09:05:53 +00:00
|
|
|
USERDEFS_LEVELSTATS,
|
2008-08-07 07:52:36 +00:00
|
|
|
USERDEFS_CROSSHAIRSCALE,
|
2008-08-19 11:05:21 +00:00
|
|
|
USERDEFS_ALTHUD,
|
2008-08-25 02:12:02 +00:00
|
|
|
USERDEFS_DISPLAY_BONUS_SCREEN,
|
2008-09-29 02:12:53 +00:00
|
|
|
USERDEFS_SHOW_LEVEL_TEXT,
|
2008-10-05 11:51:59 +00:00
|
|
|
USERDEFS_WEAPONSCALE,
|
2008-10-11 09:20:04 +00:00
|
|
|
USERDEFS_TEXTSCALE,
|
2012-10-14 18:18:30 +00:00
|
|
|
USERDEFS_RUNKEY_MODE,
|
2015-01-25 12:16:58 +00:00
|
|
|
USERDEFS_M_ORIGIN_X,
|
|
|
|
USERDEFS_M_ORIGIN_Y,
|
2008-08-25 02:12:02 +00:00
|
|
|
USERDEFS_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum SectorLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
SECTOR_WALLPTR,
|
|
|
|
SECTOR_WALLNUM,
|
|
|
|
SECTOR_CEILINGZ,
|
|
|
|
SECTOR_FLOORZ,
|
|
|
|
SECTOR_CEILINGSTAT,
|
|
|
|
SECTOR_FLOORSTAT,
|
|
|
|
SECTOR_CEILINGPICNUM,
|
|
|
|
SECTOR_CEILINGSLOPE,
|
|
|
|
SECTOR_CEILINGSHADE,
|
|
|
|
SECTOR_CEILINGPAL,
|
|
|
|
SECTOR_CEILINGXPANNING,
|
|
|
|
SECTOR_CEILINGYPANNING,
|
|
|
|
SECTOR_FLOORPICNUM,
|
|
|
|
SECTOR_FLOORSLOPE,
|
|
|
|
SECTOR_FLOORSHADE,
|
|
|
|
SECTOR_FLOORPAL,
|
|
|
|
SECTOR_FLOORXPANNING,
|
|
|
|
SECTOR_FLOORYPANNING,
|
|
|
|
SECTOR_VISIBILITY,
|
2014-04-05 11:28:10 +00:00
|
|
|
SECTOR_FOGPAL,
|
2006-04-13 20:47:06 +00:00
|
|
|
SECTOR_LOTAG,
|
|
|
|
SECTOR_HITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
SECTOR_EXTRA,
|
2011-07-10 15:39:21 +00:00
|
|
|
SECTOR_CEILINGBUNCH,
|
|
|
|
SECTOR_FLOORBUNCH,
|
2012-11-16 00:54:04 +00:00
|
|
|
SECTOR_ULOTAG,
|
|
|
|
SECTOR_UHITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
SECTOR_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum WallLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
WALL_X,
|
|
|
|
WALL_Y,
|
|
|
|
WALL_POINT2,
|
|
|
|
WALL_NEXTWALL,
|
|
|
|
WALL_NEXTSECTOR,
|
|
|
|
WALL_CSTAT,
|
|
|
|
WALL_PICNUM,
|
|
|
|
WALL_OVERPICNUM,
|
|
|
|
WALL_SHADE,
|
|
|
|
WALL_PAL,
|
|
|
|
WALL_XREPEAT,
|
|
|
|
WALL_YREPEAT,
|
|
|
|
WALL_XPANNING,
|
|
|
|
WALL_YPANNING,
|
|
|
|
WALL_LOTAG,
|
|
|
|
WALL_HITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
WALL_EXTRA,
|
2012-11-16 00:54:04 +00:00
|
|
|
WALL_ULOTAG,
|
|
|
|
WALL_UHITAG,
|
2008-08-25 02:12:02 +00:00
|
|
|
WALL_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum ActorLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
ACTOR_X,
|
|
|
|
ACTOR_Y,
|
|
|
|
ACTOR_Z,
|
|
|
|
ACTOR_CSTAT,
|
|
|
|
ACTOR_PICNUM,
|
|
|
|
ACTOR_SHADE,
|
|
|
|
ACTOR_PAL,
|
|
|
|
ACTOR_CLIPDIST,
|
|
|
|
ACTOR_DETAIL,
|
|
|
|
ACTOR_XREPEAT,
|
|
|
|
ACTOR_YREPEAT,
|
|
|
|
ACTOR_XOFFSET,
|
|
|
|
ACTOR_YOFFSET,
|
|
|
|
ACTOR_SECTNUM,
|
|
|
|
ACTOR_STATNUM,
|
|
|
|
ACTOR_ANG,
|
|
|
|
ACTOR_OWNER,
|
|
|
|
ACTOR_XVEL,
|
|
|
|
ACTOR_YVEL,
|
|
|
|
ACTOR_ZVEL,
|
|
|
|
ACTOR_LOTAG,
|
|
|
|
ACTOR_HITAG,
|
|
|
|
ACTOR_EXTRA,
|
|
|
|
ACTOR_HTCGG,
|
|
|
|
ACTOR_HTPICNUM,
|
|
|
|
ACTOR_HTANG,
|
|
|
|
ACTOR_HTEXTRA,
|
|
|
|
ACTOR_HTOWNER,
|
|
|
|
ACTOR_HTMOVFLAG,
|
|
|
|
ACTOR_HTTEMPANG,
|
|
|
|
ACTOR_HTACTORSTAYPUT,
|
|
|
|
ACTOR_HTDISPICNUM,
|
|
|
|
ACTOR_HTTIMETOSLEEP,
|
|
|
|
ACTOR_HTFLOORZ,
|
|
|
|
ACTOR_HTCEILINGZ,
|
|
|
|
ACTOR_HTLASTVX,
|
|
|
|
ACTOR_HTLASTVY,
|
|
|
|
ACTOR_HTBPOSX,
|
|
|
|
ACTOR_HTBPOSY,
|
|
|
|
ACTOR_HTBPOSZ,
|
|
|
|
ACTOR_HTG_T,
|
|
|
|
ACTOR_ANGOFF,
|
|
|
|
ACTOR_PITCH,
|
|
|
|
ACTOR_ROLL,
|
|
|
|
ACTOR_MDXOFF,
|
|
|
|
ACTOR_MDYOFF,
|
2007-08-19 00:15:30 +00:00
|
|
|
ACTOR_MDZOFF,
|
2008-01-03 21:54:58 +00:00
|
|
|
ACTOR_MDFLAGS,
|
|
|
|
ACTOR_XPANNING,
|
2008-07-12 10:57:52 +00:00
|
|
|
ACTOR_YPANNING,
|
2008-08-07 23:32:18 +00:00
|
|
|
ACTOR_HTFLAGS,
|
2009-04-24 02:53:50 +00:00
|
|
|
ACTOR_ALPHA,
|
2012-11-16 00:54:04 +00:00
|
|
|
ACTOR_ULOTAG,
|
|
|
|
ACTOR_UHITAG,
|
2013-11-11 16:48:17 +00:00
|
|
|
ACTOR_ISVALID,
|
2008-08-25 02:12:02 +00:00
|
|
|
ACTOR_END
|
2008-07-13 07:10:47 +00:00
|
|
|
};
|
|
|
|
|
2008-11-20 14:06:36 +00:00
|
|
|
enum InputLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2006-04-13 20:47:06 +00:00
|
|
|
INPUT_AVEL,
|
|
|
|
INPUT_HORZ,
|
|
|
|
INPUT_FVEL,
|
|
|
|
INPUT_SVEL,
|
|
|
|
INPUT_BITS,
|
2008-08-25 02:12:02 +00:00
|
|
|
INPUT_EXTBITS,
|
|
|
|
INPUT_END
|
2006-04-13 20:47:06 +00:00
|
|
|
};
|
|
|
|
|
2013-02-07 21:01:03 +00:00
|
|
|
#endif
|
2012-06-17 19:45:33 +00:00
|
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
2008-11-20 14:06:36 +00:00
|
|
|
enum ProjectileLabel_t
|
2007-08-27 23:11:49 +00:00
|
|
|
{
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_WORKSLIKE, // 0
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_SPAWNS,
|
|
|
|
PROJ_SXREPEAT,
|
|
|
|
PROJ_SYREPEAT,
|
|
|
|
PROJ_SOUND,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_ISOUND, // 5
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_VEL,
|
|
|
|
PROJ_EXTRA,
|
|
|
|
PROJ_DECAL,
|
|
|
|
PROJ_TRAIL,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_TXREPEAT, // 10
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_TYREPEAT,
|
|
|
|
PROJ_TOFFSET,
|
|
|
|
PROJ_TNUM,
|
|
|
|
PROJ_DROP,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_CSTAT, // 15
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_CLIPDIST,
|
|
|
|
PROJ_SHADE,
|
|
|
|
PROJ_XREPEAT,
|
|
|
|
PROJ_YREPEAT,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_PAL, // 20
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_EXTRA_RAND,
|
|
|
|
PROJ_HITRADIUS,
|
2012-10-05 20:48:10 +00:00
|
|
|
