2019-09-19 22:42:45 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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2019-09-21 18:59:54 +00:00
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#include "ns.h" // Must come before everything else!
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2019-09-19 22:42:45 +00:00
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#include "build.h"
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#include "blood.h"
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2019-09-22 06:39:22 +00:00
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BEGIN_BLD_NS
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2021-09-16 19:59:39 +00:00
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static void cerberusThinkSearch(DBloodActor* actor);
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static void cerberusThinkTarget(DBloodActor* actor);
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static void cerberusThinkGoto(DBloodActor* actor);
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static void cerberusThinkChase(DBloodActor* actor);
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2019-09-19 22:42:45 +00:00
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2020-10-11 09:56:27 +00:00
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AISTATE cerberusIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, cerberusThinkTarget, NULL };
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AISTATE cerberusSearch = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, cerberusThinkSearch, &cerberusIdle };
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AISTATE cerberusChase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, cerberusThinkChase, NULL };
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2019-09-19 22:42:45 +00:00
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AISTATE cerberusRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &cerberusSearch };
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AISTATE cerberusTeslaRecoil = { kAiStateRecoil, 4, -1, 0, NULL, NULL, NULL, &cerberusSearch };
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2020-10-11 09:56:27 +00:00
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AISTATE cerberusGoto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, cerberusThinkGoto, &cerberusIdle };
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AISTATE cerberusBite = { kAiStateChase, 6, nCerberusBiteClient, 60, NULL, NULL, NULL, &cerberusChase };
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AISTATE cerberusBurn = { kAiStateChase, 6, nCerberusBurnClient, 60, NULL, NULL, NULL, &cerberusChase };
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AISTATE cerberus3Burn = { kAiStateChase, 6, nCerberusBurnClient2, 60, NULL, NULL, NULL, &cerberusChase };
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AISTATE cerberus2Idle = { kAiStateIdle, 0, -1, 0, NULL, NULL, cerberusThinkTarget, NULL };
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AISTATE cerberus2Search = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, cerberusThinkSearch, &cerberus2Idle };
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AISTATE cerberus2Chase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, cerberusThinkChase, NULL };
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2019-09-19 22:42:45 +00:00
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AISTATE cerberus2Recoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &cerberus2Search };
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2020-10-11 09:56:27 +00:00
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AISTATE cerberus2Goto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, cerberusThinkGoto, &cerberus2Idle };
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AISTATE cerberus2Bite = { kAiStateChase, 6, nCerberusBiteClient, 60, NULL, NULL, NULL, &cerberus2Chase };
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AISTATE cerberus2Burn = { kAiStateChase, 6, nCerberusBurnClient, 60, NULL, NULL, NULL, &cerberus2Chase };
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AISTATE cerberus4Burn = { kAiStateChase, 6, nCerberusBurnClient2, 60, NULL, NULL, NULL, &cerberus2Chase };
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2019-09-19 22:42:45 +00:00
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AISTATE cerberus139890 = { kAiStateOther, 7, -1, 120, NULL, aiMoveTurn, NULL, &cerberusChase };
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AISTATE cerberus1398AC = { kAiStateOther, 7, -1, 120, NULL, aiMoveTurn, NULL, &cerberusChase };
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2022-09-27 16:58:37 +00:00
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static constexpr double Cerberus_XYOff = 350. / 16;
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static constexpr double Cerberus_ZOff = 100. / 256;
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2020-11-07 14:16:12 +00:00
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void cerberusBiteSeqCallback(int, DBloodActor* actor)
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2019-09-19 22:42:45 +00:00
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{
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2021-12-22 19:22:35 +00:00
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if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
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Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
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2021-09-16 19:59:39 +00:00
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return;
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}
