raze/source/exhumed/src/lavadude.cpp

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#include "engine.h"
#include "lavadude.h"
#include "random.h"
#include "runlist.h"
#include "sequence.h"
#include "exhumed.h"
#include "move.h"
#include "trigdat.h"
#include "move.h"
#include "bullet.h"
#include "sound.h"
#include <assert.h>
#define kMaxLavas 20
struct Lava
{
short nSprite;
short field_2;
short nAction;
short nTarget;
short nHealth;
short field_10;
short field_12;
};
Lava LavaList[kMaxLavas];
short LavaCount = 0;
short LavaSprite = -1;
static actionSeq ActionSeq[] = {
{0, 1},
{0, 1},
{1, 0},
{10, 0},
{19, 0},
{28, 1},
{29, 1},
{33, 0},
{42, 1}
};
// done
void InitLava()
{
LavaCount = 0;
LavaSprite = 1;
}
int BuildLavaLimb(int nSprite, int edx, int ebx)
{
short nSector = sprite[nSprite].sectnum;
int nLimbSprite = insertsprite(nSector, 118);
assert(nLimbSprite >= 0 && nLimbSprite < kMaxSprites);
sprite[nLimbSprite].x = sprite[nSprite].x;
sprite[nLimbSprite].y = sprite[nSprite].y;
sprite[nLimbSprite].z = sprite[nSprite].z - RandomLong() % ebx;
sprite[nLimbSprite].cstat = 0;
sprite[nLimbSprite].shade = -127;
sprite[nLimbSprite].pal = 1;
sprite[nLimbSprite].xvel = (RandomSize(5) - 16) << 8;
sprite[nLimbSprite].yvel = (RandomSize(5) - 16) << 8;
sprite[nLimbSprite].zvel = 2560 - (RandomSize(5) << 8);
sprite[nLimbSprite].yoffset = 0;
sprite[nLimbSprite].xoffset = 0;
sprite[nLimbSprite].xrepeat = 90;
sprite[nLimbSprite].yrepeat = 90;
sprite[nLimbSprite].picnum = (edx & 3) % 3;
sprite[nLimbSprite].hitag = 0;
sprite[nLimbSprite].lotag = runlist_HeadRun() + 1;
sprite[nLimbSprite].clipdist = 0;
// GrabTimeSlot(3);
sprite[nLimbSprite].extra = -1;
sprite[nLimbSprite].owner = runlist_AddRunRec(sprite[nLimbSprite].lotag - 1, nLimbSprite | 0x160000);
sprite[nLimbSprite].hitag = runlist_AddRunRec(NewRun, nLimbSprite | 0x160000);
return nLimbSprite;
}
void FuncLavaLimb(int eax, int ebx, int nRun)
{
short nSprite = RunData[nRun].nVal;
assert(nSprite >= 0 && nSprite < kMaxSprites);
int nMessage = eax & 0x7F0000;
switch (nMessage)
{
case 0x20000:
{
sprite[nSprite].shade += 3;
int nRet = movesprite(nSprite, sprite[nSprite].xvel << 12, sprite[nSprite].yvel << 12, sprite[nSprite].zvel, 2560, -2560, CLIPMASK1);
if (nRet || sprite[nSprite].shade > 100)
{
sprite[nSprite].zvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].xvel = 0;
runlist_DoSubRunRec(sprite[nSprite].owner);
runlist_FreeRun(sprite[nSprite].lotag - 1);
runlist_SubRunRec(sprite[nSprite].hitag);
mydeletesprite(nSprite);
}
break;
}
case 0x90000:
{
seq_PlotSequence(eax, (SeqOffsets[kSeqLavag] + 30) + sprite[nSprite].picnum, 0, 1);
break;
}
default:
return;
}
}
int BuildLava(short nSprite, int x, int y, int z, short nSector, short nAngle, int lastArg)
{
short nLava = LavaCount;
LavaCount++;
if (nLava >= kMaxLavas) {
return -1;
}
if (nSprite == -1)
{
nSprite = insertsprite(nSector, 118);
}
else
{
nSector = sprite[nSprite].sectnum;