PROJ_MOVECNT,
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_OFFSET,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_BOUNCES, // 25
|
2006-04-13 20:47:06 +00:00
|
|
|
PROJ_BSOUND,
|
2009-04-13 06:01:50 +00:00
|
|
|
PROJ_RANGE,
|
2012-06-17 19:45:33 +00:00
|
|
|
PROJ_FLASH_COLOR,
|
2013-06-09 16:37:18 +00:00
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PROJ_USERDATA,
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2008-08-25 02:12:02 +00:00
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PROJ_END
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2006-04-13 20:47:06 +00:00
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};
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2013-02-07 21:01:03 +00:00
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#if !defined LUNATIC
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2006-04-13 20:47:06 +00:00
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2008-11-20 14:06:36 +00:00
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enum ScriptKeywords_t
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2007-08-27 23:11:49 +00:00
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{
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2006-04-13 20:47:06 +00:00
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CON_DEFINELEVELNAME, // 0
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CON_ACTOR, // 1
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CON_ADDAMMO, // 2
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CON_IFRND, // 3
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CON_ENDA, // 4
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CON_IFCANSEE, // 5
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CON_IFHITWEAPON, // 6
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CON_ACTION, // 7
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CON_IFPDISTL, // 8
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CON_IFPDISTG, // 9
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CON_ELSE, // 10
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CON_STRENGTH, // 11
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CON_BREAK, // 12
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CON_SHOOT, // 13
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CON_PALFROM, // 14
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CON_SOUND, // 15
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CON_FALL, // 16
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CON_STATE, // 17
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CON_ENDS, // 18
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CON_DEFINE, // 19
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2009-01-06 06:59:18 +00:00
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CON_RETURN, // 20
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2006-04-13 20:47:06 +00:00
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CON_IFAI, // 21
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CON_KILLIT, // 22
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CON_ADDWEAPON, // 23
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CON_AI, // 24
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CON_ADDPHEALTH, // 25
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CON_IFDEAD, // 26
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CON_IFSQUISHED, // 27
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CON_SIZETO, // 28
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CON_LEFTBRACE, // 29
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CON_RIGHTBRACE, // 30
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CON_SPAWN, // 31
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CON_MOVE, // 32
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CON_IFWASWEAPON, // 33
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CON_IFACTION, // 34
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CON_IFACTIONCOUNT, // 35
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CON_RESETACTIONCOUNT, // 36
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CON_DEBRIS, // 37
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CON_PSTOMP, // 38
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CON_BLOCKCOMMENT, // 39 deprecated
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CON_CSTAT, // 40
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CON_IFMOVE, // 41
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CON_RESETPLAYER, // 42
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CON_IFONWATER, // 43
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CON_IFINWATER, // 44
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CON_IFCANSHOOTTARGET, // 45
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CON_IFCOUNT, // 46
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CON_RESETCOUNT, // 47
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CON_ADDINVENTORY, // 48
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CON_IFACTORNOTSTAYPUT, // 49
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CON_HITRADIUS, // 50
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CON_IFP, // 51
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CON_COUNT, // 52
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CON_IFACTOR, // 53
