mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-15 23:20:53 +00:00
68 lines
1.3 KiB
C
68 lines
1.3 KiB
C
|
#pragma once
|
||
|
|
||
|
#include <stdint.h>
|
||
|
#include "palentry.h"
|
||
|
|
||
|
// for internal use
|
||
|
struct FColormap
|
||
|
{
|
||
|
PalEntry LightColor; // a is saturation (0 full, 31=b/w, other=custom colormap)
|
||
|
PalEntry FadeColor; // a is fadedensity>>1
|
||
|
uint8_t Desaturation;
|
||
|
uint8_t BlendFactor; // This is for handling Legacy-style colormaps which use a different formula to calculate how the color affects lighting.
|
||
|
uint16_t FogDensity;
|
||
|
|
||
|
void Clear()
|
||
|
{
|
||
|
LightColor = 0xffffff;
|
||
|
FadeColor = 0;
|
||
|
Desaturation = 0;
|
||
|
BlendFactor = 0;
|
||
|
FogDensity = 0;
|
||
|
}
|
||
|
|
||
|
void MakeWhite()
|
||
|
{
|
||
|
LightColor = 0xffffff;
|
||
|
}
|
||
|
|
||
|
void ClearColor()
|
||
|
{
|
||
|
LightColor = 0xffffff;
|
||
|
BlendFactor = 0;
|
||
|
Desaturation = 0;
|
||
|
}
|
||
|
|
||
|
void CopyLight(FColormap &from)
|
||
|
{
|
||
|
LightColor = from.LightColor;
|
||
|
Desaturation = from.Desaturation;
|
||
|
BlendFactor = from.BlendFactor;
|
||
|
}
|
||
|
|
||
|
void CopyFog(FColormap &from)
|
||
|
{
|
||
|
FadeColor = from.FadeColor;
|
||
|
FogDensity = from.FogDensity;
|
||
|
}
|
||
|
|
||
|
void Decolorize()
|
||
|
{
|
||
|
LightColor.Decolorize();
|
||
|
}
|
||
|
|
||
|
bool operator == (const FColormap &other)
|
||
|
{
|
||
|
return LightColor == other.LightColor && FadeColor == other.FadeColor && Desaturation == other.Desaturation &&
|
||
|
BlendFactor == other.BlendFactor && FogDensity == other.FogDensity;
|
||
|
}
|
||
|
|
||
|
bool operator != (const FColormap &other)
|
||
|
{
|
||
|
return !operator==(other);
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
|