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if (!actor->ValidateTarget(__FUNCTION__)) return;
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2021-12-22 19:02:43 +00:00
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auto target = actor->GetTarget();
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2022-09-27 16:26:20 +00:00
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DVector3 vec;
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vec.XY() = actor->spr.angle.ToVector() * 64;
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vec.Z = target->spr.pos.Z - actor->spr.pos.Z;
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2022-09-27 16:58:37 +00:00
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actFireVector(actor, Cerberus_XYOff, -Cerberus_ZOff, vec, kVectorCerberusHack);
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actFireVector(actor, -Cerberus_XYOff, 0, vec, kVectorCerberusHack);
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2022-09-27 16:26:20 +00:00
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actFireVector(actor, 0, 0, vec, kVectorCerberusHack);
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2019-09-19 22:42:45 +00:00
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}
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2020-11-07 14:16:12 +00:00
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void cerberusBurnSeqCallback(int, DBloodActor* actor)
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2019-09-19 22:42:45 +00:00
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{
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2021-12-22 19:22:35 +00:00
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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2022-09-27 11:57:13 +00:00
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double height = pDudeInfo->eyeHeight * actor->spr.yrepeat * REPEAT_SCALE * 0.25;
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2021-09-16 19:59:39 +00:00
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if (!actor->ValidateTarget(__FUNCTION__)) return;
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2021-09-16 17:28:42 +00:00
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2022-09-27 17:13:38 +00:00
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DVector3 pos(actor->spr.pos.XY(), height);
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//auto pos = actor->spr.pos.plusZ(height); // what it probably should be
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2022-09-27 11:57:13 +00:00
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2022-09-27 17:13:38 +00:00
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DVector3 Aim(actor->spr.angle.ToVector(), actor->dudeSlope / 16384.);
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2022-09-27 11:57:13 +00:00
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double nClosest = 0x7fffffff;
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2021-09-16 19:59:39 +00:00
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BloodStatIterator it(kStatDude);
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while (auto actor2 = it.Next())
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{
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2021-12-22 19:30:29 +00:00
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if (actor == actor2 || !(actor2->spr.flags & 8))
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2021-09-16 19:59:39 +00:00
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continue;
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2022-09-27 11:57:13 +00:00
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auto pos2 = actor2->spr.pos;
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double nDist = (pos2 - pos).Length();
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if (nDist == 0 || nDist > 0x280)
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2021-09-16 19:59:39 +00:00
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continue;
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2022-09-27 11:57:13 +00:00
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pos += actor2->vel * nDist * (65536. / 0x1aaaaa);
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DVector3 tvec = pos;
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tvec.XY() += actor->spr.angle.ToVector() * nDist;
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tvec.Z += actor->dudeSlope / 16384. * nDist;
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double tsr = nDist * 9.23828125;
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double top, bottom;
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2021-12-22 19:30:29 +00:00
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GetActorExtents(actor2, &top, &bottom);
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2022-09-27 11:57:13 +00:00
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if (tvec.Z - tsr > bottom || tvec.Z + tsr < top)
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2021-09-16 19:59:39 +00:00
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continue;
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2022-09-27 11:57:13 +00:00
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double nDist2 = (tvec - pos2).Length();
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2021-09-16 19:59:39 +00:00
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if (nDist2 < nClosest)
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{
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2022-09-27 11:57:13 +00:00
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DAngle nAngle = VecToAngle(pos2.XY() - pos.XY());