nAngle = sprite[nSprite].ang;
x = sprite[nSprite].x;
y = sprite[nSprite].y;
changespritestat(nSprite, 118);
}
assert(nSprite >= 0 && nSprite < kMaxSprites);
sprite[nSprite].x = x;
sprite[nSprite].y = y;
sprite[nSprite].z = sector[nSector].floorz;
sprite[nSprite].cstat = 0x8000u;
sprite[nSprite].xrepeat = 200;
sprite[nSprite].yrepeat = 200;
sprite[nSprite].shade = -12;
sprite[nSprite].pal = 0;
sprite[nSprite].clipdist = 127;
sprite[nSprite].xoffset = 0;
sprite[nSprite].yoffset = 0;
sprite[nSprite].picnum = seq_GetSeqPicnum(kSeqLavag, ActionSeq[3].a, 0);
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].zvel = 0;
sprite[nSprite].ang = nAngle;
sprite[nSprite].hitag = 0;
sprite[nSprite].lotag = runlist_HeadRun() + 1;
// GrabTimeSlot(3);
sprite[nSprite].extra = -1;
LavaList[nLava].nAction = 0;
LavaList[nLava].nHealth = 4000;
LavaList[nLava].nSprite = nSprite;
LavaList[nLava].nTarget = -1;
LavaList[nLava].field_12 = lastArg;
LavaList[nLava].field_10 = 0;
sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nLava | 0x150000);
LavaList[nLava].field_2 = runlist_AddRunRec(NewRun, nLava | 0x150000);
nCreaturesLeft++;
return nLava | 0x150000;
}
void FuncLava(int a, int nDamage, int nRun)
{
short nLava = RunData[nRun].nVal;
assert(nLava >= 0 && nLava < kMaxLavas);
short nAction = LavaList[nLava].nAction;
short nSeq = ActionSeq[nAction].a + SeqOffsets[kSeqLavag];
short nSprite = LavaList[nLava].nSprite;
int nMessage = a & 0x7F0000;
switch (nMessage)
{
default:
{
DebugOut("unknown msg %d for Lava\n", a & 0x7F0000);
return;
}
case 0x90000:
{
seq_PlotSequence(a & 0xFFFF, nSeq, LavaList[nLava].field_10, ActionSeq[nAction].b);
tsprite[a & 0xFFFF].owner = -1;
return;
}
case 0xA0000:
{
return;
}
case 0x80000:
{
if (!nDamage) {
return;
}
LavaList[nLava].nHealth -= nDamage;
if (LavaList[nLava].nHealth <= 0)
{
LavaList[nLava].nHealth = 0;
LavaList[nLava].nAction = 5;
LavaList[nLava].field_10 = 0;
nCreaturesLeft--;
sprite[nSprite].cstat &= 0xFEFE;
}
else
{
short nTarget = a & 0xFFFF;
if (nTarget >= 0)
{
if (sprite[nTarget].statnum < 199)
{
LavaList[nLava].nTarget = nTarget;
}
}
if (nAction == 3)
{
if (!RandomSize(2))
{
LavaList[nLava].nAction = 4;
LavaList[nLava].field_10 = 0;
sprite[nSprite].cstat = 0;
}
}
BuildLavaLimb(nSprite, totalmoves, 0xFA00);
}
return;
}
case 0x20000:
{
sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, LavaList[nLava].field_10);
int var_38 = LavaList[nLava].field_10;
short nFlag = FrameFlag[SeqBase[nSeq] + var_38];
int var_1C;
if (nAction)
{
seq_MoveSequence(nSprite, nSeq, var_38);
LavaList[nLava].field_10++;
if (LavaList[nLava].field_10 >= SeqSize[nSeq])
{
var_1C = 1;
LavaList[nLava].field_10 = 0;
}
else
{
var_1C = 0;
}
}
short nTarget = LavaList[nLava].nTarget;
if (nTarget >= 0 && nAction < 4)
{
if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum >= 1024)
{
nTarget = -1;
LavaList[nLava].nTarget = -1;
}
}
switch (nAction)
{
case 0:
{
if ((nLava & 0x1F) == (totalmoves & 0x1F))
{
