raze/source/sw/src/jbhlp.cpp

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2005 - 3D Realms Entertainment
This file is NOT part of Shadow Warrior version 1.2
However, it is either an older version of a file that is, or is
some test code written during the development of Shadow Warrior.
This file is provided purely for educational interest.
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "editor.h"
#include "cache1d.h"
#include "keys.h"
#include "names2.h"
#include "game.h"
#define M_RED 12
#define M_BLUE 9
// Globals
static char tempbuf[256];
// Prototypes
void Message(char *string, char color);
long GetAToken(char *name, char *tc, long length);
uint8_t* BKeyPressed(void);
void ResetKeys(void);
// Functions
void Msg(char *string, char color)
{
clearmidstatbar16();
printext16(1*4,ydim16+4*8,color,-1,string,1);
}
// @ symbol precedes a tag name target
// # symbol precedes a comment in the help file
long GetAToken(char *name, char *tc, long length)
{
int i,x=0;
char t,*tmp,tokenfound=0;
char token[10];
long count=0;
do
{
// Find the token symbol
do
{
t = *tc;
tc++;
count++;
}
while (t!='@' && count < length);
if (t=='@')
{
tmp = token;
x=1;
do
{
// Read in the token
*tmp = t;
tmp++;
t = *tc;
tc++;
x++;
count++;
}
while (t>=48 && t!='@' && x < 9 && count < length);
*tmp = 0;
if (!strcmp(name,Bstrupr(token)))
tokenfound = 1;
}
}
while (!tokenfound && count < length);
if (!tokenfound) count=0;
return count;
}
void ContextHelp(short spritenum)
{
int i,fp,x=0,y=4;
char t,*tc;
char name[20];
char *filebuffer;
SPRITEp sp;
short hitag=0;
long size=0,tokresult=0;
sp = &sprite[spritenum];
clearmidstatbar16();
if ((fp=kopen4load("swbhelp.hlp",0)) == -1)
{
Msg("ERROR: Help file not found.",M_RED);
return;
}
// Read in whole file
size = kfilelength(fp);
filebuffer = (char *)malloc(size);
if (filebuffer == NULL)
{
Msg("Not enough memory to load swhelp.hlp",M_RED);
return;
}
if (kread(fp, filebuffer, size) != size)
{
Msg("Unexpected end of file while reading swhelp.hlp",M_RED);
kclose(fp);
return;
}
// close the file
kclose(fp);
// Conver filebuffer to all upper case
//strupr(filebuffer);
// Assign a token name to search for based on the sprite being pointed to.
// Make the token
// Make sure 500-600 SOBJ bounding tags all say the same thing.
hitag = sp->hitag;
if (hitag > 500 && hitag <= 600) hitag = 500;
// Give help summary for unknown sprites.
if ((hitag == 0 || hitag > 1006) && sp->lotag == 0) hitag = 999;
sprintf(name,"@TAG%d",hitag);
tc = filebuffer;
if (!(tokresult = GetAToken(name,tc,size)))
{
// This message should never happen unless something is real wrong!
Msg("No help available.",M_RED);
return;
}
tc += tokresult;
do
{
tc++;
t = *tc;
while (t!='\n' && t!='@' && t!='#' && x<128)
{
tempbuf[x]=t;
tc++;
t = *tc;
x++;
if (x >= 128) break;
}
tempbuf[x]=0;
x=0;
printext16(x*4,ydim16+(y*6)+2,11,-1,tempbuf,1);
y++;
if (y>16)
{
y=18;
printext16(x*4,ydim16+(y*6)+2,11,-1,"Hit any key to continue or Q to quit....",1);
while (BKeyPressed() == NULL) ;
if (keystatus[KEYSC_Q])
{
clearmidstatbar16();
return;
}
ResetKeys();
clearmidstatbar16();
y=6;
}
}
while (t!='@' && t!='#');
}