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DAngle nDeltaAngle = absangle(nAngle, actor->spr.angle);
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if (nDeltaAngle <= DAngle45)
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2021-09-16 19:59:39 +00:00
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{
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2022-09-27 11:57:13 +00:00
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double tz1 = actor2->spr.pos.Z - actor->spr.pos.Z;
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if (cansee(pos, actor->sector(), pos2, actor2->sector()))
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2021-09-16 19:59:39 +00:00
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{
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nClosest = nDist2;
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2022-09-27 11:57:13 +00:00
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Aim.XY() = nAngle.ToVector();
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Aim.Z = tz1 / nDist;
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2021-09-16 19:59:39 +00:00
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}
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else
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2022-09-27 11:57:13 +00:00
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Aim.Z = tz1 / 64.;
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2021-09-16 19:59:39 +00:00
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}
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}
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}
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2021-12-22 19:22:35 +00:00
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switch (actor->spr.type) {
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2021-09-16 19:59:39 +00:00
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case kDudeCerberusTwoHead:
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2022-09-27 16:58:37 +00:00
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actFireMissile(actor, -Cerberus_XYOff, 0, Aim, kMissileFireballCerberus);
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actFireMissile(actor, Cerberus_XYOff, -Cerberus_ZOff, Aim, kMissileFireballCerberus);
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2021-09-16 19:59:39 +00:00
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break;
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case kDudeCerberusOneHead:
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2022-09-27 16:58:37 +00:00
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actFireMissile(actor, Cerberus_XYOff, -Cerberus_ZOff, Aim, kMissileFireballCerberus);
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2021-09-16 19:59:39 +00:00
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break;
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}
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2019-09-19 22:42:45 +00:00
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}
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2020-11-07 14:16:12 +00:00
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void cerberusBurnSeqCallback2(int, DBloodActor* actor)
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2019-09-19 22:42:45 +00:00
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{
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2021-09-16 19:59:39 +00:00
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if (!actor->ValidateTarget(__FUNCTION__)) return;
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2021-12-22 19:22:35 +00:00
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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2022-09-27 16:58:37 +00:00
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double height = pDudeInfo->eyeHeight * actor->spr.yrepeat * REPEAT_SCALE * 0.25;
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2022-09-27 17:13:38 +00:00
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DVector3 pos(actor->spr.pos.XY(), height);
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//auto pos = actor->spr.pos.plusZ(height); // what it probably should be
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DVector3 Aim(actor->spr.angle.ToVector(), actor->dudeSlope / 16384.);
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DVector3 Aim2(Aim.XY(), 0);
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2022-09-27 16:58:37 +00:00
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double nClosest = 0x7fffffff;
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2021-09-16 19:59:39 +00:00
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BloodStatIterator it(kStatDude);
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while (auto actor2 = it.Next())
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{
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2021-12-22 19:13:19 +00:00
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if (actor == actor2 || !(actor2->spr.flags & 8))
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2021-09-16 19:59:39 +00:00
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continue;
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2022-09-27 16:58:37 +00:00
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auto pos2 = actor2->spr.pos;
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double nDist = (pos2 - pos).Length();
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if (nDist == 0 || nDist > 0x280)
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2021-09-16 19:59:39 +00:00
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continue;