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CON_MUSIC, // 54
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CON_INCLUDE, // 55
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CON_IFSTRENGTH, // 56
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CON_DEFINESOUND, // 57
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CON_GUTS, // 58
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CON_IFSPAWNEDBY, // 59
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CON_GAMESTARTUP, // 60
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CON_WACKPLAYER, // 61
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CON_IFGAPZL, // 62
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CON_IFHITSPACE, // 63
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CON_IFOUTSIDE, // 64
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CON_IFMULTIPLAYER, // 65
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CON_OPERATE, // 66
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CON_IFINSPACE, // 67
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CON_DEBUG, // 68
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CON_ENDOFGAME, // 69
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CON_IFBULLETNEAR, // 70
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CON_IFRESPAWN, // 71
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CON_IFFLOORDISTL, // 72
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CON_IFCEILINGDISTL, // 73
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CON_SPRITEPAL, // 74
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CON_IFPINVENTORY, // 75
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CON_BETANAME, // 76
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CON_CACTOR, // 77
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CON_IFPHEALTHL, // 78
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CON_DEFINEQUOTE, // 79
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CON_QUOTE, // 80
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CON_IFINOUTERSPACE, // 81
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CON_IFNOTMOVING, // 82
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CON_RESPAWNHITAG, // 83
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CON_TIP, // 84
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CON_IFSPRITEPAL, // 85
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CON_MONEY, // 86
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CON_SOUNDONCE, // 87
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CON_ADDKILLS, // 88
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CON_STOPSOUND, // 89
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CON_IFAWAYFROMWALL, // 90
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CON_IFCANSEETARGET, // 91
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CON_GLOBALSOUND, // 92
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CON_LOTSOFGLASS, // 93
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CON_IFGOTWEAPONCE, // 94
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CON_GETLASTPAL, // 95
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CON_PKICK, // 96
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CON_MIKESND, // 97
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CON_USERACTOR, // 98
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CON_SIZEAT, // 99
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CON_ADDSTRENGTH, // 100
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CON_CSTATOR, // 101
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CON_MAIL, // 102
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CON_PAPER, // 103
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CON_TOSSWEAPON, // 104
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CON_SLEEPTIME, // 105
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CON_NULLOP, // 106
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CON_DEFINEVOLUMENAME, // 107
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CON_DEFINESKILLNAME, // 108
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CON_IFNOSOUNDS, // 109
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CON_CLIPDIST, // 110
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CON_IFANGDIFFL, // 111
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CON_GAMEVAR, // 112
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CON_IFVARL, // 113
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CON_IFVARG, // 114
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CON_SETVARVAR, // 115
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CON_SETVAR, // 116
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CON_ADDVARVAR, // 117
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CON_ADDVAR, // 118
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CON_IFVARVARL, // 119
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CON_IFVARVARG, // 120
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CON_ADDLOGVAR, // 121
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CON_ADDLOG, // 122
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CON_ONEVENT, // 123
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CON_ENDEVENT, // 124
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CON_IFVARE, // 125