if (nTarget < 0)
{
nTarget = FindPlayer(nSprite, 76800);
}
PlotCourseToSprite(nSprite, nTarget);
sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
if (nTarget >= 0 && !RandomSize(1))
{
LavaList[nLava].nTarget = nTarget;
LavaList[nLava].nAction = 2;
sprite[nSprite].cstat = 0x101;
LavaList[nLava].field_10 = 0;
break;
}
}
int x = sprite[nSprite].x;
int y = sprite[nSprite].y;
int z = sprite[nSprite].z;
short nSector = sprite[nSprite].sectnum;
int nVal = movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, 0, 0, 0, CLIPMASK0);
if (nSector != sprite[nSprite].sectnum)
{
changespritesect(nSprite, nSector);
sprite[nSprite].x = x;
sprite[nSprite].y = y;
sprite[nSprite].z = z;
sprite[nSprite].ang = (sprite[nSprite].ang + ((RandomWord() & 0x3FF) + 1024)) & 0x7FF;
sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
break;
}
if (!nVal) {
break;
}
if ((nVal & 0x0C000) == 0x8000)
{
sprite[nSprite].ang = (sprite[nSprite].ang + ((RandomWord() & 0x3FF) + 1024)) & 0x7FF;
sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
break;
}
else if ((nVal & 0x0C000) == 0x0C000)
{
if ((nVal & 0x3FFF) == nTarget)
{
int nAng = getangle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
if (AngleDiff(sprite[nSprite].ang, nAng) < 64)
{
LavaList[nLava].nAction = 2;
sprite[nSprite].cstat = 0x101;
LavaList[nLava].field_10 = 0;
break;
}
}
}
break;
}
case 1:
case 6:
{
break;
}
case 2:
{
if (var_1C)
{
LavaList[nLava].nAction = 3;
LavaList[nLava].field_10 = 0;
PlotCourseToSprite(nSprite, nTarget);
sprite[nSprite].cstat |= 0x101;
}
break;
}
case 3:
{
if (nFlag & 0x80 && nTarget > -1)
{
int nHeight = GetSpriteHeight(nSprite);
GetUpAngle(nSprite, 0x0FFFF0600, nTarget, (-(nHeight >> 1)));
BuildBullet(nSprite, 10, Sin(sprite[nSprite].ang + 512) << 8, Sin(sprite[nSprite].ang) << 8, -1, sprite[nSprite].ang, nTarget + 10000, 1);
break;
}
else if (var_1C)
{
PlotCourseToSprite(nSprite, nTarget);
LavaList[nLava].nAction = 7;
LavaList[nLava].field_10 = 0;
break;
}
}
case 4:
{
if (var_1C)
{
LavaList[nLava].nAction = 7;
sprite[nSprite].cstat &= 0xFEFE;
}
break;
}
case 5:
{
if (nFlag & 0x40)
{
int nLimbSprite = BuildLavaLimb(nSprite, LavaList[nLava].field_10, 0xFA00u);
D3PlayFX(StaticSound[kSound26], nLimbSprite);
}
if (LavaList[nLava].field_10)
{
if (nFlag & 0x80)
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 0xFA00u);
ecx++;
}
while (ecx < 20);
runlist_ChangeChannel(LavaList[nLava].field_12, 1);
}
}
else
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 256);
ecx++;
}
while (ecx < 30);
runlist_DoSubRunRec(sprite[nSprite].owner);
runlist_FreeRun(sprite[nSprite].lotag - 1);
runlist_SubRunRec(LavaList[nLava].field_2);
mydeletesprite(nSprite);
}
break;
}
case 7:
{
if (var_1C)
{
LavaList[nLava].nAction = 8;
LavaList[nLava].field_10 = 0;
}
break;
}
case 8:
{
if (var_1C)
{
LavaList[nLava].nAction = 0;
LavaList[nLava].field_10 = 0;
sprite[nSprite].cstat = 0x8000;
}
break;
}
}
// loc_31521:
sprite[nSprite].pal = 1;
}
}
}