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2022-09-27 16:58:37 +00:00
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pos += actor2->vel * nDist * (65536. / 0x1aaaaa);
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DVector3 tvec = pos;
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tvec.XY() += actor->spr.angle.ToVector() * nDist;
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tvec.Z += actor->dudeSlope / 16384. * nDist;
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2022-09-27 17:40:32 +00:00
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2022-09-27 16:58:37 +00:00
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double tsr = nDist * 9.23828125;
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double top, bottom;
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2021-09-16 19:59:39 +00:00
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GetActorExtents(actor2, &top, &bottom);
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2022-09-27 16:58:37 +00:00
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if (tvec.Z - tsr > bottom || tvec.Z + tsr < top)
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2021-09-16 19:59:39 +00:00
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continue;
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2022-09-27 17:40:32 +00:00
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2022-09-27 16:58:37 +00:00
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double nDist2 = (tvec - pos2).Length();
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2021-09-16 19:59:39 +00:00
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if (nDist2 < nClosest)
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{
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2022-09-27 16:58:37 +00:00
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DAngle nAngle = VecToAngle(pos2.XY() - pos.XY());
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DAngle nDeltaAngle = absangle(nAngle, actor->spr.angle);
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if (nDeltaAngle <= DAngle45)
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2021-09-16 19:59:39 +00:00
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{
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2021-12-22 19:13:19 +00:00
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DUDEINFO* pDudeInfo2 = getDudeInfo(actor2->spr.type);
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2022-09-27 16:58:37 +00:00
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double height1 = (pDudeInfo2->aimHeight * actor2->spr.yrepeat) * REPEAT_SCALE;
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double tz1 = actor2->spr.pos.Z - height - actor->spr.pos.Z;
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if (cansee(pos, actor->sector(), pos2, actor2->sector()))
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2021-09-16 19:59:39 +00:00
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{
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nClosest = nDist2;
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2022-09-27 16:58:37 +00:00
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Aim.XY() = nAngle.ToVector();
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Aim.Z = tz1 / nDist;
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2021-09-16 19:59:39 +00:00
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}
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else
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2022-09-27 16:58:37 +00:00
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Aim.Z = tz1 / 64.;
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2021-09-16 19:59:39 +00:00
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}
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}
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}
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2021-12-22 19:22:35 +00:00
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switch (actor->spr.type) {
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2022-09-27 16:58:37 +00:00
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2021-09-16 19:59:39 +00:00
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case kDudeCerberusTwoHead:
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2022-09-27 16:58:37 +00:00
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actFireMissile(actor, Cerberus_XYOff, -Cerberus_ZOff, Aim, kMissileFlameHound);
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actFireMissile(actor, -Cerberus_XYOff, 0, Aim2, kMissileFlameHound);
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2021-09-16 19:59:39 +00:00
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break;
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case kDudeCerberusOneHead:
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2022-09-27 16:58:37 +00:00
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actFireMissile(actor, Cerberus_XYOff, -Cerberus_ZOff, Aim, kMissileFlameHound);
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2021-09-16 19:59:39 +00:00
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break;
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}
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2019-09-19 22:42:45 +00:00
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}
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2020-11-06 21:48:22 +00:00
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static void cerberusThinkSearch(DBloodActor* actor)
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2019-09-19 22:42:45 +00:00
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{
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2022-09-03 22:38:26 +00:00