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CON_IFVARVARE, // 126
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CON_SPGETLOTAG, // 127
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CON_SPGETHITAG, // 128
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CON_SECTGETLOTAG, // 129
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CON_SECTGETHITAG, // 130
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CON_IFSOUND, // 131
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CON_GETTEXTUREFLOOR, // 132
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CON_GETTEXTURECEILING, // 133
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CON_INITTIMER, // 134
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CON_STARTTRACK, // 135
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CON_RANDVAR, // 136
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CON_ENHANCED, // 137
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CON_GETANGLETOTARGET, // 138
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CON_GETACTORANGLE, // 139
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CON_SETACTORANGLE, // 140
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CON_MULVAR, // 141
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CON_MULVARVAR, // 142
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CON_DIVVAR, // 143
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CON_DIVVARVAR, // 144
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CON_MODVAR, // 145
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CON_MODVARVAR, // 146
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CON_ANDVAR, // 147
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CON_ANDVARVAR, // 148
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CON_ORVAR, // 149
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CON_ORVARVAR, // 150
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CON_GETPLAYERANGLE, // 151
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CON_SETPLAYERANGLE, // 152
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CON_LOCKPLAYER, // 153
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CON_SETSECTOR, // 154
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CON_GETSECTOR, // 155
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CON_SETACTOR, // 156
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CON_GETACTOR, // 157
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CON_SETWALL, // 158
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CON_GETWALL, // 159
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CON_FINDNEARACTOR, // 160
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CON_FINDNEARACTORVAR, // 161
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CON_SETACTORVAR, // 162
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CON_GETACTORVAR, // 163
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CON_ESPAWN, // 164
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CON_GETPLAYER, // 165
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CON_SETPLAYER, // 166
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CON_SQRT, // 167
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CON_EVENTLOADACTOR, // 168
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CON_ESPAWNVAR, // 169
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CON_GETUSERDEF, // 170
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CON_SETUSERDEF, // 171
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CON_SUBVARVAR, // 172
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CON_SUBVAR, // 173
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CON_IFVARN, // 174
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CON_IFVARVARN, // 175
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CON_IFVARAND, // 176
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CON_IFVARVARAND, // 177
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CON_MYOS, // 178
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CON_MYOSPAL, // 179
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CON_DISPLAYRAND, // 180
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CON_SIN, // 181
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CON_XORVARVAR, // 182
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CON_XORVAR, // 183
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CON_RANDVARVAR, // 184
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CON_MYOSX, // 185
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CON_MYOSPALX, // 186
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CON_GMAXAMMO, // 187
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CON_SMAXAMMO, // 188
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CON_STARTLEVEL, // 189
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CON_ESHOOT, // 190
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CON_QSPAWN, // 191
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CON_ROTATESPRITE, // 192
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CON_DEFINEPROJECTILE, // 193
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CON_SPRITESHADOW, // 194
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CON_COS, // 195
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CON_ESHOOTVAR, // 196
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CON_FINDNEARACTOR3D, // 197
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CON_FINDNEARACTOR3DVAR, // 198
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CON_FLASH, // 199
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CON_QSPAWNVAR, // 200
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CON_EQSPAWN, // 201
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CON_EQSPAWNVAR, // 202
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CON_MINITEXT, // 203
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CON_GAMETEXT, // 204
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CON_DIGITALNUMBER, // 205
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CON_ADDWEAPONVAR, // 206
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CON_SETPROJECTILE, // 207
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CON_ANGOFF, // 208
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CON_UPDATESECTOR, // 209
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CON_INSERTSPRITEQ, // 210
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CON_ANGOFFVAR, // 211
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CON_WHILEVARN, // 212
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CON_SWITCH, // 213
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CON_CASE, // 214
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CON_DEFAULT, // 215
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CON_ENDSWITCH, // 216
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CON_SHOOTVAR, // 217
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CON_SOUNDVAR, // 218
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CON_FINDPLAYER, // 219
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CON_FINDOTHERPLAYER, // 220
|
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CON_ACTIVATEBYSECTOR, // 221
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CON_OPERATESECTORS, // 222
|
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CON_OPERATERESPAWNS, // 223
|
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CON_OPERATEACTIVATORS, // 224
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CON_OPERATEMASTERSWITCHES, // 225
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CON_CHECKACTIVATORMOTION, // 226
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CON_ZSHOOT, // 227
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CON_DIST, // 228
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CON_LDIST, // 229
|
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CON_SHIFTVARL, // 230
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CON_SHIFTVARR, // 231
|
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CON_SPRITENVG, // 232
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CON_GETANGLE, // 233
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CON_WHILEVARVARN, // 234
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CON_HITSCAN, // 235
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CON_TIME, // 236
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CON_GETPLAYERVAR, // 237
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CON_SETPLAYERVAR, // 238
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CON_MULSCALE, // 239
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CON_SETASPECT, // 240
|
2006-07-29 00:17:46 +00:00
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CON_EZSHOOT, // 241
|
2006-04-13 20:47:06 +00:00
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CON_SPRITENOSHADE, // 242
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CON_MOVESPRITE, // 243
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CON_CHECKAVAILWEAPON, // 244
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CON_SOUNDONCEVAR, // 245
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CON_UPDATESECTORZ, // 246
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CON_STOPALLSOUNDS, // 247
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CON_SSP, // 248
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CON_STOPSOUNDVAR, // 249
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CON_DISPLAYRANDVAR, // 250
|
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CON_DISPLAYRANDVARVAR, // 251
|
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CON_CHECKAVAILINVEN, // 252
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CON_GLOBALSOUNDVAR, // 253
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CON_GUNIQHUDID, // 254
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CON_GETPROJECTILE, // 255
|
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CON_GETTHISPROJECTILE, // 256
|
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CON_SETTHISPROJECTILE, // 257
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CON_DEFINECHEAT, // 258
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CON_CHEATKEYS, // 259
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CON_USERQUOTE, // 260
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CON_PRECACHE, // 261
|
2006-04-28 04:14:45 +00:00
|
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CON_DEFINEGAMEFUNCNAME, // 262
|
2006-04-13 20:47:06 +00:00
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CON_REDEFINEQUOTE, // 263
|
2006-09-06 04:18:28 +00:00
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CON_QSPRINTF, // 264
|