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aiChooseDirection(actor, actor->xspr.goalAng);
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2021-09-16 19:59:39 +00:00
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aiThinkTarget(actor);
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2019-09-19 22:42:45 +00:00
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}
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2020-11-06 21:48:22 +00:00
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static void cerberusThinkTarget(DBloodActor* actor)
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2019-09-19 22:42:45 +00:00
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{
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2021-12-22 19:22:35 +00:00
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if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
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Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
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2021-09-16 19:59:39 +00:00
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return;
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}
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2021-12-22 19:22:35 +00:00
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DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
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2021-09-16 19:59:39 +00:00
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DUDEEXTRA_STATS* pDudeExtraE = &actor->dudeExtra.stats;
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if (pDudeExtraE->active && pDudeExtraE->thinkTime < 10)
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pDudeExtraE->thinkTime++;
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else if (pDudeExtraE->thinkTime >= 10 && pDudeExtraE->active)
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{
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2022-09-03 22:38:26 +00:00
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actor->xspr.goalAng += DAngle45;
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2022-08-10 22:13:36 +00:00
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aiSetTarget(actor, actor->basePoint);
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2021-12-22 19:22:35 +00:00
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if (actor->spr.type == kDudeCerberusTwoHead)
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2021-09-16 19:59:39 +00:00
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aiNewState(actor, &cerberus139890);
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else
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aiNewState(actor, &cerberus1398AC);
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return;
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}
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if (Chance(pDudeInfo->alertChance))
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{
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for (int p = connecthead; p >= 0; p = connectpoint2[p])
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{
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PLAYER* pPlayer = &gPlayer[p];
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2021-12-22 21:49:50 +00:00
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|
|
if (pPlayer->actor->xspr.health == 0 || powerupCheck(pPlayer, kPwUpShadowCloak) > 0)
|
2021-09-16 19:59:39 +00:00
|
|
|
continue;
|
2022-08-22 16:36:41 +00:00
|
|
|
auto ppos = pPlayer->actor->spr.pos;
|
2022-08-23 20:31:50 +00:00
|
|
|
auto dvect = ppos.XY() - actor->spr.pos;
|
2021-12-30 15:51:56 +00:00
|
|
|
auto pSector = pPlayer->actor->sector();
|
2022-09-27 07:01:18 +00:00
|
|
|
double nDist = dvect.Length();
|
|
|
|
if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist())
|
2021-09-16 19:59:39 +00:00
|
|
|
continue;
|
2022-08-22 16:36:41 +00:00
|
|
|
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
|
|
|
|
if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector()))
|
2021-09-16 19:59:39 +00:00
|
|
|
continue;
|
2022-09-27 07:01:18 +00:00
|
|
|
DAngle nDeltaAngle = absangle(actor->spr.angle, VecToAngle(dvect));
|
|
|
|
if (nDist < pDudeInfo->SeeDist() && nDeltaAngle <= pDudeInfo->Periphery())
|
2021-09-16 19:59:39 +00:00
|
|
|
{
|
|
|
|
pDudeExtraE->thinkTime = 0;
|
2021-12-29 18:41:41 +00:00
|
|
|
aiSetTarget(actor, pPlayer->actor);
|
2021-09-16 19:59:39 +00:00
|
|
|
aiActivateDude(actor);
|
|
|
|
}
|
2022-09-27 07:01:18 +00:00
|
|
|
else if (nDist < pDudeInfo->Heardist())
|
2021-09-16 19:59:39 +00:00
|
|
|
{
|
|
|
|
pDudeExtraE->thinkTime = 0;
|
2022-08-23 20:31:50 +00:00
|
|
|
aiSetTarget(actor, ppos);
|
2021-09-16 19:59:39 +00:00
|
|
|
aiActivateDude(actor);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
continue;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void cerberusThinkGoto(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-12-22 19:22:35 +00:00
|
|
|
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
2021-09-16 19:59:39 +00:00
|
|
|
return;
|
|
|
|
}
|
2021-12-22 19:22:35 +00:00
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
2022-08-23 20:29:05 +00:00
|
|
|
auto dvec = actor->xspr.TargetPos.XY() - actor->spr.pos.XY();
|
2022-09-28 09:35:49 +00:00
|
|
|
DAngle nAngle = VecToAngle(dvec);
|
2022-09-26 22:44:51 +00:00
|
|
|
double nDist = dvec.Length();
|
2022-09-28 09:35:49 +00:00
|
|
|
aiChooseDirection(actor, nAngle);
|
|
|
|
if (nDist < 32 && absangle(actor->spr.angle, nAngle) < pDudeInfo->Periphery())
|
2021-09-16 19:59:39 +00:00
|
|
|
{
|
2021-12-22 19:22:35 +00:00
|
|
|
switch (actor->spr.type) {
|
2021-09-16 19:59:39 +00:00