2006-04-13 20:47:06 +00:00
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CON_GETPNAME, // 265
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CON_QSTRCAT, // 266
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CON_QSTRCPY, // 267
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CON_SETSPRITE, // 268
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CON_ROTATEPOINT, // 269
|
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CON_DRAGPOINT, // 270
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CON_GETZRANGE, // 271
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CON_CHANGESPRITESTAT, // 272
|
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CON_GETCEILZOFSLOPE, // 273
|
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CON_GETFLORZOFSLOPE, // 274
|
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CON_NEARTAG, // 275
|
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CON_DEFINEGAMETYPE, // 276
|
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CON_CHANGESPRITESECT, // 277
|
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CON_SPRITEFLAGS, // 278
|
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CON_SAVEGAMEVAR, // 279
|
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CON_READGAMEVAR, // 280
|
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CON_FINDNEARSPRITE, // 281
|
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CON_FINDNEARSPRITEVAR, // 282
|
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CON_FINDNEARSPRITE3D, // 283
|
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CON_FINDNEARSPRITE3DVAR,// 284
|
|
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|
CON_DYNAMICREMAP, // 285
|
|
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|
CON_SETINPUT, // 286
|
|
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|
CON_GETINPUT, // 287
|
2008-08-09 19:59:41 +00:00
|
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|
CON_SAVE, // 288
|
2006-04-23 06:00:08 +00:00
|
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CON_CANSEE, // 289
|
2006-04-24 05:42:29 +00:00
|
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CON_CANSEESPR, // 290
|
2006-05-16 01:48:33 +00:00
|
|
|
CON_FINDNEARACTORZ, // 291
|
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|
CON_FINDNEARACTORZVAR, // 292
|
|
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|
CON_FINDNEARSPRITEZ, // 293
|
|
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|
CON_FINDNEARSPRITEZVAR, // 294
|
2008-08-09 19:59:41 +00:00
|
|
|
CON_ZSHOOTVAR, // 295
|
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CON_EZSHOOTVAR, // 296
|
|
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CON_GETCURRADDRESS, // 297
|
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|
CON_JUMP, // 298
|
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|
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CON_QSTRLEN, // 299
|
2006-11-06 22:14:27 +00:00
|
|
|
CON_GETINCANGLE, // 300
|
2007-01-05 22:30:35 +00:00
|
|
|
CON_QUAKE, // 301
|
2007-02-08 04:19:39 +00:00
|
|
|
CON_SHOWVIEW, // 302
|
2007-08-19 00:15:30 +00:00
|
|
|
CON_HEADSPRITESTAT, // 303
|
|
|
|
CON_PREVSPRITESTAT, // 304
|
|
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|
CON_NEXTSPRITESTAT, // 305
|
|
|
|
CON_HEADSPRITESECT, // 306
|
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|
CON_PREVSPRITESECT, // 307
|
|
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|
CON_NEXTSPRITESECT, // 308
|
2007-12-20 19:14:38 +00:00
|
|
|
CON_GETKEYNAME, // 309
|
|
|
|
CON_QSUBSTR, // 310
|
|
|
|
CON_GAMETEXTZ, // 311
|
|
|
|
CON_DIGITALNUMBERZ, // 312
|
|
|
|
CON_SPRITENOPAL, // 313
|
2008-02-16 22:18:48 +00:00
|
|
|
CON_HITRADIUSVAR, // 314
|
2008-03-14 21:04:28 +00:00
|
|
|
CON_ROTATESPRITE16, // 315
|
2008-04-01 02:50:44 +00:00
|
|
|
CON_GAMEARRAY, // 316
|
|
|
|
CON_SETARRAY, // 317
|
2008-04-05 04:18:48 +00:00
|
|
|
CON_RESIZEARRAY, // 318
|
|
|
|
CON_WRITEARRAYTOFILE, // 319
|
|
|
|
CON_READARRAYFROMFILE, // 320
|
2008-08-09 19:59:41 +00:00
|
|
|
CON_STARTTRACKVAR, // 321
|
|
|
|
CON_QGETSYSSTR, // 322
|
|
|
|
CON_GETTICKS, // 323
|
2008-07-13 07:10:47 +00:00
|
|
|
CON_GETTSPR, // 324
|
|
|
|
CON_SETTSPR, // 325
|
2008-07-16 09:27:08 +00:00
|
|
|
CON_SAVEMAPSTATE, // 326
|
|
|
|
CON_LOADMAPSTATE, // 327
|
|
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CON_CLEARMAPSTATE, // 328
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2008-07-20 03:29:00 +00:00
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CON_SCRIPTSIZE, // 329
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2008-08-17 11:07:28 +00:00
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CON_SETGAMENAME, // 330
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2008-07-25 18:10:33 +00:00
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CON_CMENU, // 331
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2008-08-10 08:58:34 +00:00
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CON_GETTIMEDATE, // 332
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2008-08-10 16:28:25 +00:00
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CON_ACTIVATECHEAT, // 333
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2008-08-16 11:20:08 +00:00
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CON_SETGAMEPALETTE, // 334
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2008-08-17 09:01:31 +00:00
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CON_SETDEFNAME, // 335
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2008-08-17 09:57:36 +00:00
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CON_SETCFGNAME, // 336
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2008-09-07 12:36:20 +00:00
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CON_IFVAROR, // 337
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CON_IFVARVAROR, // 338
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CON_IFVARXOR, // 339
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CON_IFVARVARXOR, // 340
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CON_IFVAREITHER, // 341
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CON_IFVARVAREITHER, // 342
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2008-09-15 02:47:02 +00:00
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CON_GETARRAYSIZE, // 343
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CON_SAVENN, // 344
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2009-02-19 09:39:19 +00:00
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CON_COPY, // 345
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2009-06-19 01:10:10 +00:00
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CON_INV, // 346
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2009-07-12 01:55:34 +00:00
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CON_SECTOROFWALL, // 347
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CON_QSTRNCAT, // 348
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2009-07-15 01:26:38 +00:00
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CON_IFACTORSOUND, // 349
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CON_STOPACTORSOUND, // 350
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2010-07-22 20:29:09 +00:00
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CON_IFCLIENT, // 351
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CON_IFSERVER, // 352
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2010-09-27 21:52:04 +00:00
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CON_SECTSETINTERPOLATION, // 353
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CON_SECTCLEARINTERPOLATION, // 354
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
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CON_CLIPMOVE, // 355
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CON_LINEINTERSECT, // 356
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CON_RAYINTERSECT, // 357
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CON_CALCHYPOTENUSE, // 358
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CON_CLIPMOVENOSLIDE, // 359
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CON_INCLUDEDEFAULT, // 360
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2012-03-05 07:24:04 +00:00
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CON_SETACTORSOUNDPITCH, // 361
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CON_ECHO, // 362
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2012-03-31 11:22:00 +00:00
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CON_SHOWVIEWUNBIASED, // 363
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2013-03-25 04:33:03 +00:00
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CON_ROTATESPRITEA, // 364
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2013-05-23 18:28:04 +00:00
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CON_SHADETO, // 365
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CON_ENDOFLEVEL, // 366
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CON_IFPLAYERSL, // 367
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CON_ACTIVATE, // 368
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2013-06-01 06:55:00 +00:00
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CON_QSTRDIM, // 369
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CON_SCREENTEXT, // 370
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2013-06-01 06:55:30 +00:00
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CON_DYNAMICSOUNDREMAP, // 371
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2013-06-28 14:07:46 +00:00
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CON_SCREENSOUND, // 372
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2015-01-17 00:28:49 +00:00
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CON_GETMUSICPOSITION, // 373
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CON_SETMUSICPOSITION, // 374
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2008-08-25 02:12:02 +00:00
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CON_END
|
2006-04-13 20:47:06 +00:00
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};
|
2013-07-13 21:04:43 +00:00
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
|
2008-12-19 00:53:54 +00:00
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#endif
|
2014-11-26 04:39:23 +00:00
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#ifdef __cplusplus
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}
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#endif
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2014-11-22 12:32:56 +00:00
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#endif // gamedef_h_
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