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusSearch);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Search);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
aiThinkTarget(actor);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
|
|
|
|
2020-11-06 21:48:22 +00:00
|
|
|
static void cerberusThinkChase(DBloodActor* actor)
|
2019-09-19 22:42:45 +00:00
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
if (actor->GetTarget() == nullptr) {
|
2021-12-22 19:22:35 +00:00
|
|
|
switch (actor->spr.type) {
|
2021-09-16 19:59:39 +00:00
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusGoto);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Goto);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-12-22 19:22:35 +00:00
|
|
|
///assert(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax);
|
|
|
|
if (!(actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax)) {
|
|
|
|
Printf(PRINT_HIGH, "actor->spr.type >= kDudeBase && actor->spr.type < kDudeMax");
|
2021-09-16 19:59:39 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-12-22 19:22:35 +00:00
|
|
|
DUDEINFO* pDudeInfo = getDudeInfo(actor->spr.type);
|
2021-09-16 19:59:39 +00:00
|
|
|
|
|
|
|
if (!actor->ValidateTarget(__FUNCTION__)) return;
|
2021-12-22 19:02:43 +00:00
|
|
|
auto target = actor->GetTarget();
|
2021-12-29 18:41:41 +00:00
|
|
|
|
2022-08-23 20:30:40 +00:00
|
|
|
auto dvec = target->spr.pos.XY() - actor->spr.pos.XY();
|
2022-09-27 07:11:54 +00:00
|
|
|
DAngle nAngle = VecToAngle(dvec);
|
|
|
|
double nDist = dvec.Length();
|
|
|
|
aiChooseDirection(actor, nAngle);
|
2019-10-19 19:11:39 +00:00
|
|
|
|
2021-12-22 19:48:11 +00:00
|
|
|
if (target->xspr.health == 0) {
|
2021-12-22 19:22:35 +00:00
|
|
|
switch (actor->spr.type) {
|
2021-09-16 19:59:39 +00:00
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusSearch);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Search);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-10-19 19:11:39 +00:00
|
|
|
|
2021-12-22 19:02:43 +00:00
|
|
|
if (target->IsPlayerActor() && powerupCheck(&gPlayer[target->spr.type - kDudePlayer1], kPwUpShadowCloak) > 0) {
|
2021-12-22 19:22:35 +00:00
|
|
|
switch (actor->spr.type) {
|
2021-09-16 19:59:39 +00:00
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusSearch);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Search);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
2019-10-11 21:59:39 +00:00
|
|
|
|
2022-08-23 20:30:40 +00:00
|
|
|
|
2022-09-27 07:11:54 +00:00
|
|
|
if (nDist <= pDudeInfo->SeeDist())
|
2021-09-16 19:59:39 +00:00
|
|
|
{
|
2022-09-27 07:11:54 +00:00
|
|
|
DAngle nDeltaAngle = absangle(actor->spr.angle, nAngle);
|
2022-08-22 16:36:41 +00:00
|
|
|
double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE;
|
|
|
|
if (cansee(target->spr.pos, target->sector(), actor->spr.pos.plusZ(-height), actor->sector()))
|
2021-09-16 19:59:39 +00:00
|
|
|
{
|
2022-09-27 07:11:54 +00:00
|
|
|
if (nDist < pDudeInfo->SeeDist() && nDeltaAngle <= pDudeInfo->Periphery())
|
|
|
|
{
|
2021-09-16 19:59:39 +00:00
|
|
|
aiSetTarget(actor, actor->GetTarget());
|
2019-10-11 21:59:39 +00:00
|
|
|
|
2022-09-27 07:11:54 +00:00
|
|
|
if (nDist < 0x1b0 && nDist > 0xd0 && nDeltaAngle < DAngle15)
|
|
|
|
{
|
2021-12-22 19:22:35 +00:00
|
|
|
switch (actor->spr.type) {
|
2021-09-16 19:59:39 +00:00
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusBurn);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Burn);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2019-10-11 21:59:39 +00:00
|
|
|
|
2022-09-27 07:11:54 +00:00
|
|
|
else if (nDist < 0xb0 && nDist > 0x50 && nDeltaAngle < DAngle15)
|
|
|
|
{
|
2021-12-22 19:22:35 +00:00
|
|
|
switch (actor->spr.type) {
|
2021-09-16 19:59:39 +00:00
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberus3Burn);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus4Burn);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2022-09-27 07:11:54 +00:00
|
|
|
else if (nDist < 0x20 && nDeltaAngle < DAngle15)
|
2021-09-16 19:59:39 +00:00
|
|
|
{
|
2022-09-27 14:36:31 +00:00
|
|
|
int hit = HitScan(actor, actor->spr.pos.Z, DVector3(dvec, 0), CLIPMASK1, 0);
|
2021-12-22 19:22:35 +00:00
|
|
|
switch (actor->spr.type) {
|
2021-09-16 19:59:39 +00:00
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
switch (hit) {
|
|
|
|
case -1:
|
|
|
|
aiNewState(actor, &cerberusBite);
|
|
|
|
break;
|
|
|
|
case 3:
|
2021-12-22 19:22:35 +00:00
|
|
|
if (actor->spr.type != gHitInfo.actor()->spr.type && gHitInfo.actor()->spr.type != kDudeHellHound)
|
2021-09-16 19:59:39 +00:00
|
|
|
aiNewState(actor, &cerberusBite);
|
|
|
|
break;
|
|
|
|
case 0:
|
|
|
|
case 4:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
aiNewState(actor, &cerberusBite);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
switch (hit) {
|
|
|
|
case -1:
|
|
|
|
aiNewState(actor, &cerberus2Bite);
|
|
|
|
break;
|
|
|
|
case 3:
|
2021-12-22 19:22:35 +00:00
|
|
|
if (actor->spr.type != gHitInfo.actor()->spr.type && gHitInfo.actor()->spr.type != kDudeHellHound)
|
2021-09-16 19:59:39 +00:00
|
|
|
aiNewState(actor, &cerberus2Bite);
|
|
|
|
break;
|
|
|
|
case 0:
|
|
|
|
case 4:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
aiNewState(actor, &cerberus2Bite);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-09-19 22:42:45 +00:00
|
|
|
|
2021-12-22 19:22:35 +00:00
|
|
|
switch (actor->spr.type) {
|
2021-09-16 19:59:39 +00:00
|
|
|
case kDudeCerberusTwoHead:
|
|
|
|
aiNewState(actor, &cerberusGoto);
|
|
|
|
break;
|
|
|
|
case kDudeCerberusOneHead:
|
|
|
|
aiNewState(actor, &cerberus2Goto);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
actor->SetTarget(nullptr);
|
2019-09-19 22:42:45 +00:00
|
|
|
}
|
2019-09-22 06:39:22 +00:00
|
|
|
|
|
|
|
END_BLD_NS
|